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Remove hack to force WEBGL mode for testing.
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1 changed files with 0 additions and 3 deletions
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@ -409,9 +409,6 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.renderType = renderer;
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}
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// TODO: temporary force renderer to WEBGL whilst testing TilemapLayerGL against examples/tilemaps
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this.renderType = Phaser.WEBGL;
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if (typeof parent !== 'undefined')
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{
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this.parent = parent;
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