Fixed base64 method

This commit is contained in:
Richard Davey 2018-07-27 11:19:12 +01:00
parent 939fc24088
commit 08b7d00ce9

View file

@ -255,8 +255,26 @@ var TextureManager = new Class({
} }
}, },
getBase64: function (key, frame) /**
* Gets an existing texture frame and converts it into a base64 encoded image and returns the base64 data.
*
* You can also provide the image type and encoder options.
*
* @method Phaser.Textures.TextureManager#getBase64
* @since 3.12.0
*
* @param {string} key - The unique string-based key of the Texture.
* @param {(string|integer)} [frame] - The string-based name, or integer based index, of the Frame to get from the Texture.
* @param {string} [type='image/png'] - [description]
* @param {number} [encoderOptions=0.92] - [description]
*
* @return {string} The base64 encoded data, or an empty string if the texture frame could not be found.
*/
getBase64: function (key, frame, type, encoderOptions)
{ {
if (type === undefined) { type = 'image/png'; }
if (encoderOptions === undefined) { encoderOptions = 0.92; }
var data = ''; var data = '';
var textureFrame = this.getFrame(key, frame); var textureFrame = this.getFrame(key, frame);
@ -280,7 +298,7 @@ var TextureManager = new Class({
cd.height cd.height
); );
data = canvas.toDataURL('image/png').replace(/^data:image\/(png|jpg);base64,/, ''); data = canvas.toDataURL(type, encoderOptions);
CanvasPool.remove(canvas); CanvasPool.remove(canvas);
} }