RenderTexture now displays correctly in Canvas games.

Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
This commit is contained in:
photonstorm 2013-12-23 04:19:52 +00:00
parent 5a5d465034
commit 0acef49a7c
85 changed files with 7476 additions and 7067 deletions

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@ -62,6 +62,7 @@ New features:
* Tweens have a new event: onLoop. * Tweens have a new event: onLoop.
* You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache. * You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
* Group.set will let you deep set a new propery on a single child of the Group. * Group.set will let you deep set a new propery on a single child of the Group.
* Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
New Examples: New Examples:
@ -74,10 +75,12 @@ New Examples:
* Added touch joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe) * Added touch joystick example showing how to use the clay.io virtual game controller (thanks gabehollombe)
* Games - Matching Pairs by Patrick OReilly. * Games - Matching Pairs by Patrick OReilly.
* Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete. * Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
* Display - Pixi Render Texture. A Phaser conversion of the Pixi.js Render Texture example.
Updates: Updates:
* Updated to latest Pixi.js dev branch build
* When a Sprite is destroyed any active filters are removed as well. * When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list. * Updated Pixi.js so that removing filters now works correctly without breaking the display list.
* Phaser.Canvas.create updated to it can be given an ID as the 3rd parameter. * Phaser.Canvas.create updated to it can be given an ID as the 3rd parameter.
@ -109,6 +112,7 @@ Bug Fixes:
* Fixed Pixi bug (#425) incorrect width property for multi-line BitmapText (thanks jcd-as) * Fixed Pixi bug (#425) incorrect width property for multi-line BitmapText (thanks jcd-as)
* Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma) * Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
* Sprites that are fixedToCamera can now be input dragged regardless of world position (thanks RafaelOliveira) * Sprites that are fixedToCamera can now be input dragged regardless of world position (thanks RafaelOliveira)
* RenderTexture now displays correctly in Canvas games.
You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md You can view the Change Log for all previous versions at https://github.com/photonstorm/phaser/changelog.md

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@ -160,6 +160,10 @@
"file": "graphics.js", "file": "graphics.js",
"title": "graphics" "title": "graphics"
}, },
{
"file": "pixi+render+texture.js",
"title": "pixi render texture"
},
{ {
"file": "render+crisp.js", "file": "render+crisp.js",
"title": "render crisp" "title": "render crisp"

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@ -0,0 +1,78 @@
// Original version by @author Mat Groves http://matgroves.com/ @Doormat23 from the Pixi.js examples
// Ported to Phaser by Richard Davey
var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('spin1', 'assets/sprites/spinObj_01.png');
game.load.image('spin2', 'assets/sprites/spinObj_02.png');
game.load.image('spin3', 'assets/sprites/spinObj_03.png');
game.load.image('spin4', 'assets/sprites/spinObj_04.png');
game.load.image('spin5', 'assets/sprites/spinObj_05.png');
game.load.image('spin6', 'assets/sprites/spinObj_06.png');
game.load.image('spin7', 'assets/sprites/spinObj_07.png');
game.load.image('spin8', 'assets/sprites/spinObj_08.png');
}
var renderTexture;
var renderTexture2;
var currentTexture;
var outputSprite;
var stuffContainer;
var count = 0;
function create() {
// create two render textures.. these dynamic textures will be used to draw the scene into itself
renderTexture = game.add.renderTexture('texture1', 800, 600);
renderTexture2 = game.add.renderTexture('textur2e', 800, 600);
currentTexture = renderTexture;
// create a new sprite that uses the render texture we created above
outputSprite = game.add.sprite(400, 300, currentTexture);
// align the sprite
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
stuffContainer = game.add.group();
stuffContainer.x = 800/2;
stuffContainer.y = 600/2
// now create some items and randomly position them in the stuff container
for (var i = 0; i < 20; i++)
{
var item = stuffContainer.create(Math.random() * 400 - 200, Math.random() * 400 - 200, game.rnd.pick(game.cache.getImageKeys()));
item.anchor.setTo(0.5, 0.5);
}
// used for spinning!
count = 0;
}
function update() {
stuffContainer.addAll('rotation', 0.1);
count += 0.01;
// swap the buffers..
var temp = renderTexture;
renderTexture = renderTexture2;
renderTexture2 = temp;
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
renderTexture2.renderXY(game.stage.display, 0, 0, true);
}

View file

@ -8,6 +8,11 @@ function preload() {
game.load.binary('macrocosm', 'assets/audio/protracker/macrocosm.mod', modLoaded, this); game.load.binary('macrocosm', 'assets/audio/protracker/macrocosm.mod', modLoaded, this);
game.load.binary('enigma', 'assets/audio/protracker/enigma.mod', modLoaded, this); game.load.binary('enigma', 'assets/audio/protracker/enigma.mod', modLoaded, this);
game.load.binary('elysium', 'assets/audio/protracker/elysium.mod', modLoaded, this); game.load.binary('elysium', 'assets/audio/protracker/elysium.mod', modLoaded, this);
game.load.binary('stardust', 'assets/audio/protracker/sd-ingame1.mod', modLoaded, this);
game.load.binary('globaltrash', 'assets/audio/protracker/global_trash_3_v2.mod', modLoaded, this);
game.load.image('vu1', 'assets/sprites/flectrum.png');
game.load.image('vu2', 'assets/sprites/flectrum2.png');
game.load.image('vu3', 'assets/sprites/healthbar.png');
} }
@ -21,35 +26,148 @@ function modLoaded(key, data) {
} }
var sprite; var vu1;
var vu2;
var vu3;
var vu4;
var modsample = new Array(); var modsample = new Array();
var module; var module;
var sample1;
var sample2;
var sample3;
var sample4;
var sampleName1;
var sampleName2;
var sampleName3;
var sampleName4;
var r1;
var r2;
var r3;
var r4;
function create() { function create() {
// vu1 = game.add.sprite(400, 100, 'vu3');
// vu2 = game.add.sprite(400, 150, 'vu3');
// vu3 = game.add.sprite(400, 200, 'vu3');
// vu4 = game.add.sprite(400, 250, 'vu3');
module = new Protracker(); module = new Protracker();
module.buffer = game.cache.getBinary('impulse'); module.buffer = game.cache.getBinary('globaltrash');
module.parse(); module.parse();
module.play(); module.play();
r1 = new Phaser.Rectangle(400, 100, 100, 32);
r2 = new Phaser.Rectangle(400, 150, 100, 32);
r3 = new Phaser.Rectangle(400, 200, 100, 32);
r4 = new Phaser.Rectangle(400, 250, 100, 32);
// console.log(module.sample);
} }
function update() { function update() {
if (module.channel[0].noteon) {sam1=module.channel[0].sample; modsamples=1;}else{modsamples=0;} sampleName1 = '';
if (module.channel[1].noteon) {sam2=module.channel[1].sample; modsamples=1;}else{modsamples=0;} sampleName2 = '';
if (module.channel[2].noteon) {sam3=module.channel[2].sample; modsamples=1;}else{modsamples=0;} sampleName3 = '';
if (module.channel[3].noteon) {sam4=module.channel[3].sample; modsamples=1;}else{modsamples=0;} sampleName4 = '';
var posi=module.position; sample1 = module.channel[0].sample;
var patt=module.row; sample2 = module.channel[1].sample;
var bpm=module.bpm; sample3 = module.channel[2].sample;
var spd=module.speed; sample4 = module.channel[3].sample;
var modname=module.title;
var modauth=module.signature; /*
module.sample = array of Objects containing:
data (Float32Array)
finetime
length (ms? bytes?)
looplength
loopstart
name
volume
arpeggio: 0
command: 0
data: 0
flags: 0
note: 22
noteon: 1
period: 240
sample: 11
samplepos: 314.3411880952386
samplespeed: 0.335118537414966
semitone: 14
slidespeed: 0
slideto: 214
slidetospeed: 0
vibratodepth: 0
vibratopos: 0
vibratospeed: 0
vibratowave: 0
voiceperiod: 240
volume: 64
*/
if (module.sample[sample1])
{
sampleName1 = module.sample[sample1].name;
}
if (module.sample[sample2])
{
sampleName2 = module.sample[sample2].name;
}
if (module.sample[sample3])
{
sampleName3 = module.sample[sample3].name;
}
if (module.sample[sample4])
{
sampleName4 = module.sample[sample4].name;
}
// vu1.width = Math.round(module.vu[0] * 400);
// vu2.width = Math.round(module.vu[1] * 400);
// vu3.width = Math.round(module.vu[2] * 400);
// vu4.width = Math.round(module.vu[3] * 400);
r1.width = Math.round(module.vu[0] * 500);
r2.width = Math.round(module.vu[1] * 500);
r3.width = Math.round(module.vu[2] * 500);
r4.width = Math.round(module.vu[3] * 500);
} }
function render() { function render() {
game.debug.renderText('Sample ' + sample1 + ' : ' + sampleName1, 16, 32);
game.debug.renderText('Sample ' + sample2 + ' : ' + sampleName2, 16, 64);
game.debug.renderText('Sample ' + sample3 + ' : ' + sampleName3, 16, 96);
game.debug.renderText('Sample ' + sample4 + ' : ' + sampleName4, 16, 128);
game.debug.renderText('Position: ' + module.position, 16, 160);
game.debug.renderText('Pattern: ' + module.row, 16, 192);
game.debug.renderText('BPM: ' + module.bpm, 16, 224);
game.debug.renderText('Speed: ' + module.speed, 16, 256);
game.debug.renderText('Name: ' + module.title, 16, 288);
game.debug.renderText('Author: ' + module.signature, 16, 320);
game.debug.renderText('vu1: ' + module.vu[0], 16, 352);
game.debug.renderText('vu2: ' + module.vu[1], 16, 384);
game.debug.renderText('vu3: ' + module.vu[2], 16, 416);
game.debug.renderText('vu4: ' + module.vu[3], 16, 448);
game.debug.renderRectangle(r1);
game.debug.renderRectangle(r2);
game.debug.renderRectangle(r3);
game.debug.renderRectangle(r4);
} }

View file

@ -1,38 +1,76 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); var game = new Phaser.Game(800, 600, Phaser.WEBGL, 'phaser-example', { preload: preload, create: create, update: update });
function preload() { function preload() {
game.load.spritesheet('veggies', 'assets/sprites/fruitnveg32wh37.png', 32, 32); game.load.image('spin1', 'assets/sprites/spinObj_01.png');
game.load.image('spin2', 'assets/sprites/spinObj_02.png');
game.load.image('spin3', 'assets/sprites/spinObj_03.png');
game.load.image('spin4', 'assets/sprites/spinObj_04.png');
game.load.image('spin5', 'assets/sprites/spinObj_05.png');
game.load.image('spin6', 'assets/sprites/spinObj_06.png');
game.load.image('spin7', 'assets/sprites/spinObj_07.png');
game.load.image('spin8', 'assets/sprites/spinObj_08.png');
} }
var group; var renderTexture;
var texture; var renderTexture2;
var currentTexture;
var outputSprite;
var stuffContainer;
var count = 0;
function create() { function create() {
group = game.add.group(); // create two render textures.. these dynamic textures will be used to draw the scene into itself
group.create(0, 0, 'veggies', 0); renderTexture = game.add.renderTexture('texture1', 800, 600);
group.create(32, 0, 'veggies', 1); renderTexture2 = game.add.renderTexture('textur2e', 800, 600);
group.create(0, 32, 'veggies', 2); currentTexture = renderTexture;
group.create(32, 32, 'veggies', 3);
group.visible = false;
texture = game.add.renderTexture('texture', 800, 600); // create a new sprite that uses the render texture we created above
outputSprite = game.add.sprite(400, 300, currentTexture);
game.add.sprite(0, 0, texture); // align the sprite
outputSprite.anchor.x = 0.5;
outputSprite.anchor.y = 0.5;
stuffContainer = game.add.group();
stuffContainer.x = 800/2;
stuffContainer.y = 600/2
// now create some items and randomly position them in the stuff container
for (var i = 0; i < 20; i++)
{
var item = stuffContainer.create(Math.random() * 400 - 200, Math.random() * 400 - 200, game.rnd.pick(game.cache.getImageKeys()));
item.anchor.setTo(0.5, 0.5);
}
// used for spinning!
count = 0;
} }
function update() { function update() {
var clear = false; stuffContainer.addAll('rotation', 0.1);
for (var i = 0; i < 60; i++) count += 0.01;
{
clear = (i == 0); // swap the buffers..
texture.renderXY(group, game.world.randomX, game.world.randomY, clear); var temp = renderTexture;
} renderTexture = renderTexture2;
renderTexture2 = temp;
// set the new texture
outputSprite.setTexture(renderTexture);
// twist this up!
stuffContainer.rotation -= 0.01
outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
// render the stage to the texture
// the true clears the texture before content is rendered
renderTexture2.renderXY(game.stage.display, 0, 0, true);
} }

View file

@ -65,7 +65,7 @@ function create() {
layer.resizeWorld(); layer.resizeWorld();
//coins = //coins =
map.createFromObjects(34, 'coin', 0) map.createFromObjects('Object Layer 1', 34, 'coin', 0);
// layer2 = game.add.tilemapLayer(0, 0, 400, 600, null, map, 0); // layer2 = game.add.tilemapLayer(0, 0, 400, 600, null, map, 0);
// layer.cameraOffset.x = 400; // layer.cameraOffset.x = 400;

View file

@ -77,6 +77,13 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
this.context.transform(1, 0, 0, 1, displayObject.texture.trim.x, displayObject.texture.trim.y); this.context.transform(1, 0, 0, 1, displayObject.texture.trim.x, displayObject.texture.trim.y);
} }
//if smoothingEnabled is supported and we need to change the smoothing property for this texture
if (this.smoothProperty && this.scaleMode !== displayObject.texture.baseTexture.scaleMode)
{
this.scaleMode = displayObject.texture.baseTexture.scaleMode;
this.context[this.smoothProperty] = (this.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR);
}
this.context.drawImage( this.context.drawImage(
displayObject.texture.baseTexture.source, displayObject.texture.baseTexture.source,
displayObject.texture.frame.x, displayObject.texture.frame.x,

View file

@ -47,6 +47,11 @@ Phaser.Stage = function (game, width, height) {
this._stage.name = '_stage_root'; this._stage.name = '_stage_root';
this._stage.interactive = false; this._stage.interactive = false;
/**
* @property {PIXI.Stage} display - The Pixi Stage which is hooked to the renderer.
*/
this.display = this._stage;
/** /**
* @property {number} scaleMode - The current scaleMode. * @property {number} scaleMode - The current scaleMode.
*/ */

View file

@ -36,8 +36,6 @@ PIXI.InteractionManager = function(stage)
*/ */
this.touchs = {}; this.touchs = {};
// helpers // helpers
this.tempPoint = new PIXI.Point(); this.tempPoint = new PIXI.Point();
//this.tempMatrix = mat3.create(); //this.tempMatrix = mat3.create();
@ -59,10 +57,8 @@ PIXI.InteractionManager = function(stage)
this.onTouchStart = this.onTouchStart.bind(this); this.onTouchStart = this.onTouchStart.bind(this);
this.onTouchEnd = this.onTouchEnd.bind(this); this.onTouchEnd = this.onTouchEnd.bind(this);
this.onTouchMove = this.onTouchMove.bind(this); this.onTouchMove = this.onTouchMove.bind(this);
this.last = 0; this.last = 0;
} };
// constructor // constructor
PIXI.InteractionManager.prototype.constructor = PIXI.InteractionManager; PIXI.InteractionManager.prototype.constructor = PIXI.InteractionManager;
@ -109,7 +105,7 @@ PIXI.InteractionManager.prototype.collectInteractiveSprite = function(displayObj
} }
// } // }
} }
} };
/** /**
* Sets the target for event delegation * Sets the target for event delegation
@ -129,7 +125,7 @@ PIXI.InteractionManager.prototype.setTarget = function(target)
} }
document.body.addEventListener('mouseup', this.onMouseUp, true); document.body.addEventListener('mouseup', this.onMouseUp, true);
} };
/** /**
@ -179,8 +175,7 @@ PIXI.InteractionManager.prototype.setTargetDomElement = function(domElement)
domElement.addEventListener('touchstart', this.onTouchStart, true); domElement.addEventListener('touchstart', this.onTouchStart, true);
domElement.addEventListener('touchend', this.onTouchEnd, true); domElement.addEventListener('touchend', this.onTouchEnd, true);
domElement.addEventListener('touchmove', this.onTouchMove, true); domElement.addEventListener('touchmove', this.onTouchMove, true);
} };
/** /**
* updates the state of interactive objects * updates the state of interactive objects
@ -200,6 +195,8 @@ PIXI.InteractionManager.prototype.update = function()
this.last = now; this.last = now;
// //
var i = 0;
// ok.. so mouse events?? // ok.. so mouse events??
// yes for now :) // yes for now :)
// OPTIMSE - how often to check?? // OPTIMSE - how often to check??
@ -209,7 +206,7 @@ PIXI.InteractionManager.prototype.update = function()
var len = this.interactiveItems.length; var len = this.interactiveItems.length;
for (var i=0; i < len; i++) { for (i = 0; i < len; i++) {
this.interactiveItems[i].interactiveChildren = false; this.interactiveItems[i].interactiveChildren = false;
} }
@ -223,9 +220,9 @@ PIXI.InteractionManager.prototype.update = function()
// loop through interactive objects! // loop through interactive objects!
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
this.interactionDOMElement.style.cursor = "inherit"; this.interactionDOMElement.style.cursor = 'inherit';
for (var i = 0; i < length; i++) for (i = 0; i < length; i++)
{ {
var item = this.interactiveItems[i]; var item = this.interactiveItems[i];
@ -265,10 +262,9 @@ PIXI.InteractionManager.prototype.update = function()
} }
} }
} }
// ---> // --->
} }
} };
/** /**
* Is called when the mouse moves accross the renderer element * Is called when the mouse moves accross the renderer element
@ -287,8 +283,6 @@ PIXI.InteractionManager.prototype.onMouseMove = function(event)
this.mouse.global.y = (event.clientY - rect.top) * ( this.target.height / rect.height); this.mouse.global.y = (event.clientY - rect.top) * ( this.target.height / rect.height);
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
var global = this.mouse.global;
for (var i = 0; i < length; i++) for (var i = 0; i < length; i++)
{ {
@ -300,7 +294,7 @@ PIXI.InteractionManager.prototype.onMouseMove = function(event)
item.mousemove(this.mouse); item.mousemove(this.mouse);
} }
} }
} };
/** /**
* Is called when the mouse button is pressed down on the renderer element * Is called when the mouse button is pressed down on the renderer element
@ -318,10 +312,6 @@ PIXI.InteractionManager.prototype.onMouseDown = function(event)
// get interactive items under point?? // get interactive items under point??
//stage.__i //stage.__i
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
var global = this.mouse.global;
var index = 0;
var parent = this.stage;
// while // while
// hit test // hit test
@ -345,14 +335,14 @@ PIXI.InteractionManager.prototype.onMouseDown = function(event)
} }
} }
} }
} };
PIXI.InteractionManager.prototype.onMouseOut = function(event) PIXI.InteractionManager.prototype.onMouseOut = function()
{ {
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
this.interactionDOMElement.style.cursor = "inherit"; this.interactionDOMElement.style.cursor = 'inherit';
for (var i = 0; i < length; i++) for (var i = 0; i < length; i++)
{ {
@ -365,7 +355,7 @@ PIXI.InteractionManager.prototype.onMouseOut = function(event)
item.__isOver = false; item.__isOver = false;
} }
} }
} };
/** /**
* Is called when the mouse button is released on the renderer element * Is called when the mouse button is released on the renderer element
@ -378,9 +368,6 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
{ {
this.mouse.originalEvent = event || window.event; //IE uses window.event this.mouse.originalEvent = event || window.event; //IE uses window.event
var global = this.mouse.global;
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
var up = false; var up = false;
@ -417,7 +404,7 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
item.__isDown = false; item.__isDown = false;
} }
} }
} };
/** /**
* Tests if the current mouse coords hit a sprite * Tests if the current mouse coords hit a sprite
@ -469,7 +456,7 @@ PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
if(y > y1 && y < y1 + height) if(y > y1 && y < y1 + height)
{ {
// set the target property if a hit is true! // set the target property if a hit is true!
interactionData.target = item interactionData.target = item;
return true; return true;
} }
} }
@ -484,13 +471,13 @@ PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
if(hit) if(hit)
{ {
// hmm.. TODO SET CORRECT TARGET? // hmm.. TODO SET CORRECT TARGET?
interactionData.target = item interactionData.target = item;
return true; return true;
} }
} }
return false; return false;
} };
/** /**
* Is called when a touch is moved accross the renderer element * Is called when a touch is moved accross the renderer element
@ -503,11 +490,13 @@ PIXI.InteractionManager.prototype.onTouchMove = function(event)
{ {
var rect = this.interactionDOMElement.getBoundingClientRect(); var rect = this.interactionDOMElement.getBoundingClientRect();
var changedTouches = event.changedTouches; var changedTouches = event.changedTouches;
var touchData;
var i = 0;
for (var i=0; i < changedTouches.length; i++) for (i = 0; i < changedTouches.length; i++)
{ {
var touchEvent = changedTouches[i]; var touchEvent = changedTouches[i];
var touchData = this.touchs[touchEvent.identifier]; touchData = this.touchs[touchEvent.identifier];
touchData.originalEvent = event || window.event; touchData.originalEvent = event || window.event;
// update the touch position // update the touch position
@ -516,12 +505,13 @@ PIXI.InteractionManager.prototype.onTouchMove = function(event)
} }
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
for (var i = 0; i < length; i++) for (i = 0; i < length; i++)
{ {
var item = this.interactiveItems[i]; var item = this.interactiveItems[i];
if(item.touchmove)item.touchmove(touchData); if(item.touchmove)
item.touchmove(touchData);
} }
} };
/** /**
* Is called when a touch is started on the renderer element * Is called when a touch is started on the renderer element
@ -570,7 +560,7 @@ PIXI.InteractionManager.prototype.onTouchStart = function(event)
} }
} }
} }
} };
/** /**
* Is called when a touch is ended on the renderer element * Is called when a touch is ended on the renderer element
@ -600,7 +590,7 @@ PIXI.InteractionManager.prototype.onTouchEnd = function(event)
var itemTouchData = item.__touchData; // <-- Here! var itemTouchData = item.__touchData; // <-- Here!
item.__hit = this.hitTest(item, touchData); item.__hit = this.hitTest(item, touchData);
if(itemTouchData == touchData) if(itemTouchData === touchData)
{ {
// so this one WAS down... // so this one WAS down...
touchData.originalEvent = event || window.event; touchData.originalEvent = event || window.event;
@ -632,16 +622,18 @@ PIXI.InteractionManager.prototype.onTouchEnd = function(event)
item.__touchData = null; item.__touchData = null;
} }
/*
else else
{ {
} }
*/
} }
// remove the touch.. // remove the touch..
this.pool.push(touchData); this.pool.push(touchData);
this.touchs[touchEvent.identifier] = null; this.touchs[touchEvent.identifier] = null;
} }
} };
/** /**
* Holds all information related to an Interaction event * Holds all information related to an Interaction event
@ -668,7 +660,7 @@ PIXI.InteractionData = function()
* @property target * @property target
* @type Sprite * @type Sprite
*/ */
this.target; this.target = null;
/** /**
* When passed to an event handler, this will be the original DOM Event that was captured * When passed to an event handler, this will be the original DOM Event that was captured
@ -676,8 +668,8 @@ PIXI.InteractionData = function()
* @property originalEvent * @property originalEvent
* @type Event * @type Event
*/ */
this.originalEvent; this.originalEvent = null;
} };
/** /**
* This will return the local coords of the specified displayObject for this InteractionData * This will return the local coords of the specified displayObject for this InteractionData
@ -697,8 +689,8 @@ PIXI.InteractionData.prototype.getLocalPosition = function(displayObject)
id = 1 / (a00 * a11 + a01 * -a10); id = 1 / (a00 * a11 + a01 * -a10);
// set the mouse coords... // set the mouse coords...
return new PIXI.Point(a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id, return new PIXI.Point(a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id,
a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id) a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id);
} };
// constructor // constructor
PIXI.InteractionData.prototype.constructor = PIXI.InteractionData; PIXI.InteractionData.prototype.constructor = PIXI.InteractionData;

View file

@ -33,7 +33,7 @@ PIXI.Circle = function(x, y, radius)
* @default 0 * @default 0
*/ */
this.radius = radius || 0; this.radius = radius || 0;
} };
/** /**
* Creates a clone of this Circle instance * Creates a clone of this Circle instance
@ -44,7 +44,7 @@ PIXI.Circle = function(x, y, radius)
PIXI.Circle.prototype.clone = function() PIXI.Circle.prototype.clone = function()
{ {
return new PIXI.Circle(this.x, this.y, this.radius); return new PIXI.Circle(this.x, this.y, this.radius);
} };
/** /**
* Checks if the x, and y coords passed to this function are contained within this circle * Checks if the x, and y coords passed to this function are contained within this circle
@ -67,7 +67,7 @@ PIXI.Circle.prototype.contains = function(x, y)
dy *= dy; dy *= dy;
return (dx + dy <= r2); return (dx + dy <= r2);
} };
// constructor // constructor
PIXI.Circle.prototype.constructor = PIXI.Circle; PIXI.Circle.prototype.constructor = PIXI.Circle;

View file

@ -41,7 +41,7 @@ PIXI.Ellipse = function(x, y, width, height)
* @default 0 * @default 0
*/ */
this.height = height || 0; this.height = height || 0;
} };
/** /**
* Creates a clone of this Ellipse instance * Creates a clone of this Ellipse instance
@ -52,7 +52,7 @@ PIXI.Ellipse = function(x, y, width, height)
PIXI.Ellipse.prototype.clone = function() PIXI.Ellipse.prototype.clone = function()
{ {
return new PIXI.Ellipse(this.x, this.y, this.width, this.height); return new PIXI.Ellipse(this.x, this.y, this.width, this.height);
} };
/** /**
* Checks if the x, and y coords passed to this function are contained within this ellipse * Checks if the x, and y coords passed to this function are contained within this ellipse
@ -76,12 +76,12 @@ PIXI.Ellipse.prototype.contains = function(x, y)
normy *= normy; normy *= normy;
return (normx + normy < 0.25); return (normx + normy < 0.25);
} };
PIXI.Ellipse.getBounds = function() PIXI.Ellipse.prototype.getBounds = function()
{ {
return new PIXI.Rectangle(this.x, this.y, this.width, this.height); return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
} };
// constructor // constructor
PIXI.Ellipse.prototype.constructor = PIXI.Ellipse; PIXI.Ellipse.prototype.constructor = PIXI.Ellipse;

View file

@ -29,7 +29,7 @@ PIXI.mat3.create = function()
matrix[8] = 1; matrix[8] = 1;
return matrix; return matrix;
} };
PIXI.mat3.identity = function(matrix) PIXI.mat3.identity = function(matrix)
@ -45,7 +45,7 @@ PIXI.mat3.identity = function(matrix)
matrix[8] = 1; matrix[8] = 1;
return matrix; return matrix;
} };
PIXI.mat4 = {}; PIXI.mat4 = {};
@ -72,7 +72,7 @@ PIXI.mat4.create = function()
matrix[15] = 1; matrix[15] = 1;
return matrix; return matrix;
} };
PIXI.mat3.multiply = function (mat, mat2, dest) PIXI.mat3.multiply = function (mat, mat2, dest)
{ {
@ -100,7 +100,7 @@ PIXI.mat3.multiply = function (mat, mat2, dest)
dest[8] = b20 * a02 + b21 * a12 + b22 * a22; dest[8] = b20 * a02 + b21 * a12 + b22 * a22;
return dest; return dest;
} };
PIXI.mat3.clone = function(mat) PIXI.mat3.clone = function(mat)
{ {
@ -117,7 +117,7 @@ PIXI.mat3.clone = function(mat)
matrix[8] = mat[8]; matrix[8] = mat[8];
return matrix; return matrix;
} };
PIXI.mat3.transpose = function (mat, dest) PIXI.mat3.transpose = function (mat, dest)
{ {
@ -145,7 +145,7 @@ PIXI.mat3.transpose = function (mat, dest)
dest[7] = mat[5]; dest[7] = mat[5];
dest[8] = mat[8]; dest[8] = mat[8];
return dest; return dest;
} };
PIXI.mat3.toMat4 = function (mat, dest) PIXI.mat3.toMat4 = function (mat, dest)
{ {
@ -172,7 +172,7 @@ PIXI.mat3.toMat4 = function (mat, dest)
dest[0] = mat[0]; dest[0] = mat[0];
return dest; return dest;
} };
///// /////
@ -200,7 +200,7 @@ PIXI.mat4.create = function()
matrix[15] = 1; matrix[15] = 1;
return matrix; return matrix;
} };
PIXI.mat4.transpose = function (mat, dest) PIXI.mat4.transpose = function (mat, dest)
{ {
@ -243,7 +243,7 @@ PIXI.mat4.transpose = function (mat, dest)
dest[14] = mat[11]; dest[14] = mat[11];
dest[15] = mat[15]; dest[15] = mat[15];
return dest; return dest;
} };
PIXI.mat4.multiply = function (mat, mat2, dest) PIXI.mat4.multiply = function (mat, mat2, dest)
{ {
@ -290,4 +290,4 @@ PIXI.mat4.multiply = function (mat, mat2, dest)
dest[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33; dest[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33;
return dest; return dest;
} };

View file

@ -25,7 +25,7 @@ PIXI.Point = function(x, y)
* @default 0 * @default 0
*/ */
this.y = y || 0; this.y = y || 0;
} };
/** /**
* Creates a clone of this point * Creates a clone of this point
@ -36,7 +36,7 @@ PIXI.Point = function(x, y)
PIXI.Point.prototype.clone = function() PIXI.Point.prototype.clone = function()
{ {
return new PIXI.Point(this.x, this.y); return new PIXI.Point(this.x, this.y);
} };
// constructor // constructor
PIXI.Point.prototype.constructor = PIXI.Point; PIXI.Point.prototype.constructor = PIXI.Point;

View file

@ -30,7 +30,7 @@ PIXI.Polygon = function(points)
} }
this.points = points; this.points = points;
} };
/** /**
* Creates a clone of this polygon * Creates a clone of this polygon
@ -46,7 +46,7 @@ PIXI.Polygon.prototype.clone = function()
} }
return new PIXI.Polygon(points); return new PIXI.Polygon(points);
} };
/** /**
* Checks if the x, and y coords passed to this function are contained within this polygon * Checks if the x, and y coords passed to this function are contained within this polygon
@ -65,13 +65,13 @@ PIXI.Polygon.prototype.contains = function(x, y)
for(var i = 0, j = this.points.length - 1; i < this.points.length; j = i++) { for(var i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
var xi = this.points[i].x, yi = this.points[i].y, var xi = this.points[i].x, yi = this.points[i].y,
xj = this.points[j].x, yj = this.points[j].y, xj = this.points[j].x, yj = this.points[j].y,
intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi); intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if(intersect) inside = !inside; if(intersect) inside = !inside;
} }
return inside; return inside;
} };
// constructor // constructor
PIXI.Polygon.prototype.constructor = PIXI.Polygon; PIXI.Polygon.prototype.constructor = PIXI.Polygon;

View file

@ -41,7 +41,7 @@ PIXI.Rectangle = function(x, y, width, height)
* @default 0 * @default 0
*/ */
this.height = height || 0; this.height = height || 0;
} };
/** /**
* Creates a clone of this Rectangle * Creates a clone of this Rectangle
@ -52,7 +52,7 @@ PIXI.Rectangle = function(x, y, width, height)
PIXI.Rectangle.prototype.clone = function() PIXI.Rectangle.prototype.clone = function()
{ {
return new PIXI.Rectangle(this.x, this.y, this.width, this.height); return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
} };
/** /**
* Checks if the x, and y coords passed to this function are contained within this Rectangle * Checks if the x, and y coords passed to this function are contained within this Rectangle
@ -79,7 +79,7 @@ PIXI.Rectangle.prototype.contains = function(x, y)
} }
return false; return false;
} };
// constructor // constructor
PIXI.Rectangle.prototype.constructor = PIXI.Rectangle; PIXI.Rectangle.prototype.constructor = PIXI.Rectangle;

View file

@ -122,7 +122,7 @@ PIXI.DisplayObject = function()
*/ */
this._interactive = false; this._interactive = false;
this.defaultCursor = "pointer"; this.defaultCursor = 'pointer';
/** /**
* [read-only] Current transform of the object based on world (parent) factors * [read-only] Current transform of the object based on world (parent) factors
@ -132,7 +132,7 @@ PIXI.DisplayObject = function()
* @readOnly * @readOnly
* @private * @private
*/ */
this.worldTransform = PIXI.mat3.create()//mat3.identity(); this.worldTransform = PIXI.mat3.create(); //mat3.identity();
/** /**
* [read-only] Current transform of the object locally * [read-only] Current transform of the object locally
@ -142,7 +142,7 @@ PIXI.DisplayObject = function()
* @readOnly * @readOnly
* @private * @private
*/ */
this.localTransform = PIXI.mat3.create()//mat3.identity(); this.localTransform = PIXI.mat3.create(); //mat3.identity();
/** /**
* [NYI] Unkown * [NYI] Unkown
@ -241,7 +241,7 @@ PIXI.DisplayObject = function()
* @method touchendoutside * @method touchendoutside
* @param interactionData {InteractionData} * @param interactionData {InteractionData}
*/ */
} };
// constructor // constructor
PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject; PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
@ -257,7 +257,7 @@ PIXI.DisplayObject.prototype.constructor = PIXI.DisplayObject;
PIXI.DisplayObject.prototype.setInteractive = function(interactive) PIXI.DisplayObject.prototype.setInteractive = function(interactive)
{ {
this.interactive = interactive; this.interactive = interactive;
} };
/** /**
* Indicates if the sprite will have touch and mouse interactivity. It is false by default * Indicates if the sprite will have touch and mouse interactivity. It is false by default
@ -343,21 +343,19 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'filters', {
for (var j = 0; j < filterPasses.length; j++) for (var j = 0; j < filterPasses.length; j++)
{ {
passes.push(filterPasses[j]); passes.push(filterPasses[j]);
}; }
}; }
value.start.filterPasses = passes; value.start.filterPasses = passes;
} }
else else
{ {
if(this._filters)this.removeFilter(this._filters); if(this._filters) {
this.removeFilter(this._filters);
}
} }
this._filters = value; this._filters = value;
} }
}); });
@ -397,8 +395,8 @@ PIXI.DisplayObject.prototype.addFilter = function(data)
* insert start * insert start
*/ */
var childFirst = start var childFirst = start;
var childLast = start var childLast = start;
var nextObject; var nextObject;
var previousObject; var previousObject;
@ -421,16 +419,15 @@ PIXI.DisplayObject.prototype.addFilter = function(data)
childLast._iNext = nextObject; childLast._iNext = nextObject;
} }
// now insert the end filter block.. // now insert the end filter block..
/* /*
* insert end filter * insert end filter
*/ */
var childFirst = end childFirst = end;
var childLast = end childLast = end;
var nextObject = null; nextObject = null;
var previousObject = null; previousObject = null;
previousObject = this.last; previousObject = this.last;
nextObject = previousObject._iNext; nextObject = previousObject._iNext;
@ -449,7 +446,7 @@ PIXI.DisplayObject.prototype.addFilter = function(data)
var prevLast = this.last; var prevLast = this.last;
while(updateLast) while(updateLast)
{ {
if(updateLast.last == prevLast) if(updateLast.last === prevLast)
{ {
updateLast.last = end; updateLast.last = end;
} }
@ -463,8 +460,7 @@ PIXI.DisplayObject.prototype.addFilter = function(data)
{ {
this.__renderGroup.addFilterBlocks(start, end); this.__renderGroup.addFilterBlocks(start, end);
} }
};
}
/* /*
* Removes the filter to this displayObject * Removes the filter to this displayObject
@ -476,7 +472,7 @@ PIXI.DisplayObject.prototype.removeFilter = function(data)
{ {
//if(!this.filter)return; //if(!this.filter)return;
//this.filter = false; //this.filter = false;
// console.log("YUOIO") // console.log('YUOIO')
// modify the list.. // modify the list..
var startBlock = data.start; var startBlock = data.start;
@ -492,8 +488,8 @@ PIXI.DisplayObject.prototype.removeFilter = function(data)
// remove the end filter // remove the end filter
var lastBlock = data.end; var lastBlock = data.end;
var nextObject = lastBlock._iNext; nextObject = lastBlock._iNext;
var previousObject = lastBlock._iPrev; previousObject = lastBlock._iPrev;
if(nextObject)nextObject._iPrev = previousObject; if(nextObject)nextObject._iPrev = previousObject;
previousObject._iNext = nextObject; previousObject._iNext = nextObject;
@ -502,7 +498,7 @@ PIXI.DisplayObject.prototype.removeFilter = function(data)
var tempLast = lastBlock._iPrev; var tempLast = lastBlock._iPrev;
// need to make sure the parents last is updated too // need to make sure the parents last is updated too
var updateLast = this; var updateLast = this;
while(updateLast.last == lastBlock) while(updateLast.last === lastBlock)
{ {
updateLast.last = tempLast; updateLast.last = tempLast;
updateLast = updateLast.parent; updateLast = updateLast.parent;
@ -514,7 +510,7 @@ PIXI.DisplayObject.prototype.removeFilter = function(data)
{ {
this.__renderGroup.removeFilterBlocks(startBlock, lastBlock); this.__renderGroup.removeFilterBlocks(startBlock, lastBlock);
} }
} };
/* /*
* Updates the object transform for rendering * Updates the object transform for rendering
@ -537,7 +533,7 @@ PIXI.DisplayObject.prototype.updateTransform = function()
var worldTransform = this.worldTransform; var worldTransform = this.worldTransform;
//console.log(localTransform) //console.log(localTransform)
localTransform[0] = this._cr * this.scale.x; localTransform[0] = this._cr * this.scale.x;
localTransform[1] = -this._sr * this.scale.y localTransform[1] = -this._sr * this.scale.y;
localTransform[3] = this._sr * this.scale.x; localTransform[3] = this._sr * this.scale.x;
localTransform[4] = this._cr * this.scale.y; localTransform[4] = this._cr * this.scale.y;
@ -553,8 +549,8 @@ PIXI.DisplayObject.prototype.updateTransform = function()
b00 = parentTransform[0], b01 = parentTransform[1], b02 = parentTransform[2], b00 = parentTransform[0], b01 = parentTransform[1], b02 = parentTransform[2],
b10 = parentTransform[3], b11 = parentTransform[4], b12 = parentTransform[5]; b10 = parentTransform[3], b11 = parentTransform[4], b12 = parentTransform[5];
localTransform[2] = a02 localTransform[2] = a02;
localTransform[5] = a12 localTransform[5] = a12;
worldTransform[0] = b00 * a00 + b01 * a10; worldTransform[0] = b00 * a00 + b01 * a10;
worldTransform[1] = b00 * a01 + b01 * a11; worldTransform[1] = b00 * a01 + b01 * a11;
@ -569,7 +565,6 @@ PIXI.DisplayObject.prototype.updateTransform = function()
this.worldAlpha = this.alpha * this.parent.worldAlpha; this.worldAlpha = this.alpha * this.parent.worldAlpha;
this.vcount = PIXI.visibleCount; this.vcount = PIXI.visibleCount;
};
}
PIXI.visibleCount = 0; PIXI.visibleCount = 0;

View file

@ -23,7 +23,7 @@ PIXI.DisplayObjectContainer = function()
* @readOnly * @readOnly
*/ */
this.children = []; this.children = [];
} };
// constructor // constructor
PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.prototype ); PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.prototype );
@ -37,9 +37,8 @@ PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
*/ */
PIXI.DisplayObjectContainer.prototype.addChild = function(child) PIXI.DisplayObjectContainer.prototype.addChild = function(child)
{ {
if(child.parent != undefined) if(child.parent && child.parent !== this)
{ {
//// COULD BE THIS??? //// COULD BE THIS???
child.parent.removeChild(child); child.parent.removeChild(child);
// return; // return;
@ -60,13 +59,13 @@ PIXI.DisplayObjectContainer.prototype.addChild = function(child)
tmpChild.stage = this.stage; tmpChild.stage = this.stage;
tmpChild = tmpChild._iNext; tmpChild = tmpChild._iNext;
} }
while(tmpChild) while(tmpChild);
} }
// LINKED LIST // // LINKED LIST //
// modify the list.. // modify the list..
var childFirst = child.first var childFirst = child.first;
var childLast = child.last; var childLast = child.last;
var nextObject; var nextObject;
var previousObject; var previousObject;
@ -90,7 +89,7 @@ PIXI.DisplayObjectContainer.prototype.addChild = function(child)
while(updateLast) while(updateLast)
{ {
if(updateLast.last == prevLast) if(updateLast.last === prevLast)
{ {
updateLast.last = child.last; updateLast.last = child.last;
} }
@ -114,8 +113,7 @@ PIXI.DisplayObjectContainer.prototype.addChild = function(child)
// add them to the new render group.. // add them to the new render group..
this.__renderGroup.addDisplayObjectAndChildren(child); this.__renderGroup.addDisplayObjectAndChildren(child);
} }
};
}
/** /**
* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown * Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
@ -128,10 +126,11 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
{ {
if(index >= 0 && index <= this.children.length) if(index >= 0 && index <= this.children.length)
{ {
if(child.parent != undefined) if(child.parent !== undefined)
{ {
child.parent.removeChild(child); child.parent.removeChild(child);
} }
child.parent = this; child.parent = this;
if(this.stage) if(this.stage)
@ -143,7 +142,7 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
tmpChild.stage = this.stage; tmpChild.stage = this.stage;
tmpChild = tmpChild._iNext; tmpChild = tmpChild._iNext;
} }
while(tmpChild) while(tmpChild);
} }
// modify the list.. // modify the list..
@ -152,21 +151,21 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
var nextObject; var nextObject;
var previousObject; var previousObject;
if(index == this.children.length) if(index === this.children.length)
{ {
previousObject = this.last; previousObject = this.last;
var updateLast = this; var updateLast = this;
var prevLast = this.last; var prevLast = this.last;
while(updateLast) while(updateLast)
{ {
if(updateLast.last == prevLast) if(updateLast.last === prevLast)
{ {
updateLast.last = child.last; updateLast.last = child.last;
} }
updateLast = updateLast.parent; updateLast = updateLast.parent;
} }
} }
else if(index == 0) else if(index === 0)
{ {
previousObject = this; previousObject = this;
} }
@ -200,9 +199,9 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
} }
else else
{ {
throw new Error(child + " The index "+ index +" supplied is out of bounds " + this.children.length); throw new Error(child + ' The index '+ index +' supplied is out of bounds ' + this.children.length);
} }
} };
/** /**
* [NYI] Swaps the depth of 2 displayObjects * [NYI] Swaps the depth of 2 displayObjects
@ -222,7 +221,7 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
var index2 = this.children.indexOf(child2); var index2 = this.children.indexOf(child2);
if(index1 < 0 || index2 < 0) { if(index1 < 0 || index2 < 0) {
throw new Error("swapChildren: Both the supplied DisplayObjects must be a child of the caller."); throw new Error('swapChildren: Both the supplied DisplayObjects must be a child of the caller.');
} }
this.removeChild(child); this.removeChild(child);
@ -238,7 +237,7 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
this.addChildAt(child, index2); this.addChildAt(child, index2);
this.addChildAt(child2, index1); this.addChildAt(child2, index1);
} }
} };
/** /**
* Returns the Child at the specified index * Returns the Child at the specified index
@ -254,9 +253,9 @@ PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
} }
else else
{ {
throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this); throw new Error('Both the supplied DisplayObjects must be a child of the caller ' + this);
} }
} };
/** /**
* Removes a child from the container. * Removes a child from the container.
@ -280,14 +279,13 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
if(nextObject)nextObject._iPrev = previousObject; if(nextObject)nextObject._iPrev = previousObject;
previousObject._iNext = nextObject; previousObject._iNext = nextObject;
if(this.last == childLast) if(this.last === childLast)
{ {
var tempLast = childFirst._iPrev; var tempLast = childFirst._iPrev;
// need to make sure the parents last is updated too // need to make sure the parents last is updated too
var updateLast = this; var updateLast = this;
while(updateLast.last == childLast) while(updateLast.last === childLast)
{ {
updateLast.last = tempLast; updateLast.last = tempLast;
updateLast = updateLast.parent; updateLast = updateLast.parent;
@ -309,7 +307,7 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
tmpChild.stage = null; tmpChild.stage = null;
tmpChild = tmpChild._iNext; tmpChild = tmpChild._iNext;
} }
while(tmpChild) while(tmpChild);
} }
// webGL trim // webGL trim
@ -323,9 +321,9 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
} }
else else
{ {
throw new Error(child + " The supplied DisplayObject must be a child of the caller " + this); throw new Error(child + ' The supplied DisplayObject must be a child of the caller ' + this);
} }
} };
/* /*
* Updates the container's children's transform for rendering * Updates the container's children's transform for rendering
@ -343,4 +341,4 @@ PIXI.DisplayObjectContainer.prototype.updateTransform = function()
{ {
this.children[i].updateTransform(); this.children[i].updateTransform();
} }
} };

View file

@ -66,7 +66,7 @@ PIXI.MovieClip = function(textures)
* @readOnly * @readOnly
*/ */
this.playing = false; this.playing = false;
} };
// constructor // constructor
PIXI.MovieClip.prototype = Object.create( PIXI.Sprite.prototype ); PIXI.MovieClip.prototype = Object.create( PIXI.Sprite.prototype );
@ -97,7 +97,7 @@ Object.defineProperty( PIXI.MovieClip.prototype, 'totalFrames', {
PIXI.MovieClip.prototype.stop = function() PIXI.MovieClip.prototype.stop = function()
{ {
this.playing = false; this.playing = false;
} };
/** /**
* Plays the MovieClip * Plays the MovieClip
@ -107,7 +107,7 @@ PIXI.MovieClip.prototype.stop = function()
PIXI.MovieClip.prototype.play = function() PIXI.MovieClip.prototype.play = function()
{ {
this.playing = true; this.playing = true;
} };
/** /**
* Stops the MovieClip and goes to a specific frame * Stops the MovieClip and goes to a specific frame
@ -121,7 +121,7 @@ PIXI.MovieClip.prototype.gotoAndStop = function(frameNumber)
this.currentFrame = frameNumber; this.currentFrame = frameNumber;
var round = (this.currentFrame + 0.5) | 0; var round = (this.currentFrame + 0.5) | 0;
this.setTexture(this.textures[round % this.textures.length]); this.setTexture(this.textures[round % this.textures.length]);
} };
/** /**
* Goes to a specific frame and begins playing the MovieClip * Goes to a specific frame and begins playing the MovieClip
@ -133,7 +133,7 @@ PIXI.MovieClip.prototype.gotoAndPlay = function(frameNumber)
{ {
this.currentFrame = frameNumber; this.currentFrame = frameNumber;
this.playing = true; this.playing = true;
} };
/* /*
* Updates the object transform for rendering * Updates the object transform for rendering
@ -163,4 +163,4 @@ PIXI.MovieClip.prototype.updateTransform = function()
this.onComplete(); this.onComplete();
} }
} }
} };

View file

@ -77,7 +77,7 @@ PIXI.Sprite = function(texture)
} }
this.renderable = true; this.renderable = true;
} };
// constructor // constructor
PIXI.Sprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); PIXI.Sprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -94,7 +94,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'width', {
return this.scale.x * this.texture.frame.width; return this.scale.x * this.texture.frame.width;
}, },
set: function(value) { set: function(value) {
this.scale.x = value / this.texture.frame.width this.scale.x = value / this.texture.frame.width;
this._width = value; this._width = value;
} }
}); });
@ -110,7 +110,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'height', {
return this.scale.y * this.texture.frame.height; return this.scale.y * this.texture.frame.height;
}, },
set: function(value) { set: function(value) {
this.scale.y = value / this.texture.frame.height this.scale.y = value / this.texture.frame.height;
this._height = value; this._height = value;
} }
}); });
@ -124,7 +124,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'height', {
PIXI.Sprite.prototype.setTexture = function(texture) PIXI.Sprite.prototype.setTexture = function(texture)
{ {
// stop current texture; // stop current texture;
if(this.texture.baseTexture != texture.baseTexture) if(this.texture.baseTexture !== texture.baseTexture)
{ {
this.textureChange = true; this.textureChange = true;
this.texture = texture; this.texture = texture;
@ -140,7 +140,7 @@ PIXI.Sprite.prototype.setTexture = function(texture)
} }
this.updateFrame = true; this.updateFrame = true;
} };
/** /**
* When the texture is updated, this event will fire to update the scale and frame * When the texture is updated, this event will fire to update the scale and frame
@ -149,7 +149,7 @@ PIXI.Sprite.prototype.setTexture = function(texture)
* @param event * @param event
* @private * @private
*/ */
PIXI.Sprite.prototype.onTextureUpdate = function(event) PIXI.Sprite.prototype.onTextureUpdate = function()
{ {
//this.texture.removeEventListener( 'update', this.onTextureUpdateBind ); //this.texture.removeEventListener( 'update', this.onTextureUpdateBind );
@ -158,7 +158,7 @@ PIXI.Sprite.prototype.onTextureUpdate = function(event)
if(this._height)this.scale.y = this._height / this.texture.frame.height; if(this._height)this.scale.y = this._height / this.texture.frame.height;
this.updateFrame = true; this.updateFrame = true;
} };
// some helper functions.. // some helper functions..
@ -175,9 +175,9 @@ PIXI.Sprite.prototype.onTextureUpdate = function(event)
PIXI.Sprite.fromFrame = function(frameId) PIXI.Sprite.fromFrame = function(frameId)
{ {
var texture = PIXI.TextureCache[frameId]; var texture = PIXI.TextureCache[frameId];
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache" + this); if(!texture) throw new Error('The frameId "' + frameId + '" does not exist in the texture cache' + this);
return new PIXI.Sprite(texture); return new PIXI.Sprite(texture);
} };
/** /**
* *
@ -193,4 +193,4 @@ PIXI.Sprite.fromImage = function(imageId)
{ {
var texture = PIXI.Texture.fromImage(imageId); var texture = PIXI.Texture.fromImage(imageId);
return new PIXI.Sprite(texture); return new PIXI.Sprite(texture);
} };

View file

@ -61,7 +61,7 @@ PIXI.Stage = function(backgroundColor)
this.setBackgroundColor(backgroundColor); this.setBackgroundColor(backgroundColor);
this.worldVisible = true; this.worldVisible = true;
} };
// constructor // constructor
PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -77,7 +77,7 @@ PIXI.Stage.prototype.constructor = PIXI.Stage;
PIXI.Stage.prototype.setInteractionDelegate = function(domElement) PIXI.Stage.prototype.setInteractionDelegate = function(domElement)
{ {
this.interactionManager.setTargetDomElement( domElement ); this.interactionManager.setTargetDomElement( domElement );
} };
/* /*
* Updates the object transform for rendering * Updates the object transform for rendering
@ -104,7 +104,7 @@ PIXI.Stage.prototype.updateTransform = function()
if(this.interactive)this.interactionManager.update(); if(this.interactive)this.interactionManager.update();
} };
/** /**
* Sets the background color for the stage * Sets the background color for the stage
@ -116,11 +116,11 @@ PIXI.Stage.prototype.updateTransform = function()
PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor) PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
{ {
this.backgroundColor = backgroundColor || 0x000000; this.backgroundColor = backgroundColor || 0x000000;
this.backgroundColorSplit = HEXtoRGB(this.backgroundColor); this.backgroundColorSplit = PIXI.hex2rgb(this.backgroundColor);
var hex = this.backgroundColor.toString(16); var hex = this.backgroundColor.toString(16);
hex = "000000".substr(0, 6 - hex.length) + hex; hex = '000000'.substr(0, 6 - hex.length) + hex;
this.backgroundColorString = "#" + hex; this.backgroundColorString = '#' + hex;
} };
/** /**
* This will return the point containing global coords of the mouse. * This will return the point containing global coords of the mouse.
@ -131,4 +131,4 @@ PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
PIXI.Stage.prototype.getMousePosition = function() PIXI.Stage.prototype.getMousePosition = function()
{ {
return this.interactionManager.mouse.global; return this.interactionManager.mouse.global;
} };

View file

@ -15,7 +15,7 @@ PIXI.CustomRenderable = function()
PIXI.DisplayObject.call( this ); PIXI.DisplayObject.call( this );
this.renderable = true; this.renderable = true;
} };
// constructor // constructor
PIXI.CustomRenderable.prototype = Object.create( PIXI.DisplayObject.prototype ); PIXI.CustomRenderable.prototype = Object.create( PIXI.DisplayObject.prototype );
@ -27,10 +27,10 @@ PIXI.CustomRenderable.prototype.constructor = PIXI.CustomRenderable;
* @method renderCanvas * @method renderCanvas
* @param renderer {CanvasRenderer} The renderer instance * @param renderer {CanvasRenderer} The renderer instance
*/ */
PIXI.CustomRenderable.prototype.renderCanvas = function(renderer) PIXI.CustomRenderable.prototype.renderCanvas = function()
{ {
// override! // override!
} };
/** /**
* If this object is being rendered by a WebGLRenderer it will call this callback to initialize * If this object is being rendered by a WebGLRenderer it will call this callback to initialize
@ -38,20 +38,21 @@ PIXI.CustomRenderable.prototype.renderCanvas = function(renderer)
* @method initWebGL * @method initWebGL
* @param renderer {WebGLRenderer} The renderer instance * @param renderer {WebGLRenderer} The renderer instance
*/ */
PIXI.CustomRenderable.prototype.initWebGL = function(renderer) PIXI.CustomRenderable.prototype.initWebGL = function()
{ {
// override! // override!
} };
/** /**
* If this object is being rendered by a WebGLRenderer it will call this callback * If this object is being rendered by a WebGLRenderer it will call this callback
* *
* @method renderWebGL * @method renderWebGL
* @param renderer {WebGLRenderer} The renderer instance * @param rendererGroup {WebGLRenderGroup} The renderer group instance
* @param projectionMatrix {Matrix} The object's projection matrix
*/ */
PIXI.CustomRenderable.prototype.renderWebGL = function(renderGroup, projectionMatrix) PIXI.CustomRenderable.prototype.renderWebGL = function()
{ {
// not sure if both needed? but ya have for now! // not sure if both needed? but ya have for now!
// override! // override!
} };

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ * @author Mat Groves http://matgroves.com/
*/ */
PIXI.Rope = function(texture, points) PIXI.Rope = function(texture, points)
{ {
PIXI.Strip.call( this, texture ); PIXI.Strip.call( this, texture );
@ -10,22 +9,21 @@ PIXI.Rope = function(texture, points)
try try
{ {
this.verticies = new Float32Array( points.length * 4); this.verticies = new Float32Array(points.length * 4);
this.uvs = new Float32Array( points.length * 4); this.uvs = new Float32Array(points.length * 4);
this.colors = new Float32Array( points.length * 2); this.colors = new Float32Array(points.length * 2);
this.indices = new Uint16Array( points.length * 2); this.indices = new Uint16Array(points.length * 2);
} }
catch(error) catch(error)
{ {
this.verticies = verticies this.verticies = new Array(points.length * 4);
this.uvs = new Array(points.length * 4);
this.uvs = uvs this.colors = new Array(points.length * 2);
this.colors = colors this.indices = new Array(points.length * 2);
this.indices = indices
} }
this.refresh(); this.refresh();
} };
// constructor // constructor
@ -35,24 +33,21 @@ PIXI.Rope.prototype.constructor = PIXI.Rope;
PIXI.Rope.prototype.refresh = function() PIXI.Rope.prototype.refresh = function()
{ {
var points = this.points; var points = this.points;
if(points.length < 1)return; if(points.length < 1) return;
var uvs = this.uvs var uvs = this.uvs;
var indices = this.indices;
var colors = this.colors;
var lastPoint = points[0]; var lastPoint = points[0];
var nextPoint; var indices = this.indices;
var perp = {x:0, y:0}; var colors = this.colors;
var point = points[0];
this.count-=0.2; this.count-=0.2;
uvs[0] = 0 uvs[0] = 0;
uvs[1] = 1 uvs[1] = 1;
uvs[2] = 0 uvs[2] = 0;
uvs[3] = 1 uvs[3] = 1;
colors[0] = 1; colors[0] = 1;
colors[1] = 1; colors[1] = 1;
@ -60,32 +55,33 @@ PIXI.Rope.prototype.refresh = function()
indices[0] = 0; indices[0] = 0;
indices[1] = 1; indices[1] = 1;
var total = points.length; var total = points.length,
point, index, amount;
for (var i = 1; i < total; i++) for (var i = 1; i < total; i++)
{ {
var point = points[i]; point = points[i];
var index = i * 4; index = i * 4;
// time to do some smart drawing! // time to do some smart drawing!
var amount = i/(total-1) amount = i / (total-1);
if(i%2) if(i%2)
{ {
uvs[index] = amount; uvs[index] = amount;
uvs[index+1] = 0; uvs[index+1] = 0;
uvs[index+2] = amount uvs[index+2] = amount;
uvs[index+3] = 1 uvs[index+3] = 1;
} }
else else
{ {
uvs[index] = amount uvs[index] = amount;
uvs[index+1] = 0 uvs[index+1] = 0;
uvs[index+2] = amount uvs[index+2] = amount;
uvs[index+3] = 1 uvs[index+3] = 1;
} }
index = i * 2; index = i * 2;
@ -98,7 +94,7 @@ PIXI.Rope.prototype.refresh = function()
lastPoint = point; lastPoint = point;
} }
} };
PIXI.Rope.prototype.updateTransform = function() PIXI.Rope.prototype.updateTransform = function()
{ {
@ -106,28 +102,26 @@ PIXI.Rope.prototype.updateTransform = function()
var points = this.points; var points = this.points;
if(points.length < 1)return; if(points.length < 1)return;
var verticies = this.verticies
var lastPoint = points[0]; var lastPoint = points[0];
var nextPoint; var nextPoint;
var perp = {x:0, y:0}; var perp = {x:0, y:0};
var point = points[0];
this.count-=0.2; this.count-=0.2;
verticies[0] = point.x + perp.x var verticies = this.verticies;
verticies[1] = point.y + perp.y //+ 200 verticies[0] = lastPoint.x + perp.x;
verticies[2] = point.x - perp.x verticies[1] = lastPoint.y + perp.y; //+ 200
verticies[3] = point.y - perp.y//+200 verticies[2] = lastPoint.x - perp.x;
verticies[3] = lastPoint.y - perp.y;//+200
// time to do some smart drawing! // time to do some smart drawing!
var total = points.length; var total = points.length,
point, index, ratio, perpLength, num;
for (var i = 1; i < total; i++) for (var i = 1; i < total; i++)
{ {
point = points[i];
var point = points[i]; index = i * 4;
var index = i * 4;
if(i < points.length-1) if(i < points.length-1)
{ {
@ -135,41 +129,38 @@ PIXI.Rope.prototype.updateTransform = function()
} }
else else
{ {
nextPoint = point nextPoint = point;
} }
perp.y = -(nextPoint.x - lastPoint.x); perp.y = -(nextPoint.x - lastPoint.x);
perp.x = nextPoint.y - lastPoint.y; perp.x = nextPoint.y - lastPoint.y;
var ratio = (1 - (i / (total-1))) * 10; ratio = (1 - (i / (total-1))) * 10;
if(ratio > 1)ratio = 1;
var perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y); if(ratio > 1) ratio = 1;
var num = this.texture.height/2//(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y);
num = this.texture.height / 2; //(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio;
perp.x /= perpLength; perp.x /= perpLength;
perp.y /= perpLength; perp.y /= perpLength;
perp.x *= num; perp.x *= num;
perp.y *= num; perp.y *= num;
verticies[index] = point.x + perp.x verticies[index] = point.x + perp.x;
verticies[index+1] = point.y + perp.y verticies[index+1] = point.y + perp.y;
verticies[index+2] = point.x - perp.x verticies[index+2] = point.x - perp.x;
verticies[index+3] = point.y - perp.y verticies[index+3] = point.y - perp.y;
lastPoint = point; lastPoint = point;
} }
PIXI.DisplayObjectContainer.prototype.updateTransform.call( this ); PIXI.DisplayObjectContainer.prototype.updateTransform.call( this );
} };
PIXI.Rope.prototype.setTexture = function(texture) PIXI.Rope.prototype.setTexture = function(texture)
{ {
// stop current texture // stop current texture
this.texture = texture; this.texture = texture;
this.updateFrame = true; this.updateFrame = true;
} };

View file

@ -7,122 +7,6 @@
* *
*/ */
/**
* A class that enables the you to import and run your spine animations in pixi.
* Spine animation data needs to be loaded using the PIXI.AssetLoader or PIXI.SpineLoader before it can be used by this class
* See example 12 (http://www.goodboydigital.com/pixijs/examples/12/) to see a working example and check out the source
*
* @class Spine
* @extends DisplayObjectContainer
* @constructor
* @param url {String} The url of the spine anim file to be used
*/
PIXI.Spine = function (url) {
PIXI.DisplayObjectContainer.call(this);
this.spineData = PIXI.AnimCache[url];
if (!this.spineData) {
throw new Error("Spine data must be preloaded using PIXI.SpineLoader or PIXI.AssetLoader: " + url);
}
this.skeleton = new spine.Skeleton(this.spineData);
this.skeleton.updateWorldTransform();
this.stateData = new spine.AnimationStateData(this.spineData);
this.state = new spine.AnimationState(this.stateData);
this.slotContainers = [];
for (var i = 0, n = this.skeleton.drawOrder.length; i < n; i++) {
var slot = this.skeleton.drawOrder[i];
var attachment = slot.attachment;
var slotContainer = new PIXI.DisplayObjectContainer();
this.slotContainers.push(slotContainer);
this.addChild(slotContainer);
if (!(attachment instanceof spine.RegionAttachment)) {
continue;
}
var spriteName = attachment.rendererObject.name;
var sprite = this.createSprite(slot, attachment.rendererObject);
slot.currentSprite = sprite;
slot.currentSpriteName = spriteName;
slotContainer.addChild(sprite);
}
};
PIXI.Spine.prototype = Object.create(PIXI.DisplayObjectContainer.prototype);
PIXI.Spine.prototype.constructor = PIXI.Spine;
/*
* Updates the object transform for rendering
*
* @method updateTransform
* @private
*/
PIXI.Spine.prototype.updateTransform = function () {
this.lastTime = this.lastTime || Date.now();
var timeDelta = (Date.now() - this.lastTime) * 0.001;
this.lastTime = Date.now();
this.state.update(timeDelta);
this.state.apply(this.skeleton);
this.skeleton.updateWorldTransform();
var drawOrder = this.skeleton.drawOrder;
for (var i = 0, n = drawOrder.length; i < n; i++) {
var slot = drawOrder[i];
var attachment = slot.attachment;
var slotContainer = this.slotContainers[i];
if (!(attachment instanceof spine.RegionAttachment)) {
slotContainer.visible = false;
continue;
}
if (attachment.rendererObject) {
if (!slot.currentSpriteName || slot.currentSpriteName != attachment.name) {
var spriteName = attachment.rendererObject.name;
if (slot.currentSprite !== undefined) {
slot.currentSprite.visible = false;
}
slot.sprites = slot.sprites || {};
if (slot.sprites[spriteName] !== undefined) {
slot.sprites[spriteName].visible = true;
} else {
var sprite = this.createSprite(slot, attachment.rendererObject);
slotContainer.addChild(sprite);
}
slot.currentSprite = slot.sprites[spriteName];
slot.currentSpriteName = spriteName;
}
}
slotContainer.visible = true;
var bone = slot.bone;
slotContainer.position.x = bone.worldX + attachment.x * bone.m00 + attachment.y * bone.m01;
slotContainer.position.y = bone.worldY + attachment.x * bone.m10 + attachment.y * bone.m11;
slotContainer.scale.x = bone.worldScaleX;
slotContainer.scale.y = bone.worldScaleY;
slotContainer.rotation = -(slot.bone.worldRotation * Math.PI / 180);
}
PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
};
PIXI.Spine.prototype.createSprite = function (slot, descriptor) {
var name = PIXI.TextureCache[descriptor.name] ? descriptor.name : descriptor.name + ".png";
var sprite = new PIXI.Sprite(PIXI.Texture.fromFrame(name));
sprite.scale = descriptor.scale;
sprite.rotation = descriptor.rotation;
sprite.anchor.x = sprite.anchor.y = 0.5;
slot.sprites = slot.sprites || {};
slot.sprites[descriptor.name] = sprite;
return sprite;
};
/* /*
* Awesome JS run time provided by EsotericSoftware * Awesome JS run time provided by EsotericSoftware
* *
@ -262,7 +146,7 @@ spine.Skin.prototype = {
_attachAll: function (skeleton, oldSkin) { _attachAll: function (skeleton, oldSkin) {
for (var key in oldSkin.attachments) { for (var key in oldSkin.attachments) {
var colon = key.indexOf(":"); var colon = key.indexOf(":");
var slotIndex = parseInt(key.substring(0, colon)); var slotIndex = parseInt(key.substring(0, colon), 10);
var name = key.substring(colon + 1); var name = key.substring(colon + 1);
var slot = skeleton.slots[slotIndex]; var slot = skeleton.slots[slotIndex];
if (slot.attachment && slot.attachment.name == name) { if (slot.attachment && slot.attachment.name == name) {
@ -280,13 +164,13 @@ spine.Animation = function (name, timelines, duration) {
}; };
spine.Animation.prototype = { spine.Animation.prototype = {
apply: function (skeleton, time, loop) { apply: function (skeleton, time, loop) {
if (loop && this.duration != 0) time %= this.duration; if (loop && this.duration) time %= this.duration;
var timelines = this.timelines; var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++) for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, time, 1); timelines[i].apply(skeleton, time, 1);
}, },
mix: function (skeleton, time, loop, alpha) { mix: function (skeleton, time, loop, alpha) {
if (loop && this.duration != 0) time %= this.duration; if (loop && this.duration) time %= this.duration;
var timelines = this.timelines; var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++) for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, time, alpha); timelines[i].apply(skeleton, time, alpha);
@ -296,7 +180,7 @@ spine.Animation.prototype = {
spine.binarySearch = function (values, target, step) { spine.binarySearch = function (values, target, step) {
var low = 0; var low = 0;
var high = Math.floor(values.length / step) - 2; var high = Math.floor(values.length / step) - 2;
if (high == 0) return step; if (!high) return step;
var current = high >>> 1; var current = high >>> 1;
while (true) { while (true) {
if (values[(current + 1) * step] <= target) if (values[(current + 1) * step] <= target)
@ -368,7 +252,7 @@ spine.Curves.prototype = {
var lastY = y - dfy; var lastY = y - dfy;
return lastY + (y - lastY) * (percent - lastX) / (x - lastX); return lastY + (y - lastY) * (percent - lastX) / (x - lastX);
} }
if (i == 0) break; if (!i) break;
i--; i--;
dfx += ddfx; dfx += ddfx;
dfy += ddfy; dfy += ddfy;
@ -397,13 +281,15 @@ spine.RotateTimeline.prototype = {
this.frames[frameIndex + 1] = angle; this.frames[frameIndex + 1] = angle;
}, },
apply: function (skeleton, time, alpha) { apply: function (skeleton, time, alpha) {
var frames = this.frames; var frames = this.frames,
amount;
if (time < frames[0]) return; // Time is before first frame. if (time < frames[0]) return; // Time is before first frame.
var bone = skeleton.bones[this.boneIndex]; var bone = skeleton.bones[this.boneIndex];
if (time >= frames[frames.length - 2]) { // Time is after last frame. if (time >= frames[frames.length - 2]) { // Time is after last frame.
var amount = bone.data.rotation + frames[frames.length - 1] - bone.rotation; amount = bone.data.rotation + frames[frames.length - 1] - bone.rotation;
while (amount > 180) while (amount > 180)
amount -= 360; amount -= 360;
while (amount < -180) while (amount < -180)
@ -419,7 +305,7 @@ spine.RotateTimeline.prototype = {
var percent = 1 - (time - frameTime) / (frames[frameIndex - 2/*LAST_FRAME_TIME*/] - frameTime); var percent = 1 - (time - frameTime) / (frames[frameIndex - 2/*LAST_FRAME_TIME*/] - frameTime);
percent = this.curves.getCurvePercent(frameIndex / 2 - 1, percent); percent = this.curves.getCurvePercent(frameIndex / 2 - 1, percent);
var amount = frames[frameIndex + 1/*FRAME_VALUE*/] - lastFrameValue; amount = frames[frameIndex + 1/*FRAME_VALUE*/] - lastFrameValue;
while (amount > 180) while (amount > 180)
amount -= 360; amount -= 360;
while (amount < -180) while (amount < -180)
@ -672,7 +558,7 @@ spine.Skeleton = function (skeletonData) {
this.slots = []; this.slots = [];
this.drawOrder = []; this.drawOrder = [];
for (var i = 0, n = skeletonData.slots.length; i < n; i++) { for (i = 0, n = skeletonData.slots.length; i < n; i++) {
var slotData = skeletonData.slots[i]; var slotData = skeletonData.slots[i];
var bone = this.bones[skeletonData.bones.indexOf(slotData.boneData)]; var bone = this.bones[skeletonData.bones.indexOf(slotData.boneData)];
var slot = new spine.Slot(slotData, this, bone); var slot = new spine.Slot(slotData, this, bone);
@ -711,7 +597,7 @@ spine.Skeleton.prototype = {
}, },
/** @return May return null. */ /** @return May return null. */
getRootBone: function () { getRootBone: function () {
return this.bones.length == 0 ? null : this.bones[0]; return this.bones.length ? this.bones[0] : null;
}, },
/** @return May be null. */ /** @return May be null. */
findBone: function (boneName) { findBone: function (boneName) {
@ -983,7 +869,7 @@ spine.AnimationState.prototype = {
entry.loop = loop; entry.loop = loop;
if (!delay || delay <= 0) { if (!delay || delay <= 0) {
var previousAnimation = this.queue.length == 0 ? this.current : this.queue[this.queue.length - 1].animation; var previousAnimation = this.queue.length ? this.queue[this.queue.length - 1].animation : this.current;
if (previousAnimation != null) if (previousAnimation != null)
delay = previousAnimation.duration - this.data.getMix(previousAnimation, animation) + (delay || 0); delay = previousAnimation.duration - this.data.getMix(previousAnimation, animation) + (delay || 0);
else else
@ -1005,7 +891,9 @@ spine.SkeletonJson = function (attachmentLoader) {
spine.SkeletonJson.prototype = { spine.SkeletonJson.prototype = {
scale: 1, scale: 1,
readSkeletonData: function (root) { readSkeletonData: function (root) {
var skeletonData = new spine.SkeletonData(); /*jshint -W069*/
var skeletonData = new spine.SkeletonData(),
boneData;
// Bones. // Bones.
var bones = root["bones"]; var bones = root["bones"];
@ -1016,7 +904,7 @@ spine.SkeletonJson.prototype = {
parent = skeletonData.findBone(boneMap["parent"]); parent = skeletonData.findBone(boneMap["parent"]);
if (!parent) throw "Parent bone not found: " + boneMap["parent"]; if (!parent) throw "Parent bone not found: " + boneMap["parent"];
} }
var boneData = new spine.BoneData(boneMap["name"], parent); boneData = new spine.BoneData(boneMap["name"], parent);
boneData.length = (boneMap["length"] || 0) * this.scale; boneData.length = (boneMap["length"] || 0) * this.scale;
boneData.x = (boneMap["x"] || 0) * this.scale; boneData.x = (boneMap["x"] || 0) * this.scale;
boneData.y = (boneMap["y"] || 0) * this.scale; boneData.y = (boneMap["y"] || 0) * this.scale;
@ -1028,9 +916,9 @@ spine.SkeletonJson.prototype = {
// Slots. // Slots.
var slots = root["slots"]; var slots = root["slots"];
for (var i = 0, n = slots.length; i < n; i++) { for (i = 0, n = slots.length; i < n; i++) {
var slotMap = slots[i]; var slotMap = slots[i];
var boneData = skeletonData.findBone(slotMap["bone"]); boneData = skeletonData.findBone(slotMap["bone"]);
if (!boneData) throw "Slot bone not found: " + slotMap["bone"]; if (!boneData) throw "Slot bone not found: " + slotMap["bone"];
var slotData = new spine.SlotData(slotMap["name"], boneData); var slotData = new spine.SlotData(slotMap["name"], boneData);
@ -1077,6 +965,7 @@ spine.SkeletonJson.prototype = {
return skeletonData; return skeletonData;
}, },
readAttachment: function (skin, name, map) { readAttachment: function (skin, name, map) {
/*jshint -W069*/
name = map["name"] || name; name = map["name"] || name;
var type = spine.AttachmentType[map["type"] || "region"]; var type = spine.AttachmentType[map["type"] || "region"];
@ -1105,8 +994,11 @@ spine.SkeletonJson.prototype = {
}, },
readAnimation: function (name, map, skeletonData) { readAnimation: function (name, map, skeletonData) {
/*jshint -W069*/
var timelines = []; var timelines = [];
var duration = 0; var duration = 0;
var frameIndex, timeline, timelineName, valueMap, values,
i, n;
var bones = map["bones"]; var bones = map["bones"];
for (var boneName in bones) { for (var boneName in bones) {
@ -1115,16 +1007,16 @@ spine.SkeletonJson.prototype = {
if (boneIndex == -1) throw "Bone not found: " + boneName; if (boneIndex == -1) throw "Bone not found: " + boneName;
var boneMap = bones[boneName]; var boneMap = bones[boneName];
for (var timelineName in boneMap) { for (timelineName in boneMap) {
if (!boneMap.hasOwnProperty(timelineName)) continue; if (!boneMap.hasOwnProperty(timelineName)) continue;
var values = boneMap[timelineName]; values = boneMap[timelineName];
if (timelineName == "rotate") { if (timelineName == "rotate") {
var timeline = new spine.RotateTimeline(values.length); timeline = new spine.RotateTimeline(values.length);
timeline.boneIndex = boneIndex; timeline.boneIndex = boneIndex;
var frameIndex = 0; frameIndex = 0;
for (var i = 0, n = values.length; i < n; i++) { for (i = 0, n = values.length; i < n; i++) {
var valueMap = values[i]; valueMap = values[i];
timeline.setFrame(frameIndex, valueMap["time"], valueMap["angle"]); timeline.setFrame(frameIndex, valueMap["time"], valueMap["angle"]);
spine.SkeletonJson.readCurve(timeline, frameIndex, valueMap); spine.SkeletonJson.readCurve(timeline, frameIndex, valueMap);
frameIndex++; frameIndex++;
@ -1133,7 +1025,6 @@ spine.SkeletonJson.prototype = {
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 2 - 2]); duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 2 - 2]);
} else if (timelineName == "translate" || timelineName == "scale") { } else if (timelineName == "translate" || timelineName == "scale") {
var timeline;
var timelineScale = 1; var timelineScale = 1;
if (timelineName == "scale") if (timelineName == "scale")
timeline = new spine.ScaleTimeline(values.length); timeline = new spine.ScaleTimeline(values.length);
@ -1143,9 +1034,9 @@ spine.SkeletonJson.prototype = {
} }
timeline.boneIndex = boneIndex; timeline.boneIndex = boneIndex;
var frameIndex = 0; frameIndex = 0;
for (var i = 0, n = values.length; i < n; i++) { for (i = 0, n = values.length; i < n; i++) {
var valueMap = values[i]; valueMap = values[i];
var x = (valueMap["x"] || 0) * timelineScale; var x = (valueMap["x"] || 0) * timelineScale;
var y = (valueMap["y"] || 0) * timelineScale; var y = (valueMap["y"] || 0) * timelineScale;
timeline.setFrame(frameIndex, valueMap["time"], x, y); timeline.setFrame(frameIndex, valueMap["time"], x, y);
@ -1165,16 +1056,16 @@ spine.SkeletonJson.prototype = {
var slotMap = slots[slotName]; var slotMap = slots[slotName];
var slotIndex = skeletonData.findSlotIndex(slotName); var slotIndex = skeletonData.findSlotIndex(slotName);
for (var timelineName in slotMap) { for (timelineName in slotMap) {
if (!slotMap.hasOwnProperty(timelineName)) continue; if (!slotMap.hasOwnProperty(timelineName)) continue;
var values = slotMap[timelineName]; values = slotMap[timelineName];
if (timelineName == "color") { if (timelineName == "color") {
var timeline = new spine.ColorTimeline(values.length); timeline = new spine.ColorTimeline(values.length);
timeline.slotIndex = slotIndex; timeline.slotIndex = slotIndex;
var frameIndex = 0; frameIndex = 0;
for (var i = 0, n = values.length; i < n; i++) { for (i = 0, n = values.length; i < n; i++) {
var valueMap = values[i]; valueMap = values[i];
var color = valueMap["color"]; var color = valueMap["color"];
var r = spine.SkeletonJson.toColor(color, 0); var r = spine.SkeletonJson.toColor(color, 0);
var g = spine.SkeletonJson.toColor(color, 1); var g = spine.SkeletonJson.toColor(color, 1);
@ -1188,12 +1079,12 @@ spine.SkeletonJson.prototype = {
duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 5 - 5]); duration = Math.max(duration, timeline.frames[timeline.getFrameCount() * 5 - 5]);
} else if (timelineName == "attachment") { } else if (timelineName == "attachment") {
var timeline = new spine.AttachmentTimeline(values.length); timeline = new spine.AttachmentTimeline(values.length);
timeline.slotIndex = slotIndex; timeline.slotIndex = slotIndex;
var frameIndex = 0; frameIndex = 0;
for (var i = 0, n = values.length; i < n; i++) { for (i = 0, n = values.length; i < n; i++) {
var valueMap = values[i]; valueMap = values[i];
timeline.setFrame(frameIndex++, valueMap["time"], valueMap["name"]); timeline.setFrame(frameIndex++, valueMap["time"], valueMap["name"]);
} }
timelines.push(timeline); timelines.push(timeline);
@ -1207,6 +1098,7 @@ spine.SkeletonJson.prototype = {
} }
}; };
spine.SkeletonJson.readCurve = function (timeline, frameIndex, valueMap) { spine.SkeletonJson.readCurve = function (timeline, frameIndex, valueMap) {
/*jshint -W069*/
var curve = valueMap["curve"]; var curve = valueMap["curve"];
if (!curve) return; if (!curve) return;
if (curve == "stepped") if (curve == "stepped")
@ -1232,7 +1124,7 @@ spine.Atlas = function (atlasText, textureLoader) {
var line = reader.readLine(); var line = reader.readLine();
if (line == null) break; if (line == null) break;
line = reader.trim(line); line = reader.trim(line);
if (line.length == 0) if (!line.length)
page = null; page = null;
else if (!page) { else if (!page) {
page = new spine.AtlasPage(); page = new spine.AtlasPage();
@ -1266,12 +1158,12 @@ spine.Atlas = function (atlasText, textureLoader) {
region.rotate = reader.readValue() == "true"; region.rotate = reader.readValue() == "true";
reader.readTuple(tuple); reader.readTuple(tuple);
var x = parseInt(tuple[0]); var x = parseInt(tuple[0], 10);
var y = parseInt(tuple[1]); var y = parseInt(tuple[1], 10);
reader.readTuple(tuple); reader.readTuple(tuple);
var width = parseInt(tuple[0]); var width = parseInt(tuple[0], 10);
var height = parseInt(tuple[1]); var height = parseInt(tuple[1], 10);
region.u = x / page.width; region.u = x / page.width;
region.v = y / page.height; region.v = y / page.height;
@ -1288,23 +1180,23 @@ spine.Atlas = function (atlasText, textureLoader) {
region.height = Math.abs(height); region.height = Math.abs(height);
if (reader.readTuple(tuple) == 4) { // split is optional if (reader.readTuple(tuple) == 4) { // split is optional
region.splits = [parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])]; region.splits = [parseInt(tuple[0], 10), parseInt(tuple[1], 10), parseInt(tuple[2], 10), parseInt(tuple[3], 10)];
if (reader.readTuple(tuple) == 4) { // pad is optional, but only present with splits if (reader.readTuple(tuple) == 4) { // pad is optional, but only present with splits
region.pads = [parseInt(tuple[0]), parseInt(tuple[1]), parseInt(tuple[2]), parseInt(tuple[3])]; region.pads = [parseInt(tuple[0], 10), parseInt(tuple[1], 10), parseInt(tuple[2], 10), parseInt(tuple[3], 10)];
reader.readTuple(tuple); reader.readTuple(tuple);
} }
} }
region.originalWidth = parseInt(tuple[0]); region.originalWidth = parseInt(tuple[0], 10);
region.originalHeight = parseInt(tuple[1]); region.originalHeight = parseInt(tuple[1], 10);
reader.readTuple(tuple); reader.readTuple(tuple);
region.offsetX = parseInt(tuple[0]); region.offsetX = parseInt(tuple[0], 10);
region.offsetY = parseInt(tuple[1]); region.offsetY = parseInt(tuple[1], 10);
region.index = parseInt(reader.readValue()); region.index = parseInt(reader.readValue(), 10);
this.regions.push(region); this.regions.push(region);
} }
@ -1421,7 +1313,7 @@ spine.AtlasReader.prototype = {
for (; i < 3; i++) { for (; i < 3; i++) {
var comma = line.indexOf(",", lastMatch); var comma = line.indexOf(",", lastMatch);
if (comma == -1) { if (comma == -1) {
if (i == 0) throw "Invalid line: " + line; if (!i) throw "Invalid line: " + line;
break; break;
} }
tuple[i] = this.trim(line.substr(lastMatch, comma - lastMatch)); tuple[i] = this.trim(line.substr(lastMatch, comma - lastMatch));
@ -1456,5 +1348,121 @@ spine.AtlasAttachmentLoader.prototype = {
} }
} }
PIXI.AnimCache = {};
spine.Bone.yDown = true; spine.Bone.yDown = true;
PIXI.AnimCache = {};
/**
* A class that enables the you to import and run your spine animations in pixi.
* Spine animation data needs to be loaded using the PIXI.AssetLoader or PIXI.SpineLoader before it can be used by this class
* See example 12 (http://www.goodboydigital.com/pixijs/examples/12/) to see a working example and check out the source
*
* @class Spine
* @extends DisplayObjectContainer
* @constructor
* @param url {String} The url of the spine anim file to be used
*/
PIXI.Spine = function (url) {
PIXI.DisplayObjectContainer.call(this);
this.spineData = PIXI.AnimCache[url];
if (!this.spineData) {
throw new Error("Spine data must be preloaded using PIXI.SpineLoader or PIXI.AssetLoader: " + url);
}
this.skeleton = new spine.Skeleton(this.spineData);
this.skeleton.updateWorldTransform();
this.stateData = new spine.AnimationStateData(this.spineData);
this.state = new spine.AnimationState(this.stateData);
this.slotContainers = [];
for (var i = 0, n = this.skeleton.drawOrder.length; i < n; i++) {
var slot = this.skeleton.drawOrder[i];
var attachment = slot.attachment;
var slotContainer = new PIXI.DisplayObjectContainer();
this.slotContainers.push(slotContainer);
this.addChild(slotContainer);
if (!(attachment instanceof spine.RegionAttachment)) {
continue;
}
var spriteName = attachment.rendererObject.name;
var sprite = this.createSprite(slot, attachment.rendererObject);
slot.currentSprite = sprite;
slot.currentSpriteName = spriteName;
slotContainer.addChild(sprite);
}
};
PIXI.Spine.prototype = Object.create(PIXI.DisplayObjectContainer.prototype);
PIXI.Spine.prototype.constructor = PIXI.Spine;
/*
* Updates the object transform for rendering
*
* @method updateTransform
* @private
*/
PIXI.Spine.prototype.updateTransform = function () {
this.lastTime = this.lastTime || Date.now();
var timeDelta = (Date.now() - this.lastTime) * 0.001;
this.lastTime = Date.now();
this.state.update(timeDelta);
this.state.apply(this.skeleton);
this.skeleton.updateWorldTransform();
var drawOrder = this.skeleton.drawOrder;
for (var i = 0, n = drawOrder.length; i < n; i++) {
var slot = drawOrder[i];
var attachment = slot.attachment;
var slotContainer = this.slotContainers[i];
if (!(attachment instanceof spine.RegionAttachment)) {
slotContainer.visible = false;
continue;
}
if (attachment.rendererObject) {
if (!slot.currentSpriteName || slot.currentSpriteName != attachment.name) {
var spriteName = attachment.rendererObject.name;
if (slot.currentSprite !== undefined) {
slot.currentSprite.visible = false;
}
slot.sprites = slot.sprites || {};
if (slot.sprites[spriteName] !== undefined) {
slot.sprites[spriteName].visible = true;
} else {
var sprite = this.createSprite(slot, attachment.rendererObject);
slotContainer.addChild(sprite);
}
slot.currentSprite = slot.sprites[spriteName];
slot.currentSpriteName = spriteName;
}
}
slotContainer.visible = true;
var bone = slot.bone;
slotContainer.position.x = bone.worldX + attachment.x * bone.m00 + attachment.y * bone.m01;
slotContainer.position.y = bone.worldY + attachment.x * bone.m10 + attachment.y * bone.m11;
slotContainer.scale.x = bone.worldScaleX;
slotContainer.scale.y = bone.worldScaleY;
slotContainer.rotation = -(slot.bone.worldRotation * Math.PI / 180);
}
PIXI.DisplayObjectContainer.prototype.updateTransform.call(this);
};
PIXI.Spine.prototype.createSprite = function (slot, descriptor) {
var name = PIXI.TextureCache[descriptor.name] ? descriptor.name : descriptor.name + ".png";
var sprite = new PIXI.Sprite(PIXI.Texture.fromFrame(name));
sprite.scale = descriptor.scale;
sprite.rotation = descriptor.rotation;
sprite.anchor.x = sprite.anchor.y = 0.5;
slot.sprites = slot.sprites || {};
slot.sprites[descriptor.name] = sprite;
return sprite;
};

View file

@ -45,7 +45,7 @@ PIXI.Strip = function(texture, width, height)
this.verticies = new Float32Array() this.verticies = new Float32Array()
this.colors = new Float32Array() this.colors = new Float32Array()
this.indices = new Uint16Array() this.indices = new Uint16Array()
*/ */
this.width = width; this.width = width;
this.height = height; this.height = height;
@ -63,7 +63,7 @@ PIXI.Strip = function(texture, width, height)
} }
this.renderable = true; this.renderable = true;
} };
// constructor // constructor
PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -79,11 +79,10 @@ PIXI.Strip.prototype.setTexture = function(texture)
this.width = texture.frame.width; this.width = texture.frame.width;
this.height = texture.frame.height; this.height = texture.frame.height;
this.updateFrame = true; this.updateFrame = true;
} };
PIXI.Strip.prototype.onTextureUpdate = function(event) PIXI.Strip.prototype.onTextureUpdate = function()
{ {
this.updateFrame = true; this.updateFrame = true;
} };
// some helper functions.. // some helper functions..

View file

@ -58,8 +58,8 @@ PIXI.TilingSprite = function(texture, width, height)
this.renderable = true; this.renderable = true;
this.blendMode = PIXI.blendModes.NORMAL this.blendMode = PIXI.blendModes.NORMAL;
} };
// constructor // constructor
PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -79,7 +79,7 @@ PIXI.TilingSprite.prototype.setTexture = function(texture)
// stop current texture // stop current texture
this.texture = texture; this.texture = texture;
this.updateFrame = true; this.updateFrame = true;
} };
/** /**
* When the texture is updated, this event will fire to update the frame * When the texture is updated, this event will fire to update the frame
@ -88,8 +88,7 @@ PIXI.TilingSprite.prototype.setTexture = function(texture)
* @param event * @param event
* @private * @private
*/ */
PIXI.TilingSprite.prototype.onTextureUpdate = function(event) PIXI.TilingSprite.prototype.onTextureUpdate = function()
{ {
this.updateFrame = true; this.updateFrame = true;
} };

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
/** /**
* This is the base class for creating a pixi.js filter. Currently only webGL supports filters. * This is the base class for creating a pixi.js filter. Currently only webGL supports filters.
* If you want to make a custom filter this should be your base class. * If you want to make a custom filter this should be your base class.
@ -33,5 +32,4 @@ PIXI.AbstractFilter = function(fragmentSrc, uniforms)
this.uniforms = uniforms || {}; this.uniforms = uniforms || {};
this.fragmentSrc = fragmentSrc || []; this.fragmentSrc = fragmentSrc || [];
} };

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
/** /**
* *
* The BlurFilter applies a Gaussian blur to an object. * The BlurFilter applies a Gaussian blur to an object.
@ -13,13 +12,11 @@
*/ */
PIXI.BlurFilter = function() PIXI.BlurFilter = function()
{ {
this.blurXFilter = new PIXI.BlurXFilter(); this.blurXFilter = new PIXI.BlurXFilter();
this.blurYFilter = new PIXI.BlurYFilter(); this.blurYFilter = new PIXI.BlurYFilter();
this.passes =[this.blurXFilter, this.blurYFilter]; this.passes =[this.blurXFilter, this.blurYFilter];
};
}
/** /**
* Sets the strength of both the blurX and blurY properties simultaneously * Sets the strength of both the blurX and blurY properties simultaneously

View file

@ -2,8 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
PIXI.BlurXFilter = function() PIXI.BlurXFilter = function()
{ {
PIXI.AbstractFilter.call( this ); PIXI.AbstractFilter.call( this );
@ -16,34 +14,33 @@ PIXI.BlurXFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform float blur;", 'uniform float blur;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {",
"vec4 sum = vec4(0.0);",
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 4.0*blur, vTextureCoord.y)) * 0.05;", 'void main(void) {',
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 3.0*blur, vTextureCoord.y)) * 0.09;", ' vec4 sum = vec4(0.0);',
"sum += texture2D(uSampler, vec2(vTextureCoord.x - 2.0*blur, vTextureCoord.y)) * 0.12;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x - blur, vTextureCoord.y)) * 0.15;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x + blur, vTextureCoord.y)) * 0.15;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 2.0*blur, vTextureCoord.y)) * 0.12;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 3.0*blur, vTextureCoord.y)) * 0.09;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x + 4.0*blur, vTextureCoord.y)) * 0.05;",
"gl_FragColor = sum;", ' sum += texture2D(uSampler, vec2(vTextureCoord.x - 4.0*blur, vTextureCoord.y)) * 0.05;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x - 3.0*blur, vTextureCoord.y)) * 0.09;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x - 2.0*blur, vTextureCoord.y)) * 0.12;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x - blur, vTextureCoord.y)) * 0.15;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x + blur, vTextureCoord.y)) * 0.15;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 2.0*blur, vTextureCoord.y)) * 0.12;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 3.0*blur, vTextureCoord.y)) * 0.09;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x + 4.0*blur, vTextureCoord.y)) * 0.05;',
"}" ' gl_FragColor = sum;',
'}'
]; ];
} };
PIXI.BlurXFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.BlurXFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.BlurXFilter.prototype.constructor = PIXI.BlurXFilter; PIXI.BlurXFilter.prototype.constructor = PIXI.BlurXFilter;
Object.defineProperty(PIXI.BlurXFilter.prototype, 'blur', { Object.defineProperty(PIXI.BlurXFilter.prototype, 'blur', {
get: function() { get: function() {
return this.uniforms.blur.value / (1/7000); return this.uniforms.blur.value / (1/7000);

View file

@ -2,8 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
PIXI.BlurYFilter = function() PIXI.BlurYFilter = function()
{ {
PIXI.AbstractFilter.call( this ); PIXI.AbstractFilter.call( this );
@ -16,29 +14,29 @@ PIXI.BlurYFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform float blur;", 'uniform float blur;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {",
"vec4 sum = vec4(0.0);",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;", 'void main(void) {',
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;", ' vec4 sum = vec4(0.0);',
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;",
"sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;",
"gl_FragColor = sum;", ' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 4.0*blur)) * 0.05;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 3.0*blur)) * 0.09;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - 2.0*blur)) * 0.12;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - blur)) * 0.15;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y)) * 0.16;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + blur)) * 0.15;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 2.0*blur)) * 0.12;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 3.0*blur)) * 0.09;',
' sum += texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + 4.0*blur)) * 0.05;',
"}" ' gl_FragColor = sum;',
'}'
]; ];
} };
PIXI.BlurYFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.BlurYFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.BlurYFilter.prototype.constructor = PIXI.BlurYFilter; PIXI.BlurYFilter.prototype.constructor = PIXI.BlurYFilter;

View file

@ -25,19 +25,19 @@ PIXI.ColorMatrixFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform float invert;", 'uniform float invert;',
"uniform mat4 matrix;", 'uniform mat4 matrix;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;",
"gl_FragColor = gl_FragColor * vColor;",
"}"
];
} 'void main(void) {',
' gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;',
' gl_FragColor = gl_FragColor * vColor;',
'}'
];
};
PIXI.ColorMatrixFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.ColorMatrixFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.ColorMatrixFilter.prototype.constructor = PIXI.ColorMatrixFilter; PIXI.ColorMatrixFilter.prototype.constructor = PIXI.ColorMatrixFilter;

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
/** /**
* *
* This turns your displayObjects to black and white. * This turns your displayObjects to black and white.
@ -21,18 +20,19 @@ PIXI.ColorStepFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"uniform float step;", 'uniform float step;',
"void main(void) {",
"vec4 color = texture2D(uSampler, vTextureCoord);", 'void main(void) {',
"color = floor(color * step) / step;", ' vec4 color = texture2D(uSampler, vTextureCoord);',
"gl_FragColor = color * vColor;", ' color = floor(color * step) / step;',
"}" ' gl_FragColor = color * vColor;',
'}'
]; ];
} };
PIXI.ColorStepFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.ColorStepFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.ColorStepFilter.prototype.constructor = PIXI.ColorStepFilter; PIXI.ColorStepFilter.prototype.constructor = PIXI.ColorStepFilter;

View file

@ -2,8 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
PIXI.CrossHatchFilter = function() PIXI.CrossHatchFilter = function()
{ {
PIXI.AbstractFilter.call( this ); PIXI.AbstractFilter.call( this );
@ -12,48 +10,47 @@ PIXI.CrossHatchFilter = function()
// set the uniforms // set the uniforms
this.uniforms = { this.uniforms = {
blur: {type: '1f', value: 1/512}, blur: {type: '1f', value: 1 / 512},
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform float blur;", 'uniform float blur;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {",
'void main(void) {',
' float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);',
" float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);", ' gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);',
" ",
" gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);", ' if (lum < 1.00) {',
" ", ' if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {',
" if (lum < 1.00) {", ' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
" if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {", ' }',
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);", ' }',
" }",
" }", ' if (lum < 0.75) {',
" ", ' if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {',
" if (lum < 0.75) {", ' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
" if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {", ' }',
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);", ' }',
" }",
" }", ' if (lum < 0.50) {',
" ", ' if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
" if (lum < 0.50) {", ' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
" if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {", ' }',
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);", ' }',
" }",
" }", ' if (lum < 0.3) {',
" ", ' if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {',
" if (lum < 0.3) {", ' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);',
" if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {", ' }',
" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);", ' }',
" }", '}'
" }",
"}"
]; ];
} };
PIXI.CrossHatchFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.CrossHatchFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.CrossHatchFilter.prototype.constructor = PIXI.BlurYFilter; PIXI.CrossHatchFilter.prototype.constructor = PIXI.BlurYFilter;

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
/** /**
* *
* The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object. * The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
@ -29,7 +28,6 @@ PIXI.DisplacementFilter = function(texture)
dimensions: {type: '4fv', value:[0,0,0,0]} dimensions: {type: '4fv', value:[0,0,0,0]}
}; };
if(texture.baseTexture.hasLoaded) if(texture.baseTexture.hasLoaded)
{ {
this.uniforms.mapDimensions.value.x = texture.width; this.uniforms.mapDimensions.value.x = texture.width;
@ -39,55 +37,51 @@ PIXI.DisplacementFilter = function(texture)
{ {
this.boundLoadedFunction = this.onTextureLoaded.bind(this); this.boundLoadedFunction = this.onTextureLoaded.bind(this);
texture.baseTexture.on("loaded", this.boundLoadedFunction); texture.baseTexture.on('loaded', this.boundLoadedFunction);
} }
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform sampler2D displacementMap;", 'uniform sampler2D displacementMap;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"uniform vec2 scale;", 'uniform vec2 scale;',
"uniform vec2 offset;", 'uniform vec2 offset;',
"uniform vec4 dimensions;", 'uniform vec4 dimensions;',
"uniform vec2 mapDimensions;",// = vec2(256.0, 256.0);", 'uniform vec2 mapDimensions;',// = vec2(256.0, 256.0);',
// "const vec2 textureDimensions = vec2(750.0, 750.0);", // 'const vec2 textureDimensions = vec2(750.0, 750.0);',
"void main(void) {", 'void main(void) {',
"vec2 mapCords = vTextureCoord.xy;", ' vec2 mapCords = vTextureCoord.xy;',
// "mapCords -= ;", //' mapCords -= ;',
"mapCords += (dimensions.zw + offset)/ dimensions.xy ;", ' mapCords += (dimensions.zw + offset)/ dimensions.xy ;',
"mapCords.y *= -1.0;", ' mapCords.y *= -1.0;',
"mapCords.y += 1.0;", ' mapCords.y += 1.0;',
"vec2 matSample = texture2D(displacementMap, mapCords).xy;", ' vec2 matSample = texture2D(displacementMap, mapCords).xy;',
"matSample -= 0.5;", ' matSample -= 0.5;',
"matSample *= scale;", ' matSample *= scale;',
"matSample /= mapDimensions;", ' matSample /= mapDimensions;',
"gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));", ' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));',
"gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);", ' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);',
"vec2 cord = vTextureCoord;", ' vec2 cord = vTextureCoord;',
//"gl_FragColor = texture2D(displacementMap, cord);", //' gl_FragColor = texture2D(displacementMap, cord);',
"gl_FragColor = gl_FragColor * vColor;", ' gl_FragColor = gl_FragColor * vColor;',
'}'
"}"
]; ];
};
}
PIXI.DisplacementFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.DisplacementFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.DisplacementFilter.prototype.constructor = PIXI.DisplacementFilter; PIXI.DisplacementFilter.prototype.constructor = PIXI.DisplacementFilter;
PIXI.DisplacementFilter.prototype.onTextureLoaded = function() PIXI.DisplacementFilter.prototype.onTextureLoaded = function()
{ {
this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width; this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height; this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
this.uniforms.displacementMap.value.baseTexture.off("loaded", this.boundLoadedFunction) this.uniforms.displacementMap.value.baseTexture.off('loaded', this.boundLoadedFunction);
};
}
/** /**
* The texture used for the displacemtent map * must be power of 2 texture at the moment * The texture used for the displacemtent map * must be power of 2 texture at the moment

View file

@ -5,7 +5,7 @@
/** /**
* *
* This filter applies a pixlate effect making display objects appear "blocky" * This filter applies a pixlate effect making display objects appear 'blocky'
* @class PixelateFilter * @class PixelateFilter
* @contructor * @contructor
*/ */
@ -23,32 +23,32 @@ PIXI.DotScreenFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform vec4 dimensions;", 'uniform vec4 dimensions;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"uniform float angle;", 'uniform float angle;',
"uniform float scale;", 'uniform float scale;',
"float pattern() {", 'float pattern() {',
"float s = sin(angle), c = cos(angle);", ' float s = sin(angle), c = cos(angle);',
"vec2 tex = vTextureCoord * dimensions.xy;", ' vec2 tex = vTextureCoord * dimensions.xy;',
"vec2 point = vec2(", ' vec2 point = vec2(',
"c * tex.x - s * tex.y,", ' c * tex.x - s * tex.y,',
"s * tex.x + c * tex.y", ' s * tex.x + c * tex.y',
") * scale;", ' ) * scale;',
"return (sin(point.x) * sin(point.y)) * 4.0;", ' return (sin(point.x) * sin(point.y)) * 4.0;',
"}", '}',
"void main() {", 'void main() {',
"vec4 color = texture2D(uSampler, vTextureCoord);", ' vec4 color = texture2D(uSampler, vTextureCoord);',
"float average = (color.r + color.g + color.b) / 3.0;", ' float average = (color.r + color.g + color.b) / 3.0;',
"gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);", ' gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);',
"}", '}'
]; ];
} };
PIXI.DotScreenFilter.prototype = Object.create( PIXI.DotScreenFilter.prototype ); PIXI.DotScreenFilter.prototype = Object.create( PIXI.DotScreenFilter.prototype );
PIXI.DotScreenFilter.prototype.constructor = PIXI.DotScreenFilter; PIXI.DotScreenFilter.prototype.constructor = PIXI.DotScreenFilter;

View file

@ -8,4 +8,4 @@ PIXI.FilterBlock = function()
{ {
this.visible = true; this.visible = true;
this.renderable = true; this.renderable = true;
} };

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
/** /**
* *
* This turns your displayObjects to black and white. * This turns your displayObjects to black and white.
@ -21,18 +20,19 @@ PIXI.GrayFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"uniform float gray;", 'uniform float gray;',
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord);", 'void main(void) {',
"gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126*gl_FragColor.r + 0.7152*gl_FragColor.g + 0.0722*gl_FragColor.b), gray);", ' gl_FragColor = texture2D(uSampler, vTextureCoord);',
"gl_FragColor = gl_FragColor * vColor;", ' gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126*gl_FragColor.r + 0.7152*gl_FragColor.g + 0.0722*gl_FragColor.b), gray);',
"}" ' gl_FragColor = gl_FragColor * vColor;',
'}'
]; ];
} };
PIXI.GrayFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.GrayFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.GrayFilter.prototype.constructor = PIXI.GrayFilter; PIXI.GrayFilter.prototype.constructor = PIXI.GrayFilter;

View file

@ -20,20 +20,20 @@ PIXI.InvertFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform float invert;", 'uniform float invert;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord);",
"gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, 1.0 - invert);",
//"gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;",
"gl_FragColor = gl_FragColor * vColor;",
"}"
];
} 'void main(void) {',
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
' gl_FragColor.rgb = mix( (vec3(1)-gl_FragColor.rgb) * gl_FragColor.a, gl_FragColor.rgb, 1.0 - invert);',
//' gl_FragColor.rgb = gl_FragColor.rgb * gl_FragColor.a;',
' gl_FragColor = gl_FragColor * vColor;',
'}'
];
};
PIXI.InvertFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.InvertFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.InvertFilter.prototype.constructor = PIXI.InvertFilter; PIXI.InvertFilter.prototype.constructor = PIXI.InvertFilter;

View file

@ -4,7 +4,7 @@
/** /**
* *
* This filter applies a pixlate effect making display objects appear "blocky" * This filter applies a pixlate effect making display objects appear 'blocky'
* @class PixelateFilter * @class PixelateFilter
* @contructor * @contructor
*/ */
@ -22,25 +22,24 @@ PIXI.PixelateFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform vec2 testDim;", 'uniform vec2 testDim;',
"uniform vec4 dimensions;", 'uniform vec4 dimensions;',
"uniform vec2 pixelSize;", 'uniform vec2 pixelSize;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {",
"vec2 coord = vTextureCoord;",
"vec2 size = dimensions.xy/pixelSize;", 'void main(void) {',
' vec2 coord = vTextureCoord;',
"vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;", ' vec2 size = dimensions.xy/pixelSize;',
"gl_FragColor = texture2D(uSampler, color);",
"}" ' vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;',
' gl_FragColor = texture2D(uSampler, color);',
'}'
]; ];
};
}
PIXI.PixelateFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.PixelateFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.PixelateFilter.prototype.constructor = PIXI.PixelateFilter; PIXI.PixelateFilter.prototype.constructor = PIXI.PixelateFilter;

View file

@ -2,8 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
PIXI.RGBSplitFilter = function() PIXI.RGBSplitFilter = function()
{ {
PIXI.AbstractFilter.call( this ); PIXI.AbstractFilter.call( this );
@ -19,22 +17,23 @@ PIXI.RGBSplitFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform vec2 red;", 'uniform vec2 red;',
"uniform vec2 green;", 'uniform vec2 green;',
"uniform vec2 blue;", 'uniform vec2 blue;',
"uniform vec4 dimensions;", 'uniform vec4 dimensions;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {",
"gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/dimensions.xy).r;", 'void main(void) {',
"gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/dimensions.xy).g;", ' gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/dimensions.xy).r;',
"gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;", ' gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/dimensions.xy).g;',
"gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;", ' gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;',
"}" ' gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;',
'}'
]; ];
} };
PIXI.RGBSplitFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.RGBSplitFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.RGBSplitFilter.prototype.constructor = PIXI.RGBSplitFilter; PIXI.RGBSplitFilter.prototype.constructor = PIXI.RGBSplitFilter;

View file

@ -1,9 +1,7 @@
/**
/** /**
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
/** /**
* *
* This applies a sepia effect to your displayObjects. * This applies a sepia effect to your displayObjects.
@ -22,21 +20,21 @@ PIXI.SepiaFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform float sepia;", 'uniform float sepia;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);", 'const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);',
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vTextureCoord);", 'void main(void) {',
"gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);", ' gl_FragColor = texture2D(uSampler, vTextureCoord);',
"gl_FragColor = gl_FragColor * vColor;", ' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);',
"}" ' gl_FragColor = gl_FragColor * vColor;',
'}'
]; ];
};
}
PIXI.SepiaFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.SepiaFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.SepiaFilter.prototype.constructor = PIXI.SepiaFilter; PIXI.SepiaFilter.prototype.constructor = PIXI.SepiaFilter;

View file

@ -2,8 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
PIXI.SmartBlurFilter = function() PIXI.SmartBlurFilter = function()
{ {
PIXI.AbstractFilter.call( this ); PIXI.AbstractFilter.call( this );
@ -16,40 +14,39 @@ PIXI.SmartBlurFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
// "uniform vec2 delta;", //'uniform vec2 delta;',
"const vec2 delta = vec2(1.0/10.0, 0.0);", 'const vec2 delta = vec2(1.0/10.0, 0.0);',
// "uniform float darkness;", //'uniform float darkness;',
"float random(vec3 scale, float seed) {", 'float random(vec3 scale, float seed) {',
"return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);", ' return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);',
"}", '}',
"void main(void) {", 'void main(void) {',
' vec4 color = vec4(0.0);',
' float total = 0.0;',
"vec4 color = vec4(0.0);", ' float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);',
"float total = 0.0;",
"float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);", ' for (float t = -30.0; t <= 30.0; t++) {',
' float percent = (t + offset - 0.5) / 30.0;',
' float weight = 1.0 - abs(percent);',
' vec4 sample = texture2D(uSampler, vTextureCoord + delta * percent);',
' sample.rgb *= sample.a;',
' color += sample * weight;',
' total += weight;',
' }',
"for (float t = -30.0; t <= 30.0; t++) {", ' gl_FragColor = color / total;',
"float percent = (t + offset - 0.5) / 30.0;", ' gl_FragColor.rgb /= gl_FragColor.a + 0.00001;',
"float weight = 1.0 - abs(percent);", //' gl_FragColor.rgb *= darkness;',
"vec4 sample = texture2D(uSampler, vTextureCoord + delta * percent);", '}'
"sample.rgb *= sample.a;",
"color += sample * weight;",
"total += weight;",
"}",
"gl_FragColor = color / total;",
"gl_FragColor.rgb /= gl_FragColor.a + 0.00001;",
// "gl_FragColor.rgb *= darkness;",
"}"
]; ];
} };
PIXI.SmartBlurFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.SmartBlurFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.SmartBlurFilter.prototype.constructor = PIXI.SmartBlurFilter; PIXI.SmartBlurFilter.prototype.constructor = PIXI.SmartBlurFilter;

View file

@ -4,7 +4,7 @@
/** /**
* *
* This filter applies a pixlate effect making display objects appear "blocky" * This filter applies a pixlate effect making display objects appear 'blocky'
* @class PixelateFilter * @class PixelateFilter
* @contructor * @contructor
*/ */
@ -22,34 +22,32 @@ PIXI.TwistFilter = function()
}; };
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform vec4 dimensions;", 'uniform vec4 dimensions;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"uniform float radius;", 'uniform float radius;',
"uniform float angle;", 'uniform float angle;',
"uniform vec2 offset;", 'uniform vec2 offset;',
"void main(void) {", 'void main(void) {',
"vec2 coord = vTextureCoord - offset;", ' vec2 coord = vTextureCoord - offset;',
"float distance = length(coord);", ' float distance = length(coord);',
"if (distance < radius){", ' if (distance < radius) {',
' float ratio = (radius - distance) / radius;',
' float angleMod = ratio * ratio * angle;',
' float s = sin(angleMod);',
' float c = cos(angleMod);',
' coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);',
' }',
"float ratio = (radius - distance) / radius;", ' gl_FragColor = texture2D(uSampler, coord+offset);',
"float angleMod = ratio * ratio * angle;", '}'
"float s = sin(angleMod);",
"float c = cos(angleMod);",
"coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);",
"}",
"gl_FragColor = texture2D(uSampler, coord+offset);",
"}"
]; ];
} };
PIXI.TwistFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.TwistFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.TwistFilter.prototype.constructor = PIXI.TwistFilter; PIXI.TwistFilter.prototype.constructor = PIXI.TwistFilter;

View file

@ -6,16 +6,16 @@
* A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the * A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the
* assets have been loaded they are added to the PIXI Texture cache and can be accessed * assets have been loaded they are added to the PIXI Texture cache and can be accessed
* easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage() * easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage()
* When all items have been loaded this class will dispatch a "onLoaded" event * When all items have been loaded this class will dispatch a 'onLoaded' event
* As each individual item is loaded this class will dispatch a "onProgress" event * As each individual item is loaded this class will dispatch a 'onProgress' event
* *
* @class AssetLoader * @class AssetLoader
* @constructor * @constructor
* @uses EventTarget * @uses EventTarget
* @param {Array<String>} assetURLs an array of image/sprite sheet urls that you would like loaded * @param {Array<String>} assetURLs an array of image/sprite sheet urls that you would like loaded
* supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported * supported. Supported image formats include 'jpeg', 'jpg', 'png', 'gif'. Supported
* sprite sheet data formats only include "JSON" at this time. Supported bitmap font * sprite sheet data formats only include 'JSON' at this time. Supported bitmap font
* data formats include "xml" and "fnt". * data formats include 'xml' and 'fnt'.
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin * @param crossorigin {Boolean} Whether requests should be treated as crossorigin
*/ */
PIXI.AssetLoader = function(assetURLs, crossorigin) PIXI.AssetLoader = function(assetURLs, crossorigin)
@ -45,17 +45,16 @@ PIXI.AssetLoader = function(assetURLs, crossorigin)
* @type Object * @type Object
*/ */
this.loadersByType = { this.loadersByType = {
"jpg": PIXI.ImageLoader, 'jpg': PIXI.ImageLoader,
"jpeg": PIXI.ImageLoader, 'jpeg': PIXI.ImageLoader,
"png": PIXI.ImageLoader, 'png': PIXI.ImageLoader,
"gif": PIXI.ImageLoader, 'gif': PIXI.ImageLoader,
"json": PIXI.JsonLoader, 'json': PIXI.JsonLoader,
"anim": PIXI.SpineLoader, 'atlas': PIXI.AtlasLoader,
"xml": PIXI.BitmapFontLoader, 'anim': PIXI.SpineLoader,
"fnt": PIXI.BitmapFontLoader 'xml': PIXI.BitmapFontLoader,
'fnt': PIXI.BitmapFontLoader
}; };
}; };
/** /**
@ -74,29 +73,30 @@ PIXI.AssetLoader.prototype.constructor = PIXI.AssetLoader;
PIXI.AssetLoader.prototype._getDataType = function(str) PIXI.AssetLoader.prototype._getDataType = function(str)
{ {
var test = "data:"; var test = 'data:';
//starts with 'data:' //starts with 'data:'
var start = str.slice(0, test.length).toLowerCase(); var start = str.slice(0, test.length).toLowerCase();
if (start == test) { if (start === test) {
var data = str.slice(test.length); var data = str.slice(test.length);
var sepIdx = data.indexOf(','); var sepIdx = data.indexOf(',');
if (sepIdx === -1) //malformed data URI scheme if (sepIdx === -1) //malformed data URI scheme
return null; return null;
//e.g. "image/gif;base64" => "image/gif" //e.g. 'image/gif;base64' => 'image/gif'
var info = data.slice(0, sepIdx).split(';')[0]; var info = data.slice(0, sepIdx).split(';')[0];
//We might need to handle some special cases here... //We might need to handle some special cases here...
//standardize text/plain to "txt" file extension //standardize text/plain to 'txt' file extension
if (!info || info.toLowerCase() == "text/plain") if (!info || info.toLowerCase() === 'text/plain')
return "txt" return 'txt';
//User specified mime type, try splitting it by '/' //User specified mime type, try splitting it by '/'
return info.split('/').pop().toLowerCase(); return info.split('/').pop().toLowerCase();
} }
return null; return null;
} };
/** /**
* Starts loading the assets sequentially * Starts loading the assets sequentially
@ -107,6 +107,10 @@ PIXI.AssetLoader.prototype.load = function()
{ {
var scope = this; var scope = this;
function onLoad() {
scope.onAssetLoaded();
}
this.loadCount = this.assetURLs.length; this.loadCount = this.assetURLs.length;
for (var i=0; i < this.assetURLs.length; i++) for (var i=0; i < this.assetURLs.length; i++)
@ -117,18 +121,15 @@ PIXI.AssetLoader.prototype.load = function()
//if not, assume it's a file URI //if not, assume it's a file URI
if (!fileType) if (!fileType)
fileType = fileName.split("?").shift().split(".").pop().toLowerCase(); fileType = fileName.split('?').shift().split('.').pop().toLowerCase();
var loaderClass = this.loadersByType[fileType]; var Constructor = this.loadersByType[fileType];
if(!loaderClass) if(!Constructor)
throw new Error(fileType + " is an unsupported file type"); throw new Error(fileType + ' is an unsupported file type');
var loader = new loaderClass(fileName, this.crossorigin); var loader = new Constructor(fileName, this.crossorigin);
loader.addEventListener("loaded", function() loader.addEventListener('loaded', onLoad);
{
scope.onAssetLoaded();
});
loader.load(); loader.load();
} }
}; };
@ -142,13 +143,12 @@ PIXI.AssetLoader.prototype.load = function()
PIXI.AssetLoader.prototype.onAssetLoaded = function() PIXI.AssetLoader.prototype.onAssetLoaded = function()
{ {
this.loadCount--; this.loadCount--;
this.dispatchEvent({type: "onProgress", content: this}); this.dispatchEvent({type: 'onProgress', content: this});
if(this.onProgress) this.onProgress(); if (this.onProgress) this.onProgress();
if(this.loadCount == 0) if (!this.loadCount)
{ {
this.dispatchEvent({type: "onComplete", content: this}); this.dispatchEvent({type: 'onComplete', content: this});
if(this.onComplete) this.onComplete(); if(this.onComplete) this.onComplete();
} }
}; };

View file

@ -0,0 +1,184 @@
/**
* @author Martin Kelm http://mkelm.github.com
*/
/**
* The atlas file loader is used to load in Atlas data and parsing it
* When loaded this class will dispatch a 'loaded' event
* If load failed this class will dispatch a 'error' event
* @class AtlasLoader
* @extends EventTarget
* @constructor
* @param {String} url the url of the JSON file
* @param {Boolean} crossorigin
*/
PIXI.AtlasLoader = function (url, crossorigin) {
PIXI.EventTarget.call(this);
this.url = url;
this.baseUrl = url.replace(/[^\/]*$/, '');
this.crossorigin = crossorigin;
this.loaded = false;
};
// constructor
PIXI.AtlasLoader.constructor = PIXI.AtlasLoader;
/**
* This will begin loading the JSON file
*/
PIXI.AtlasLoader.prototype.load = function () {
this.ajaxRequest = new PIXI.AjaxRequest();
this.ajaxRequest.onreadystatechange = this.onAtlasLoaded.bind(this);
this.ajaxRequest.open('GET', this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType('application/json');
this.ajaxRequest.send(null);
};
/**
* Invoke when JSON file is loaded
* @private
*/
PIXI.AtlasLoader.prototype.onAtlasLoaded = function () {
if (this.ajaxRequest.readyState === 4) {
if (this.ajaxRequest.status === 200 || window.location.href.indexOf('http') === -1) {
this.atlas = {
meta : {
image : []
},
frames : []
};
var result = this.ajaxRequest.responseText.split(/\r?\n/);
var lineCount = -3;
var currentImageId = 0;
var currentFrame = null;
var nameInNextLine = false;
var i = 0,
j = 0,
selfOnLoaded = this.onLoaded.bind(this);
// parser without rotation support yet!
for (i = 0; i < result.length; i++) {
result[i] = result[i].replace(/^\s+|\s+$/g, '');
if (result[i] === '') {
nameInNextLine = i+1;
}
if (result[i].length > 0) {
if (nameInNextLine === i) {
this.atlas.meta.image.push(result[i]);
currentImageId = this.atlas.meta.image.length - 1;
this.atlas.frames.push({});
lineCount = -3;
} else if (lineCount > 0) {
if (lineCount % 7 === 1) { // frame name
if (currentFrame != null) { //jshint ignore:line
this.atlas.frames[currentImageId][currentFrame.name] = currentFrame;
}
currentFrame = { name: result[i], frame : {} };
} else {
var text = result[i].split(' ');
if (lineCount % 7 === 3) { // position
currentFrame.frame.x = Number(text[1].replace(',', ''));
currentFrame.frame.y = Number(text[2]);
} else if (lineCount % 7 === 4) { // size
currentFrame.frame.w = Number(text[1].replace(',', ''));
currentFrame.frame.h = Number(text[2]);
} else if (lineCount % 7 === 5) { // real size
var realSize = {
x : 0,
y : 0,
w : Number(text[1].replace(',', '')),
h : Number(text[2])
};
if (realSize.w > currentFrame.frame.w || realSize.h > currentFrame.frame.h) {
currentFrame.trimmed = true;
currentFrame.realSize = realSize;
} else {
currentFrame.trimmed = false;
}
}
}
}
lineCount++;
}
}
if (currentFrame != null) { //jshint ignore:line
this.atlas.frames[currentImageId][currentFrame.name] = currentFrame;
}
if (this.atlas.meta.image.length > 0) {
this.images = [];
for (j = 0; j < this.atlas.meta.image.length; j++) {
// sprite sheet
var textureUrl = this.baseUrl + this.atlas.meta.image[j];
var frameData = this.atlas.frames[j];
this.images.push(new PIXI.ImageLoader(textureUrl, this.crossorigin));
for (i in frameData) {
var rect = frameData[i].frame;
if (rect) {
PIXI.TextureCache[i] = new PIXI.Texture(this.images[j].texture.baseTexture, {
x: rect.x,
y: rect.y,
width: rect.w,
height: rect.h
});
if (frameData[i].trimmed) {
PIXI.TextureCache[i].realSize = frameData[i].realSize;
// trim in pixi not supported yet, todo update trim properties if it is done ...
PIXI.TextureCache[i].trim.x = 0;
PIXI.TextureCache[i].trim.y = 0;
}
}
}
}
this.currentImageId = 0;
for (j = 0; j < this.images.length; j++) {
this.images[j].addEventListener('loaded', selfOnLoaded);
}
this.images[this.currentImageId].load();
} else {
this.onLoaded();
}
} else {
this.onError();
}
}
};
/**
* Invoke when json file loaded
* @private
*/
PIXI.AtlasLoader.prototype.onLoaded = function () {
if (this.images.length - 1 > this.currentImageId) {
this.currentImageId++;
this.images[this.currentImageId].load();
} else {
this.loaded = true;
this.dispatchEvent({
type: 'loaded',
content: this
});
}
};
/**
* Invoke when error occured
* @private
*/
PIXI.AtlasLoader.prototype.onError = function () {
this.dispatchEvent({
type: 'error',
content: this
});
};

View file

@ -3,10 +3,10 @@
*/ */
/** /**
* The xml loader is used to load in XML bitmap font data ("xml" or "fnt") * The xml loader is used to load in XML bitmap font data ('xml' or 'fnt')
* To generate the data you can use http://www.angelcode.com/products/bmfont/ * To generate the data you can use http://www.angelcode.com/products/bmfont/
* This loader will also load the image file as the data. * This loader will also load the image file as the data.
* When loaded this class will dispatch a "loaded" event * When loaded this class will dispatch a 'loaded' event
* *
* @class BitmapFontLoader * @class BitmapFontLoader
* @uses EventTarget * @uses EventTarget
@ -19,7 +19,7 @@ PIXI.BitmapFontLoader = function(url, crossorigin)
/* /*
* i use texture packer to load the assets.. * i use texture packer to load the assets..
* http://www.codeandweb.com/texturepacker * http://www.codeandweb.com/texturepacker
* make sure to set the format as "JSON" * make sure to set the format as 'JSON'
*/ */
PIXI.EventTarget.call(this); PIXI.EventTarget.call(this);
@ -46,7 +46,7 @@ PIXI.BitmapFontLoader = function(url, crossorigin)
* @type String * @type String
* @readOnly * @readOnly
*/ */
this.baseUrl = url.replace(/[^\/]*$/, ""); this.baseUrl = url.replace(/[^\/]*$/, '');
/** /**
* [read-only] The texture of the bitmap font * [read-only] The texture of the bitmap font
@ -74,9 +74,9 @@ PIXI.BitmapFontLoader.prototype.load = function()
scope.onXMLLoaded(); scope.onXMLLoaded();
}; };
this.ajaxRequest.open("GET", this.url, true); this.ajaxRequest.open('GET', this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/xml"); if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType('application/xml');
this.ajaxRequest.send(null) this.ajaxRequest.send(null);
}; };
/** /**
@ -87,40 +87,40 @@ PIXI.BitmapFontLoader.prototype.load = function()
*/ */
PIXI.BitmapFontLoader.prototype.onXMLLoaded = function() PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
{ {
if (this.ajaxRequest.readyState == 4) if (this.ajaxRequest.readyState === 4)
{ {
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) if (this.ajaxRequest.status === 200 || window.location.protocol.indexOf('http') === -1)
{ {
var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName("page")[0].attributes.getNamedItem("file").nodeValue; var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName('page')[0].attributes.getNamedItem('file').nodeValue;
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin); var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
this.texture = image.texture.baseTexture; this.texture = image.texture.baseTexture;
var data = {}; var data = {};
var info = this.ajaxRequest.responseXML.getElementsByTagName("info")[0]; var info = this.ajaxRequest.responseXML.getElementsByTagName('info')[0];
var common = this.ajaxRequest.responseXML.getElementsByTagName("common")[0]; var common = this.ajaxRequest.responseXML.getElementsByTagName('common')[0];
data.font = info.attributes.getNamedItem("face").nodeValue; data.font = info.attributes.getNamedItem('face').nodeValue;
data.size = parseInt(info.attributes.getNamedItem("size").nodeValue, 10); data.size = parseInt(info.attributes.getNamedItem('size').nodeValue, 10);
data.lineHeight = parseInt(common.attributes.getNamedItem("lineHeight").nodeValue, 10); data.lineHeight = parseInt(common.attributes.getNamedItem('lineHeight').nodeValue, 10);
data.chars = {}; data.chars = {};
//parse letters //parse letters
var letters = this.ajaxRequest.responseXML.getElementsByTagName("char"); var letters = this.ajaxRequest.responseXML.getElementsByTagName('char');
for (var i = 0; i < letters.length; i++) for (var i = 0; i < letters.length; i++)
{ {
var charCode = parseInt(letters[i].attributes.getNamedItem("id").nodeValue, 10); var charCode = parseInt(letters[i].attributes.getNamedItem('id').nodeValue, 10);
var textureRect = new PIXI.Rectangle( var textureRect = new PIXI.Rectangle(
parseInt(letters[i].attributes.getNamedItem("x").nodeValue, 10), parseInt(letters[i].attributes.getNamedItem('x').nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem("y").nodeValue, 10), parseInt(letters[i].attributes.getNamedItem('y').nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem("width").nodeValue, 10), parseInt(letters[i].attributes.getNamedItem('width').nodeValue, 10),
parseInt(letters[i].attributes.getNamedItem("height").nodeValue, 10) parseInt(letters[i].attributes.getNamedItem('height').nodeValue, 10)
); );
data.chars[charCode] = { data.chars[charCode] = {
xOffset: parseInt(letters[i].attributes.getNamedItem("xoffset").nodeValue, 10), xOffset: parseInt(letters[i].attributes.getNamedItem('xoffset').nodeValue, 10),
yOffset: parseInt(letters[i].attributes.getNamedItem("yoffset").nodeValue, 10), yOffset: parseInt(letters[i].attributes.getNamedItem('yoffset').nodeValue, 10),
xAdvance: parseInt(letters[i].attributes.getNamedItem("xadvance").nodeValue, 10), xAdvance: parseInt(letters[i].attributes.getNamedItem('xadvance').nodeValue, 10),
kerning: {}, kerning: {},
texture: PIXI.TextureCache[charCode] = new PIXI.Texture(this.texture, textureRect) texture: PIXI.TextureCache[charCode] = new PIXI.Texture(this.texture, textureRect)
@ -128,12 +128,12 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
} }
//parse kernings //parse kernings
var kernings = this.ajaxRequest.responseXML.getElementsByTagName("kerning"); var kernings = this.ajaxRequest.responseXML.getElementsByTagName('kerning');
for (i = 0; i < kernings.length; i++) for (i = 0; i < kernings.length; i++)
{ {
var first = parseInt(kernings[i].attributes.getNamedItem("first").nodeValue, 10); var first = parseInt(kernings[i].attributes.getNamedItem('first').nodeValue, 10);
var second = parseInt(kernings[i].attributes.getNamedItem("second").nodeValue, 10); var second = parseInt(kernings[i].attributes.getNamedItem('second').nodeValue, 10);
var amount = parseInt(kernings[i].attributes.getNamedItem("amount").nodeValue, 10); var amount = parseInt(kernings[i].attributes.getNamedItem('amount').nodeValue, 10);
data.chars[second].kerning[first] = amount; data.chars[second].kerning[first] = amount;
@ -142,7 +142,7 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
PIXI.BitmapText.fonts[data.font] = data; PIXI.BitmapText.fonts[data.font] = data;
var scope = this; var scope = this;
image.addEventListener("loaded", function() { image.addEventListener('loaded', function() {
scope.onLoaded(); scope.onLoaded();
}); });
image.load(); image.load();
@ -158,5 +158,5 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
*/ */
PIXI.BitmapFontLoader.prototype.onLoaded = function() PIXI.BitmapFontLoader.prototype.onLoaded = function()
{ {
this.dispatchEvent({type: "loaded", content: this}); this.dispatchEvent({type: 'loaded', content: this});
}; };

View file

@ -3,7 +3,7 @@
*/ */
/** /**
* The image loader class is responsible for loading images file formats ("jpeg", "jpg", "png" and "gif") * The image loader class is responsible for loading images file formats ('jpeg', 'jpg', 'png' and 'gif')
* Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId() * Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
* When loaded this class will dispatch a 'loaded' event * When loaded this class will dispatch a 'loaded' event
* *
@ -46,7 +46,7 @@ PIXI.ImageLoader.prototype.load = function()
if(!this.texture.baseTexture.hasLoaded) if(!this.texture.baseTexture.hasLoaded)
{ {
var scope = this; var scope = this;
this.texture.baseTexture.addEventListener("loaded", function() this.texture.baseTexture.addEventListener('loaded', function()
{ {
scope.onLoaded(); scope.onLoaded();
}); });
@ -65,7 +65,7 @@ PIXI.ImageLoader.prototype.load = function()
*/ */
PIXI.ImageLoader.prototype.onLoaded = function() PIXI.ImageLoader.prototype.onLoaded = function()
{ {
this.dispatchEvent({type: "loaded", content: this}); this.dispatchEvent({type: 'loaded', content: this});
}; };
/** /**
@ -96,14 +96,14 @@ PIXI.ImageLoader.prototype.loadFramedSpriteSheet = function(frameWidth, frameHei
}); });
this.frames.push(texture); this.frames.push(texture);
if (textureName) PIXI.TextureCache[textureName+'-'+i] = texture; if (textureName) PIXI.TextureCache[textureName + '-' + i] = texture;
} }
} }
if(!this.texture.baseTexture.hasLoaded) if(!this.texture.baseTexture.hasLoaded)
{ {
var scope = this; var scope = this;
this.texture.baseTexture.addEventListener("loaded", function() { this.texture.baseTexture.addEventListener('loaded', function() {
scope.onLoaded(); scope.onLoaded();
}); });
} }

View file

@ -4,8 +4,8 @@
/** /**
* The json file loader is used to load in JSON data and parsing it * The json file loader is used to load in JSON data and parsing it
* When loaded this class will dispatch a "loaded" event * When loaded this class will dispatch a 'loaded' event
* If load failed this class will dispatch a "error" event * If load failed this class will dispatch a 'error' event
* *
* @class JsonLoader * @class JsonLoader
* @uses EventTarget * @uses EventTarget
@ -39,7 +39,7 @@ PIXI.JsonLoader = function (url, crossorigin) {
* @type String * @type String
* @readOnly * @readOnly
*/ */
this.baseUrl = url.replace(/[^\/]*$/, ""); this.baseUrl = url.replace(/[^\/]*$/, '');
/** /**
* [read-only] Whether the data has loaded yet * [read-only] Whether the data has loaded yet
@ -61,14 +61,14 @@ PIXI.JsonLoader.prototype.constructor = PIXI.JsonLoader;
* @method load * @method load
*/ */
PIXI.JsonLoader.prototype.load = function () { PIXI.JsonLoader.prototype.load = function () {
this.ajaxRequest = new AjaxRequest(); this.ajaxRequest = new PIXI.AjaxRequest();
var scope = this; var scope = this;
this.ajaxRequest.onreadystatechange = function () { this.ajaxRequest.onreadystatechange = function () {
scope.onJSONLoaded(); scope.onJSONLoaded();
}; };
this.ajaxRequest.open("GET", this.url, true); this.ajaxRequest.open('GET', this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json"); if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType('application/json');
this.ajaxRequest.send(null); this.ajaxRequest.send(null);
}; };
@ -79,8 +79,8 @@ PIXI.JsonLoader.prototype.load = function () {
* @private * @private
*/ */
PIXI.JsonLoader.prototype.onJSONLoaded = function () { PIXI.JsonLoader.prototype.onJSONLoaded = function () {
if (this.ajaxRequest.readyState == 4) { if (this.ajaxRequest.readyState === 4) {
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) { if (this.ajaxRequest.status === 200 || window.location.protocol.indexOf('http') === -1) {
this.json = JSON.parse(this.ajaxRequest.responseText); this.json = JSON.parse(this.ajaxRequest.responseText);
if(this.json.frames) if(this.json.frames)
@ -92,7 +92,7 @@ PIXI.JsonLoader.prototype.onJSONLoaded = function () {
var frameData = this.json.frames; var frameData = this.json.frames;
this.texture = image.texture.baseTexture; this.texture = image.texture.baseTexture;
image.addEventListener("loaded", function (event) { image.addEventListener('loaded', function() {
scope.onLoaded(); scope.onLoaded();
}); });
@ -146,7 +146,7 @@ PIXI.JsonLoader.prototype.onJSONLoaded = function () {
PIXI.JsonLoader.prototype.onLoaded = function () { PIXI.JsonLoader.prototype.onLoaded = function () {
this.loaded = true; this.loaded = true;
this.dispatchEvent({ this.dispatchEvent({
type: "loaded", type: 'loaded',
content: this content: this
}); });
}; };
@ -159,7 +159,7 @@ PIXI.JsonLoader.prototype.onLoaded = function () {
*/ */
PIXI.JsonLoader.prototype.onError = function () { PIXI.JsonLoader.prototype.onError = function () {
this.dispatchEvent({ this.dispatchEvent({
type: "error", type: 'error',
content: this content: this
}); });
}; };

View file

@ -49,7 +49,7 @@ PIXI.SpineLoader = function(url, crossorigin)
* @readOnly * @readOnly
*/ */
this.loaded = false; this.loaded = false;
} };
PIXI.SpineLoader.prototype.constructor = PIXI.SpineLoader; PIXI.SpineLoader.prototype.constructor = PIXI.SpineLoader;
@ -75,7 +75,7 @@ PIXI.SpineLoader.prototype.load = function () {
* @method onJSONLoaded * @method onJSONLoaded
* @private * @private
*/ */
PIXI.SpineLoader.prototype.onJSONLoaded = function (event) { PIXI.SpineLoader.prototype.onJSONLoaded = function () {
var spineJsonParser = new spine.SkeletonJson(); var spineJsonParser = new spine.SkeletonJson();
var skeletonData = spineJsonParser.readSkeletonData(this.json); var skeletonData = spineJsonParser.readSkeletonData(this.json);

View file

@ -4,12 +4,12 @@
/** /**
* The sprite sheet loader is used to load in JSON sprite sheet data * The sprite sheet loader is used to load in JSON sprite sheet data
* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format * To generate the data you can use http://www.codeandweb.com/texturepacker and publish the 'JSON' format
* There is a free version so thats nice, although the paid version is great value for money. * There is a free version so thats nice, although the paid version is great value for money.
* It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed. * It is highly recommended to use Sprite sheets (also know as texture atlas') as it means sprite's can be batched and drawn together for highly increased rendering speed.
* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId() * Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
* This loader will also load the image file that the Spritesheet points to as well as the data. * This loader will also load the image file that the Spritesheet points to as well as the data.
* When loaded this class will dispatch a "loaded" event * When loaded this class will dispatch a 'loaded' event
* *
* @class SpriteSheetLoader * @class SpriteSheetLoader
* @uses EventTarget * @uses EventTarget
@ -17,12 +17,11 @@
* @param url {String} The url of the sprite sheet JSON file * @param url {String} The url of the sprite sheet JSON file
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin * @param crossorigin {Boolean} Whether requests should be treated as crossorigin
*/ */
PIXI.SpriteSheetLoader = function (url, crossorigin) { PIXI.SpriteSheetLoader = function (url, crossorigin) {
/* /*
* i use texture packer to load the assets.. * i use texture packer to load the assets..
* http://www.codeandweb.com/texturepacker * http://www.codeandweb.com/texturepacker
* make sure to set the format as "JSON" * make sure to set the format as 'JSON'
*/ */
PIXI.EventTarget.call(this); PIXI.EventTarget.call(this);
@ -49,7 +48,7 @@ PIXI.SpriteSheetLoader = function (url, crossorigin) {
* @type String * @type String
* @readOnly * @readOnly
*/ */
this.baseUrl = url.replace(/[^\/]*$/, ""); this.baseUrl = url.replace(/[^\/]*$/, '');
/** /**
* The texture being loaded * The texture being loaded
@ -79,7 +78,7 @@ PIXI.SpriteSheetLoader.prototype.constructor = PIXI.SpriteSheetLoader;
PIXI.SpriteSheetLoader.prototype.load = function () { PIXI.SpriteSheetLoader.prototype.load = function () {
var scope = this; var scope = this;
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin); var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
jsonLoader.addEventListener("loaded", function (event) { jsonLoader.addEventListener('loaded', function (event) {
scope.json = event.content.json; scope.json = event.content.json;
scope.onJSONLoaded(); scope.onJSONLoaded();
}); });
@ -99,7 +98,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
var frameData = this.json.frames; var frameData = this.json.frames;
this.texture = image.texture.baseTexture; this.texture = image.texture.baseTexture;
image.addEventListener("loaded", function (event) { image.addEventListener('loaded', function () {
scope.onLoaded(); scope.onLoaded();
}); });
@ -123,6 +122,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
image.load(); image.load();
}; };
/** /**
* Invoke when all files are loaded (json and texture) * Invoke when all files are loaded (json and texture)
* *
@ -131,7 +131,7 @@ PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
*/ */
PIXI.SpriteSheetLoader.prototype.onLoaded = function () { PIXI.SpriteSheetLoader.prototype.onLoaded = function () {
this.dispatchEvent({ this.dispatchEvent({
type: "loaded", type: 'loaded',
content: this content: this
}); });
}; };

View file

@ -59,7 +59,7 @@ PIXI.Graphics = function()
* @private * @private
*/ */
this.currentPath = {points:[]}; this.currentPath = {points:[]};
} };
// constructor // constructor
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
@ -75,17 +75,17 @@ PIXI.Graphics.prototype.constructor = PIXI.Graphics;
*/ */
PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha) PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
{ {
if(this.currentPath.points.length == 0)this.graphicsData.pop(); if (!this.currentPath.points.length) this.graphicsData.pop();
this.lineWidth = lineWidth || 0; this.lineWidth = lineWidth || 0;
this.lineColor = color || 0; this.lineColor = color || 0;
this.lineAlpha = (alpha == undefined) ? 1 : alpha; this.lineAlpha = (arguments.length < 3) ? 1 : alpha;
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY}; fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
this.graphicsData.push(this.currentPath); this.graphicsData.push(this.currentPath);
} };
/** /**
* Moves the current drawing position to (x, y). * Moves the current drawing position to (x, y).
@ -96,7 +96,7 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
*/ */
PIXI.Graphics.prototype.moveTo = function(x, y) PIXI.Graphics.prototype.moveTo = function(x, y)
{ {
if(this.currentPath.points.length == 0)this.graphicsData.pop(); if (!this.currentPath.points.length) this.graphicsData.pop();
this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY}; fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
@ -104,7 +104,7 @@ PIXI.Graphics.prototype.moveTo = function(x, y)
this.currentPath.points.push(x, y); this.currentPath.points.push(x, y);
this.graphicsData.push(this.currentPath); this.graphicsData.push(this.currentPath);
} };
/** /**
* Draws a line using the current line style from the current drawing position to (x, y); * Draws a line using the current line style from the current drawing position to (x, y);
@ -118,7 +118,7 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
{ {
this.currentPath.points.push(x, y); this.currentPath.points.push(x, y);
this.dirty = true; this.dirty = true;
} };
/** /**
* Specifies a simple one-color fill that subsequent calls to other Graphics methods * Specifies a simple one-color fill that subsequent calls to other Graphics methods
@ -132,8 +132,8 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
{ {
this.filling = true; this.filling = true;
this.fillColor = color || 0; this.fillColor = color || 0;
this.fillAlpha = (alpha == undefined) ? 1 : alpha; this.fillAlpha = (arguments.length < 2) ? 1 : alpha;
} };
/** /**
* Applies a fill to the lines and shapes that were added since the last call to the beginFill() method. * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
@ -145,7 +145,7 @@ PIXI.Graphics.prototype.endFill = function()
this.filling = false; this.filling = false;
this.fillColor = null; this.fillColor = null;
this.fillAlpha = 1; this.fillAlpha = 1;
} };
/** /**
* @method drawRect * @method drawRect
@ -157,7 +157,7 @@ PIXI.Graphics.prototype.endFill = function()
*/ */
PIXI.Graphics.prototype.drawRect = function( x, y, width, height ) PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
{ {
if(this.currentPath.points.length == 0)this.graphicsData.pop(); if (!this.currentPath.points.length) this.graphicsData.pop();
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
@ -165,7 +165,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
this.graphicsData.push(this.currentPath); this.graphicsData.push(this.currentPath);
this.dirty = true; this.dirty = true;
} };
/** /**
* Draws a circle. * Draws a circle.
@ -177,7 +177,7 @@ PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
*/ */
PIXI.Graphics.prototype.drawCircle = function( x, y, radius) PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
{ {
if(this.currentPath.points.length == 0)this.graphicsData.pop(); if (!this.currentPath.points.length) this.graphicsData.pop();
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
@ -185,20 +185,20 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
this.graphicsData.push(this.currentPath); this.graphicsData.push(this.currentPath);
this.dirty = true; this.dirty = true;
} };
/** /**
* Draws an elipse. * Draws an ellipse.
* *
* @method drawElipse * @method drawEllipse
* @param x {Number} * @param x {Number}
* @param y {Number} * @param y {Number}
* @param width {Number} * @param width {Number}
* @param height {Number} * @param height {Number}
*/ */
PIXI.Graphics.prototype.drawElipse = function( x, y, width, height) PIXI.Graphics.prototype.drawEllipse = function( x, y, width, height)
{ {
if(this.currentPath.points.length == 0)this.graphicsData.pop(); if (!this.currentPath.points.length) this.graphicsData.pop();
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
@ -206,7 +206,7 @@ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height)
this.graphicsData.push(this.currentPath); this.graphicsData.push(this.currentPath);
this.dirty = true; this.dirty = true;
} };
/** /**
* Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings. * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
@ -222,8 +222,8 @@ PIXI.Graphics.prototype.clear = function()
this.clearDirty = true; this.clearDirty = true;
this.graphicsData = []; this.graphicsData = [];
this.bounds = null//new PIXI.Rectangle(); this.bounds = null; //new PIXI.Rectangle();
} };
PIXI.Graphics.prototype.updateFilterBounds = function() PIXI.Graphics.prototype.updateFilterBounds = function()
@ -239,8 +239,6 @@ PIXI.Graphics.prototype.updateFilterBounds = function()
var points, x, y; var points, x, y;
for (var i = 0; i < this.graphicsData.length; i++) { for (var i = 0; i < this.graphicsData.length; i++) {
var data = this.graphicsData[i]; var data = this.graphicsData[i];
var type = data.type; var type = data.type;
var lineWidth = data.lineWidth; var lineWidth = data.lineWidth;
@ -286,17 +284,14 @@ PIXI.Graphics.prototype.updateFilterBounds = function()
minY = y-lineWidth < minY ? y-lineWidth : minY; minY = y-lineWidth < minY ? y-lineWidth : minY;
maxY = y+lineWidth > maxY ? y+lineWidth : maxY; maxY = y+lineWidth > maxY ? y+lineWidth : maxY;
};
} }
}
}; }
this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY); this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
} }
// console.log(this.bounds); // console.log(this.bounds);
} };
// SOME TYPES: // SOME TYPES:
PIXI.Graphics.POLY = 0; PIXI.Graphics.POLY = 0;

View file

@ -11,7 +11,7 @@
PIXI.CanvasGraphics = function() PIXI.CanvasGraphics = function()
{ {
} };
/* /*
@ -26,8 +26,9 @@ PIXI.CanvasGraphics = function()
PIXI.CanvasGraphics.renderGraphics = function(graphics, context) PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
{ {
var worldAlpha = graphics.worldAlpha; var worldAlpha = graphics.worldAlpha;
var color = '';
for (var i=0; i < graphics.graphicsData.length; i++) for (var i = 0; i < graphics.graphicsData.length; i++)
{ {
var data = graphics.graphicsData[i]; var data = graphics.graphicsData[i];
var points = data.points; var points = data.points;
@ -36,7 +37,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
context.lineWidth = data.lineWidth; context.lineWidth = data.lineWidth;
if(data.type == PIXI.Graphics.POLY) if(data.type === PIXI.Graphics.POLY)
{ {
context.beginPath(); context.beginPath();
@ -48,7 +49,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
} }
// if the first and last point are the same close the path - much neater :) // if the first and last point are the same close the path - much neater :)
if(points[0] == points[points.length-2] && points[1] == points[points.length-1]) if(points[0] === points[points.length-2] && points[1] === points[points.length-1])
{ {
context.closePath(); context.closePath();
} }
@ -65,7 +66,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
context.stroke(); context.stroke();
} }
} }
else if(data.type == PIXI.Graphics.RECT) else if(data.type === PIXI.Graphics.RECT)
{ {
if(data.fillColor || data.fillColor === 0) if(data.fillColor || data.fillColor === 0)
@ -82,7 +83,7 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
} }
} }
else if(data.type == PIXI.Graphics.CIRC) else if(data.type === PIXI.Graphics.CIRC)
{ {
// TODO - need to be Undefined! // TODO - need to be Undefined!
context.beginPath(); context.beginPath();
@ -101,22 +102,22 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
context.stroke(); context.stroke();
} }
} }
else if(data.type == PIXI.Graphics.ELIP) else if(data.type === PIXI.Graphics.ELIP)
{ {
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var elipseData = data.points; var ellipseData = data.points;
var w = elipseData[2] * 2; var w = ellipseData[2] * 2;
var h = elipseData[3] * 2; var h = ellipseData[3] * 2;
var x = elipseData[0] - w/2; var x = ellipseData[0] - w/2;
var y = elipseData[1] - h/2; var y = ellipseData[1] - h/2;
context.beginPath(); context.beginPath();
var kappa = .5522848, var kappa = 0.5522848,
ox = (w / 2) * kappa, // control point offset horizontal ox = (w / 2) * kappa, // control point offset horizontal
oy = (h / 2) * kappa, // control point offset vertical oy = (h / 2) * kappa, // control point offset vertical
xe = x + w, // x-end xe = x + w, // x-end
@ -144,9 +145,8 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
context.stroke(); context.stroke();
} }
} }
}
}; };
}
/* /*
* Renders a graphics mask * Renders a graphics mask
@ -159,23 +159,22 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
*/ */
PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context) PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
{ {
var worldAlpha = graphics.worldAlpha;
var len = graphics.graphicsData.length; var len = graphics.graphicsData.length;
if(len === 0)return;
if(len === 0) return;
if(len > 1) if(len > 1)
{ {
len = 1; len = 1;
console.log("Pixi.js warning: masks in canvas can only mask using the first path in the graphics object") window.console.log('Pixi.js warning: masks in canvas can only mask using the first path in the graphics object');
} }
for (var i=0; i < 1; i++) for (var i = 0; i < 1; i++)
{ {
var data = graphics.graphicsData[i]; var data = graphics.graphicsData[i];
var points = data.points; var points = data.points;
if(data.type == PIXI.Graphics.POLY) if(data.type === PIXI.Graphics.POLY)
{ {
context.beginPath(); context.beginPath();
context.moveTo(points[0], points[1]); context.moveTo(points[0], points[1]);
@ -186,40 +185,40 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
} }
// if the first and last point are the same close the path - much neater :) // if the first and last point are the same close the path - much neater :)
if(points[0] == points[points.length-2] && points[1] == points[points.length-1]) if(points[0] === points[points.length-2] && points[1] === points[points.length-1])
{ {
context.closePath(); context.closePath();
} }
} }
else if(data.type == PIXI.Graphics.RECT) else if(data.type === PIXI.Graphics.RECT)
{ {
context.beginPath(); context.beginPath();
context.rect(points[0], points[1], points[2], points[3]); context.rect(points[0], points[1], points[2], points[3]);
context.closePath(); context.closePath();
} }
else if(data.type == PIXI.Graphics.CIRC) else if(data.type === PIXI.Graphics.CIRC)
{ {
// TODO - need to be Undefined! // TODO - need to be Undefined!
context.beginPath(); context.beginPath();
context.arc(points[0], points[1], points[2],0,2*Math.PI); context.arc(points[0], points[1], points[2],0,2*Math.PI);
context.closePath(); context.closePath();
} }
else if(data.type == PIXI.Graphics.ELIP) else if(data.type === PIXI.Graphics.ELIP)
{ {
// elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
var elipseData = data.points; var ellipseData = data.points;
var w = elipseData[2] * 2; var w = ellipseData[2] * 2;
var h = elipseData[3] * 2; var h = ellipseData[3] * 2;
var x = elipseData[0] - w/2; var x = ellipseData[0] - w/2;
var y = elipseData[1] - h/2; var y = ellipseData[1] - h/2;
context.beginPath(); context.beginPath();
var kappa = .5522848, var kappa = 0.5522848,
ox = (w / 2) * kappa, // control point offset horizontal ox = (w / 2) * kappa, // control point offset horizontal
oy = (h / 2) * kappa, // control point offset vertical oy = (h / 2) * kappa, // control point offset vertical
xe = x + w, // x-end xe = x + w, // x-end
@ -234,7 +233,5 @@ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context)
context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
context.closePath(); context.closePath();
} }
}
};
};
}

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
/** /**
* the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
* Dont forget to add the view to your DOM or you will not see anything :) * Dont forget to add the view to your DOM or you will not see anything :)
@ -49,7 +48,21 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
* @property context * @property context
* @type Canvas 2d Context * @type Canvas 2d Context
*/ */
this.context = this.view.getContext("2d"); this.context = this.view.getContext( '2d' );
//some filter variables
this.smoothProperty = null;
if('imageSmoothingEnabled' in this.context)
this.smoothProperty = 'imageSmoothingEnabled';
else if('webkitImageSmoothingEnabled' in this.context)
this.smoothProperty = 'webkitImageSmoothingEnabled';
else if('mozImageSmoothingEnabled' in this.context)
this.smoothProperty = 'mozImageSmoothingEnabled';
else if('oImageSmoothingEnabled' in this.context)
this.smoothProperty = 'oImageSmoothingEnabled';
this.scaleMode = null;
this.refresh = true; this.refresh = true;
// hack to enable some hardware acceleration! // hack to enable some hardware acceleration!
@ -58,7 +71,7 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
this.view.width = this.width; this.view.width = this.width;
this.view.height = this.height; this.view.height = this.height;
this.count = 0; this.count = 0;
} };
// constructor // constructor
PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer; PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
@ -71,7 +84,6 @@ PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
*/ */
PIXI.CanvasRenderer.prototype.render = function(stage) PIXI.CanvasRenderer.prototype.render = function(stage)
{ {
//stage.__childrenAdded = []; //stage.__childrenAdded = [];
//stage.__childrenRemoved = []; //stage.__childrenRemoved = [];
@ -83,10 +95,11 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
stage.updateTransform(); stage.updateTransform();
// update the background color // update the background color
if(this.view.style.backgroundColor!=stage.backgroundColorString && !this.transparent)this.view.style.backgroundColor = stage.backgroundColorString; if(this.view.style.backgroundColor !== stage.backgroundColorString && !this.transparent)
this.view.style.backgroundColor = stage.backgroundColorString;
this.context.setTransform(1,0,0,1,0,0); this.context.setTransform(1,0,0,1,0,0);
this.context.clearRect(0, 0, this.width, this.height) this.context.clearRect(0, 0, this.width, this.height);
this.renderDisplayObject(stage); this.renderDisplayObject(stage);
//as //as
@ -106,9 +119,7 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
{ {
PIXI.Texture.frameUpdates = []; PIXI.Texture.frameUpdates = [];
} }
};
}
/** /**
* resizes the canvas view to the specified width and height * resizes the canvas view to the specified width and height
@ -124,7 +135,7 @@ PIXI.CanvasRenderer.prototype.resize = function(width, height)
this.view.width = width; this.view.width = width;
this.view.height = height; this.view.height = height;
} };
/** /**
* Renders a display object * Renders a display object
@ -173,6 +184,12 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
//if smoothingEnabled is supported and we need to change the smoothing property for this texture
if(this.smoothProperty && this.scaleMode !== displayObject.texture.baseTexture.scaleMode) {
this.scaleMode = displayObject.texture.baseTexture.scaleMode;
context[this.smoothProperty] = (this.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR);
}
context.drawImage(displayObject.texture.baseTexture.source, context.drawImage(displayObject.texture.baseTexture.source,
frame.x, frame.x,
frame.y, frame.y,
@ -186,12 +203,12 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
} }
else if(displayObject instanceof PIXI.Strip) else if(displayObject instanceof PIXI.Strip)
{ {
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]) context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
this.renderStrip(displayObject); this.renderStrip(displayObject);
} }
else if(displayObject instanceof PIXI.TilingSprite) else if(displayObject instanceof PIXI.TilingSprite)
{ {
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]) context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
this.renderTilingSprite(displayObject); this.renderTilingSprite(displayObject);
} }
else if(displayObject instanceof PIXI.CustomRenderable) else if(displayObject instanceof PIXI.CustomRenderable)
@ -201,7 +218,7 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
} }
else if(displayObject instanceof PIXI.Graphics) else if(displayObject instanceof PIXI.Graphics)
{ {
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]) context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
PIXI.CanvasGraphics.renderGraphics(displayObject, context); PIXI.CanvasGraphics.renderGraphics(displayObject, context);
} }
else if(displayObject instanceof PIXI.FilterBlock) else if(displayObject instanceof PIXI.FilterBlock)
@ -217,7 +234,7 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
var cacheAlpha = mask.alpha; var cacheAlpha = mask.alpha;
var maskTransform = mask.worldTransform; var maskTransform = mask.worldTransform;
context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5]) context.setTransform(maskTransform[0], maskTransform[3], maskTransform[1], maskTransform[4], maskTransform[2], maskTransform[5]);
mask.worldAlpha = 0.5; mask.worldAlpha = 0.5;
@ -233,20 +250,12 @@ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
context.restore(); context.restore();
} }
} }
else
{
// only masks supported right now!
} }
} //count++
// count++
displayObject = displayObject._iNext; displayObject = displayObject._iNext;
} }
while(displayObject != testObject) while(displayObject !== testObject);
};
}
/** /**
* Renders a flat strip * Renders a flat strip
@ -259,7 +268,6 @@ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
{ {
var context = this.context; var context = this.context;
var verticies = strip.verticies; var verticies = strip.verticies;
var uvs = strip.uvs;
var length = verticies.length/2; var length = verticies.length/2;
this.count++; this.count++;
@ -267,7 +275,6 @@ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
context.beginPath(); context.beginPath();
for (var i=1; i < length-2; i++) for (var i=1; i < length-2; i++)
{ {
// draw some triangles! // draw some triangles!
var index = i*2; var index = i*2;
@ -277,13 +284,12 @@ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
context.moveTo(x0, y0); context.moveTo(x0, y0);
context.lineTo(x1, y1); context.lineTo(x1, y1);
context.lineTo(x2, y2); context.lineTo(x2, y2);
}
}; context.fillStyle = '#FF0000';
context.fillStyle = "#FF0000";
context.fill(); context.fill();
context.closePath(); context.closePath();
} };
/** /**
* Renders a tiling sprite * Renders a tiling sprite
@ -298,7 +304,8 @@ PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
context.globalAlpha = sprite.worldAlpha; context.globalAlpha = sprite.worldAlpha;
if(!sprite.__tilePattern) sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, "repeat"); if(!sprite.__tilePattern)
sprite.__tilePattern = context.createPattern(sprite.texture.baseTexture.source, 'repeat');
context.beginPath(); context.beginPath();
@ -316,7 +323,7 @@ PIXI.CanvasRenderer.prototype.renderTilingSprite = function(sprite)
context.translate(-tilePosition.x, -tilePosition.y); context.translate(-tilePosition.x, -tilePosition.y);
context.closePath(); context.closePath();
} };
/** /**
* Renders a strip * Renders a strip
@ -335,9 +342,9 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
var length = verticies.length/2; var length = verticies.length/2;
this.count++; this.count++;
for (var i=1; i < length-2; i++)
{
for (var i = 1; i < length-2; i++)
{
// draw some triangles! // draw some triangles!
var index = i*2; var index = i*2;
@ -347,7 +354,6 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width; var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2] * strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height; var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3] * strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
context.save(); context.save();
context.beginPath(); context.beginPath();
context.moveTo(x0, y0); context.moveTo(x0, y0);
@ -357,25 +363,20 @@ PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
context.clip(); context.clip();
// Compute matrix transform // Compute matrix transform
var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2; var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2;
var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2; var deltaA = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2; var deltaB = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2; var deltaC = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2; var deltaD = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2; var deltaE = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2; var deltaF = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;
context.transform(deltaA / delta, deltaD / delta,
deltaB / delta, deltaE / delta,
deltaC / delta, deltaF / delta);
context.transform(delta_a/delta, delta_d/delta,
delta_b/delta, delta_e/delta,
delta_c/delta, delta_f/delta);
context.drawImage(strip.texture.baseTexture.source, 0, 0); context.drawImage(strip.texture.baseTexture.source, 0, 0);
context.restore(); context.restore();
}; }
};
}

View file

@ -12,26 +12,25 @@ PIXI.PixiShader = function()
/** /**
* @property {any} program - The WebGL program. * @property {any} program - The WebGL program.
*/ */
this.program; this.program = null;
/** /**
* @property {array} fragmentSrc - The fragment shader. * @property {array} fragmentSrc - The fragment shader.
*/ */
this.fragmentSrc = [ this.fragmentSrc = [
"precision lowp float;", 'precision lowp float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {", 'void main(void) {',
"gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;", ' gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;',
"}" '}'
]; ];
/** /**
* @property {number} textureCount - A local texture counter for multi-texture shaders. * @property {number} textureCount - A local texture counter for multi-texture shaders.
*/ */
this.textureCount = 0; this.textureCount = 0;
}; };
/** /**
@ -39,22 +38,22 @@ PIXI.PixiShader = function()
*/ */
PIXI.PixiShader.prototype.init = function() PIXI.PixiShader.prototype.init = function()
{ {
var program = PIXI.compileProgram(this.vertexSrc || PIXI.PixiShader.defaultVertexSrc, this.fragmentSrc) var program = PIXI.compileProgram(this.vertexSrc || PIXI.PixiShader.defaultVertexSrc, this.fragmentSrc);
var gl = PIXI.gl; var gl = PIXI.gl;
gl.useProgram(program); gl.useProgram(program);
// get and store the uniforms for the shader // get and store the uniforms for the shader
this.uSampler = gl.getUniformLocation(program, "uSampler"); this.uSampler = gl.getUniformLocation(program, 'uSampler');
this.projectionVector = gl.getUniformLocation(program, "projectionVector"); this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
this.offsetVector = gl.getUniformLocation(program, "offsetVector"); this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
this.dimensions = gl.getUniformLocation(program, "dimensions"); this.dimensions = gl.getUniformLocation(program, 'dimensions');
// get and store the attributes // get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
this.colorAttribute = gl.getAttribLocation(program, "aColor"); this.colorAttribute = gl.getAttribLocation(program, 'aColor');
this.aTextureCoord = gl.getAttribLocation(program, "aTextureCoord"); this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
// add those custom shaders! // add those custom shaders!
for (var key in this.uniforms) for (var key in this.uniforms)
@ -83,10 +82,11 @@ PIXI.PixiShader.prototype.initUniforms = function()
for (var key in this.uniforms) for (var key in this.uniforms)
{ {
var uniform = this.uniforms[key]; uniform = this.uniforms[key];
var type = uniform.type; var type = uniform.type;
if (type == 'sampler2D') if (type === 'sampler2D')
{ {
uniform._init = false; uniform._init = false;
@ -95,21 +95,21 @@ PIXI.PixiShader.prototype.initUniforms = function()
this.initSampler2D(uniform); this.initSampler2D(uniform);
} }
} }
else if (type == 'mat2' || type == 'mat3' || type == 'mat4') else if (type === 'mat2' || type === 'mat3' || type === 'mat4')
{ {
// These require special handling // These require special handling
uniform.glMatrix = true; uniform.glMatrix = true;
uniform.glValueLength = 1; uniform.glValueLength = 1;
if (type == 'mat2') if (type === 'mat2')
{ {
uniform.glFunc = PIXI.gl.uniformMatrix2fv; uniform.glFunc = PIXI.gl.uniformMatrix2fv;
} }
else if (type == 'mat3') else if (type === 'mat3')
{ {
uniform.glFunc = PIXI.gl.uniformMatrix3fv; uniform.glFunc = PIXI.gl.uniformMatrix3fv;
} }
else if (type == 'mat4') else if (type === 'mat4')
{ {
uniform.glFunc = PIXI.gl.uniformMatrix4fv; uniform.glFunc = PIXI.gl.uniformMatrix4fv;
} }
@ -119,15 +119,15 @@ PIXI.PixiShader.prototype.initUniforms = function()
// GL function reference // GL function reference
uniform.glFunc = PIXI.gl['uniform' + type]; uniform.glFunc = PIXI.gl['uniform' + type];
if (type == '2f' || type == '2i') if (type === '2f' || type === '2i')
{ {
uniform.glValueLength = 2; uniform.glValueLength = 2;
} }
else if (type == '3f' || type == '3i') else if (type === '3f' || type === '3i')
{ {
uniform.glValueLength = 3; uniform.glValueLength = 3;
} }
else if (type == '4f' || type == '4i') else if (type === '4f' || type === '4i')
{ {
uniform.glValueLength = 4; uniform.glValueLength = 4;
} }
@ -229,7 +229,7 @@ PIXI.PixiShader.prototype.syncUniforms = function()
uniform = this.uniforms[key]; uniform = this.uniforms[key];
if (uniform.glValueLength == 1) if (uniform.glValueLength === 1)
{ {
if (uniform.glMatrix === true) if (uniform.glMatrix === true)
{ {
@ -240,19 +240,19 @@ PIXI.PixiShader.prototype.syncUniforms = function()
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value); uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value);
} }
} }
else if (uniform.glValueLength == 2) else if (uniform.glValueLength === 2)
{ {
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y); uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y);
} }
else if (uniform.glValueLength == 3) else if (uniform.glValueLength === 3)
{ {
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z); uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z);
} }
else if (uniform.glValueLength == 4) else if (uniform.glValueLength === 4)
{ {
uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z, uniform.value.w); uniform.glFunc.call(PIXI.gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z, uniform.value.w);
} }
else if (uniform.type == 'sampler2D') else if (uniform.type === 'sampler2D')
{ {
if (uniform._init) if (uniform._init)
{ {
@ -271,22 +271,21 @@ PIXI.PixiShader.prototype.syncUniforms = function()
}; };
PIXI.PixiShader.defaultVertexSrc = [ PIXI.PixiShader.defaultVertexSrc = [
'attribute vec2 aVertexPosition;',
'attribute vec2 aTextureCoord;',
'attribute float aColor;',
"attribute vec2 aVertexPosition;", 'uniform vec2 projectionVector;',
"attribute vec2 aTextureCoord;", 'uniform vec2 offsetVector;',
"attribute float aColor;", 'varying vec2 vTextureCoord;',
"uniform vec2 projectionVector;", 'varying float vColor;',
"uniform vec2 offsetVector;",
"varying vec2 vTextureCoord;",
"varying float vColor;", 'const vec2 center = vec2(-1.0, 1.0);',
"const vec2 center = vec2(-1.0, 1.0);", 'void main(void) {',
' gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);',
"void main(void) {", ' vTextureCoord = aTextureCoord;',
"gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);", ' vColor = aColor;',
"vTextureCoord = aTextureCoord;", '}'
"vColor = aColor;",
"}"
]; ];

View file

@ -6,33 +6,34 @@
PIXI.PrimitiveShader = function() PIXI.PrimitiveShader = function()
{ {
// the webGL program.. // the webGL program..
this.program; this.program = null;
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec4 vColor;", 'varying vec4 vColor;',
"void main(void) {",
"gl_FragColor = vColor;", 'void main(void) {',
"}" ' gl_FragColor = vColor;',
'}'
]; ];
this.vertexSrc = [ this.vertexSrc = [
"attribute vec2 aVertexPosition;", 'attribute vec2 aVertexPosition;',
"attribute vec4 aColor;", 'attribute vec4 aColor;',
"uniform mat3 translationMatrix;", 'uniform mat3 translationMatrix;',
"uniform vec2 projectionVector;", 'uniform vec2 projectionVector;',
"uniform vec2 offsetVector;", 'uniform vec2 offsetVector;',
"uniform float alpha;", 'uniform float alpha;',
"varying vec4 vColor;", 'varying vec4 vColor;',
"void main(void) {",
"vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);",
"v -= offsetVector.xyx;",
"gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);",
"vColor = aColor * alpha;",
"}"
];
} 'void main(void) {',
' vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);',
' v -= offsetVector.xyx;',
' gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);',
' vColor = aColor * alpha;',
'}'
];
};
PIXI.PrimitiveShader.prototype.init = function() PIXI.PrimitiveShader.prototype.init = function()
{ {
@ -43,15 +44,15 @@ PIXI.PrimitiveShader.prototype.init = function()
gl.useProgram(program); gl.useProgram(program);
// get and store the uniforms for the shader // get and store the uniforms for the shader
this.projectionVector = gl.getUniformLocation(program, "projectionVector"); this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
this.offsetVector = gl.getUniformLocation(program, "offsetVector"); this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
// get and store the attributes // get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
this.colorAttribute = gl.getAttribLocation(program, "aColor"); this.colorAttribute = gl.getAttribLocation(program, 'aColor');
this.translationMatrix = gl.getUniformLocation(program, "translationMatrix"); this.translationMatrix = gl.getUniformLocation(program, 'translationMatrix');
this.alpha = gl.getUniformLocation(program, "alpha"); this.alpha = gl.getUniformLocation(program, 'alpha');
this.program = program; this.program = program;
} };

View file

@ -6,60 +6,62 @@
PIXI.StripShader = function() PIXI.StripShader = function()
{ {
// the webGL program.. // the webGL program..
this.program; this.program = null;
this.fragmentSrc = [ this.fragmentSrc = [
"precision mediump float;", 'precision mediump float;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying float vColor;", 'varying float vColor;',
"uniform float alpha;", 'uniform float alpha;',
"uniform sampler2D uSampler;", 'uniform sampler2D uSampler;',
"void main(void) {",
"gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));", 'void main(void) {',
"gl_FragColor = gl_FragColor * alpha;", ' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));',
"}" ' gl_FragColor = gl_FragColor * alpha;',
'}'
]; ];
this.vertexSrc = [ this.vertexSrc = [
"attribute vec2 aVertexPosition;", 'attribute vec2 aVertexPosition;',
"attribute vec2 aTextureCoord;", 'attribute vec2 aTextureCoord;',
"attribute float aColor;", 'attribute float aColor;',
"uniform mat3 translationMatrix;", 'uniform mat3 translationMatrix;',
"uniform vec2 projectionVector;", 'uniform vec2 projectionVector;',
"varying vec2 vTextureCoord;", 'varying vec2 vTextureCoord;',
"varying vec2 offsetVector;", 'varying vec2 offsetVector;',
"varying float vColor;", 'varying float vColor;',
"void main(void) {",
"vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);", 'void main(void) {',
"v -= offsetVector.xyx;", ' vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);',
"gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);", ' v -= offsetVector.xyx;',
"vTextureCoord = aTextureCoord;", ' gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);',
"vColor = aColor;", ' vTextureCoord = aTextureCoord;',
"}" ' vColor = aColor;',
'}'
]; ];
} };
PIXI.StripShader.prototype.init = function() PIXI.StripShader.prototype.init = function()
{ {
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc) var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc);
var gl = PIXI.gl; var gl = PIXI.gl;
gl.useProgram(program); gl.useProgram(program);
// get and store the uniforms for the shader // get and store the uniforms for the shader
this.uSampler = gl.getUniformLocation(program, "uSampler"); this.uSampler = gl.getUniformLocation(program, 'uSampler');
this.projectionVector = gl.getUniformLocation(program, "projectionVector"); this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
this.offsetVector = gl.getUniformLocation(program, "offsetVector"); this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
this.colorAttribute = gl.getAttribLocation(program, "aColor"); this.colorAttribute = gl.getAttribLocation(program, 'aColor');
//this.dimensions = gl.getUniformLocation(this.program, "dimensions"); //this.dimensions = gl.getUniformLocation(this.program, 'dimensions');
// get and store the attributes // get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
this.aTextureCoord = gl.getAttribLocation(program, "aTextureCoord"); this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
this.translationMatrix = gl.getUniformLocation(program, "translationMatrix"); this.translationMatrix = gl.getUniformLocation(program, 'translationMatrix');
this.alpha = gl.getUniformLocation(program, "alpha"); this.alpha = gl.getUniformLocation(program, 'alpha');
this.program = program; this.program = program;
} };

View file

@ -9,7 +9,7 @@ PIXI._batchs = [];
*/ */
PIXI._getBatch = function(gl) PIXI._getBatch = function(gl)
{ {
if(PIXI._batchs.length == 0) if(PIXI._batchs.length === 0)
{ {
return new PIXI.WebGLBatch(gl); return new PIXI.WebGLBatch(gl);
} }
@ -17,7 +17,7 @@ PIXI._getBatch = function(gl)
{ {
return PIXI._batchs.pop(); return PIXI._batchs.pop();
} }
} };
/** /**
* @private * @private
@ -26,7 +26,7 @@ PIXI._returnBatch = function(batch)
{ {
batch.clean(); batch.clean();
PIXI._batchs.push(batch); PIXI._batchs.push(batch);
} };
/** /**
* @private * @private
@ -36,8 +36,8 @@ PIXI._restoreBatchs = function(gl)
for (var i=0; i < PIXI._batchs.length; i++) for (var i=0; i < PIXI._batchs.length; i++)
{ {
PIXI._batchs[i].restoreLostContext(gl); PIXI._batchs[i].restoreLostContext(gl);
}; }
} };
/** /**
* A WebGLBatch Enables a group of sprites to be drawn using the same settings. * A WebGLBatch Enables a group of sprites to be drawn using the same settings.
@ -63,7 +63,7 @@ PIXI.WebGLBatch = function(gl)
this.colorBuffer = gl.createBuffer(); this.colorBuffer = gl.createBuffer();
this.blendMode = PIXI.blendModes.NORMAL; this.blendMode = PIXI.blendModes.NORMAL;
this.dynamicSize = 1; this.dynamicSize = 1;
} };
// constructor // constructor
PIXI.WebGLBatch.prototype.constructor = PIXI.WebGLBatch; PIXI.WebGLBatch.prototype.constructor = PIXI.WebGLBatch;
@ -83,9 +83,9 @@ PIXI.WebGLBatch.prototype.clean = function()
this.texture = null; this.texture = null;
this.last = null; this.last = null;
this.size = 0; this.size = 0;
this.head; this.head = null;
this.tail; this.tail = null;
} };
/** /**
* Recreates the buffers in the event of a context loss * Recreates the buffers in the event of a context loss
@ -100,7 +100,7 @@ PIXI.WebGLBatch.prototype.restoreLostContext = function(gl)
this.indexBuffer = gl.createBuffer(); this.indexBuffer = gl.createBuffer();
this.uvBuffer = gl.createBuffer(); this.uvBuffer = gl.createBuffer();
this.colorBuffer = gl.createBuffer(); this.colorBuffer = gl.createBuffer();
} };
/** /**
* inits the batch's texture and blend mode based if the supplied sprite * inits the batch's texture and blend mode based if the supplied sprite
@ -120,7 +120,7 @@ PIXI.WebGLBatch.prototype.init = function(sprite)
this.size = 1; this.size = 1;
this.growBatch(); this.growBatch();
} };
/** /**
* inserts a sprite before the specified sprite * inserts a sprite before the specified sprite
@ -148,7 +148,7 @@ PIXI.WebGLBatch.prototype.insertBefore = function(sprite, nextSprite)
{ {
this.head = sprite; this.head = sprite;
} }
} };
/** /**
* inserts a sprite after the specified sprite * inserts a sprite after the specified sprite
@ -175,9 +175,9 @@ PIXI.WebGLBatch.prototype.insertAfter = function(sprite, previousSprite)
} }
else else
{ {
this.tail = sprite this.tail = sprite;
} }
} };
/** /**
* removes a sprite from the batch * removes a sprite from the batch
@ -189,7 +189,7 @@ PIXI.WebGLBatch.prototype.remove = function(sprite)
{ {
this.size--; this.size--;
if(this.size == 0) if(this.size === 0)
{ {
sprite.batch = null; sprite.batch = null;
sprite.__prev = null; sprite.__prev = null;
@ -214,14 +214,14 @@ PIXI.WebGLBatch.prototype.remove = function(sprite)
else else
{ {
this.tail = sprite.__prev; this.tail = sprite.__prev;
this.tail.__next = null this.tail.__next = null;
} }
sprite.batch = null; sprite.batch = null;
sprite.__next = null; sprite.__next = null;
sprite.__prev = null; sprite.__prev = null;
this.dirty = true; this.dirty = true;
} };
/** /**
* Splits the batch into two with the specified sprite being the start of the new batch. * Splits the batch into two with the specified sprite being the start of the new batch.
@ -262,7 +262,7 @@ PIXI.WebGLBatch.prototype.split = function(sprite)
this.size -= tempSize; this.size -= tempSize;
return batch; return batch;
} };
/** /**
* Merges two batchs together * Merges two batchs together
@ -287,7 +287,7 @@ PIXI.WebGLBatch.prototype.merge = function(batch)
sprite.batch = this; sprite.batch = this;
sprite = sprite.__next; sprite = sprite.__next;
} }
} };
/** /**
* Grows the size of the batch. As the elements in the batch cannot have a dynamic size this * Grows the size of the batch. As the elements in the batch cannot have a dynamic size this
@ -299,14 +299,15 @@ PIXI.WebGLBatch.prototype.merge = function(batch)
PIXI.WebGLBatch.prototype.growBatch = function() PIXI.WebGLBatch.prototype.growBatch = function()
{ {
var gl = this.gl; var gl = this.gl;
if( this.size == 1) if( this.size === 1)
{ {
this.dynamicSize = 1; this.dynamicSize = 1;
} }
else else
{ {
this.dynamicSize = this.size * 1.5 this.dynamicSize = this.size * 1.5;
} }
// grow verts // grow verts
this.verticies = new Float32Array(this.dynamicSize * 8); this.verticies = new Float32Array(this.dynamicSize * 8);
@ -328,7 +329,7 @@ PIXI.WebGLBatch.prototype.growBatch = function()
this.indices = new Uint16Array(this.dynamicSize * 6); this.indices = new Uint16Array(this.dynamicSize * 6);
var length = this.indices.length/6; var length = this.indices.length/6;
for (var i=0; i < length; i++) for (var i = 0; i < length; i++)
{ {
var index2 = i * 6; var index2 = i * 6;
var index3 = i * 4; var index3 = i * 4;
@ -338,11 +339,11 @@ PIXI.WebGLBatch.prototype.growBatch = function()
this.indices[index2 + 3] = index3 + 0; this.indices[index2 + 3] = index3 + 0;
this.indices[index2 + 4] = index3 + 2; this.indices[index2 + 4] = index3 + 2;
this.indices[index2 + 5] = index3 + 3; this.indices[index2 + 5] = index3 + 3;
}; }
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
} };
/** /**
* Refresh's all the data in the batch and sync's it with the webGL buffers * Refresh's all the data in the batch and sync's it with the webGL buffers
@ -351,16 +352,13 @@ PIXI.WebGLBatch.prototype.growBatch = function()
*/ */
PIXI.WebGLBatch.prototype.refresh = function() PIXI.WebGLBatch.prototype.refresh = function()
{ {
var gl = this.gl;
if (this.dynamicSize < this.size) if (this.dynamicSize < this.size)
{ {
this.growBatch(); this.growBatch();
} }
var indexRun = 0; var indexRun = 0;
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index; var index, colorIndex;
var a, b, c, d, tx, ty;
var displayObject = this.head; var displayObject = this.head;
@ -393,12 +391,12 @@ PIXI.WebGLBatch.prototype.refresh = function()
displayObject = displayObject.__next; displayObject = displayObject.__next;
indexRun ++; indexRun++;
} }
this.dirtyUVS = true; this.dirtyUVS = true;
this.dirtyColors = true; this.dirtyColors = true;
} };
/** /**
* Updates all the relevant geometry and uploads the data to the GPU * Updates all the relevant geometry and uploads the data to the GPU
@ -407,8 +405,7 @@ PIXI.WebGLBatch.prototype.refresh = function()
*/ */
PIXI.WebGLBatch.prototype.update = function() PIXI.WebGLBatch.prototype.update = function()
{ {
var gl = this.gl; var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index;
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, index2, index3
var a, b, c, d, tx, ty; var a, b, c, d, tx, ty;
@ -484,7 +481,7 @@ PIXI.WebGLBatch.prototype.update = function()
} }
// TODO this probably could do with some optimisation.... // TODO this probably could do with some optimisation....
if(displayObject.cacheAlpha != displayObject.worldAlpha) if(displayObject.cacheAlpha !== displayObject.worldAlpha)
{ {
displayObject.cacheAlpha = displayObject.worldAlpha; displayObject.cacheAlpha = displayObject.worldAlpha;
@ -503,7 +500,7 @@ PIXI.WebGLBatch.prototype.update = function()
indexRun++; indexRun++;
displayObject = displayObject.__next; displayObject = displayObject.__next;
} }
} };
/** /**
* Draws the batch to the frame buffer * Draws the batch to the frame buffer
@ -514,7 +511,8 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
{ {
start = start || 0; start = start || 0;
if(end == undefined)end = this.size; if(end === undefined)
end = this.size;
if(this.dirty) if(this.dirty)
{ {
@ -522,7 +520,7 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
this.dirty = false; this.dirty = false;
} }
if (this.size == 0)return; if (this.size === 0)return;
this.update(); this.update();
var gl = this.gl; var gl = this.gl;
@ -536,7 +534,7 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
// update the verts.. // update the verts..
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
// ok.. // ok..
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies) gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.verticies);
gl.vertexAttribPointer(shaderProgram.aVertexPosition, 2, gl.FLOAT, false, 0, 0); gl.vertexAttribPointer(shaderProgram.aVertexPosition, 2, gl.FLOAT, false, 0, 0);
// update the uvs // update the uvs
//var isDefault = (shaderProgram == PIXI.shaderProgram) //var isDefault = (shaderProgram == PIXI.shaderProgram)
@ -571,4 +569,4 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
// DRAW THAT this! // DRAW THAT this!
gl.drawElements(gl.TRIANGLES, len * 6, gl.UNSIGNED_SHORT, start * 2 * 6 ); gl.drawElements(gl.TRIANGLES, len * 6, gl.UNSIGNED_SHORT, start * 2 * 6 );
} };

View file

@ -14,7 +14,7 @@ PIXI.WebGLFilterManager = function(transparent)
this.offsetY = 0; this.offsetY = 0;
this.initShaderBuffers(); this.initShaderBuffers();
} };
// API // API
@ -23,7 +23,7 @@ PIXI.WebGLFilterManager.prototype.begin = function(projection, buffer)
this.width = projection.x * 2; this.width = projection.x * 2;
this.height = -projection.y * 2; this.height = -projection.y * 2;
this.buffer = buffer; this.buffer = buffer;
} };
PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock) PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
{ {
@ -35,15 +35,9 @@ PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
var filter = filterBlock.filterPasses[0]; var filter = filterBlock.filterPasses[0];
this.offsetX += filterBlock.target.filterArea.x; this.offsetX += filterBlock.target.filterArea.x;
this.offsetY += filterBlock.target.filterArea.y; this.offsetY += filterBlock.target.filterArea.y;
var texture = this.texturePool.pop(); var texture = this.texturePool.pop();
if(!texture) if(!texture)
{ {
@ -75,11 +69,10 @@ PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
if(filterArea.y < 0)filterArea.y = 0; if(filterArea.y < 0)filterArea.y = 0;
if(filterArea.height > this.height)filterArea.height = this.height; if(filterArea.height > this.height)filterArea.height = this.height;
//gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, filterArea.width, filterArea.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); //gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, filterArea.width, filterArea.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.bindFramebuffer(gl.FRAMEBUFFER, texture.frameBuffer); gl.bindFramebuffer(gl.FRAMEBUFFER, texture.frameBuffer);
// console.log(filterArea) //console.log(filterArea)
// set view port // set view port
gl.viewport(0, 0, filterArea.width, filterArea.height); gl.viewport(0, 0, filterArea.width, filterArea.height);
@ -103,20 +96,14 @@ PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
filterBlock._glFilterTexture = texture; filterBlock._glFilterTexture = texture;
//console.log("PUSH") //console.log("PUSH")
} };
PIXI.WebGLFilterManager.prototype.popFilter = function() PIXI.WebGLFilterManager.prototype.popFilter = function()
{ {
var gl = PIXI.gl; var gl = PIXI.gl;
var filterBlock = this.filterStack.pop(); var filterBlock = this.filterStack.pop();
var filterArea = filterBlock.target.filterArea; var filterArea = filterBlock.target.filterArea;
var texture = filterBlock._glFilterTexture; var texture = filterBlock._glFilterTexture;
if(filterBlock.filterPasses.length > 1) if(filterBlock.filterPasses.length > 1)
@ -137,10 +124,8 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
this.vertexArray[6] = filterArea.width; this.vertexArray[6] = filterArea.width;
this.vertexArray[7] = 0; this.vertexArray[7] = 0;
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray); gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
// nnow set the uvs.. // nnow set the uvs..
this.uvArray[2] = filterArea.width/this.width; this.uvArray[2] = filterArea.width/this.width;
@ -178,8 +163,7 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
var temp = inputTexture; var temp = inputTexture;
inputTexture = outputTexture; inputTexture = outputTexture;
outputTexture = temp; outputTexture = temp;
}
};
gl.enable(gl.BLEND); gl.enable(gl.BLEND);
@ -209,7 +193,7 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
else else
{ {
var currentFilter = this.filterStack[this.filterStack.length-1]; var currentFilter = this.filterStack[this.filterStack.length-1];
var filterArea = currentFilter.target.filterArea; filterArea = currentFilter.target.filterArea;
sizeX = filterArea.width; sizeX = filterArea.width;
sizeY = filterArea.height; sizeY = filterArea.height;
@ -229,8 +213,8 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
PIXI.offset.x = offsetX; PIXI.offset.x = offsetX;
PIXI.offset.y = offsetY; PIXI.offset.y = offsetY;
filterArea = filterBlock.target.filterArea;
var filterArea = filterBlock.target.filterArea;
var x = filterArea.x-offsetX; var x = filterArea.x-offsetX;
var y = filterArea.y-offsetY; var y = filterArea.y-offsetY;
@ -281,16 +265,17 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
// return the texture to the pool // return the texture to the pool
this.texturePool.push(texture); this.texturePool.push(texture);
filterBlock._glFilterTexture = null; filterBlock._glFilterTexture = null;
} };
PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea, width, height) PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea, width, height)
{ {
// use program // use program
var gl = PIXI.gl; var gl = PIXI.gl;
var shader = filter.shader;
if(!filter.shader) if(!shader)
{ {
var shader = new PIXI.PixiShader(); shader = new PIXI.PixiShader();
shader.fragmentSrc = filter.fragmentSrc; shader.fragmentSrc = filter.fragmentSrc;
shader.uniforms = filter.uniforms; shader.uniforms = filter.uniforms;
@ -299,13 +284,11 @@ PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea,
filter.shader = shader; filter.shader = shader;
} }
var shader = filter.shader;
// set the shader // set the shader
gl.useProgram(shader.program); gl.useProgram(shader.program);
gl.uniform2f(shader.projectionVector, width/2, -height/2); gl.uniform2f(shader.projectionVector, width/2, -height/2);
gl.uniform2f(shader.offsetVector, 0,0) gl.uniform2f(shader.offsetVector, 0,0);
if(filter.uniforms.dimensions) if(filter.uniforms.dimensions)
{ {
@ -329,7 +312,7 @@ PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea,
// draw the filter... // draw the filter...
gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 );
} };
PIXI.WebGLFilterManager.prototype.initShaderBuffers = function() PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
{ {
@ -372,12 +355,12 @@ PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
gl.ELEMENT_ARRAY_BUFFER, gl.ELEMENT_ARRAY_BUFFER,
new Uint16Array([0, 1, 2, 1, 3, 2]), new Uint16Array([0, 1, 2, 1, 3, 2]),
gl.STATIC_DRAW); gl.STATIC_DRAW);
} };
PIXI.WebGLFilterManager.prototype.getBounds = function(displayObject) PIXI.WebGLFilterManager.prototype.getBounds = function(displayObject)
{ {
// time to get the width and height of the object! // time to get the width and height of the object!
var worldTransform, width, height, aX, aY, w0, w1, h0, h1, index, doTest; var worldTransform, width, height, aX, aY, w0, w1, h0, h1, doTest;
var a, b, c, d, tx, ty, x1, x2, x3, x4, y1, y2, y3, y4; var a, b, c, d, tx, ty, x1, x2, x3, x4, y1, y2, y3, y4;
var tempObject = displayObject.first; var tempObject = displayObject.first;
@ -420,10 +403,10 @@ PIXI.WebGLFilterManager.prototype.getBounds = function(displayObject)
width = bounds.width; width = bounds.width;
height = bounds.height; height = bounds.height;
w0 = bounds.x w0 = bounds.x;
w1 = bounds.x + bounds.width; w1 = bounds.x + bounds.width;
h0 = bounds.y h0 = bounds.y;
h1 = bounds.y + bounds.height; h1 = bounds.y + bounds.height;
doTest = true; doTest = true;
@ -478,7 +461,7 @@ PIXI.WebGLFilterManager.prototype.getBounds = function(displayObject)
tempObject = tempObject._iNext; tempObject = tempObject._iNext;
} }
while(tempObject != testObject) while(tempObject !== testObject);
// maximum bounds is the size of the screen.. // maximum bounds is the size of the screen..
//minX = minX > 0 ? minX : 0; //minX = minX > 0 ? minX : 0;
@ -490,7 +473,7 @@ PIXI.WebGLFilterManager.prototype.getBounds = function(displayObject)
// console.log(maxX+ " : " + minX) // console.log(maxX+ " : " + minX)
displayObject.filterArea.width = maxX - minX; displayObject.filterArea.width = maxX - minX;
displayObject.filterArea.height = maxY - minY; displayObject.filterArea.height = maxY - minY;
} };
PIXI.FilterTexture = function(width, height) PIXI.FilterTexture = function(width, height)
{ {
@ -511,11 +494,11 @@ PIXI.FilterTexture = function(width, height)
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
this.resize(width, height); this.resize(width, height);
} };
PIXI.FilterTexture.prototype.resize = function(width, height) PIXI.FilterTexture.prototype.resize = function(width, height)
{ {
if(this.width == width && this.height == height)return; if(this.width === width && this.height === height) return;
this.width = width; this.width = width;
this.height = height; this.height = height;
@ -525,4 +508,4 @@ PIXI.FilterTexture.prototype.resize = function(width, height)
gl.bindTexture(gl.TEXTURE_2D, this.texture); gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
} };

View file

@ -10,7 +10,7 @@
PIXI.WebGLGraphics = function() PIXI.WebGLGraphics = function()
{ {
} };
/** /**
* Renders the graphics object * Renders the graphics object
@ -75,10 +75,9 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
PIXI.deactivatePrimitiveShader(); PIXI.deactivatePrimitiveShader();
// return to default shader... // return to default shader...
// PIXI.activateShader(PIXI.defaultShader); // PIXI.activateShader(PIXI.defaultShader);
} };
/** /**
* Updates the graphics object * Updates the graphics object
@ -90,11 +89,11 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
*/ */
PIXI.WebGLGraphics.updateGraphics = function(graphics) PIXI.WebGLGraphics.updateGraphics = function(graphics)
{ {
for (var i=graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++) for (var i = graphics._webGL.lastIndex; i < graphics.graphicsData.length; i++)
{ {
var data = graphics.graphicsData[i]; var data = graphics.graphicsData[i];
if(data.type == PIXI.Graphics.POLY) if(data.type === PIXI.Graphics.POLY)
{ {
if(data.fill) if(data.fill)
{ {
@ -107,15 +106,15 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
PIXI.WebGLGraphics.buildLine(data, graphics._webGL); PIXI.WebGLGraphics.buildLine(data, graphics._webGL);
} }
} }
else if(data.type == PIXI.Graphics.RECT) else if(data.type === PIXI.Graphics.RECT)
{ {
PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL); PIXI.WebGLGraphics.buildRectangle(data, graphics._webGL);
} }
else if(data.type == PIXI.Graphics.CIRC || data.type == PIXI.Graphics.ELIP) else if(data.type === PIXI.Graphics.CIRC || data.type === PIXI.Graphics.ELIP);
{ {
PIXI.WebGLGraphics.buildCircle(data, graphics._webGL); PIXI.WebGLGraphics.buildCircle(data, graphics._webGL);
} }
}; }
graphics._webGL.lastIndex = graphics.graphicsData.length; graphics._webGL.lastIndex = graphics.graphicsData.length;
@ -130,7 +129,7 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics)
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.glIndicies, gl.STATIC_DRAW); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, graphics._webGL.glIndicies, gl.STATIC_DRAW);
} };
/** /**
* Builds a rectangle to draw * Builds a rectangle to draw
@ -155,7 +154,7 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
if(graphicsData.fill) if(graphicsData.fill)
{ {
var color = HEXtoRGB(graphicsData.fillColor); var color = PIXI.hex2rgb(graphicsData.fillColor);
var alpha = graphicsData.fillAlpha; var alpha = graphicsData.fillAlpha;
var r = color[0] * alpha; var r = color[0] * alpha;
@ -181,7 +180,7 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
verts.push(r, g, b, alpha); verts.push(r, g, b, alpha);
// insert 2 dead triangles.. // insert 2 dead triangles..
indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3) indices.push(vertPos, vertPos, vertPos+1, vertPos+2, vertPos+3, vertPos+3);
} }
if(graphicsData.lineWidth) if(graphicsData.lineWidth)
@ -194,8 +193,7 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData); PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
} }
};
}
/** /**
* Builds a circle to draw * Builds a circle to draw
@ -220,9 +218,11 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
var totalSegs = 40; var totalSegs = 40;
var seg = (Math.PI * 2) / totalSegs ; var seg = (Math.PI * 2) / totalSegs ;
var i = 0;
if(graphicsData.fill) if(graphicsData.fill)
{ {
var color = HEXtoRGB(graphicsData.fillColor); var color = PIXI.hex2rgb(graphicsData.fillColor);
var alpha = graphicsData.fillAlpha; var alpha = graphicsData.fillAlpha;
var r = color[0] * alpha; var r = color[0] * alpha;
@ -236,7 +236,7 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
indices.push(vecPos); indices.push(vecPos);
for (var i=0; i < totalSegs + 1 ; i++) for (i = 0; i < totalSegs + 1 ; i++)
{ {
verts.push(x,y, r, g, b, alpha); verts.push(x,y, r, g, b, alpha);
@ -245,7 +245,7 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
r, g, b, alpha); r, g, b, alpha);
indices.push(vecPos++, vecPos++); indices.push(vecPos++, vecPos++);
}; }
indices.push(vecPos-1); indices.push(vecPos-1);
} }
@ -254,16 +254,15 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
{ {
graphicsData.points = []; graphicsData.points = [];
for (var i=0; i < totalSegs + 1; i++) for (i = 0; i < totalSegs + 1; i++)
{ {
graphicsData.points.push(x + Math.sin(seg * i) * width, graphicsData.points.push(x + Math.sin(seg * i) * width,
y + Math.cos(seg * i) * height) y + Math.cos(seg * i) * height);
}; }
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData); PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
} }
};
}
/** /**
* Builds a line to draw * Builds a line to draw
@ -277,17 +276,17 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData) PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
{ {
// TODO OPTIMISE! // TODO OPTIMISE!
var i = 0;
var wrap = true;
var points = graphicsData.points; var points = graphicsData.points;
if(points.length == 0)return; if(points.length === 0)return;
// if the line width is an odd number add 0.5 to align to a whole pixel // if the line width is an odd number add 0.5 to align to a whole pixel
if(graphicsData.lineWidth%2) if(graphicsData.lineWidth%2)
{ {
for (var i = 0; i < points.length; i++) { for (i = 0; i < points.length; i++) {
points[i] += 0.5; points[i] += 0.5;
}; }
} }
// get first and last point.. figure out the middle! // get first and last point.. figure out the middle!
@ -295,7 +294,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] ); var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
// if the first point is the last point - goona have issues :) // if the first point is the last point - goona have issues :)
if(firstPoint.x == lastPoint.x && firstPoint.y == lastPoint.y) if(firstPoint.x === lastPoint.x && firstPoint.y === lastPoint.y)
{ {
points.pop(); points.pop();
points.pop(); points.pop();
@ -306,7 +305,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) *0.5; var midPointY = lastPoint.y + (firstPoint.y - lastPoint.y) *0.5;
points.unshift(midPointX, midPointY); points.unshift(midPointX, midPointY);
points.push(midPointX, midPointY) points.push(midPointX, midPointY);
} }
var verts = webGLData.points; var verts = webGLData.points;
@ -319,15 +318,14 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
var width = graphicsData.lineWidth / 2; var width = graphicsData.lineWidth / 2;
// sort color // sort color
var color = HEXtoRGB(graphicsData.lineColor); var color = PIXI.hex2rgb(graphicsData.lineColor);
var alpha = graphicsData.lineAlpha; var alpha = graphicsData.lineAlpha;
var r = color[0] * alpha; var r = color[0] * alpha;
var g = color[1] * alpha; var g = color[1] * alpha;
var b = color[2] * alpha; var b = color[2] * alpha;
var p1x, p1y, p2x, p2y, p3x, p3y; var px, py, p1x, p1y, p2x, p2y, p3x, p3y;
var perpx, perpy, perp2x, perp2y, perp3x, perp3y; var perpx, perpy, perp2x, perp2y, perp3x, perp3y;
var ipx, ipy;
var a1, b1, c1, a2, b2, c2; var a1, b1, c1, a2, b2, c2;
var denom, pdist, dist; var denom, pdist, dist;
@ -354,13 +352,13 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
verts.push(p1x + perpx , p1y + perpy, verts.push(p1x + perpx , p1y + perpy,
r, g, b, alpha); r, g, b, alpha);
for (var i = 1; i < length-1; i++) for (i = 1; i < length-1; i++)
{ {
p1x = points[(i-1)*2]; p1x = points[(i-1)*2];
p1y = points[(i-1)*2 + 1]; p1y = points[(i-1)*2 + 1];
p2x = points[(i)*2] p2x = points[(i)*2];
p2y = points[(i)*2 + 1] p2y = points[(i)*2 + 1];
p3x = points[(i+1)*2]; p3x = points[(i+1)*2];
p3y = points[(i+1)*2 + 1]; p3y = points[(i+1)*2 + 1];
@ -445,13 +443,13 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
} }
} }
p1x = points[(length-2)*2] p1x = points[(length-2)*2];
p1y = points[(length-2)*2 + 1] p1y = points[(length-2)*2 + 1];
p2x = points[(length-1)*2] p2x = points[(length-1)*2];
p2y = points[(length-1)*2 + 1] p2y = points[(length-1)*2 + 1];
perpx = -(p1y - p2y) perpx = -(p1y - p2y);
perpy = p1x - p2x; perpy = p1x - p2x;
dist = Math.sqrt(perpx*perpx + perpy*perpy); dist = Math.sqrt(perpx*perpx + perpy*perpy);
@ -460,21 +458,21 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
perpx *= width; perpx *= width;
perpy *= width; perpy *= width;
verts.push(p2x - perpx , p2y - perpy) verts.push(p2x - perpx , p2y - perpy);
verts.push(r, g, b, alpha); verts.push(r, g, b, alpha);
verts.push(p2x + perpx , p2y + perpy) verts.push(p2x + perpx , p2y + perpy);
verts.push(r, g, b, alpha); verts.push(r, g, b, alpha);
indices.push(indexStart); indices.push(indexStart);
for (var i=0; i < indexCount; i++) for (i = 0; i < indexCount; i++)
{ {
indices.push(indexStart++); indices.push(indexStart++);
}; }
indices.push(indexStart-1); indices.push(indexStart-1);
} };
/** /**
* Builds a polygon to draw * Builds a polygon to draw
@ -497,7 +495,7 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var length = points.length / 2; var length = points.length / 2;
// sort color // sort color
var color = HEXtoRGB(graphicsData.fillColor); var color = PIXI.hex2rgb(graphicsData.fillColor);
var alpha = graphicsData.fillAlpha; var alpha = graphicsData.fillAlpha;
var r = color[0] * alpha; var r = color[0] * alpha;
var g = color[1] * alpha; var g = color[1] * alpha;
@ -507,26 +505,20 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
var vertPos = verts.length / 6; var vertPos = verts.length / 6;
for (var i=0; i < triangles.length; i+=3) var i = 0;
for (i = 0; i < triangles.length; i+=3)
{ {
indices.push(triangles[i] + vertPos); indices.push(triangles[i] + vertPos);
indices.push(triangles[i] + vertPos); indices.push(triangles[i] + vertPos);
indices.push(triangles[i+1] + vertPos); indices.push(triangles[i+1] + vertPos);
indices.push(triangles[i+2] +vertPos); indices.push(triangles[i+2] +vertPos);
indices.push(triangles[i+2] + vertPos); indices.push(triangles[i+2] + vertPos);
}; }
for (var i = 0; i < length; i++) for (i = 0; i < length; i++)
{ {
verts.push(points[i * 2], points[i * 2 + 1], verts.push(points[i * 2], points[i * 2 + 1],
r, g, b, alpha); r, g, b, alpha);
}; }
} };
function HEXtoRGB(hex) {
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
}

View file

@ -25,6 +25,7 @@ PIXI.WebGLRenderGroup = function(gl, transparent)
this.batchs = []; this.batchs = [];
this.toRemove = []; this.toRemove = [];
// console.log(this.transparent)
this.filterManager = new PIXI.WebGLFilterManager(this.transparent); this.filterManager = new PIXI.WebGLFilterManager(this.transparent);
} }

View file

@ -6,7 +6,7 @@ PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
// an instance of the gl context.. // an instance of the gl context..
// only one at the moment :/ // only one at the moment :/
PIXI.gl; PIXI.gl = null;
/** /**
* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer * the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
@ -38,8 +38,8 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
// deal with losing context.. // deal with losing context..
var scope = this; var scope = this;
this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false) this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false);
this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false) this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false);
this.batchs = []; this.batchs = [];
@ -48,18 +48,18 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
antialias:!!antialias, // SPEED UP?? antialias:!!antialias, // SPEED UP??
premultipliedAlpha:false, premultipliedAlpha:false,
stencil:true stencil:true
} };
//try 'experimental-webgl' //try 'experimental-webgl'
try { try {
PIXI.gl = this.gl = this.view.getContext("experimental-webgl", options); PIXI.gl = this.gl = this.view.getContext('experimental-webgl', options);
} catch (e) { } catch (e) {
//try 'webgl' //try 'webgl'
try { try {
PIXI.gl = this.gl = this.view.getContext("webgl", options); PIXI.gl = this.gl = this.view.getContext('webgl', options);
} catch (e) { } catch (e2) {
// fail, not able to get a context // fail, not able to get a context
throw new Error(" This browser does not support webGL. Try using the canvas renderer" + this); throw new Error(' This browser does not support webGL. Try using the canvas renderer' + this);
} }
} }
@ -96,7 +96,7 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
this.stageRenderGroup = new PIXI.WebGLRenderGroup(this.gl, this.transparent); this.stageRenderGroup = new PIXI.WebGLRenderGroup(this.gl, this.transparent);
// this.stageRenderGroup. = this.transparent // this.stageRenderGroup. = this.transparent
} };
// constructor // constructor
PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer; PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer;
@ -111,7 +111,7 @@ PIXI.WebGLRenderer.prototype.constructor = PIXI.WebGLRenderer;
*/ */
PIXI.WebGLRenderer.getBatch = function() PIXI.WebGLRenderer.getBatch = function()
{ {
if(PIXI._batchs.length == 0) if(PIXI._batchs.length === 0)
{ {
return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl); return new PIXI.WebGLBatch(PIXI.WebGLRenderer.gl);
} }
@ -119,7 +119,7 @@ PIXI.WebGLRenderer.getBatch = function()
{ {
return PIXI._batchs.pop(); return PIXI._batchs.pop();
} }
} };
/** /**
* Puts a batch back into the pool * Puts a batch back into the pool
@ -133,7 +133,7 @@ PIXI.WebGLRenderer.returnBatch = function(batch)
{ {
batch.clean(); batch.clean();
PIXI._batchs.push(batch); PIXI._batchs.push(batch);
} };
/** /**
* Renders the stage to its webGL view * Renders the stage to its webGL view
@ -200,11 +200,11 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
for (var i=0; i < PIXI.Texture.frameUpdates.length; i++) for (var i=0; i < PIXI.Texture.frameUpdates.length; i++)
{ {
PIXI.Texture.frameUpdates[i].updateFrame = false; PIXI.Texture.frameUpdates[i].updateFrame = false;
}; }
PIXI.Texture.frameUpdates = []; PIXI.Texture.frameUpdates = [];
} }
} };
/** /**
* Updates the textures loaded into this webgl renderer * Updates the textures loaded into this webgl renderer
@ -215,12 +215,18 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
*/ */
PIXI.WebGLRenderer.updateTextures = function() PIXI.WebGLRenderer.updateTextures = function()
{ {
var i = 0;
//TODO break this out into a texture manager... //TODO break this out into a texture manager...
for (var i=0; i < PIXI.texturesToUpdate.length; i++) PIXI.WebGLRenderer.updateTexture(PIXI.texturesToUpdate[i]); for (i = 0; i < PIXI.texturesToUpdate.length; i++)
for (var i=0; i < PIXI.texturesToDestroy.length; i++) PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]); PIXI.WebGLRenderer.updateTexture(PIXI.texturesToUpdate[i]);
for (i = 0; i < PIXI.texturesToDestroy.length; i++)
PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
PIXI.texturesToUpdate = []; PIXI.texturesToUpdate = [];
PIXI.texturesToDestroy = []; PIXI.texturesToDestroy = [];
} };
/** /**
* Updates a loaded webgl texture * Updates a loaded webgl texture
@ -246,8 +252,8 @@ PIXI.WebGLRenderer.updateTexture = function(texture)
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
// reguler... // reguler...
@ -264,7 +270,7 @@ PIXI.WebGLRenderer.updateTexture = function(texture)
gl.bindTexture(gl.TEXTURE_2D, null); gl.bindTexture(gl.TEXTURE_2D, null);
} }
} };
/** /**
* Destroys a loaded webgl texture * Destroys a loaded webgl texture
@ -283,7 +289,7 @@ PIXI.WebGLRenderer.destroyTexture = function(texture)
texture._glTexture = gl.createTexture(); texture._glTexture = gl.createTexture();
gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture); gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
} }
} };
/** /**
* resizes the webGL view to the specified width and height * resizes the webGL view to the specified width and height
@ -314,7 +320,7 @@ PIXI.WebGLRenderer.prototype.resize = function(width, height)
// projectionMatrix[5] = -2/this.height; // projectionMatrix[5] = -2/this.height;
// projectionMatrix[12] = -1; // projectionMatrix[12] = -1;
// projectionMatrix[13] = 1; // projectionMatrix[13] = 1;
} };
/** /**
* Handles a lost webgl context * Handles a lost webgl context
@ -327,7 +333,7 @@ PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
{ {
event.preventDefault(); event.preventDefault();
this.contextLost = true; this.contextLost = true;
} };
/** /**
* Handles a restored webgl context * Handles a restored webgl context
@ -336,9 +342,9 @@ PIXI.WebGLRenderer.prototype.handleContextLost = function(event)
* @param event {Event} * @param event {Event}
* @private * @private
*/ */
PIXI.WebGLRenderer.prototype.handleContextRestored = function(event) PIXI.WebGLRenderer.prototype.handleContextRestored = function()
{ {
this.gl = this.view.getContext("experimental-webgl", { this.gl = this.view.getContext('experimental-webgl', {
alpha: true alpha: true
}); });
@ -349,15 +355,15 @@ PIXI.WebGLRenderer.prototype.handleContextRestored = function(event)
var texture = PIXI.TextureCache[key].baseTexture; var texture = PIXI.TextureCache[key].baseTexture;
texture._glTexture = null; texture._glTexture = null;
PIXI.WebGLRenderer.updateTexture(texture); PIXI.WebGLRenderer.updateTexture(texture);
}; }
for (var i=0; i < this.batchs.length; i++) for (var i=0; i < this.batchs.length; i++)
{ {
this.batchs[i].restoreLostContext(this.gl)// this.batchs[i].restoreLostContext(this.gl);
this.batchs[i].dirty = true; this.batchs[i].dirty = true;
}; }
PIXI._restoreBatchs(this.gl); PIXI._restoreBatchs(this.gl);
this.contextLost = false; this.contextLost = false;
} };

View file

@ -2,7 +2,6 @@
* @author Mat Groves http://matgroves.com/ @Doormat23 * @author Mat Groves http://matgroves.com/ @Doormat23
*/ */
PIXI.initDefaultShaders = function() PIXI.initDefaultShaders = function()
{ {
PIXI.primitiveShader = new PIXI.PrimitiveShader(); PIXI.primitiveShader = new PIXI.PrimitiveShader();
@ -17,13 +16,12 @@ PIXI.initDefaultShaders = function()
var gl = PIXI.gl; var gl = PIXI.gl;
var shaderProgram = PIXI.defaultShader.program; var shaderProgram = PIXI.defaultShader.program;
gl.useProgram(shaderProgram); gl.useProgram(shaderProgram);
gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition); gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute); gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute);
gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord); gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
} };
PIXI.activatePrimitiveShader = function() PIXI.activatePrimitiveShader = function()
{ {
@ -37,7 +35,7 @@ PIXI.activatePrimitiveShader = function()
gl.enableVertexAttribArray(PIXI.primitiveShader.aVertexPosition); gl.enableVertexAttribArray(PIXI.primitiveShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.primitiveShader.colorAttribute); gl.enableVertexAttribArray(PIXI.primitiveShader.colorAttribute);
} };
PIXI.deactivatePrimitiveShader = function() PIXI.deactivatePrimitiveShader = function()
{ {
@ -51,8 +49,7 @@ PIXI.deactivatePrimitiveShader = function()
gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition); gl.enableVertexAttribArray(PIXI.defaultShader.aVertexPosition);
gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute); gl.enableVertexAttribArray(PIXI.defaultShader.colorAttribute);
gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord); gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
};
}
PIXI.activateStripShader = function() PIXI.activateStripShader = function()
{ {
@ -60,7 +57,7 @@ PIXI.activateStripShader = function()
gl.useProgram(PIXI.stripShader.program); gl.useProgram(PIXI.stripShader.program);
// gl.disableVertexAttribArray(PIXI.defaultShader.aTextureCoord); // gl.disableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
} };
PIXI.deactivateStripShader = function() PIXI.deactivateStripShader = function()
{ {
@ -68,7 +65,7 @@ PIXI.deactivateStripShader = function()
gl.useProgram(PIXI.defaultShader.program); gl.useProgram(PIXI.defaultShader.program);
//gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord); //gl.enableVertexAttribArray(PIXI.defaultShader.aTextureCoord);
} };
/* /*
@ -78,12 +75,12 @@ SHADER COMPILER HELPERS
PIXI.CompileVertexShader = function(gl, shaderSrc) PIXI.CompileVertexShader = function(gl, shaderSrc)
{ {
return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER); return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER);
} };
PIXI.CompileFragmentShader = function(gl, shaderSrc) PIXI.CompileFragmentShader = function(gl, shaderSrc)
{ {
return PIXI._CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER); return PIXI._CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
} };
PIXI._CompileShader = function(gl, shaderSrc, shaderType) PIXI._CompileShader = function(gl, shaderSrc, shaderType)
{ {
@ -93,13 +90,12 @@ PIXI._CompileShader = function(gl, shaderSrc, shaderType)
gl.compileShader(shader); gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.log(gl.getShaderInfoLog(shader)); window.console.log(gl.getShaderInfoLog(shader));
return null; return null;
} }
return shader; return shader;
} };
PIXI.compileProgram = function(vertexSrc, fragmentSrc) PIXI.compileProgram = function(vertexSrc, fragmentSrc)
{ {
@ -114,8 +110,8 @@ PIXI.compileProgram = function(vertexSrc, fragmentSrc)
gl.linkProgram(shaderProgram); gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
console.log("Could not initialise shaders"); window.console.log("Could not initialise shaders");
} }
return shaderProgram; return shaderProgram;
} };

View file

@ -3,7 +3,7 @@
*/ */
/** /**
* A Text Object will create a line(s) of text using bitmap font. To split a line you can use "\n", "\r" or "\r\n" * A Text Object will create a line(s) of text using bitmap font. To split a line you can use '\n', '\r' or '\r\n'
* You can generate the fnt files using * You can generate the fnt files using
* http://www.angelcode.com/products/bmfont/ for windows or * http://www.angelcode.com/products/bmfont/ for windows or
* http://www.bmglyph.com/ for mac. * http://www.bmglyph.com/ for mac.
@ -13,8 +13,8 @@
* @constructor * @constructor
* @param text {String} The copy that you would like the text to display * @param text {String} The copy that you would like the text to display
* @param style {Object} The style parameters * @param style {Object} The style parameters
* @param style.font {String} The size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously) * @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right") * @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
*/ */
PIXI.BitmapText = function(text, style) PIXI.BitmapText = function(text, style)
{ {
@ -23,8 +23,7 @@ PIXI.BitmapText = function(text, style)
this.setText(text); this.setText(text);
this.setStyle(style); this.setStyle(style);
this.updateText(); this.updateText();
this.dirty = false this.dirty = false;
}; };
// constructor // constructor
@ -39,7 +38,7 @@ PIXI.BitmapText.prototype.constructor = PIXI.BitmapText;
*/ */
PIXI.BitmapText.prototype.setText = function(text) PIXI.BitmapText.prototype.setText = function(text)
{ {
this.text = text || " "; this.text = text || ' ';
this.dirty = true; this.dirty = true;
}; };
@ -48,16 +47,16 @@ PIXI.BitmapText.prototype.setText = function(text)
* *
* @method setStyle * @method setStyle
* @param style {Object} The style parameters * @param style {Object} The style parameters
* @param style.font {String} The size (optional) and bitmap font id (required) eq "Arial" or "20px Arial" (must have loaded previously) * @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right") * @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
*/ */
PIXI.BitmapText.prototype.setStyle = function(style) PIXI.BitmapText.prototype.setStyle = function(style)
{ {
style = style || {}; style = style || {};
style.align = style.align || "left"; style.align = style.align || 'left';
this.style = style; this.style = style;
var font = style.font.split(" "); var font = style.font.split(' ');
this.fontName = font[font.length - 1]; this.fontName = font[font.length - 1];
this.fontSize = font.length >= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size; this.fontSize = font.length >= 2 ? parseInt(font[font.length - 2], 10) : PIXI.BitmapText.fonts[this.fontName].size;
@ -115,11 +114,11 @@ PIXI.BitmapText.prototype.updateText = function()
for(i = 0; i <= line; i++) for(i = 0; i <= line; i++)
{ {
var alignOffset = 0; var alignOffset = 0;
if(this.style.align == "right") if(this.style.align === 'right')
{ {
alignOffset = maxLineWidth - lineWidths[i]; alignOffset = maxLineWidth - lineWidths[i];
} }
else if(this.style.align == "center") else if(this.style.align === 'center')
{ {
alignOffset = (maxLineWidth - lineWidths[i]) / 2; alignOffset = (maxLineWidth - lineWidths[i]) / 2;
} }
@ -128,7 +127,7 @@ PIXI.BitmapText.prototype.updateText = function()
for(i = 0; i < chars.length; i++) for(i = 0; i < chars.length; i++)
{ {
var c = new PIXI.Sprite(chars[i].texture)//PIXI.Sprite.fromFrame(chars[i].charCode); var c = new PIXI.Sprite(chars[i].texture); //PIXI.Sprite.fromFrame(chars[i].charCode);
c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale; c.position.x = (chars[i].position.x + lineAlignOffsets[chars[i].line]) * scale;
c.position.y = chars[i].position.y * scale; c.position.y = chars[i].position.y * scale;
c.scale.x = c.scale.y = scale; c.scale.x = c.scale.y = scale;

View file

@ -3,25 +3,25 @@
*/ */
/** /**
* A Text Object will create a line(s) of text to split a line you can use "\n" * A Text Object will create a line(s) of text to split a line you can use '\n'
* *
* @class Text * @class Text
* @extends Sprite * @extends Sprite
* @constructor * @constructor
* @param text {String} The copy that you would like the text to display * @param text {String} The copy that you would like the text to display
* @param [style] {Object} The style parameters * @param [style] {Object} The style parameters
* @param [style.font] {String} default "bold 20pt Arial" The style and size of the font * @param [style.font] {String} default 'bold 20pt Arial' The style and size of the font
* @param [style.fill="black"] {Object} A canvas fillstyle that will be used on the text eg "red", "#00FF00" * @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right") * @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
* @param [style.stroke] {String} A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00" * @param [style.stroke] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke) * @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used * @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap * @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
*/ */
PIXI.Text = function(text, style) PIXI.Text = function(text, style)
{ {
this.canvas = document.createElement("canvas"); this.canvas = document.createElement('canvas');
this.context = this.canvas.getContext("2d"); this.context = this.canvas.getContext('2d');
PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas)); PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
this.setText(text); this.setText(text);
@ -40,10 +40,10 @@ PIXI.Text.prototype.constructor = PIXI.Text;
* *
* @method setStyle * @method setStyle
* @param [style] {Object} The style parameters * @param [style] {Object} The style parameters
* @param [style.font="bold 20pt Arial"] {String} The style and size of the font * @param [style.font='bold 20pt Arial'] {String} The style and size of the font
* @param [style.fill="black"] {Object} A canvas fillstyle that will be used on the text eg "red", "#00FF00" * @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
* @param [style.align="left"] {String} An alignment of the multiline text ("left", "center" or "right") * @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
* @param [style.stroke="black"] {String} A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00" * @param [style.stroke='black'] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke) * @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used * @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap * @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
@ -51,10 +51,10 @@ PIXI.Text.prototype.constructor = PIXI.Text;
PIXI.Text.prototype.setStyle = function(style) PIXI.Text.prototype.setStyle = function(style)
{ {
style = style || {}; style = style || {};
style.font = style.font || "bold 20pt Arial"; style.font = style.font || 'bold 20pt Arial';
style.fill = style.fill || "black"; style.fill = style.fill || 'black';
style.align = style.align || "left"; style.align = style.align || 'left';
style.stroke = style.stroke || "black"; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136 style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
style.strokeThickness = style.strokeThickness || 0; style.strokeThickness = style.strokeThickness || 0;
style.wordWrap = style.wordWrap || false; style.wordWrap = style.wordWrap || false;
style.wordWrapWidth = style.wordWrapWidth || 100; style.wordWrapWidth = style.wordWrapWidth || 100;
@ -63,14 +63,14 @@ PIXI.Text.prototype.setStyle = function(style)
}; };
/** /**
* Set the copy for the text object. To split a line you can use "\n" * Set the copy for the text object. To split a line you can use '\n'
* *
* @method setText * @method setText
* @param {String} text The copy that you would like the text to display * @param {String} text The copy that you would like the text to display
*/ */
PIXI.Text.prototype.setText = function(text) PIXI.Text.prototype.setText = function(text)
{ {
this.text = text.toString() || " "; this.text = text.toString() || ' ';
this.dirty = true; this.dirty = true;
}; };
@ -105,7 +105,7 @@ PIXI.Text.prototype.updateText = function()
this.canvas.width = maxLineWidth + this.style.strokeThickness; this.canvas.width = maxLineWidth + this.style.strokeThickness;
//calculate text height //calculate text height
var lineHeight = this.determineFontHeight("font: " + this.style.font + ";") + this.style.strokeThickness; var lineHeight = this.determineFontHeight('font: ' + this.style.font + ';') + this.style.strokeThickness;
this.canvas.height = lineHeight * lines.length; this.canvas.height = lineHeight * lines.length;
//set canvas text styles //set canvas text styles
@ -115,18 +115,18 @@ PIXI.Text.prototype.updateText = function()
this.context.strokeStyle = this.style.stroke; this.context.strokeStyle = this.style.stroke;
this.context.lineWidth = this.style.strokeThickness; this.context.lineWidth = this.style.strokeThickness;
this.context.textBaseline = "top"; this.context.textBaseline = 'top';
//draw lines line by line //draw lines line by line
for (i = 0; i < lines.length; i++) for (i = 0; i < lines.length; i++)
{ {
var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight); var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight);
if(this.style.align == "right") if(this.style.align === 'right')
{ {
linePosition.x += maxLineWidth - lineWidths[i]; linePosition.x += maxLineWidth - lineWidths[i];
} }
else if(this.style.align == "center") else if(this.style.align === 'center')
{ {
linePosition.x += (maxLineWidth - lineWidths[i]) / 2; linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
} }
@ -197,11 +197,11 @@ PIXI.Text.prototype.determineFontHeight = function(fontStyle)
if(!result) if(!result)
{ {
var body = document.getElementsByTagName("body")[0]; var body = document.getElementsByTagName('body')[0];
var dummy = document.createElement("div"); var dummy = document.createElement('div');
var dummyText = document.createTextNode("M"); var dummyText = document.createTextNode('M');
dummy.appendChild(dummyText); dummy.appendChild(dummyText);
dummy.setAttribute("style", fontStyle + ';position:absolute;top:0;left:0'); dummy.setAttribute('style', fontStyle + ';position:absolute;top:0;left:0');
body.appendChild(dummy); body.appendChild(dummy);
result = dummy.offsetHeight; result = dummy.offsetHeight;
@ -225,34 +225,34 @@ PIXI.Text.prototype.wordWrap = function(text)
{ {
// Greedy wrapping algorithm that will wrap words as the line grows longer // Greedy wrapping algorithm that will wrap words as the line grows longer
// than its horizontal bounds. // than its horizontal bounds.
var result = ""; var result = '';
var lines = text.split("\n"); var lines = text.split('\n');
for (var i = 0; i < lines.length; i++) for (var i = 0; i < lines.length; i++)
{ {
var spaceLeft = this.style.wordWrapWidth; var spaceLeft = this.style.wordWrapWidth;
var words = lines[i].split(" "); var words = lines[i].split(' ');
for (var j = 0; j < words.length; j++) for (var j = 0; j < words.length; j++)
{ {
var wordWidth = this.context.measureText(words[j]).width; var wordWidth = this.context.measureText(words[j]).width;
var wordWidthWithSpace = wordWidth + this.context.measureText(" ").width; var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
if(wordWidthWithSpace > spaceLeft) if(wordWidthWithSpace > spaceLeft)
{ {
// Skip printing the newline if it's the first word of the line that is // Skip printing the newline if it's the first word of the line that is
// greater than the word wrap width. // greater than the word wrap width.
if(j > 0) if(j > 0)
{ {
result += "\n"; result += '\n';
} }
result += words[j] + " "; result += words[j] + ' ';
spaceLeft = this.style.wordWrapWidth - wordWidth; spaceLeft = this.style.wordWrapWidth - wordWidth;
} }
else else
{ {
spaceLeft -= wordWidthWithSpace; spaceLeft -= wordWidthWithSpace;
result += words[j] + " "; result += words[j] + ' ';
} }
} }
result += "\n"; result += '\n';
} }
return result; return result;
}; };

View file

@ -14,7 +14,7 @@ PIXI.texturesToDestroy = [];
* @constructor * @constructor
* @param source {String} the source object (image or canvas) * @param source {String} the source object (image or canvas)
*/ */
PIXI.BaseTexture = function(source) PIXI.BaseTexture = function(source, scaleMode)
{ {
PIXI.EventTarget.call( this ); PIXI.EventTarget.call( this );
@ -36,6 +36,14 @@ PIXI.BaseTexture = function(source)
*/ */
this.height = 100; this.height = 100;
/**
* The scale mode to apply when scaling this texture
* @property scaleMode
* @type PIXI.BaseTexture.SCALE_MODE
* @default PIXI.BaseTexture.SCALE_MODE.LINEAR
*/
this.scaleMode = scaleMode || PIXI.BaseTexture.SCALE_MODE.DEFAULT;
/** /**
* [read-only] Describes if the base texture has loaded or not * [read-only] Describes if the base texture has loaded or not
* *
@ -69,7 +77,7 @@ PIXI.BaseTexture = function(source)
{ {
var scope = this; var scope = this;
this.source.onload = function(){ this.source.onload = function() {
scope.hasLoaded = true; scope.hasLoaded = true;
scope.width = scope.source.width; scope.width = scope.source.width;
@ -78,8 +86,8 @@ PIXI.BaseTexture = function(source)
// add it to somewhere... // add it to somewhere...
PIXI.texturesToUpdate.push(scope); PIXI.texturesToUpdate.push(scope);
scope.dispatchEvent( { type: 'loaded', content: scope } ); scope.dispatchEvent( { type: 'loaded', content: scope } );
} };
// this.image.src = imageUrl; //this.image.src = imageUrl;
} }
} }
else else
@ -93,7 +101,7 @@ PIXI.BaseTexture = function(source)
this.imageUrl = null; this.imageUrl = null;
this._powerOf2 = false; this._powerOf2 = false;
} };
PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture; PIXI.BaseTexture.prototype.constructor = PIXI.BaseTexture;
@ -113,7 +121,7 @@ PIXI.BaseTexture.prototype.destroy = function()
} }
this.source = null; this.source = null;
PIXI.texturesToDestroy.push(this); PIXI.texturesToDestroy.push(this);
} };
/** /**
* *
@ -126,7 +134,7 @@ PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
this.hasLoaded = false; this.hasLoaded = false;
this.source.src = null; this.source.src = null;
this.source.src = newSrc; this.source.src = newSrc;
} };
/** /**
* Helper function that returns a base texture based on an image url * Helper function that returns a base texture based on an image url
@ -137,7 +145,7 @@ PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
* @param imageUrl {String} The image url of the texture * @param imageUrl {String} The image url of the texture
* @return BaseTexture * @return BaseTexture
*/ */
PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin) PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
{ {
var baseTexture = PIXI.BaseTextureCache[imageUrl]; var baseTexture = PIXI.BaseTextureCache[imageUrl];
if(!baseTexture) if(!baseTexture)
@ -150,10 +158,16 @@ PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin)
image.crossOrigin = ''; image.crossOrigin = '';
} }
image.src = imageUrl; image.src = imageUrl;
baseTexture = new PIXI.BaseTexture(image); baseTexture = new PIXI.BaseTexture(image, scaleMode);
baseTexture.imageUrl = imageUrl; baseTexture.imageUrl = imageUrl;
PIXI.BaseTextureCache[imageUrl] = baseTexture; PIXI.BaseTextureCache[imageUrl] = baseTexture;
} }
return baseTexture; return baseTexture;
} };
PIXI.BaseTexture.SCALE_MODE = {
DEFAULT: 0, //default to LINEAR
LINEAR: 0,
NEAREST: 1
};

View file

@ -49,7 +49,7 @@ PIXI.RenderTexture = function(width, height)
{ {
this.initCanvas(); this.initCanvas();
} }
} };
PIXI.RenderTexture.prototype = Object.create( PIXI.Texture.prototype ); PIXI.RenderTexture.prototype = Object.create( PIXI.Texture.prototype );
PIXI.RenderTexture.prototype.constructor = PIXI.RenderTexture; PIXI.RenderTexture.prototype.constructor = PIXI.RenderTexture;
@ -95,7 +95,7 @@ PIXI.RenderTexture.prototype.initWebGL = function()
// set the correct render function.. // set the correct render function..
this.render = this.renderWebGL; this.render = this.renderWebGL;
} };
PIXI.RenderTexture.prototype.resize = function(width, height) PIXI.RenderTexture.prototype.resize = function(width, height)
@ -106,8 +106,8 @@ PIXI.RenderTexture.prototype.resize = function(width, height)
if(PIXI.gl) if(PIXI.gl)
{ {
this.projection.x = this.width/2 this.projection.x = this.width / 2;
this.projection.y = -this.height/2; this.projection.y = -this.height / 2;
var gl = PIXI.gl; var gl = PIXI.gl;
gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture); gl.bindTexture(gl.TEXTURE_2D, this.baseTexture._glTexture);
@ -116,11 +116,11 @@ PIXI.RenderTexture.prototype.resize = function(width, height)
else else
{ {
this.frame.width = this.width this.frame.width = this.width;
this.frame.height = this.height; this.frame.height = this.height;
this.renderer.resize(this.width, this.height); this.renderer.resize(this.width, this.height);
} }
} };
/** /**
* Initializes the canvas data for this texture * Initializes the canvas data for this texture
@ -136,7 +136,7 @@ PIXI.RenderTexture.prototype.initCanvas = function()
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height); this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
this.render = this.renderCanvas; this.render = this.renderCanvas;
} };
/** /**
* This function will draw the display object to the texture. * This function will draw the display object to the texture.
@ -191,7 +191,7 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
if(renderGroup) if(renderGroup)
{ {
if(displayObject == renderGroup.root) if(displayObject === renderGroup.root)
{ {
renderGroup.render(this.projection, this.glFramebuffer); renderGroup.render(this.projection, this.glFramebuffer);
} }
@ -208,7 +208,7 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
} }
displayObject.worldTransform = originalWorldTransform; displayObject.worldTransform = originalWorldTransform;
} };
/** /**
@ -232,17 +232,16 @@ PIXI.RenderTexture.prototype.renderCanvas = function(displayObject, position, cl
} }
for(var i=0,j=children.length; i<j; i++) for(var i = 0, j = children.length; i < j; i++)
{ {
children[i].updateTransform(); children[i].updateTransform();
} }
if(clear)this.renderer.context.clearRect(0,0, this.width, this.height); if(clear) this.renderer.context.clearRect(0,0, this.width, this.height);
this.renderer.renderDisplayObject(displayObject); this.renderer.renderDisplayObject(displayObject);
this.renderer.context.setTransform(1,0,0,1,0,0); this.renderer.context.setTransform(1,0,0,1,0,0);
//PIXI.texturesToUpdate.push(this.baseTexture);
// PIXI.texturesToUpdate.push(this.baseTexture); };
}

View file

@ -64,9 +64,9 @@ PIXI.Texture = function(baseTexture, frame)
else else
{ {
var scope = this; var scope = this;
baseTexture.addEventListener( 'loaded', function(){ scope.onBaseTextureLoaded()} ); baseTexture.addEventListener('loaded', function(){ scope.onBaseTextureLoaded(); });
} }
} };
PIXI.Texture.prototype.constructor = PIXI.Texture; PIXI.Texture.prototype.constructor = PIXI.Texture;
@ -77,7 +77,7 @@ PIXI.Texture.prototype.constructor = PIXI.Texture;
* @param event * @param event
* @private * @private
*/ */
PIXI.Texture.prototype.onBaseTextureLoaded = function(event) PIXI.Texture.prototype.onBaseTextureLoaded = function()
{ {
var baseTexture = this.baseTexture; var baseTexture = this.baseTexture;
baseTexture.removeEventListener( 'loaded', this.onLoaded ); baseTexture.removeEventListener( 'loaded', this.onLoaded );
@ -88,7 +88,7 @@ PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
this.height = this.frame.height; this.height = this.frame.height;
this.scope.dispatchEvent( { type: 'update', content: this } ); this.scope.dispatchEvent( { type: 'update', content: this } );
} };
/** /**
* Destroys this texture * Destroys this texture
@ -98,8 +98,8 @@ PIXI.Texture.prototype.onBaseTextureLoaded = function(event)
*/ */
PIXI.Texture.prototype.destroy = function(destroyBase) PIXI.Texture.prototype.destroy = function(destroyBase)
{ {
if(destroyBase)this.baseTexture.destroy(); if(destroyBase) this.baseTexture.destroy();
} };
/** /**
* Specifies the rectangle region of the baseTexture * Specifies the rectangle region of the baseTexture
@ -115,14 +115,14 @@ PIXI.Texture.prototype.setFrame = function(frame)
if(frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height) if(frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height)
{ {
throw new Error("Texture Error: frame does not fit inside the base Texture dimensions " + this); throw new Error('Texture Error: frame does not fit inside the base Texture dimensions ' + this);
} }
this.updateFrame = true; this.updateFrame = true;
PIXI.Texture.frameUpdates.push(this); PIXI.Texture.frameUpdates.push(this);
//this.dispatchEvent( { type: 'update', content: this } ); //this.dispatchEvent( { type: 'update', content: this } );
} };
/** /**
* Helper function that returns a texture based on an image url * Helper function that returns a texture based on an image url
@ -134,18 +134,18 @@ PIXI.Texture.prototype.setFrame = function(frame)
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin * @param crossorigin {Boolean} Whether requests should be treated as crossorigin
* @return Texture * @return Texture
*/ */
PIXI.Texture.fromImage = function(imageUrl, crossorigin) PIXI.Texture.fromImage = function(imageUrl, crossorigin, scaleMode)
{ {
var texture = PIXI.TextureCache[imageUrl]; var texture = PIXI.TextureCache[imageUrl];
if(!texture) if(!texture)
{ {
texture = new PIXI.Texture(PIXI.BaseTexture.fromImage(imageUrl, crossorigin)); texture = new PIXI.Texture(PIXI.BaseTexture.fromImage(imageUrl, crossorigin, scaleMode));
PIXI.TextureCache[imageUrl] = texture; PIXI.TextureCache[imageUrl] = texture;
} }
return texture; return texture;
} };
/** /**
* Helper function that returns a texture based on a frame id * Helper function that returns a texture based on a frame id
@ -159,9 +159,9 @@ PIXI.Texture.fromImage = function(imageUrl, crossorigin)
PIXI.Texture.fromFrame = function(frameId) PIXI.Texture.fromFrame = function(frameId)
{ {
var texture = PIXI.TextureCache[frameId]; var texture = PIXI.TextureCache[frameId];
if(!texture)throw new Error("The frameId '"+ frameId +"' does not exist in the texture cache " + this); if(!texture) throw new Error('The frameId "' + frameId + '" does not exist in the texture cache ' + this);
return texture; return texture;
} };
/** /**
* Helper function that returns a texture based on a canvas element * Helper function that returns a texture based on a canvas element
@ -172,11 +172,11 @@ PIXI.Texture.fromFrame = function(frameId)
* @param canvas {Canvas} The canvas element source of the texture * @param canvas {Canvas} The canvas element source of the texture
* @return Texture * @return Texture
*/ */
PIXI.Texture.fromCanvas = function(canvas) PIXI.Texture.fromCanvas = function(canvas, scaleMode)
{ {
var baseTexture = new PIXI.BaseTexture(canvas); var baseTexture = new PIXI.BaseTexture(canvas, scaleMode);
return new PIXI.Texture(baseTexture); return new PIXI.Texture(baseTexture);
} };
/** /**
@ -190,7 +190,7 @@ PIXI.Texture.fromCanvas = function(canvas)
PIXI.Texture.addTextureToCache = function(texture, id) PIXI.Texture.addTextureToCache = function(texture, id)
{ {
PIXI.TextureCache[id] = texture; PIXI.TextureCache[id] = texture;
} };
/** /**
* Remove a texture from the textureCache. * Remove a texture from the textureCache.
@ -202,11 +202,12 @@ PIXI.Texture.addTextureToCache = function(texture, id)
*/ */
PIXI.Texture.removeTextureFromCache = function(id) PIXI.Texture.removeTextureFromCache = function(id)
{ {
var texture = PIXI.TextureCache[id] var texture = PIXI.TextureCache[id];
PIXI.TextureCache[id] = null; PIXI.TextureCache[id] = null;
return texture; return texture;
} };
// this is more for webGL.. it contains updated frames.. // this is more for webGL.. it contains updated frames..
PIXI.Texture.frameUpdates = []; PIXI.Texture.frameUpdates = [];
PIXI.Texture.SCALE_MODE = PIXI.BaseTexture.SCALE_MODE;

View file

@ -23,11 +23,17 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
if(!height)height = 600; if(!height)height = 600;
// BORROWED from Mr Doob (mrdoob.com) // BORROWED from Mr Doob (mrdoob.com)
var webgl = ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )(); var webgl = ( function () { try {
var canvas = document.createElement( 'canvas' );
return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) );
} catch( e ) {
return false;
}
} )();
if(webgl) if(webgl)
{ {
var ie = (navigator.userAgent.toLowerCase().indexOf('trident') != -1); var ie = (navigator.userAgent.toLowerCase().indexOf('trident') !== -1);
webgl = !ie; webgl = !ie;
} }
@ -39,5 +45,3 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
return new PIXI.CanvasRenderer(width, height, view, transparent); return new PIXI.CanvasRenderer(width, height, view, transparent);
}; };

View file

@ -44,13 +44,14 @@ PIXI.PolyK.Triangulate = function(p)
{ {
var sign = true; var sign = true;
var n = p.length>>1; var n = p.length >> 1;
if(n<3) return []; if(n < 3) return [];
var tgs = []; var tgs = [];
var avl = []; var avl = [];
for(var i=0; i<n; i++) avl.push(i); for(var i = 0; i < n; i++) avl.push(i);
var i = 0; i = 0;
var al = n; var al = n;
while(al > 3) while(al > 3)
{ {
@ -66,13 +67,18 @@ PIXI.PolyK.Triangulate = function(p)
if(PIXI.PolyK._convex(ax, ay, bx, by, cx, cy, sign)) if(PIXI.PolyK._convex(ax, ay, bx, by, cx, cy, sign))
{ {
earFound = true; earFound = true;
for(var j=0; j<al; j++) for(var j = 0; j < al; j++)
{ {
var vi = avl[j]; var vi = avl[j];
if(vi==i0 || vi==i1 || vi==i2) continue; if(vi === i0 || vi === i1 || vi === i2) continue;
if(PIXI.PolyK._PointInTriangle(p[2*vi], p[2*vi+1], ax, ay, bx, by, cx, cy)) {earFound = false; break;}
if(PIXI.PolyK._PointInTriangle(p[2*vi], p[2*vi+1], ax, ay, bx, by, cx, cy)) {
earFound = false;
break;
} }
} }
}
if(earFound) if(earFound)
{ {
tgs.push(i0, i1, i2); tgs.push(i0, i1, i2);
@ -86,9 +92,9 @@ PIXI.PolyK.Triangulate = function(p)
// reset! // reset!
if(sign) if(sign)
{ {
var tgs = []; tgs = [];
avl = []; avl = [];
for(var i=0; i<n; i++) avl.push(i); for(i = 0; i < n; i++) avl.push(i);
i = 0; i = 0;
al = n; al = n;
@ -97,14 +103,15 @@ PIXI.PolyK.Triangulate = function(p)
} }
else else
{ {
console.log("PIXI Warning: shape too complex to fill") window.console.log("PIXI Warning: shape too complex to fill");
return []; return [];
} }
} }
} }
tgs.push(avl[0], avl[1], avl[2]); tgs.push(avl[0], avl[1], avl[2]);
return tgs; return tgs;
} };
/** /**
* Checks if a point is within a triangle * Checks if a point is within a triangle
@ -134,7 +141,7 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
// Check if point is in triangle // Check if point is in triangle
return (u >= 0) && (v >= 0) && (u + v < 1); return (u >= 0) && (v >= 0) && (u + v < 1);
} };
/** /**
* Checks if a shape is convex * Checks if a shape is convex
@ -145,5 +152,5 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
*/ */
PIXI.PolyK._convex = function(ax, ay, bx, by, cx, cy, sign) PIXI.PolyK._convex = function(ax, ay, bx, by, cx, cy, sign)
{ {
return ((ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0) == sign; return ((ay-by)*(cx-bx) + (bx-ax)*(cy-by) >= 0) === sign;
} };

View file

@ -18,13 +18,13 @@
var lastTime = 0; var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o']; var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] ||
|| window[vendors[x]+'CancelRequestAnimationFrame']; window[vendors[x] + 'CancelRequestAnimationFrame'];
} }
if (!window.requestAnimationFrame) if (!window.requestAnimationFrame) {
window.requestAnimationFrame = function(callback, element) { window.requestAnimationFrame = function(callback) {
var currTime = new Date().getTime(); var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); }, var id = window.setTimeout(function() { callback(currTime + timeToCall); },
@ -32,36 +32,38 @@ if (!window.requestAnimationFrame)
lastTime = currTime + timeToCall; lastTime = currTime + timeToCall;
return id; return id;
}; };
}
if (!window.cancelAnimationFrame) if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function(id) { window.cancelAnimationFrame = function(id) {
clearTimeout(id); clearTimeout(id);
}; };
}
window.requestAnimFrame = window.requestAnimationFrame; window.requestAnimFrame = window.requestAnimationFrame;
/** /**
* Converts a hex color number to an [R, G, B] array * Converts a hex color number to an [R, G, B] array
* *
* @method HEXtoRGB * @method hex2rgb
* @param hex {Number} * @param hex {Number}
*/ */
function HEXtoRGB(hex) { PIXI.hex2rgb = function hex2rgb(hex) {
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255]; return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
} };
/** /**
* A polyfill for Function.prototype.bind * A polyfill for Function.prototype.bind
* *
* @method bind * @method bind
*/ */
if (typeof Function.prototype.bind != 'function') { if (typeof Function.prototype.bind !== 'function') {
Function.prototype.bind = (function () { Function.prototype.bind = (function () {
var slice = Array.prototype.slice; var slice = Array.prototype.slice;
return function (thisArg) { return function (thisArg) {
var target = this, boundArgs = slice.call(arguments, 1); var target = this, boundArgs = slice.call(arguments, 1);
if (typeof target != 'function') throw new TypeError(); if (typeof target !== 'function') throw new TypeError();
function bound() { function bound() {
var args = boundArgs.concat(slice.call(arguments)); var args = boundArgs.concat(slice.call(arguments));
@ -69,8 +71,8 @@ if (typeof Function.prototype.bind != 'function') {
} }
bound.prototype = (function F(proto) { bound.prototype = (function F(proto) {
proto && (F.prototype = proto); if (proto) F.prototype = proto;
if (!(this instanceof F)) return new F; if (!(this instanceof F)) return new F();
})(target.prototype); })(target.prototype);
return bound; return bound;
@ -84,57 +86,57 @@ if (typeof Function.prototype.bind != 'function') {
* @class AjaxRequest * @class AjaxRequest
* @constructor * @constructor
*/ */
var AjaxRequest = PIXI.AjaxRequest = function() PIXI.AjaxRequest = function AjaxRequest()
{ {
var activexmodes = ["Msxml2.XMLHTTP.6.0", "Msxml2.XMLHTTP.3.0", "Microsoft.XMLHTTP"] //activeX versions to check for in IE var activexmodes = ['Msxml2.XMLHTTP.6.0', 'Msxml2.XMLHTTP.3.0', 'Microsoft.XMLHTTP']; //activeX versions to check for in IE
if (window.ActiveXObject) if (window.ActiveXObject)
{ //Test for support for ActiveXObject in IE first (as XMLHttpRequest in IE7 is broken) { //Test for support for ActiveXObject in IE first (as XMLHttpRequest in IE7 is broken)
for (var i=0; i<activexmodes.length; i++) for (var i=0; i<activexmodes.length; i++)
{ {
try{ try{
return new ActiveXObject(activexmodes[i]) return new window.ActiveXObject(activexmodes[i]);
} }
catch(e){ catch(e) {
//suppress error //suppress error
} }
} }
} }
else if (window.XMLHttpRequest) // if Mozilla, Safari etc else if (window.XMLHttpRequest) // if Mozilla, Safari etc
{ {
return new XMLHttpRequest() return new window.XMLHttpRequest();
} }
else else
{ {
return false; return false;
} }
} };
/* /*
* DEBUGGING ONLY * DEBUGGING ONLY
*/ */
PIXI.runList = function(item) PIXI.runList = function(item)
{ {
console.log(">>>>>>>>>") window.console.log('>>>>>>>>>');
console.log("_") window.console.log('_');
var safe = 0; var safe = 0;
var tmp = item.first; var tmp = item.first;
console.log(tmp); window.console.log(tmp);
while(tmp._iNext) while(tmp._iNext)
{ {
safe++; safe++;
tmp = tmp._iNext; tmp = tmp._iNext;
console.log(tmp); window.console.log(tmp);
// console.log(tmp); // console.log(tmp);
if(safe > 100) if(safe > 100)
{ {
console.log("BREAK") window.console.log('BREAK');
break break;
} }
} }
} };

View file

@ -197,6 +197,7 @@ Phaser.Tilemap.prototype = {
* Sprite is created. You could also give it a value like: body.velocity.x: 100 to set it moving automatically. * Sprite is created. You could also give it a value like: body.velocity.x: 100 to set it moving automatically.
* *
* @method Phaser.Tileset#createFromObjects * @method Phaser.Tileset#createFromObjects
* @param {string} name - The name of the Object Group to create Sprites from.
* @param {number} gid - The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents. * @param {number} gid - The layer array index value, or if a string is given the layer name, within the map data that this TilemapLayer represents.
* @param {string} key - The Game.cache key of the image that this Sprite will use. * @param {string} key - The Game.cache key of the image that this Sprite will use.
* @param {number|string} [frame] - If the Sprite image contains multiple frames you can specify which one to use here. * @param {number|string} [frame] - If the Sprite image contains multiple frames you can specify which one to use here.
@ -204,28 +205,34 @@ Phaser.Tilemap.prototype = {
* @param {boolean} [autoCull=true] - The default autoCull state of the Sprite. Sprites that are autoCulled are culled from the camera if out of its range. * @param {boolean} [autoCull=true] - The default autoCull state of the Sprite. Sprites that are autoCulled are culled from the camera if out of its range.
* @param {Phaser.Group} [group] - Optional Group to add the Sprite to. If not specified it will be added to the World group. * @param {Phaser.Group} [group] - Optional Group to add the Sprite to. If not specified it will be added to the World group.
*/ */
createFromObjects: function (gid, key, frame, exists, autoCull, group) { createFromObjects: function (name, gid, key, frame, exists, autoCull, group) {
if (typeof exists === 'undefined') { exists = true; } if (typeof exists === 'undefined') { exists = true; }
if (typeof autoCull === 'undefined') { autoCull = true; } if (typeof autoCull === 'undefined') { autoCull = true; }
if (typeof group === 'undefined') { group = this.game.world; } if (typeof group === 'undefined') { group = this.game.world; }
if (!this.objects[name])
{
console.warn('Tilemap.createFromObjects: Invalid objectgroup name given: ' + name);
return;
}
var sprite; var sprite;
for (var i = 0; i < this.objects.length; i++) for (var i = 0, len = this.objects[name].length; i < len; i++)
{ {
if (this.objects[i].gid === gid) if (this.objects[name][i].gid === gid)
{ {
sprite = group.create(this.objects[i].x, this.objects[i].y, key, frame, exists); sprite = group.create(this.objects[name][i].x, this.objects[name][i].y, key, frame, exists);
sprite.anchor.setTo(0, 1); sprite.anchor.setTo(0, 1);
sprite.name = this.objects[i].name; sprite.name = this.objects[name][i].name;
sprite.visible = this.objects[i].visible; sprite.visible = this.objects[name][i].visible;
sprite.autoCull = autoCull; sprite.autoCull = autoCull;
for (property in this.objects[i].properties) for (property in this.objects[name][i].properties)
{ {
group.set(sprite, property, this.objects[i].properties[property], false, false, 0); group.set(sprite, property, this.objects[name][i].properties[property], false, false, 0);
} }
} }
} }

View file

@ -265,7 +265,7 @@ Phaser.TilemapParser = {
map.images = images; map.images = images;
// Objects // Objects
var objects = []; var objects = {};
for (var i = 0; i < json.layers.length; i++) for (var i = 0; i < json.layers.length; i++)
{ {
@ -274,7 +274,9 @@ Phaser.TilemapParser = {
continue; continue;
} }
for (var v = 0; v < json.layers[i].objects.length; v++) objects[json.layers[i].name] = [];
for (var v = 0, len = json.layers[i].objects.length; v < len; v++)
{ {
// For now we'll just support object tiles // For now we'll just support object tiles
if (json.layers[i].objects[v].gid) if (json.layers[i].objects[v].gid)
@ -290,7 +292,7 @@ Phaser.TilemapParser = {
}; };
objects.push(object); objects[json.layers[i].name].push(object);
} }
} }

View file

@ -244,6 +244,16 @@ function HEXtoRGB(hex) {
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255]; return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
} }
/**
* Converts a hex color number to an [R, G, B] array
*
* @method hex2rgb
* @param hex {Number}
*/
PIXI.hex2rgb = function hex2rgb(hex) {
return [(hex >> 16 & 0xFF) / 255, ( hex >> 8 & 0xFF) / 255, (hex & 0xFF)/ 255];
};
/** /**
* A polyfill for Function.prototype.bind * A polyfill for Function.prototype.bind
*/ */