diff --git a/src/gameobjects/rendertexture/RenderTexture.js b/src/gameobjects/rendertexture/RenderTexture.js index 27566fd21..b5df0a2be 100644 --- a/src/gameobjects/rendertexture/RenderTexture.js +++ b/src/gameobjects/rendertexture/RenderTexture.js @@ -178,7 +178,7 @@ var RenderTexture = new Class({ */ preDestroy: function () { - if (this.renderer && this.renderer.gl) + if (this.renderer && this.renderer.gl) { this.renderer.deleteTexture(this.texture); this.renderer.deleteFramebuffer(this.framebuffer); diff --git a/src/math/Vector3.js b/src/math/Vector3.js index ea4995021..24766c7fd 100644 --- a/src/math/Vector3.js +++ b/src/math/Vector3.js @@ -199,23 +199,6 @@ var Vector3 = new Class({ return this; }, - /** - * This method is an alias for `Vector3.set`. - * - * @method Phaser.Math.Vector3#setTo - * @since 3.next - * - * @param {number} x - The x value to set for this Vector. - * @param {number} [y] - The y value to set for this Vector. - * @param {number} [z] - The z value to set for this Vector. - * - * @return {Phaser.Math.Vector3} This Vector3. - */ - setTo: function (x, y, z) - { - return this.set(x, y, z); - }, - /** * Add a given Vector to this Vector. Addition is component-wise. *