diff --git a/src/sound/html5/HTML5AudioSound.js b/src/sound/html5/HTML5AudioSound.js
index 4750430ed..0eeda5a1a 100644
--- a/src/sound/html5/HTML5AudioSound.js
+++ b/src/sound/html5/HTML5AudioSound.js
@@ -1,7 +1,19 @@
var Class = require('../../utils/Class');
var BaseSound = require('../BaseSound');
+/*!
+ * @author Pavle Goloskokovic (http://prunegames.com)
+ */
var HTML5AudioSound = new Class({
Extends: BaseSound,
+ /**
+ * HTML5 Audio implementation of the sound.
+ *
+ * @class Phaser.Sound.HTML5AudioSound
+ * @constructor
+ * @param {Phaser.Sound.HTML5AudioSoundManager} manager - Reference to the current sound manager instance.
+ * @param {string} key - Asset key for the sound.
+ * @param {ISoundConfig} [config={}] - An optional config object containing default sound settings.
+ */
initialize: function HTML5AudioSound(manager, key, config) {
if (config === void 0) { config = {}; }
/**