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Fixed a couple of BitmapTextSize descriptions.
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1 changed files with 2 additions and 2 deletions
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/**
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/**
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* @typedef {object} BitmapTextSize
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* @typedef {object} BitmapTextSize
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*
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*
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* @property {GlobalBitmapTextSize} global - The position and size of the BitmapFont, taking into consideration the position and scale of the BitmapText Game Object.
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* @property {GlobalBitmapTextSize} global - The position and size of the BitmapText, taking into consideration the position and scale of the Game Object.
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* @property {LocalBitmapTextSize} local - The position and size of the BitmapFont, taking just the font into consideration.
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* @property {LocalBitmapTextSize} local - The position and size of the BitmapText, taking just the font size into consideration.
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*/
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*/
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/**
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/**
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