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https://github.com/photonstorm/phaser
synced 2024-11-17 18:28:57 +00:00
Zero out fractional intersections
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17d4600f2f
commit
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1 changed files with 51 additions and 5 deletions
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@ -5,6 +5,7 @@
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*/
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var CONST = require('./const');
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var FuzzyEqual = require('../../math/fuzzy/Equal');
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var IntersectsRect = require('./IntersectsRect');
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var CollisionInfo = {
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@ -181,15 +182,57 @@ var CollisionInfo = {
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}
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}
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var face = (overlapX < overlapY) ? faceX : faceY;
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var forceX = (overlapX < overlapY);
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var face = (forceX) ? faceX : faceY;
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if (forceX && FuzzyEqual(overlapX, 0))
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{
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// Difference is too small to warrant considering
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overlapX = 0;
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shareX1 = 0;
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shareX2 = 0;
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intersects = false;
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intersectsX = false;
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}
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if (!forceX && FuzzyEqual(overlapY, 0))
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{
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// Difference is too small to warrant considering
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overlapY = 0;
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shareY1 = 0;
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shareY2 = 0;
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intersects = false;
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intersectsY = false;
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}
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var dump = function ()
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{
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console.log('body1:', body1.gameObject.name, 'vs body2:', body2.gameObject.name);
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console.log('intersects?', intersects, 'xy', intersectsX, intersectsY, 'touching?', touching);
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if (forceX)
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{
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console.log('body1 overlaps body2 on the ' + ((faceX === CONST.FACING_LEFT) ? 'left' : 'right') + ' face');
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}
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else
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{
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console.log('body1 overlaps body2 on the ' + ((faceY === CONST.FACING_UP) ? 'top' : 'bottom') + ' face');
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}
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console.log('overlapX:', overlapX, 'overlayY:', overlapY);
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console.log('shareX1:', shareX1, 'shareX2:', shareX2);
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console.log('shareY1:', shareY1, 'shareY2:', shareY2);
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console.log('x compare (CI): ', body1.right, 'body2', body2.x, '=', (body1.right - body2.x));
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};
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if (data)
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{
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data.intersects = (intersectsX || intersectsY);
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data.intersects = intersects;
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data.touching = touching;
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data.overlapOnly = overlapOnly;
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data.overlapX = overlapX;
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data.overlapY = overlapY;
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data.forceX = forceX;
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data.face = face;
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data.faceX = faceX;
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data.faceY = faceY;
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@ -198,6 +241,7 @@ var CollisionInfo = {
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data.shareX2 = shareX2;
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data.shareY1 = shareY1;
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data.shareY2 = shareY2;
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data.dump = dump;
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return data;
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}
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@ -206,11 +250,12 @@ var CollisionInfo = {
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return {
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body1: body1,
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body2: body2,
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intersects: (intersectsX || intersectsY),
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intersects: intersects,
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touching: touching,
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overlapOnly: overlapOnly,
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overlapX: overlapX,
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overlapY: overlapY,
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forceX: forceX,
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face: face,
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faceX: faceX,
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faceY: faceY,
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@ -218,7 +263,8 @@ var CollisionInfo = {
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shareX1: shareX1,
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shareX2: shareX2,
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shareY1: shareY1,
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shareY2: shareY2
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shareY2: shareY2,
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dump: dump
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};
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}
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},
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