Minor documentation fix for BitmapText.getTextBounds().

This commit is contained in:
Chris Andrew 2018-07-11 14:50:05 +01:00
parent 82b15c8695
commit 0858797599

View file

@ -358,7 +358,7 @@ var BitmapText = new Class({
*
* Global size takes into account the Game Object's scale, world position and display origin.
*
* Also in the object is data each the length of each line, should this be a multi-line BitmapText.
* Also in the object is data regarding the length of each line, should this be a multi-line BitmapText.
*
* @method Phaser.GameObjects.BitmapText#getTextBounds
* @since 3.0.0