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Use the TextureManager
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1 changed files with 4 additions and 2 deletions
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@ -401,13 +401,15 @@ var Tilemap = new Class({
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if (tilesetName === undefined) { return null; }
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if (key === undefined || key === null) { key = tilesetName; }
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if (!this.scene.sys.textures.exists(key))
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var textureManager = this.scene.sys.textures;
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if (!textureManager.exists(key))
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{
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console.warn('Texture key "%s" not found', key);
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return null;
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}
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var texture = this.scene.sys.textures.get(key);
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var texture = textureManager.get(key);
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var index = this.getTilesetIndex(tilesetName);
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