Use the TextureManager

This commit is contained in:
Richard Davey 2024-02-20 23:53:11 +00:00
parent 4df43d7bed
commit 085bfa0cac

View file

@ -401,13 +401,15 @@ var Tilemap = new Class({
if (tilesetName === undefined) { return null; } if (tilesetName === undefined) { return null; }
if (key === undefined || key === null) { key = tilesetName; } if (key === undefined || key === null) { key = tilesetName; }
if (!this.scene.sys.textures.exists(key)) var textureManager = this.scene.sys.textures;
if (!textureManager.exists(key))
{ {
console.warn('Texture key "%s" not found', key); console.warn('Texture key "%s" not found', key);
return null; return null;
} }
var texture = this.scene.sys.textures.get(key); var texture = textureManager.get(key);
var index = this.getTilesetIndex(tilesetName); var index = this.getTilesetIndex(tilesetName);