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Enabling a filter on a display object that had a blend mode set would cause the object to become invisible. The two cannot be combined, so when you set a filter on a display object it now automatically resets the blend mode to NORMAL
. The same does not happen in reverse however, so if you've got a filter set and then change the blend mode it will still break. Be careful to capture this yourself (thanks @wayfu #1994)
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3 changed files with 15 additions and 2 deletions
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@ -308,6 +308,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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* TilingSprite._renderCanvas wasn't correctly allowing for pixel rounding (thanks @ximop #2022)
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* Cache.addSpriteSheet didn't include default values for the `frameMax`, `margin` and `spacing` arguments (thanks @vladkens #2017 #2018)
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* Tilemap.shuffle was calling the deprecated Phaser.Utils.shuffle, which has now moved to Phaser.ArrayUtils.shuffle.
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* Enabling a filter on a display object that had a blend mode set would cause the object to become invisible. The two cannot be combined, so when you set a filter on a display object it now automatically resets the blend mode to `NORMAL`. The same does not happen in reverse however, so if you've got a filter set and then change the blend mode it will still break. Be careful to capture this yourself (thanks @wayfu #1994)
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For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).
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@ -327,8 +327,13 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'mask', {
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/**
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* Sets the filters for the displayObject.
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* * IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
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* To remove filters simply set this property to 'null'
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* IMPORTANT: This is a webGL only feature and will be ignored by the Canvas renderer.
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*
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* To remove filters simply set this property to 'null'.
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*
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* You cannot have a filter and a blend mode active at the same time. Setting a filter will reset
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* this objects blend mode to NORMAL.
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*
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* @property filters
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* @type Array(Filter)
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*/
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@ -360,6 +365,11 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
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}
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this._filters = value;
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if (this.blendMode)
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{
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this.blendMode = PIXI.blendModes.NORMAL;
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}
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}
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});
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@ -87,6 +87,8 @@ PIXI.Sprite = function(texture)
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/**
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* The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
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*
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* Warning: You cannot have a blend mode and a filter active on the same Sprite. Doing so will render the sprite invisible.
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*
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* @property blendMode
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* @type Number
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* @default PIXI.blendModes.NORMAL;
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