fix sprite vs sprite overlap check

This commit is contained in:
jcs 2014-01-14 13:51:55 -08:00
parent 8479e456dd
commit 01a314018d

View file

@ -259,7 +259,7 @@ Phaser.Physics.Arcade.prototype = {
{
if (object2.type == Phaser.SPRITE || object2.type == Phaser.TILESPRITE)
{
this.collideSpriteVsSprite(object1, object2, collideCallback, processCallback, callbackContext, true);
this.collideSpriteVsSprite(object1, object2, overlapCallback, processCallback, callbackContext, true);
}
else if (object2.type == Phaser.GROUP || object2.type == Phaser.EMITTER)
{