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Minor documentation fix for BitmapText.getTextBounds().
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1 changed files with 16 additions and 16 deletions
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@ -358,7 +358,7 @@ var BitmapText = new Class({
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*
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* Global size takes into account the Game Object's scale, world position and display origin.
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*
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* Also in the object is data each the length of each line, should this be a multi-line BitmapText.
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* Also in the object is data regarding the length of each line, should this be a multi-line BitmapText.
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*
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* @method Phaser.GameObjects.BitmapText#getTextBounds
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* @since 3.0.0
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