updated BaseSound fields docs

updated sound config initialization
This commit is contained in:
Pavle Goloskokovic 2017-11-15 17:26:20 +01:00
parent f11dcf3979
commit 0363116383

View file

@ -5,32 +5,107 @@ var EventDispatcher = require('../events/EventDispatcher');
var BaseSound = new Class({
initialize: function BaseSound(manager, key, config) {
/**
* Local reference to sound manager.
* Local reference to the sound manager.
*
* @property {Phaser.Sound.BaseSoundManager} manager
*/
this.manager = manager;
/**
* [description]
*
* @property {string} key
*/
this.key = key;
this.config = Extend({
mute: false,
volume: 1,
rate: 1,
seek: 0,
loop: false,
pan: 0,
duration: 0 // TODO set duration to correct value
}, config);
this.isPlaying = false;
this.markers = {};
this.currentMarker = '';
this.fadeTween = null; // TODO see how to use global tween
/**
* [description]
*
* Duration set explicitly, rest of default values
* will be set by other properties setters.
*
* @property {ISoundConfig} config
*/
this.config = {
duration: 0
};
/**
* [description]
*
* @property {boolean} mute
*/
this.mute = false;
/**
* [description]
*
* @property {number} volume
*/
this.volume = 1;
/**
* [description]
*
* @property {number} rate
*/
this.rate = 1;
/**
* [description]
*
* @property {number} seek
*/
this.seek = 0;
/**
* [description]
*
* @property {boolean} loop
*/
this.loop = false;
/**
* [description]
*
* @property {number} pan
*/
this.pan = 0;
this.config = Extend(this.config, config);
/**
* Reference to the currently used config.
* It could be default config or marker config.
*
* @property {ISoundConfig} currentConfig
*/
this.currentConfig = this.config;
/**
* Flag indicating if sound is currently playing.
*
* @property {boolean} isPlaying
*/
this.isPlaying = false;
/**
* Object containing markers definitions.
*
* @property {{}} markers
*/
this.markers = {};
/**
* Name of the currently played marker.
* If no marker is played, but instead the whole sound
* the value is an empty string - ''.
*
* @property {string} currentMarker
*/
this.currentMarker = '';
/**
* [description]
*
* @property {Phaser.Tween}
*/
this.fadeTween = null; // TODO see how to use global tween
/**
* Event dispatches used to handle all sound instance
* relevant events.
*
* @property {Phaser.Events.EventDispatcher}
*/
this.events = new EventDispatcher();
},
// TODO set default methods to NOOP if not used
addMarker: function (marker) {
return false;
},