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You cannot now overshoot the curve length in getUtoTmapping
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1 changed files with 9 additions and 2 deletions
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@ -19,7 +19,7 @@ var Curve = new Class({
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function Curve ()
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function Curve ()
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{
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{
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this.arcLengthDivisions = 200;
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this.arcLengthDivisions = 100;
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this.cacheArcLengths = [];
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this.cacheArcLengths = [];
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@ -122,6 +122,12 @@ var Curve = new Class({
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this.getLengths();
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this.getLengths();
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},
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},
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// Given a distance in pixels, get a t to find p.
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getTFromDistance: function (distance, divisions)
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{
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return this.getUtoTmapping(0, distance, divisions);
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},
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// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
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// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
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getUtoTmapping: function (u, distance, divisions)
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getUtoTmapping: function (u, distance, divisions)
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@ -135,7 +141,8 @@ var Curve = new Class({
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if (distance)
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if (distance)
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{
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{
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targetArcLength = distance;
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// Cannot overshoot the curve
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targetArcLength = Math.min(distance, arcLengths[il - 1]);
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}
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}
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else
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else
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{
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{
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