mirror of
https://github.com/photonstorm/phaser
synced 2024-11-28 15:41:37 +00:00
Fixed Leaderboard namespace
This commit is contained in:
parent
c97a34486d
commit
046498d294
2 changed files with 15 additions and 15 deletions
|
@ -279,7 +279,7 @@ var FacebookInstantGamesPlugin = new Class({
|
|||
* Contains all of the leaderboard data, as populated by the `getLeaderboard()` method.
|
||||
*
|
||||
* @name Phaser.FacebookInstantGamesPlugin#leaderboards
|
||||
* @type {Phaser.FacebookInstantGamesPlugin.Leaderboard[]}
|
||||
* @type {Phaser.FacebookInstantGamesLeaderboard[]}
|
||||
* @since 3.13.0
|
||||
*/
|
||||
this.leaderboards = {};
|
||||
|
|
|
@ -15,8 +15,8 @@ var LeaderboardScore = require('./LeaderboardScore');
|
|||
* You do not need to instantiate this class directly, it will be created when you use the
|
||||
* `getLeaderboard()` method of the main plugin.
|
||||
*
|
||||
* @class Leaderboard
|
||||
* @memberOf Phaser.FacebookInstantGamesPlugin
|
||||
* @class FacebookInstantGamesLeaderboard
|
||||
* @memberOf Phaser
|
||||
* @constructor
|
||||
* @since 3.13.0
|
||||
*
|
||||
|
@ -36,7 +36,7 @@ var Leaderboard = new Class({
|
|||
/**
|
||||
* A reference to the Facebook Instant Games Plugin.
|
||||
*
|
||||
* @name Phaser.FacebookInstantGamesPlugin.Leaderboard#plugin
|
||||
* @name Phaser.FacebookInstantGamesLeaderboard#plugin
|
||||
* @type {Phaser.FacebookInstantGamesPlugin}
|
||||
* @since 3.13.0
|
||||
*/
|
||||
|
@ -45,7 +45,7 @@ var Leaderboard = new Class({
|
|||
/**
|
||||
* An Instant Game leaderboard instance.
|
||||
*
|
||||
* @name Phaser.FacebookInstantGamesPlugin.Leaderboard#ref
|
||||
* @name Phaser.FacebookInstantGamesLeaderboard#ref
|
||||
* @type {any}
|
||||
* @since 3.13.0
|
||||
*/
|
||||
|
@ -54,7 +54,7 @@ var Leaderboard = new Class({
|
|||
/**
|
||||
* The name of the leaderboard.
|
||||
*
|
||||
* @name Phaser.FacebookInstantGamesPlugin.Leaderboard#name
|
||||
* @name Phaser.FacebookInstantGamesLeaderboard#name
|
||||
* @type {string}
|
||||
* @since 3.13.0
|
||||
*/
|
||||
|
@ -63,7 +63,7 @@ var Leaderboard = new Class({
|
|||
/**
|
||||
* The ID of the context that the leaderboard is associated with, or null if the leaderboard is not tied to a particular context.
|
||||
*
|
||||
* @name Phaser.FacebookInstantGamesPlugin.Leaderboard#contextID
|
||||
* @name Phaser.FacebookInstantGamesLeaderboard#contextID
|
||||
* @type {string}
|
||||
* @since 3.13.0
|
||||
*/
|
||||
|
@ -73,7 +73,7 @@ var Leaderboard = new Class({
|
|||
* The total number of player entries in the leaderboard.
|
||||
* This value defaults to zero. Populate it via the `getEntryCount()` method.
|
||||
*
|
||||
* @name Phaser.FacebookInstantGamesPlugin.Leaderboard#entryCount
|
||||
* @name Phaser.FacebookInstantGamesLeaderboard#entryCount
|
||||
* @type {integer}
|
||||
* @since 3.13.0
|
||||
*/
|
||||
|
@ -83,7 +83,7 @@ var Leaderboard = new Class({
|
|||
* The players score object.
|
||||
* This value defaults to `null`. Populate it via the `getPlayerScore()` method.
|
||||
*
|
||||
* @name Phaser.FacebookInstantGamesPlugin.Leaderboard#playerScore
|
||||
* @name Phaser.FacebookInstantGamesLeaderboard#playerScore
|
||||
* @type {LeaderboardScore}
|
||||
* @since 3.13.0
|
||||
*/
|
||||
|
@ -94,7 +94,7 @@ var Leaderboard = new Class({
|
|||
* This value defaults to an empty array. Populate it via the `getScores()` method.
|
||||
* The contents of this array are reset each time `getScores()` is called.
|
||||
*
|
||||
* @name Phaser.FacebookInstantGamesPlugin.Leaderboard#scores
|
||||
* @name Phaser.FacebookInstantGamesLeaderboard#scores
|
||||
* @type {LeaderboardScore[]}
|
||||
* @since 3.13.0
|
||||
*/
|
||||
|
@ -110,7 +110,7 @@ var Leaderboard = new Class({
|
|||
*
|
||||
* When the call completes this Leaderboard will emit the `getentrycount` event along with the count and name of the Leaderboard.
|
||||
*
|
||||
* @method Phaser.FacebookInstantGamesPlugin.Leaderboard#getEntryCount
|
||||
* @method Phaser.FacebookInstantGamesLeaderboard#getEntryCount
|
||||
* @since 3.13.0
|
||||
*
|
||||
* @return {this} This Leaderboard instance.
|
||||
|
@ -143,7 +143,7 @@ var Leaderboard = new Class({
|
|||
*
|
||||
* If the save fails the event will send `null` as the score value.
|
||||
*
|
||||
* @method Phaser.FacebookInstantGamesPlugin.Leaderboard#setScore
|
||||
* @method Phaser.FacebookInstantGamesLeaderboard#setScore
|
||||
* @since 3.13.0
|
||||
*
|
||||
* @param {integer} score - The new score for the player. Must be a 64-bit integer number.
|
||||
|
@ -194,7 +194,7 @@ var Leaderboard = new Class({
|
|||
*
|
||||
* If the player has not yet saved a score, the event will send `null` as the score value, and `playerScore` will be set to `null` as well.
|
||||
*
|
||||
* @method Phaser.FacebookInstantGamesPlugin.Leaderboard#getPlayerScore
|
||||
* @method Phaser.FacebookInstantGamesLeaderboard#getPlayerScore
|
||||
* @since 3.13.0
|
||||
*
|
||||
* @return {this} This Leaderboard instance.
|
||||
|
@ -233,7 +233,7 @@ var Leaderboard = new Class({
|
|||
*
|
||||
* When the call completes this Leaderboard will emit the `getscores` event along with an array of LeaderboardScore entries and the name of the Leaderboard.
|
||||
*
|
||||
* @method Phaser.FacebookInstantGamesPlugin.Leaderboard#getScores
|
||||
* @method Phaser.FacebookInstantGamesLeaderboard#getScores
|
||||
* @since 3.13.0
|
||||
*
|
||||
* @param {integer} [count=10] - The number of entries to attempt to fetch from the leaderboard. Currently, up to a maximum of 100 entries may be fetched per query.
|
||||
|
@ -274,7 +274,7 @@ var Leaderboard = new Class({
|
|||
*
|
||||
* When the call completes this Leaderboard will emit the `getconnectedscores` event along with an array of LeaderboardScore entries and the name of the Leaderboard.
|
||||
*
|
||||
* @method Phaser.FacebookInstantGamesPlugin.Leaderboard#getConnectedScores
|
||||
* @method Phaser.FacebookInstantGamesLeaderboard#getConnectedScores
|
||||
* @since 3.16.0
|
||||
*
|
||||
* @param {integer} [count=10] - The number of entries to attempt to fetch from the leaderboard. Currently, up to a maximum of 100 entries may be fetched per query.
|
||||
|
|
Loading…
Reference in a new issue