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https://github.com/photonstorm/phaser
synced 2025-02-17 06:28:30 +00:00
Add missing semicolons. Now working with WebStorm 8.
This commit is contained in:
parent
7da28172e0
commit
01b7a5957a
1 changed files with 16 additions and 63 deletions
79
build/phaser.d.ts
vendored
79
build/phaser.d.ts
vendored
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@ -469,7 +469,6 @@ declare module PIXI {
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drawRect(x: number, y: number, width: number, height: number): void;
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drawRect(x: number, y: number, width: number, height: number): void;
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endFill(): void;
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endFill(): void;
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generateTexture(): Texture;
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generateTexture(): Texture;
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generateTexture(renderer: PIXI.IPixiRenderer): RenderTexture;
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getBounds(): Rectangle;
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getBounds(): Rectangle;
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lineStyle(lineWidth: number, color: number, alpha: number): void;
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lineStyle(lineWidth: number, color: number, alpha: number): void;
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lineTo(x: number, y: number): void;
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lineTo(x: number, y: number): void;
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@ -1130,7 +1129,7 @@ declare module Phaser {
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width: number;
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width: number;
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add(object: any): void;
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add(object: any): void;
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alphaMask(source: any, mask: any): void
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alphaMask(source: any, mask: any): void;
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clear(): void;
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clear(): void;
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copyPixels(source: any, area: Phaser.Rectangle, destX: number, destY: number): void;
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copyPixels(source: any, area: Phaser.Rectangle, destX: number, destY: number): void;
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draw(source: any, destX: number, destY: number): void;
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draw(source: any, destX: number, destY: number): void;
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@ -1255,7 +1254,7 @@ declare module Phaser {
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getFrameByName(key: string, frame: string): Phaser.Frame;
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getFrameByName(key: string, frame: string): Phaser.Frame;
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getFrameData(key: string): Phaser.FrameData;
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getFrameData(key: string): Phaser.FrameData;
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getImage(key: string): Object;
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getImage(key: string): Object;
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getJSON(key:string): Object
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getJSON(key:string): Object;
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getKeys(array: string[]): string[];
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getKeys(array: string[]): string[];
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getPhysicsData(key: string, object?: string, fixtureKey?: string): Object;
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getPhysicsData(key: string, object?: string, fixtureKey?: string): Object;
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getSound(key: string): Phaser.Sound;
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getSound(key: string): Phaser.Sound;
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@ -1419,7 +1418,6 @@ declare module Phaser {
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chrome: boolean;
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chrome: boolean;
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chromeOS: boolean;
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chromeOS: boolean;
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cocoonJS: boolean;
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cocoonJS: boolean;
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crosswalk: boolean;
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css3D: boolean;
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css3D: boolean;
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desktop: boolean;
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desktop: boolean;
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ejecta: boolean;
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ejecta: boolean;
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@ -1660,7 +1658,7 @@ declare module Phaser {
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checkFrameName(name: string): boolean;
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checkFrameName(name: string): boolean;
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getFrame(index: number): Phaser.Frame;
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getFrame(index: number): Phaser.Frame;
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getFrameByName(name: string): Phaser.Frame;
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getFrameByName(name: string): Phaser.Frame;
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getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[]
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getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[];
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getFrameRange(start: number, end: number, output: Phaser.Frame[]): Phaser.Frame[];
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getFrameRange(start: number, end: number, output: Phaser.Frame[]): Phaser.Frame[];
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getFrames(frames: number[], useNumericIndex?: boolean, output?: Phaser.Frame[]): Phaser.Frame[];
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getFrames(frames: number[], useNumericIndex?: boolean, output?: Phaser.Frame[]): Phaser.Frame[];
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@ -1782,7 +1780,7 @@ declare module Phaser {
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sprite(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Sprite;
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sprite(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Sprite;
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spriteBatch(parent: any, name?: string, addToStage?: boolean): Phaser.Group;
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spriteBatch(parent: any, name?: string, addToStage?: boolean): Phaser.Group;
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text(x: number, y: number, text: string, style: any, group?: Phaser.Group): Phaser.Text;
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text(x: number, y: number, text: string, style: any, group?: Phaser.Group): Phaser.Text;
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tilemap(key?: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
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tilemap(key: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
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tileSprite(x: number, y: number, width: number, height: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.TileSprite;
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tileSprite(x: number, y: number, width: number, height: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.TileSprite;
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tween(obj: Object): Phaser.Tween;
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tween(obj: Object): Phaser.Tween;
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@ -1932,6 +1930,7 @@ declare module Phaser {
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angle: number;
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angle: number;
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alive: boolean;
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alive: boolean;
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cacheAsBitmap: boolean;
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cameraOffset: Phaser.Point;
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cameraOffset: Phaser.Point;
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cursor: any;
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cursor: any;
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enableBody: boolean;
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enableBody: boolean;
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@ -1959,8 +1958,7 @@ declare module Phaser {
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countLiving(): number;
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countLiving(): number;
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create(x: number, y: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
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create(x: number, y: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
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createMultiple(quantity: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
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createMultiple(quantity: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
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customSort(sortHandler: Function, context: Object): void;
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destroy(destroyChildren?: boolean, soft?:boolean): void;
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destroy(destroyChildren?: boolean, soft?: boolean): void;
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divideAll(property: string, amount: number, checkAlive?: boolean, checkVisible?: boolean): void;
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divideAll(property: string, amount: number, checkAlive?: boolean, checkVisible?: boolean): void;
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forEach(callback: Function, callbackContext: Object, checkExists?: boolean): void;
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forEach(callback: Function, callbackContext: Object, checkExists?: boolean): void;
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forEachAlive(callback: Function, callbackContext: Object): void;
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forEachAlive(callback: Function, callbackContext: Object): void;
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@ -1982,9 +1980,9 @@ declare module Phaser {
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postUpdate(): void;
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postUpdate(): void;
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preUpdate(): void;
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preUpdate(): void;
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previous(): void;
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previous(): void;
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remove(child: any, destroy?: boolean): boolean;
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remove(child: any): boolean;
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removeAll(destroy?: boolean): void;
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removeAll(): void;
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removeBetween(startIndex: number, endIndex?: number, destroy?: boolean): void;
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removeBetween(startIndex: number, endIndex: number): void;
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replace(oldChild: any, newChild: any): any;
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replace(oldChild: any, newChild: any): any;
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reverse(): void;
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reverse(): void;
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sendToBack(child: any): any;
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sendToBack(child: any): any;
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@ -2092,7 +2090,6 @@ declare module Phaser {
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recordLimit: number;
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recordLimit: number;
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recordPointerHistory: boolean;
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recordPointerHistory: boolean;
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recordRate: number;
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recordRate: number;
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resetLocked: boolean;
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scale: Phaser.Point;
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scale: Phaser.Point;
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speed: Phaser.Point;
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speed: Phaser.Point;
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tapRate: number;
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tapRate: number;
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@ -2190,7 +2187,7 @@ declare module Phaser {
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class Key {
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class Key {
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constructor(game: Phaser.Game, keycode: number)
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constructor(game: Phaser.Game, keycode: number);
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altKey: boolean;
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altKey: boolean;
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ctrlKey: boolean;
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ctrlKey: boolean;
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@ -2213,7 +2210,7 @@ declare module Phaser {
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justReleased(duration?: number): boolean;
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justReleased(duration?: number): boolean;
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processKeyDown(event: KeyboardEvent): void;
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processKeyDown(event: KeyboardEvent): void;
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processKeyUp(event: KeyboardEvent): void;
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processKeyUp(event: KeyboardEvent): void;
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reset(hard?: boolean): void;
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reset(): void;
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update(): void;
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update(): void;
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}
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}
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@ -2341,7 +2338,7 @@ declare module Phaser {
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processKeyUp(event: KeyboardEvent): void;
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processKeyUp(event: KeyboardEvent): void;
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removeKey(keycode: number): void;
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removeKey(keycode: number): void;
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removeKeyCapture(keycode: number): void;
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removeKeyCapture(keycode: number): void;
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reset(hard?: boolean): void;
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reset(): void;
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start(): void;
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start(): void;
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stop(): void;
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stop(): void;
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update(): void;
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update(): void;
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@ -2415,7 +2412,6 @@ declare module Phaser {
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game: Phaser.Game;
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game: Phaser.Game;
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hasLoaded: boolean;
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hasLoaded: boolean;
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isLoading: boolean;
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isLoading: boolean;
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onFileStart: Phaser.Signal;
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onFileComplete: Phaser.Signal;
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onFileComplete: Phaser.Signal;
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onFileError: Phaser.Signal;
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onFileError: Phaser.Signal;
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onLoadComplete: Phaser.Signal;
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onLoadComplete: Phaser.Signal;
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@ -2540,7 +2536,7 @@ declare module Phaser {
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class Mouse {
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class Mouse {
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constructor(game: Phaser.Game)
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constructor(game: Phaser.Game);
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static LEFT_BUTTON: number;
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static LEFT_BUTTON: number;
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static MIDDLE_BUTTON: number;
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static MIDDLE_BUTTON: number;
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@ -2603,18 +2599,6 @@ declare module Phaser {
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}
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}
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class Particle extends Phaser.Sprite {
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constructor(game: Phaser.Game, x: number, y: number, key?: any, frame?: any);
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onEmit(): void;
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reset(x: number, y: number, health?: number): Phaser.Particle;
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setAlphaData(data: any[]): void;
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setScaleData(data: any[]): void;
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update(): void;
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}
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class Particles {
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class Particles {
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constructor(game: Phaser.Game);
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constructor(game: Phaser.Game);
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@ -2636,10 +2620,7 @@ declare module Phaser {
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class Emitter extends Phaser.Group {
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class Emitter extends Phaser.Group {
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constructor(game: Phaser.Game, x?: number, y?: number, maxParticles?: number);
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constructor(game: Phaser.Game, x?: number, y?: number, maxParticles?: number);
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alphaData: any[];
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autoAlpha: boolean;
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autoScale: boolean;
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angle: number;
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angle: number;
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angularDrag: number;
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angularDrag: number;
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bottom: number;
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bottom: number;
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@ -2653,7 +2634,7 @@ declare module Phaser {
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height: number;
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height: number;
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left: number;
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left: number;
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lifespan: number;
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lifespan: number;
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maxParticles: number;
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maxParticles: number;//
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maxParticleScale: number;
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maxParticleScale: number;
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maxParticleSpeed: Phaser.Point;
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maxParticleSpeed: Phaser.Point;
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maxRotation: number;
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maxRotation: number;
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@ -2662,13 +2643,10 @@ declare module Phaser {
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minRotation: number;
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minRotation: number;
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name: string;
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name: string;
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on: boolean;
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on: boolean;
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particleBringToTop: boolean;
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particleSendToBack: boolean;
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particleClass: Phaser.Sprite;
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particleClass: Phaser.Sprite;
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particleDrag: Phaser.Point;
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particleDrag: Phaser.Point;
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position: Phaser.Point;
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position: Phaser.Point;
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right: number;
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right: number;
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scaleData: any[];
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top: number;
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top: number;
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type: number;
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type: number;
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width: number;
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width: number;
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@ -2679,10 +2657,7 @@ declare module Phaser {
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emitParticle(): void;
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emitParticle(): void;
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kill(): void;
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kill(): void;
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makeParticles(keys: any, frames: any, quantity: number, collide?: boolean, collideWorldBounds?: boolean): Phaser.Particles.Arcade.Emitter;
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makeParticles(keys: any, frames: any, quantity: number, collide?: boolean, collideWorldBounds?: boolean): Phaser.Particles.Arcade.Emitter;
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reset(x: number, y: number, health?: number): Phaser.Particles;
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setAlpha(min?: number, max?: number, rate?: number, ease?: number, yoyo?: boolean): void;
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setRotation(min?: number, max?: number): void;
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setRotation(min?: number, max?: number): void;
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setScale(min?: number, max?: number, rate?: number, ease?: number, yoyo?: boolean): void;
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setSize(width: number, height: number): void;
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setSize(width: number, height: number): void;
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setXSpeed(min: number, max: number): void;
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setXSpeed(min: number, max: number): void;
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setYSpeed(min: number, max: number): void;
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setYSpeed(min: number, max: number): void;
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@ -3045,11 +3020,8 @@ declare module Phaser {
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applyGravity: boolean;
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applyGravity: boolean;
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applySpringForced: boolean;
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applySpringForced: boolean;
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bounds: Phaser.Physics.P2.Body;
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bounds: Phaser.Physics.P2.Body;
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boundsCollidesWith: Phaser.Physics.P2.Body[];
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contactMaterial: Phaser.Physics.P2.ContactMaterial;
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emitImpactEvent: boolean;
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emitImpactEvent: boolean;
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enableBodySleeping: boolean;
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enableBodySleeping: boolean;
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everythingCollisionGroup: Phaser.Physics.P2.CollisionGroup;
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frameRate: number;
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frameRate: number;
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friction: number;
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friction: number;
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game: Phaser.Game;
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game: Phaser.Game;
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@ -3259,23 +3231,6 @@ declare module Phaser {
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}
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}
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class FixtureList {
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constructor(list: any[]);
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flatten(array: any[]): any[];
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getFixtures(keys: string): any[];
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getFixtureByKey(key: string): any[];
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getGroup(groupID: number): any[];
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init(): void;
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parse(): void;
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setCategory(bit: number, fictureKey: string): void;
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setMask(bit: number, fixtureKey: string): void;
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setMaterial(material: Object, fixtureKey: string): void;
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setSensor(value: boolean, fixtureKey: string): void;
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}
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class GearConstraint {
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class GearConstraint {
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constructor(world: Phaser.Physics.P2, bodyA: Phaser.Physics.P2.Body, bodyB: Phaser.Physics.P2.Body, angle?: number, ratio?: number);
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constructor(world: Phaser.Physics.P2, bodyA: Phaser.Physics.P2.Body, bodyB: Phaser.Physics.P2.Body, angle?: number, ratio?: number);
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@ -4053,7 +4008,6 @@ declare module Phaser {
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render(): void;
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render(): void;
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remove(key: string): void;
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remove(key: string): void;
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resume(): void;
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resume(): void;
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restart(clearWorld?: boolean, clearCache?: boolean): void;
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start(key: string, clearWorld?: boolean, clearCache?: boolean, ...args:any[]): void;
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start(key: string, clearWorld?: boolean, clearCache?: boolean, ...args:any[]): void;
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update(): void;
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update(): void;
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@ -4182,7 +4136,7 @@ declare module Phaser {
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addTilesetImage(tileset: string, key?: string, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, gid?: number): Phaser.Tileset;
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addTilesetImage(tileset: string, key?: string, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, gid?: number): Phaser.Tileset;
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calculateFaces(layer: number): void;
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calculateFaces(layer: number): void;
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copy(x: number, y: number, width: number, height: number, layer?: any): Phaser.Tile[];
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copy(x: number, y: number, width: number, height: number, layer?: any): Phaser.Tile[];
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create(name: string, width: number, height: number, tileWidth:number, tileHeight:number): Phaser.TilemapLayer;
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create(name: string, width: number, height: number, tileWidth:number, tileHeight:number): Phaser.Tilemap;
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createBlankLayer(name: string, width: number, height: number, tileWidth: number, tileHeight: number, group?: Phaser.Group): Phaser.TilemapLayer;
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createBlankLayer(name: string, width: number, height: number, tileWidth: number, tileHeight: number, group?: Phaser.Group): Phaser.TilemapLayer;
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createFromObjects(name: string, gid: any, key: string, frame?: any, exists?: boolean, autoCull?: boolean, group?: Phaser.Group, CustomClass?: Object, adjustY?:boolean): void;
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createFromObjects(name: string, gid: any, key: string, frame?: any, exists?: boolean, autoCull?: boolean, group?: Phaser.Group, CustomClass?: Object, adjustY?:boolean): void;
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createLayer(layer: any, width?: number, height?: number, group?: Phaser.Group): Phaser.TilemapLayer;
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createLayer(layer: any, width?: number, height?: number, group?: Phaser.Group): Phaser.TilemapLayer;
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@ -4394,7 +4348,6 @@ declare module Phaser {
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seconds: number;
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seconds: number;
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add(delay: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
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add(delay: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
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clearPendingEvents(): void;
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destroy(): void;
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destroy(): void;
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loop(delay: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
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loop(delay: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
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order(): void;
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order(): void;
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