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Update CHANGELOG-v3.60.md
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@ -65,6 +65,14 @@ We have updated the version of Matter Physics to the latest v0.18 release. This
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* `MatterPhysics.sat` has been removed as this is now handled by the `Collision` module.
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* `MatterPhysics.sat` has been removed as this is now handled by the `Collision` module.
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* The `Matter.Body.previousPositionImpulse` property has been removed as it's no longer used.
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* The `Matter.Body.previousPositionImpulse` property has been removed as it's no longer used.
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### New Features - New Tween Manager
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The Phaser 3.60 Tween system has been recoded to help with performance and resolving some of its lingering issues.
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* `killTweensOf(targets)` now supports deeply-nested arrays of items as the `target` parameter. Fix #6016 (thanks @michalfialadev)
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* `killTweensOf(target)` did not stop target tweens if called immediately after tween creation. Fix #6173 (thanks @michalfialadev)
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* It wasn't possible to resume a Tween that was immediately paused after creation. Fix #6169 (thanks @trynx)
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### New Features
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### New Features
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* `ScaleManager.getViewPort` is a new method that will return a Rectangle geometry object that matches the visible area of the screen (thanks @rexrainbow)
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* `ScaleManager.getViewPort` is a new method that will return a Rectangle geometry object that matches the visible area of the screen (thanks @rexrainbow)
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@ -100,6 +108,7 @@ We have updated the version of Matter Physics to the latest v0.18 release. This
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* `UtilityPipeline.blitFrame` has a new optional boolean parameter `flipY` which, if set, will invert the source Render Target while drawing it to the destination Render Target.
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* `UtilityPipeline.blitFrame` has a new optional boolean parameter `flipY` which, if set, will invert the source Render Target while drawing it to the destination Render Target.
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* `GameObjects.Polygon.setTo` is a new method that allows you to change the points being used to render a Polygon Shape Game Object. Fix #6151 (thanks @PhaserEditor2D)
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* `GameObjects.Polygon.setTo` is a new method that allows you to change the points being used to render a Polygon Shape Game Object. Fix #6151 (thanks @PhaserEditor2D)
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* `maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
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* `maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
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* `Utils.Array.Flatten` is a new function that will return a flattened version of an array, regardless of how deeply-nested it is.
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### Geom Updates
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### Geom Updates
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