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Updated change log
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### Bug Fixes
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* The KeyCode `FORWAD_SLASH` had a typo and has been changed to `FORWAD_SLASH`. Fix #3271 (thanks @josedarioxyz)
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* Fixed issue with vertex buffer creation on Static Tilemap Layer, causing tilemap layers to appear black. Fix #3266 (thanks @akleemans)
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* Implemented Static Tilemap Layer scaling and Tile alpha support.
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* Fixed issue with null texture on Particle Emitter batch generation. This would manifest if you had particles with blend modes on-top of other images not appearing.
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## Version 3.1.1 - 20th February 2018
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