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Update NineSlice.js
Fixed the horiztonal typo
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1 changed files with 4 additions and 4 deletions
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@ -115,8 +115,8 @@ var Vertex = require('../../geom/mesh/Vertex');
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* @param {number} [height=256] - The height of the Nine Slice Game Object. If this is a 3 slice object the height will be fixed to the height of the texture and cannot be changed.
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* @param {number} [height=256] - The height of the Nine Slice Game Object. If this is a 3 slice object the height will be fixed to the height of the texture and cannot be changed.
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* @param {number} [leftWidth=10] - The size of the left vertical column (A).
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* @param {number} [leftWidth=10] - The size of the left vertical column (A).
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* @param {number} [rightWidth=10] - The size of the right vertical column (B).
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* @param {number} [rightWidth=10] - The size of the right vertical column (B).
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* @param {number} [topHeight=0] - The size of the top horiztonal row (C). Set to zero or undefined to create a 3 slice object.
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* @param {number} [topHeight=0] - The size of the top horizontal row (C). Set to zero or undefined to create a 3 slice object.
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* @param {number} [bottomHeight=0] - The size of the bottom horiztonal row (D). Set to zero or undefined to create a 3 slice object.
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* @param {number} [bottomHeight=0] - The size of the bottom horizontal row (D). Set to zero or undefined to create a 3 slice object.
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*/
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*/
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var NineSlice = new Class({
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var NineSlice = new Class({
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@ -352,8 +352,8 @@ var NineSlice = new Class({
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* @param {number} [height=256] - The height of the Nine Slice Game Object. If this is a 3 slice object the height will be fixed to the height of the texture and cannot be changed.
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* @param {number} [height=256] - The height of the Nine Slice Game Object. If this is a 3 slice object the height will be fixed to the height of the texture and cannot be changed.
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* @param {number} [leftWidth=10] - The size of the left vertical column (A).
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* @param {number} [leftWidth=10] - The size of the left vertical column (A).
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* @param {number} [rightWidth=10] - The size of the right vertical column (B).
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* @param {number} [rightWidth=10] - The size of the right vertical column (B).
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* @param {number} [topHeight=0] - The size of the top horiztonal row (C). Set to zero or undefined to create a 3 slice object.
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* @param {number} [topHeight=0] - The size of the top horizontal row (C). Set to zero or undefined to create a 3 slice object.
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* @param {number} [bottomHeight=0] - The size of the bottom horiztonal row (D). Set to zero or undefined to create a 3 slice object.
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* @param {number} [bottomHeight=0] - The size of the bottom horizontal row (D). Set to zero or undefined to create a 3 slice object.
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* @param {boolean} [skipScale9=false] -If this Nine Slice was created from Texture Packer scale9 atlas data, set this property to use the given column sizes instead of those specified in the JSON.
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* @param {boolean} [skipScale9=false] -If this Nine Slice was created from Texture Packer scale9 atlas data, set this property to use the given column sizes instead of those specified in the JSON.
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*
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*
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* @return {this} This Game Object instance.
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* @return {this} This Game Object instance.
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