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Mesh now supports the tintFill
property
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@ -149,6 +149,16 @@ var Mesh = new Class({
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* @since 3.0.0
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*/
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this.alphas = new Float32Array(alphas);
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/**
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* Fill or additive mode used when blending the color values?
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*
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* @name Phaser.GameObjects.Mesh#tintFill
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* @type {boolean}
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* @default false
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* @since 3.11.0
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*/
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this.tintFill = false;
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}
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});
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