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https://github.com/photonstorm/phaser
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Added button property and methods for leftButtonReleased, rightButtonReleased and so on.
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@ -103,6 +103,24 @@ var Pointer = new Class({
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*/
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*/
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this.camera = null;
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this.camera = null;
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/**
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* A read-only property that indicates which button was pressed, or released, on the pointer
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* during the most recent event. It is only set during `up` and `down` events.
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*
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* On Touch devices the value is always 0.
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*
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* Users may change the configuration of buttons on their pointing device so that if an event's button property
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* is zero, it may not have been caused by the button that is physically left–most on the pointing device;
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* however, it should behave as if the left button was clicked in the standard button layout.
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*
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* @name Phaser.Input.Pointer#button
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* @type {integer}
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* @readonly
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* @default 0
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* @since 3.18.0
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*/
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this.button = 0;
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/**
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/**
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* 0: No button or un-initialized
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* 0: No button or un-initialized
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* 1: Left button
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* 1: Left button
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@ -544,6 +562,8 @@ var Pointer = new Class({
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this.event = event;
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this.event = event;
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this.button = event.button;
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this.upElement = event.target;
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this.upElement = event.target;
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// Sets the local x/y properties
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// Sets the local x/y properties
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@ -581,6 +601,8 @@ var Pointer = new Class({
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this.event = event;
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this.event = event;
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this.button = event.button;
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this.downElement = event.target;
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this.downElement = event.target;
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// Sets the local x/y properties
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// Sets the local x/y properties
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@ -876,6 +898,71 @@ var Pointer = new Class({
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return (this.buttons & 16) ? true : false;
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return (this.buttons & 16) ? true : false;
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},
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},
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/**
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* Checks to see if the left button was just released on this Pointer.
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*
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* @method Phaser.Input.Pointer#leftButtonReleased
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* @since 3.18.0
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*
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* @return {boolean} `true` if the left button was just released.
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*/
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leftButtonReleased: function ()
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{
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return (this.button === 0 && !this.isDown);
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},
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/**
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* Checks to see if the right button was just released on this Pointer.
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*
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* @method Phaser.Input.Pointer#rightButtonReleased
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* @since 3.18.0
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*
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* @return {boolean} `true` if the right button was just released.
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*/
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rightButtonReleased: function ()
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{
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return (this.button === 2 && !this.isDown);
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},
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/**
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* Checks to see if the middle button was just released on this Pointer.
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*
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* @method Phaser.Input.Pointer#middleButtonReleased
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* @since 3.18.0
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*
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* @return {boolean} `true` if the middle button was just released.
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*/
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middleButtonReleased: function ()
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{
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return (this.button === 1 && !this.isDown);
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},
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/**
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* Checks to see if the back button was just released on this Pointer.
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*
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* @method Phaser.Input.Pointer#backButtonReleased
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* @since 3.18.0
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*
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* @return {boolean} `true` if the back button was just released.
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*/
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backButtonReleased: function ()
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{
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return (this.button === 3 && !this.isDown);
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},
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/**
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* Checks to see if the forward button was just released on this Pointer.
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*
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* @method Phaser.Input.Pointer#forwardButtonReleased
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* @since 3.18.0
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*
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* @return {boolean} `true` if the forward button was just released.
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*/
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forwardButtonReleased: function ()
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{
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return (this.button === 4 && !this.isDown);
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},
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/**
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/**
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* If the Pointer has a button pressed down at the time this method is called, it will return the
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* If the Pointer has a button pressed down at the time this method is called, it will return the
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* distance between the Pointer's `downX` and `downY` values and the current position.
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* distance between the Pointer's `downX` and `downY` values and the current position.
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