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Updated change log
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@ -50,6 +50,7 @@ A special mention must go to @orblazer for their outstanding assistance in helpi
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* Phaser.Utils.Array.Matrix.RotateRight actually rotated to the left (thanks @Tomas2h)
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* Phaser.Utils.Array.Matrix.RotateRight actually rotated to the left (thanks @Tomas2h)
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* When deleting a Scene from the SceneManager it would set the key in the scenes has to `undefined`, preventing you from registering a new Scene with the same key. It's now properly removed from the hash(thanks @macbury)
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* When deleting a Scene from the SceneManager it would set the key in the scenes has to `undefined`, preventing you from registering a new Scene with the same key. It's now properly removed from the hash(thanks @macbury)
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* Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426 (thanks @Ziao)
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* Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426 (thanks @Ziao)
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* The font is now synced to the context in Text before running a word wrap, this ensures the wrapping result between updating the text and getting the wrapped text is the same. Fix #3389 (thanks @rexrainbow)
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### Updates
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### Updates
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