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Updated change log
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* Fixed an error in the lights pipeline when no Light Manager has been defined (thanks @samme)
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* The ForwardDiffuseLightPipeline now uses `sys.lights` instead of the Scene variable to avoid errors due to injection removal.
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* Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372 (thanks @samid737)
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* RenderTexture.draw was only drawing the base frame of a Texture. Fix #3374 (thanks @samid737)
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* TileSprite scaling differed between WebGL and Canvas. Fix #3338 (thanks @TCatshoek)
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### Updates
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