mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 07:04:31 +00:00
Updated so it no longer always tries to run in fullscreen unless you tell it to.
This commit is contained in:
parent
5f130324c9
commit
0541e93db4
7 changed files with 17446 additions and 4 deletions
110
Phaser/Phaser.csproj
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110
Phaser/Phaser.csproj
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@ -0,0 +1,110 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<ProjectGuid>{A90BE60F-CAEA-4747-904A-CDB097BA2459}</ProjectGuid>
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<ProjectTypeGuids>{349c5851-65df-11da-9384-00065b846f21};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<OutputPath>bin</OutputPath>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<DebugType>full</DebugType>
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<DebugSymbols>true</DebugSymbols>
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<UseIISExpress>true</UseIISExpress>
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<IISExpressSSLPort />
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<IISExpressAnonymousAuthentication />
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<IISExpressWindowsAuthentication />
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<IISExpressUseClassicPipelineMode />
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</PropertyGroup>
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<PropertyGroup>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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<VSToolsPath Condition="'$(VSToolsPath)' == ''">$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)</VSToolsPath>
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</PropertyGroup>
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<PropertyGroup>
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<RootNamespace>Phaser</RootNamespace>
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</PropertyGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(VSToolsPath)\WebApplications\Microsoft.WebApplication.targets" Condition="'$(VSToolsPath)' != ''" />
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<ProjectExtensions>
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<VisualStudio>
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<FlavorProperties GUID="{349c5851-65df-11da-9384-00065b846f21}">
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<WebProjectProperties>
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<UseIIS>True</UseIIS>
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<AutoAssignPort>True</AutoAssignPort>
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<DevelopmentServerPort>0</DevelopmentServerPort>
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<DevelopmentServerVPath>/</DevelopmentServerVPath>
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<IISUrl>http://localhost:51891/</IISUrl>
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<NTLMAuthentication>False</NTLMAuthentication>
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<UseCustomServer>False</UseCustomServer>
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<CustomServerUrl>
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</CustomServerUrl>
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<SaveServerSettingsInUserFile>False</SaveServerSettingsInUserFile>
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</WebProjectProperties>
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</FlavorProperties>
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</VisualStudio>
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</ProjectExtensions>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
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<TypeScriptTarget>ES5</TypeScriptTarget>
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<TypeScriptIncludeComments>true</TypeScriptIncludeComments>
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<TypeScriptSourceMap>false</TypeScriptSourceMap>
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<TypeScriptOutFile>phaser.js</TypeScriptOutFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release'">
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<TypeScriptTarget>ES5</TypeScriptTarget>
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<TypeScriptIncludeComments>false</TypeScriptIncludeComments>
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<TypeScriptSourceMap>true</TypeScriptSourceMap>
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<TypeScriptOutFile>phaser.js</TypeScriptOutFile>
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</PropertyGroup>
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<ItemGroup>
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<TypeScriptCompile Include="Animations.ts" />
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<TypeScriptCompile Include="Basic.ts" />
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<TypeScriptCompile Include="Cache.ts" />
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<TypeScriptCompile Include="Cameras.ts" />
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<TypeScriptCompile Include="Emitter.ts" />
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<TypeScriptCompile Include="Game.ts" />
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<TypeScriptCompile Include="GameMath.ts" />
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<TypeScriptCompile Include="GameObject.ts" />
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<TypeScriptCompile Include="Group.ts" />
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<TypeScriptCompile Include="Loader.ts" />
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<TypeScriptCompile Include="Particle.ts" />
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<TypeScriptCompile Include="geom\Point.ts" />
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<TypeScriptCompile Include="geom\Rectangle.ts" />
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<TypeScriptCompile Include="Sound.ts" />
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<TypeScriptCompile Include="Sprite.ts" />
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<TypeScriptCompile Include="Stage.ts" />
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<TypeScriptCompile Include="State.ts" />
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<TypeScriptCompile Include="system\animation\Animation.ts" />
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<TypeScriptCompile Include="system\animation\AnimationLoader.ts" />
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<TypeScriptCompile Include="system\animation\Frame.ts" />
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<TypeScriptCompile Include="system\animation\FrameData.ts" />
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<TypeScriptCompile Include="system\Camera.ts" />
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<TypeScriptCompile Include="system\input\Input.ts" />
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<TypeScriptCompile Include="system\input\Keyboard.ts" />
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<TypeScriptCompile Include="system\input\Mouse.ts" />
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<TypeScriptCompile Include="system\LinkedList.ts" />
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<TypeScriptCompile Include="system\QuadTree.ts" />
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<TypeScriptCompile Include="system\RequestAnimationFrame.ts" />
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<TypeScriptCompile Include="system\Tile.ts" />
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<TypeScriptCompile Include="system\TilemapBuffer.ts" />
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<TypeScriptCompile Include="Tilemap.ts" />
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<TypeScriptCompile Include="Time.ts" />
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<TypeScriptCompile Include="World.ts" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="geom\Circle.ts" />
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<Content Include="Signal.ts" />
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<Content Include="SignalBinding.ts" />
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<Content Include="system\Device.ts" />
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<Content Include="system\FullScreen.js">
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<DependentUpon>FullScreen.ts</DependentUpon>
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</Content>
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<TypeScriptCompile Include="system\FullScreen.ts" />
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<Content Include="system\input\Finger.ts" />
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<Content Include="system\input\Touch.ts" />
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<Content Include="system\RandomDataGenerator.ts" />
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</ItemGroup>
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<Import Project="$(VSToolsPath)\TypeScript\Microsoft.TypeScript.targets" />
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<PropertyGroup>
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<PostBuildEvent>cd $(ProjectDir)
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copy $(ProjectDir)phaser.js ..\Tests\</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -27,7 +27,8 @@ class Stage {
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this.offset = this.getOffset(this.canvas);
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this.bounds = new Rectangle(this.offset.x, this.offset.y, width, height);
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this.aspectRatio = width / height;
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this.scaleMode = Stage.SCALE_FIXED;
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this.fullscreen = new FullScreen(this._game);
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//document.addEventListener('visibilitychange', (event) => this.visibilityChange(event), false);
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@ -40,15 +41,21 @@ class Stage {
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private _game: Game;
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private _bgColor: string;
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public static SCALE_FIXED:number = 0;
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public static SCALE_PROPORTIONAL:number = 1;
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public static SCALE_FULL:number = 2;
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public static ORIENTATION_LANDSCAPE:number = 0;
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public static ORIENTATION_PORTRAIT:number = 1;
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public bounds: Rectangle;
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public aspectRatio: number;
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public clear: bool = true;
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public canvas: HTMLCanvasElement;
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public context: CanvasRenderingContext2D;
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public offset: Point;
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public fullscreen: FullScreen;
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public scaleMode: number;
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public update() {
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8660
Phaser/phaser.js
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8660
Phaser/phaser.js
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File diff suppressed because it is too large
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@ -42,7 +42,7 @@ class FullScreen {
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public update() {
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if (window.innerWidth !== this.width || window.innerHeight !== this.height)
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if (this._game.stage.scaleMode !== Stage.SCALE_FIXED && (window.innerWidth !== this.width || window.innerHeight !== this.height))
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{
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this.refresh();
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}
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@ -4098,7 +4098,7 @@ var FullScreen = (function () {
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this.refresh();
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};
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FullScreen.prototype.update = function () {
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if(window.innerWidth !== this.width || window.innerHeight !== this.height) {
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if(this._game.stage.scaleMode !== Stage.SCALE_FIXED && (window.innerWidth !== this.width || window.innerHeight !== this.height)) {
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this.refresh();
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}
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};
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@ -4176,6 +4176,8 @@ var Stage = (function () {
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this.context = this.canvas.getContext('2d');
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this.offset = this.getOffset(this.canvas);
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this.bounds = new Rectangle(this.offset.x, this.offset.y, width, height);
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this.aspectRatio = width / height;
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this.scaleMode = Stage.SCALE_FIXED;
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this.fullscreen = new FullScreen(this._game);
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//document.addEventListener('visibilitychange', (event) => this.visibilityChange(event), false);
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//document.addEventListener('webkitvisibilitychange', (event) => this.visibilityChange(event), false);
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@ -4186,6 +4188,9 @@ var Stage = (function () {
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return _this.visibilityChange(event);
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};
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}
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Stage.SCALE_FIXED = 0;
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Stage.SCALE_PROPORTIONAL = 1;
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Stage.SCALE_FULL = 2;
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Stage.ORIENTATION_LANDSCAPE = 0;
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Stage.ORIENTATION_PORTRAIT = 1;
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Stage.prototype.update = function () {
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8660
build/phaser-06.js
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8660
build/phaser-06.js
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File diff suppressed because it is too large
Load diff
2
build/phaser-06.min.js
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2
build/phaser-06.min.js
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File diff suppressed because one or more lines are too long
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