Update BitmapData.js

Fix explanation.
This commit is contained in:
Yahiko Uzumaki 2015-08-06 13:57:43 +02:00
parent d412431947
commit 0416c6a9ee

View file

@ -61,7 +61,7 @@ Phaser.BitmapData = function (game, key, width, height) {
/**
* @property {ImageData} imageData - The context image data.
* Please note that a call to BitmapData.draw() or BitmapData.copy() does not update immediately this property for performance reason. Use BitmapData.update() to do so.
* This property is updated automatically after the first game loop, according to the dirty flag property initially set on an instance of BitmapData.
* This property is updated automatically after the first game loop, according to the dirty flag property.
*/
this.imageData = this.context.getImageData(0, 0, width, height);