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https://github.com/photonstorm/phaser
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Finished JSDocs
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3 changed files with 78 additions and 46 deletions
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@ -22,7 +22,7 @@ module.exports = {
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* @param {number} b - Blue component in a range from 0.0 to 1.0
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* @param {number} a - Alpha component in a range from 0.0 to 1.0
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*
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* @return {number} [description]
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* @return {number} The packed RGBA values as a Uint32.
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*/
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getTintFromFloats: function (r, g, b, a)
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{
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@ -2547,14 +2547,16 @@ var WebGLRenderer = new Class({
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},
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/**
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* [description]
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* Sets a 1f uniform value on the given shader.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat1
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {number} x - [description]
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* @param {number} x - The 1f value to set on the named uniform.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2568,15 +2570,17 @@ var WebGLRenderer = new Class({
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},
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/**
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* [description]
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* Sets the 2f uniform values on the given shader.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat2
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} x - The 2f x value to set on the named uniform.
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* @param {number} y - The 2f y value to set on the named uniform.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2590,16 +2594,18 @@ var WebGLRenderer = new Class({
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},
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/**
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* [description]
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* Sets the 3f uniform values on the given shader.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat3
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} z - [description]
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* @param {number} x - The 3f x value to set on the named uniform.
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* @param {number} y - The 3f y value to set on the named uniform.
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* @param {number} z - The 3f z value to set on the named uniform.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2613,17 +2619,19 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets uniform of a WebGLProgram
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* Sets the 4f uniform values on the given shader.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat4
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {number} x - X component
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* @param {number} y - Y component
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* @param {number} z - Z component
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* @param {number} w - W component
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* @param {number} x - The 4f x value to set on the named uniform.
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* @param {number} y - The 4f y value to set on the named uniform.
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* @param {number} z - The 4f z value to set on the named uniform.
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* @param {number} w - The 4f w value to set on the named uniform.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2637,7 +2645,9 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a uniform variable in the given WebGLProgram.
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* Sets the value of a 1fv uniform variable in the given WebGLProgram.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat1v
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* @since 3.13.0
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@ -2658,7 +2668,9 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a uniform variable in the given WebGLProgram.
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* Sets the value of a 2fv uniform variable in the given WebGLProgram.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat2v
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* @since 3.13.0
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@ -2679,7 +2691,9 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a uniform variable in the given WebGLProgram.
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* Sets the value of a 3fv uniform variable in the given WebGLProgram.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat3v
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* @since 3.13.0
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@ -2700,7 +2714,9 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a uniform variable in the given WebGLProgram.
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* Sets the value of a 4fv uniform variable in the given WebGLProgram.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat4v
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* @since 3.13.0
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@ -2722,14 +2738,16 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a uniform variable in the given WebGLProgram.
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* Sets a 1i uniform value on the given shader.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setInt1
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {integer} x - [description]
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* @param {integer} x - The 1i value to set on the named uniform.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2743,15 +2761,17 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a uniform variable in the given WebGLProgram.
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* Sets the 2i uniform values on the given shader.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setInt2
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {integer} x - The new X component
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* @param {integer} y - The new Y component
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* @param {integer} x - The 2i x value to set on the named uniform.
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* @param {integer} y - The 2i y value to set on the named uniform.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2765,16 +2785,18 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a uniform variable in the given WebGLProgram.
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* Sets the 3i uniform values on the given shader.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setInt3
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {integer} x - The new X component
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* @param {integer} y - The new Y component
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* @param {integer} z - The new Z component
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* @param {integer} x - The 3i x value to set on the named uniform.
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* @param {integer} y - The 3i y value to set on the named uniform.
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* @param {integer} z - The 3i z value to set on the named uniform.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2788,17 +2810,19 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a uniform variable in the given WebGLProgram.
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* Sets the 4i uniform values on the given shader.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setInt4
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {integer} x - X component
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* @param {integer} y - Y component
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* @param {integer} z - Z component
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* @param {integer} w - W component
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* @param {integer} x - The 4i x value to set on the named uniform.
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* @param {integer} y - The 4i y value to set on the named uniform.
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* @param {integer} z - The 4i z value to set on the named uniform.
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* @param {integer} w - The 4i w value to set on the named uniform.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2812,7 +2836,9 @@ var WebGLRenderer = new Class({
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},
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/**
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* Sets the value of a 2x2 matrix uniform variable in the given WebGLProgram.
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* Sets the value of a matrix 2fv uniform variable in the given WebGLProgram.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix2
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* @since 3.0.0
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@ -2820,7 +2846,7 @@ var WebGLRenderer = new Class({
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {boolean} transpose - The value indicating whether to transpose the matrix. Must be false.
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* @param {Float32Array} matrix - The new matrix value.
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* @param {Float32Array} matrix - A Float32Array or sequence of 4 float values.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -2834,15 +2860,17 @@ var WebGLRenderer = new Class({
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},
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/**
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* [description]
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* Sets the value of a matrix 3fv uniform variable in the given WebGLProgram.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix3
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {boolean} transpose - [description]
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* @param {Float32Array} matrix - [description]
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* @param {boolean} transpose - The value indicating whether to transpose the matrix. Must be false.
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* @param {Float32Array} matrix - A Float32Array or sequence of 9 float values.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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},
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/**
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* Sets uniform of a WebGLProgram
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* Sets the value of a matrix 4fv uniform variable in the given WebGLProgram.
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*
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* If the shader is not currently active, it is made active first.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix4
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* @since 3.0.0
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*
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* @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up.
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* @param {string} name - The name of the uniform to look-up and modify.
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* @param {boolean} transpose - Is the matrix transposed
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* @param {Float32Array} matrix - Matrix data
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* @param {boolean} transpose - The value indicating whether to transpose the matrix. Must be false.
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* @param {Float32Array} matrix - A Float32Array or sequence of 16 float values.
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*
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* @return {this} This WebGL Renderer instance.
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*/
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@ -126,21 +126,23 @@ var BitmapMaskPipeline = new Class({
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},
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/**
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* [description]
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* Resizes this pipeline and updates the projection.
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*
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* @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#resize
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* @since 3.0.0
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*
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* @param {number} width - [description]
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* @param {number} height - [description]
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* @param {number} resolution - [description]
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* @param {number} width - The new width.
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* @param {number} height - The new height.
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* @param {number} resolution - The resolution.
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*
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* @return {this} This WebGLPipeline instance.
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*/
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resize: function (width, height, resolution)
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{
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WebGLPipeline.prototype.resize.call(this, width, height, resolution);
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this.resolutionDirty = true;
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return this;
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},
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@ -153,7 +155,7 @@ var BitmapMaskPipeline = new Class({
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*
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* @param {Phaser.GameObjects.GameObject} mask - GameObject used as mask.
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* @param {Phaser.GameObjects.GameObject} maskedObject - GameObject masked by the mask GameObject.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - [description]
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera rendering the current mask.
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*/
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beginMask: function (mask, maskedObject, camera)
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{
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