diff --git a/src/gameobjects/BitmapData.js b/src/gameobjects/BitmapData.js index 0b29b9874..848d73f8d 100644 --- a/src/gameobjects/BitmapData.js +++ b/src/gameobjects/BitmapData.js @@ -61,7 +61,7 @@ Phaser.BitmapData = function (game, key, width, height) { /** * @property {ImageData} imageData - The context image data. * Please note that a call to BitmapData.draw() or BitmapData.copy() does not update immediately this property for performance reason. Use BitmapData.update() to do so. - * This property is updated automatically after the first game loop, according to the dirty flag property initially set on an instance of BitmapData. + * This property is updated automatically after the first game loop, according to the dirty flag property. */ this.imageData = this.context.getImageData(0, 0, width, height);