Updated change log

This commit is contained in:
Richard Davey 2018-03-20 00:36:33 +00:00
parent 64fdbc3040
commit 07ec73774b

View file

@ -50,6 +50,7 @@ A special mention must go to @orblazer for their outstanding assistance in helpi
* Phaser.Utils.Array.Matrix.RotateRight actually rotated to the left (thanks @Tomas2h) * Phaser.Utils.Array.Matrix.RotateRight actually rotated to the left (thanks @Tomas2h)
* When deleting a Scene from the SceneManager it would set the key in the scenes has to `undefined`, preventing you from registering a new Scene with the same key. It's now properly removed from the hash(thanks @macbury) * When deleting a Scene from the SceneManager it would set the key in the scenes has to `undefined`, preventing you from registering a new Scene with the same key. It's now properly removed from the hash(thanks @macbury)
* Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426 (thanks @Ziao) * Graphics.alpha was being ignored in the WebGL renderer and is now applied properly to strokes and fills. Fix #3426 (thanks @Ziao)
* The font is now synced to the context in Text before running a word wrap, this ensures the wrapping result between updating the text and getting the wrapped text is the same. Fix #3389 (thanks @rexrainbow)
### Updates ### Updates