Updated change log

This commit is contained in:
Richard Davey 2018-03-12 16:30:01 +00:00
parent 267e8b4b84
commit 036bb2d17b

View file

@ -13,6 +13,8 @@
* Fixed an error in the lights pipeline when no Light Manager has been defined (thanks @samme)
* The ForwardDiffuseLightPipeline now uses `sys.lights` instead of the Scene variable to avoid errors due to injection removal.
* Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372 (thanks @samid737)
* RenderTexture.draw was only drawing the base frame of a Texture. Fix #3374 (thanks @samid737)
* TileSprite scaling differed between WebGL and Canvas. Fix #3338 (thanks @TCatshoek)
### Updates