From 0b32610e56b3df9d2198a24be18f9359e0a4cada Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Fri, 10 Nov 2023 15:04:01 +0000 Subject: [PATCH] Updated version to 3.70 --- src/const.js | 2 +- src/core/events/SYSTEM_READY_EVENT.js | 2 +- src/curves/path/Path.js | 2 +- src/fx/Circle.js | 2 +- src/gameobjects/layer/Layer.js | 2 +- src/gameobjects/particles/ParticleEmitter.js | 4 ++-- src/gameobjects/plane/Plane.js | 8 ++++---- src/gameobjects/text/Text.js | 4 ++-- src/geom/line/Line.js | 2 +- src/physics/arcade/ArcadePhysics.js | 4 ++-- src/physics/arcade/Body.js | 14 +++++++------- src/physics/arcade/GetCollidesWith.js | 2 +- src/physics/arcade/PhysicsGroup.js | 4 ++-- src/physics/arcade/SetCollisionObject.js | 2 +- src/physics/arcade/StaticBody.js | 4 ++-- src/physics/arcade/StaticPhysicsGroup.js | 4 ++-- src/physics/arcade/World.js | 4 ++-- src/physics/arcade/components/Collision.js | 14 +++++++------- src/physics/arcade/components/Enable.js | 2 +- src/physics/arcade/typedefs/ArcadeCollider.js | 2 +- src/renderer/webgl/RenderTarget.js | 2 +- src/renderer/webgl/pipelines/PostFXPipeline.js | 4 ++-- src/structs/Map.js | 2 +- src/textures/DynamicTexture.js | 2 +- src/textures/Frame.js | 6 +++--- src/tilemaps/Tile.js | 2 +- src/tilemaps/TilemapLayer.js | 6 +++--- src/tilemaps/mapdata/LayerData.js | 2 +- src/tilemaps/mapdata/ObjectLayer.js | 2 +- src/time/events/COMPLETE_EVENT.js | 2 +- 30 files changed, 57 insertions(+), 57 deletions(-) diff --git a/src/const.js b/src/const.js index f9cd1f57c..39a5b4e8f 100644 --- a/src/const.js +++ b/src/const.js @@ -20,7 +20,7 @@ var CONST = { * @type {string} * @since 3.0.0 */ - VERSION: '3.61.0-beta.5', + VERSION: '3.70.0', BlendModes: require('./renderer/BlendModes'), diff --git a/src/core/events/SYSTEM_READY_EVENT.js b/src/core/events/SYSTEM_READY_EVENT.js index 6bd0552b4..58d6975a2 100644 --- a/src/core/events/SYSTEM_READY_EVENT.js +++ b/src/core/events/SYSTEM_READY_EVENT.js @@ -12,7 +12,7 @@ * * @event Phaser.Core.Events#SYSTEM_READY * @type {string} - * @since 3.61.0 + * @since 3.70.0 * * @param {Phaser.Scenes.Systems} sys - A reference to the Scene Systems class of the Scene that emitted this event. */ diff --git a/src/curves/path/Path.js b/src/curves/path/Path.js index 1dc3c0131..e7d2eaf25 100644 --- a/src/curves/path/Path.js +++ b/src/curves/path/Path.js @@ -60,7 +60,7 @@ var Path = new Class({ * @name Phaser.Curves.Path#defaultDivisions * @type {number} * @default 12 - * @since 3.61.0 + * @since 3.70.0 */ this.defaultDivisions = 12; diff --git a/src/fx/Circle.js b/src/fx/Circle.js index af0b906af..15e2af0b6 100644 --- a/src/fx/Circle.js +++ b/src/fx/Circle.js @@ -182,7 +182,7 @@ var Circle = new Class({ * * @name Phaser.FX.Circle#backgroundAlpha * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ backgroundAlpha: { diff --git a/src/gameobjects/layer/Layer.js b/src/gameobjects/layer/Layer.js index 2555c173e..98086bb57 100644 --- a/src/gameobjects/layer/Layer.js +++ b/src/gameobjects/layer/Layer.js @@ -635,7 +635,7 @@ var Layer = new Class({ * You can also optionally call `destroy` on each Game Object that is removed from the Layer. * * @method Phaser.GameObjects.Layer#remove - * @since 3.61.0 + * @since 3.70.0 * * @generic {Phaser.GameObjects.GameObject} T * @genericUse {(T|T[])} - [child] diff --git a/src/gameobjects/particles/ParticleEmitter.js b/src/gameobjects/particles/ParticleEmitter.js index 784933f6c..d9daa20e2 100644 --- a/src/gameobjects/particles/ParticleEmitter.js +++ b/src/gameobjects/particles/ParticleEmitter.js @@ -1740,7 +1740,7 @@ var ParticleEmitter = new Class({ * Clear all Death Zones from this Particle Emitter. * * @method Phaser.GameObjects.Particles.ParticleEmitter#clearDeathZones - * @since 3.61.0 + * @since 3.70.0 * * @return {this} This Particle Emitter. */ @@ -1850,7 +1850,7 @@ var ParticleEmitter = new Class({ * Clear all Emission Zones from this Particle Emitter. * * @method Phaser.GameObjects.Particles.ParticleEmitter#clearEmitZones - * @since 3.61.0 + * @since 3.70.0 * * @return {this} This Particle Emitter. */ diff --git a/src/gameobjects/plane/Plane.js b/src/gameobjects/plane/Plane.js index 78c74dfa6..3fa65756a 100644 --- a/src/gameobjects/plane/Plane.js +++ b/src/gameobjects/plane/Plane.js @@ -136,14 +136,14 @@ var Plane = new Class({ this.setViewHeight(); }, - /** + /** * Do not change this value. It has no effect other than to break things. * * @name Phaser.GameObjects.Plane#originX * @type {number} * @readonly * @override - * @since 3.61.0 + * @since 3.70.0 */ originX: { @@ -154,14 +154,14 @@ var Plane = new Class({ }, - /** + /** * Do not change this value. It has no effect other than to break things. * * @name Phaser.GameObjects.Plane#originY * @type {number} * @readonly * @override - * @since 3.61.0 + * @since 3.70.0 */ originY: { diff --git a/src/gameobjects/text/Text.js b/src/gameobjects/text/Text.js index cd2149fc5..7fde6f821 100644 --- a/src/gameobjects/text/Text.js +++ b/src/gameobjects/text/Text.js @@ -1070,7 +1070,7 @@ var Text = new Class({ * need to display large quantities of characters with fine control over the letter spacing. * * @method Phaser.GameObjects.Text#setLetterSpacing - * @since 3.61.0 + * @since 3.70.0 * * @param {number} value - The amount to add to the letter width. Set to zero to disable. * @@ -1168,7 +1168,7 @@ var Text = new Class({ * Render text from right-to-left or left-to-right. * * @method Phaser.GameObjects.Text#setRTL - * @since 3.61.0 + * @since 3.70.0 * * @param {boolean} [rtl=true] - Set to `true` to render from right-to-left. * diff --git a/src/geom/line/Line.js b/src/geom/line/Line.js index 357ae0647..dfe4fc8eb 100644 --- a/src/geom/line/Line.js +++ b/src/geom/line/Line.js @@ -176,7 +176,7 @@ var Line = new Class({ * Sets this Line to match the x/y coordinates of the two given Vector2Like objects. * * @method Phaser.Geom.Line#setFromObjects - * @since 3.61.0 + * @since 3.70.0 * * @param {Phaser.Types.Math.Vector2Like} start - Any object with public `x` and `y` properties, whose values will be assigned to the x1/y1 components of this Line. * @param {Phaser.Types.Math.Vector2Like} end - Any object with public `x` and `y` properties, whose values will be assigned to the x2/y2 components of this Line. diff --git a/src/physics/arcade/ArcadePhysics.js b/src/physics/arcade/ArcadePhysics.js index 5428e7e26..faa126379 100644 --- a/src/physics/arcade/ArcadePhysics.js +++ b/src/physics/arcade/ArcadePhysics.js @@ -94,7 +94,7 @@ var ArcadePhysics = new Class({ * @name Phaser.Physics.Arcade.World#_category * @private * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this._category = 0x0001; @@ -210,7 +210,7 @@ var ArcadePhysics = new Class({ * `Body.setCollidesWith()` methods to change this. * * @method Phaser.Physics.Arcade.ArcadePhysics#nextCategory - * @since 3.61.0 + * @since 3.70.0 * * @return {number} The next collision category. */ diff --git a/src/physics/arcade/Body.js b/src/physics/arcade/Body.js index b18769bde..4861c4736 100644 --- a/src/physics/arcade/Body.js +++ b/src/physics/arcade/Body.js @@ -678,7 +678,7 @@ var Body = new Class({ * * @name Phaser.Physics.Arcade.Body#slideFactor * @type {Phaser.Math.Vector2} - * @since 3.61.0 + * @since 3.70.0 * @see Phaser.GameObjects.Components.Pushable#setSlideFactor */ this.slideFactor = new Vector2(1, 1); @@ -843,7 +843,7 @@ var Body = new Class({ * * @name Phaser.Physics.Arcade.Body#collisionCategory * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionCategory = 0x0001; @@ -854,7 +854,7 @@ var Body = new Class({ * * @name Phaser.Physics.Arcade.Body#collisionMask * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionMask = 1; @@ -942,7 +942,7 @@ var Body = new Class({ * * @name Phaser.Physics.Arcade.Body#directControl * @type {boolean} - * @since 3.61.0 + * @since 3.70.0 */ this.directControl = false; @@ -952,7 +952,7 @@ var Body = new Class({ * @name Phaser.Physics.Arcade.Body#autoFrame * @type {Phaser.Math.Vector2} * @private - * @since 3.61.0 + * @since 3.70.0 */ this.autoFrame = this.position.clone(); }, @@ -1927,7 +1927,7 @@ var Body = new Class({ * bodies, something that isn't possible if you're just changing its position directly. * * @method Phaser.Physics.Arcade.Body#setDirectControl - * @since 3.61.0 + * @since 3.70.0 * * @param {boolean} [value=true] - `true` if the Body calculate velocity based on changes in position, otherwise `false`. * @@ -2133,7 +2133,7 @@ var Body = new Class({ * can combine this with the `setDrag()` method to create deceleration. * * @method Phaser.Physics.Arcade.Body#setSlideFactor - * @since 3.61.0 + * @since 3.70.0 * * @param {number} x - The horizontal slide factor. A value between 0 and 1. * @param {number} [y=x] - The vertical slide factor. A value between 0 and 1. diff --git a/src/physics/arcade/GetCollidesWith.js b/src/physics/arcade/GetCollidesWith.js index a95fe3ac1..8bb2a8fce 100644 --- a/src/physics/arcade/GetCollidesWith.js +++ b/src/physics/arcade/GetCollidesWith.js @@ -9,7 +9,7 @@ * categories will collide with each other or not. * * @function Phaser.Physics.Arcade.GetCollidesWith - * @since 3.61.0 + * @since 3.70.0 * * @param {(number|number[])} categories - A unique category bitfield, or an array of them. * diff --git a/src/physics/arcade/PhysicsGroup.js b/src/physics/arcade/PhysicsGroup.js index 462e1ae93..674126a59 100644 --- a/src/physics/arcade/PhysicsGroup.js +++ b/src/physics/arcade/PhysicsGroup.js @@ -138,7 +138,7 @@ var PhysicsGroup = new Class({ * * @name Phaser.Physics.Arcade.Group#collisionCategory * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionCategory = 0x0001; @@ -149,7 +149,7 @@ var PhysicsGroup = new Class({ * * @name Phaser.Physics.Arcade.Group#collisionMask * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionMask = 1; diff --git a/src/physics/arcade/SetCollisionObject.js b/src/physics/arcade/SetCollisionObject.js index 059022180..624e3dc05 100644 --- a/src/physics/arcade/SetCollisionObject.js +++ b/src/physics/arcade/SetCollisionObject.js @@ -10,7 +10,7 @@ * Mostly only used internally. * * @function Phaser.Physics.Arcade.SetCollisionObject - * @since 3.61.0 + * @since 3.70.0 * * @param {boolean} noneFlip - Is `none` true or false? * @param {Phaser.Types.Physics.Arcade.ArcadeBodyCollision} [data] - The collision data object to populate, or create if not given. diff --git a/src/physics/arcade/StaticBody.js b/src/physics/arcade/StaticBody.js index a20bbb93f..a0f33ec1e 100644 --- a/src/physics/arcade/StaticBody.js +++ b/src/physics/arcade/StaticBody.js @@ -465,7 +465,7 @@ var StaticBody = new Class({ * * @name Phaser.Physics.Arcade.StaticBody#collisionCategory * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionCategory = 0x0001; @@ -476,7 +476,7 @@ var StaticBody = new Class({ * * @name Phaser.Physics.Arcade.StaticBody#collisionMask * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionMask = 1; diff --git a/src/physics/arcade/StaticPhysicsGroup.js b/src/physics/arcade/StaticPhysicsGroup.js index f5de014bd..508e2a395 100644 --- a/src/physics/arcade/StaticPhysicsGroup.js +++ b/src/physics/arcade/StaticPhysicsGroup.js @@ -116,7 +116,7 @@ var StaticPhysicsGroup = new Class({ * * @name Phaser.Physics.Arcade.StaticGroup#collisionCategory * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionCategory = 0x0001; @@ -127,7 +127,7 @@ var StaticPhysicsGroup = new Class({ * * @name Phaser.Physics.Arcade.StaticGroup#collisionMask * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionMask = 1; diff --git a/src/physics/arcade/World.js b/src/physics/arcade/World.js index 57b10ce8c..5ddfa349b 100644 --- a/src/physics/arcade/World.js +++ b/src/physics/arcade/World.js @@ -1065,7 +1065,7 @@ var World = new Class({ * * @method Phaser.Physics.Arcade.World#singleStep * @fires Phaser.Physics.Arcade.Events#WORLD_STEP - * @since 3.61.0 + * @since 3.70.0 */ singleStep: function () { @@ -1996,7 +1996,7 @@ var World = new Class({ * based on their collision mask and collision categories. * * @method Phaser.Physics.Arcade.World#canCollide - * @since 3.61.0 + * @since 3.70.0 * * @param {Phaser.Types.Physics.Arcade.ArcadeCollider} body1 - The first body to check. * @param {Phaser.Types.Physics.Arcade.ArcadeCollider} body2 - The second body to check. diff --git a/src/physics/arcade/components/Collision.js b/src/physics/arcade/components/Collision.js index 0943d1d2e..292c5bd74 100644 --- a/src/physics/arcade/components/Collision.js +++ b/src/physics/arcade/components/Collision.js @@ -10,7 +10,7 @@ var GetCollidesWith = require('../GetCollidesWith'); * Provides methods used for setting the collision category and mask of an Arcade Physics Body. * * @namespace Phaser.Physics.Arcade.Components.Collision - * @since 3.61.0 + * @since 3.70.0 */ var Collision = { @@ -24,7 +24,7 @@ var Collision = { * the `resetCollisionCategory` method. * * @method Phaser.Physics.Arcade.Components.Collision#setCollisionCategory - * @since 3.61.0 + * @since 3.70.0 * * @param {number} category - The collision category. * @@ -44,7 +44,7 @@ var Collision = { * this Arcade Physics object or not. * * @method Phaser.Physics.Arcade.Components.Collision#willCollideWith - * @since 3.61.0 + * @since 3.70.0 * * @param {number} category - Collision category value to test. * @@ -62,7 +62,7 @@ var Collision = { * Arcade Physics Body will collide with. * * @method Phaser.Physics.Arcade.Components.Collision#addCollidesWith - * @since 3.61.0 + * @since 3.70.0 * * @param {number} category - The collision category to add. * @@ -82,7 +82,7 @@ var Collision = { * Arcade Physics Body will collide with. * * @method Phaser.Physics.Arcade.Components.Collision#removeCollidesWith - * @since 3.61.0 + * @since 3.70.0 * * @param {number} category - The collision category to add. * @@ -112,7 +112,7 @@ var Collision = { * the `resetCollisionCategory` method. * * @method Phaser.Physics.Arcade.Components.Collision#setCollidesWith - * @since 3.61.0 + * @since 3.70.0 * * @param {(number|number[])} categories - The collision category to collide with, or an array of them. * @@ -132,7 +132,7 @@ var Collision = { * which is to collide with everything. * * @method Phaser.Physics.Arcade.Components.Collision#resetCollisionCategory - * @since 3.61.0 + * @since 3.70.0 * * @return {this} This Game Object. */ diff --git a/src/physics/arcade/components/Enable.js b/src/physics/arcade/components/Enable.js index 2f7acaa9f..2880d6139 100644 --- a/src/physics/arcade/components/Enable.js +++ b/src/physics/arcade/components/Enable.js @@ -21,7 +21,7 @@ var Enable = { * bodies, something that isn't possible if you're just changing its position directly. * * @method Phaser.Physics.Arcade.Components.Enable#setDirectControl - * @since 3.61.0 + * @since 3.70.0 * * @param {boolean} [value=true] - `true` if the Body calculate velocity based on changes in position, otherwise `false`. * diff --git a/src/physics/arcade/typedefs/ArcadeCollider.js b/src/physics/arcade/typedefs/ArcadeCollider.js index d9552a9eb..e5679fb78 100644 --- a/src/physics/arcade/typedefs/ArcadeCollider.js +++ b/src/physics/arcade/typedefs/ArcadeCollider.js @@ -2,5 +2,5 @@ * An Arcade Physics Collider Type. * * @typedef {(Phaser.Physics.Arcade.Sprite|Phaser.Physics.Arcade.Image|Phaser.Physics.Arcade.StaticGroup|Phaser.Physics.Arcade.Group|Phaser.Tilemaps.TilemapLayer)} Phaser.Types.Physics.Arcade.ArcadeCollider - * @since 3.61.0 + * @since 3.70.0 */ diff --git a/src/renderer/webgl/RenderTarget.js b/src/renderer/webgl/RenderTarget.js index ad41d31f0..1d8a27bc2 100644 --- a/src/renderer/webgl/RenderTarget.js +++ b/src/renderer/webgl/RenderTarget.js @@ -256,7 +256,7 @@ var RenderTarget = new Class({ * width and height values. * * @method Phaser.Renderer.WebGL.RenderTarget#willResize - * @since 3.61.0 + * @since 3.70.0 * * @param {number} width - The new width of this Render Target. * @param {number} height - The new height of this Render Target. diff --git a/src/renderer/webgl/pipelines/PostFXPipeline.js b/src/renderer/webgl/pipelines/PostFXPipeline.js index d57a97fa3..2d46ebffa 100644 --- a/src/renderer/webgl/pipelines/PostFXPipeline.js +++ b/src/renderer/webgl/pipelines/PostFXPipeline.js @@ -239,7 +239,7 @@ var PostFXPipeline = new Class({ * actual Game Object needs to use them. * * @method Phaser.Renderer.WebGL.Pipelines.PostFXPipeline#bootFX - * @since 3.61.0 + * @since 3.70.0 */ bootFX: function () { @@ -277,7 +277,7 @@ var PostFXPipeline = new Class({ * It is also called as part of the `PipelineManager.postBatch` method when processing Post FX Pipelines. * * @method Phaser.Renderer.WebGL.Pipelines.PostFXPipeline#postBatch - * @since 3.61.0 + * @since 3.70.0 * * @param {(Phaser.GameObjects.GameObject|Phaser.Cameras.Scene2D.Camera)} [gameObject] - The Game Object or Camera that invoked this pipeline, if any. * diff --git a/src/structs/Map.js b/src/structs/Map.js index 433af8ca4..0af7fe208 100644 --- a/src/structs/Map.js +++ b/src/structs/Map.js @@ -75,7 +75,7 @@ var Map = new Class({ * If the element already exists, the value will be skipped. * * @method Phaser.Structs.Map#setAll - * @since 3.61.0 + * @since 3.70.0 * * @generic K * @generic V diff --git a/src/textures/DynamicTexture.js b/src/textures/DynamicTexture.js index 2052b148f..114cd2d2e 100644 --- a/src/textures/DynamicTexture.js +++ b/src/textures/DynamicTexture.js @@ -318,7 +318,7 @@ var DynamicTexture = new Class({ * or if you change its size. * * @method Phaser.Textures.DynamicTexture#setFromRenderTarget - * @since 3.61.0 + * @since 3.70.0 * * @return {this} This Dynamic Texture instance. */ diff --git a/src/textures/Frame.js b/src/textures/Frame.js index d7616d63e..2427069b9 100644 --- a/src/textures/Frame.js +++ b/src/textures/Frame.js @@ -467,7 +467,7 @@ var Frame = new Class({ * This is set automatically by the JSONArray and JSONHash parsers. * * @method Phaser.Textures.Frame#setScale9 - * @since 3.61.0 + * @since 3.70.0 * * @param {number} x - The left coordinate of the center scale9 rectangle. * @param {number} y - The top coordinate of the center scale9 rectangle. @@ -875,7 +875,7 @@ var Frame = new Class({ * @name Phaser.Textures.Frame#scale9 * @type {boolean} * @readonly - * @since 3.61.0 + * @since 3.70.0 */ scale9: { @@ -892,7 +892,7 @@ var Frame = new Class({ * @name Phaser.Textures.Frame#is3Slice * @type {boolean} * @readonly - * @since 3.61.0 + * @since 3.70.0 */ is3Slice: { diff --git a/src/tilemaps/Tile.js b/src/tilemaps/Tile.js index e25ad862e..53a844e18 100644 --- a/src/tilemaps/Tile.js +++ b/src/tilemaps/Tile.js @@ -311,7 +311,7 @@ var Tile = new Class({ * @name Phaser.Tilemaps.Tile#tintFill * @type {boolean} * @default - * @since 3.61.0 + * @since 3.70.0 */ this.tintFill = false; diff --git a/src/tilemaps/TilemapLayer.js b/src/tilemaps/TilemapLayer.js index 32e883d3a..255ba3956 100644 --- a/src/tilemaps/TilemapLayer.js +++ b/src/tilemaps/TilemapLayer.js @@ -270,7 +270,7 @@ var TilemapLayer = new Class({ * * @name Phaser.Tilemaps.TilemapLayer#collisionCategory * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionCategory = 0x0001; @@ -283,7 +283,7 @@ var TilemapLayer = new Class({ * * @name Phaser.Tilemaps.TilemapLayer#collisionMask * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.collisionMask = 1; @@ -702,7 +702,7 @@ var TilemapLayer = new Class({ * * @method Phaser.Tilemaps.TilemapLayer#setTintFill * @webglOnly - * @since 3.61.0 + * @since 3.70.0 * * @param {number} [tint=0xffffff] - The tint color being applied to each tile within the region. Given as a hex value, i.e. `0xff0000` for red. Set to white (`0xffffff`) to reset the tint. * @param {number} [tileX] - The left most tile index (in tile coordinates) to use as the origin of the area to search. diff --git a/src/tilemaps/mapdata/LayerData.js b/src/tilemaps/mapdata/LayerData.js index ad3311fe5..d11c4f84c 100644 --- a/src/tilemaps/mapdata/LayerData.js +++ b/src/tilemaps/mapdata/LayerData.js @@ -45,7 +45,7 @@ var LayerData = new Class({ * * @name Phaser.Tilemaps.LayerData#id * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.id = GetFastValue(config, 'id', 0); diff --git a/src/tilemaps/mapdata/ObjectLayer.js b/src/tilemaps/mapdata/ObjectLayer.js index 74259cade..66e5487ab 100644 --- a/src/tilemaps/mapdata/ObjectLayer.js +++ b/src/tilemaps/mapdata/ObjectLayer.js @@ -45,7 +45,7 @@ var ObjectLayer = new Class({ * * @name Phaser.Tilemaps.ObjectLayer#id * @type {number} - * @since 3.61.0 + * @since 3.70.0 */ this.id = GetFastValue(config, 'id', 0); diff --git a/src/time/events/COMPLETE_EVENT.js b/src/time/events/COMPLETE_EVENT.js index fd86de0ef..7475730b9 100644 --- a/src/time/events/COMPLETE_EVENT.js +++ b/src/time/events/COMPLETE_EVENT.js @@ -19,7 +19,7 @@ * * @event Phaser.Time.Events#COMPLETE * @type {string} - * @since 3.61.0 + * @since 3.70.0 * * @param {Phaser.Time.Timeline} timeline - A reference to the Timeline that emitted the event. */