From 0416c6a9ee2fe8262a87098bd66c5ae1b15c0798 Mon Sep 17 00:00:00 2001 From: Yahiko Uzumaki Date: Thu, 6 Aug 2015 13:57:43 +0200 Subject: [PATCH] Update BitmapData.js Fix explanation. --- src/gameobjects/BitmapData.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gameobjects/BitmapData.js b/src/gameobjects/BitmapData.js index 0b29b9874..848d73f8d 100644 --- a/src/gameobjects/BitmapData.js +++ b/src/gameobjects/BitmapData.js @@ -61,7 +61,7 @@ Phaser.BitmapData = function (game, key, width, height) { /** * @property {ImageData} imageData - The context image data. * Please note that a call to BitmapData.draw() or BitmapData.copy() does not update immediately this property for performance reason. Use BitmapData.update() to do so. - * This property is updated automatically after the first game loop, according to the dirty flag property initially set on an instance of BitmapData. + * This property is updated automatically after the first game loop, according to the dirty flag property. */ this.imageData = this.context.getImageData(0, 0, width, height);