Remove hack to force WEBGL mode for testing.

This commit is contained in:
Pete Baron 2016-06-14 01:02:02 +12:00
parent 11c5300591
commit 04980c8096

View file

@ -409,9 +409,6 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
this.renderType = renderer;
}
// TODO: temporary force renderer to WEBGL whilst testing TilemapLayerGL against examples/tilemaps
this.renderType = Phaser.WEBGL;
if (typeof parent !== 'undefined')
{
this.parent = parent;