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When adding a Group if the parent value is null
the Group won't be added to the World, so you can add it when ready. If parent is undefined
it's added to World by default.
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@ -91,6 +91,7 @@ Significant API changes:
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* After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
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* After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
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* Phaser.QuadTree has been removed from core and moved to a plugin. It's no longer required, nor works with the physics system.
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* Phaser.QuadTree has been removed from core and moved to a plugin. It's no longer required, nor works with the physics system.
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* Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas.
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* Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas.
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* When adding a Group if the parent value is `null` the Group won't be added to the World, so you can add it when ready. If parent is `undefined` it's added to World by default.
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New features:
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New features:
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