mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 17:58:23 +00:00
Updated to use the new BaseTweenData to avoid duplicate props and methods
This commit is contained in:
parent
e2389927ea
commit
009ad199bf
2 changed files with 12 additions and 744 deletions
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@ -4,9 +4,9 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseTweenData = require('./BaseTweenData');
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var Class = require('../../utils/Class');
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var Events = require('../events');
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var TWEEN_CONST = require('./const');
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/**
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* @classdesc
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@ -24,6 +24,7 @@ var TWEEN_CONST = require('./const');
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*
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* @class TweenData
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* @memberof Phaser.Tweens
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* @extends Phaser.Tweens.BaseTweenData
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* @constructor
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* @since 3.60.0
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*
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@ -47,27 +48,13 @@ var TWEEN_CONST = require('./const');
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*/
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var TweenData = new Class({
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Extends: BaseTweenData,
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initialize:
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function TweenData (tween, targetIndex, key, getEnd, getStart, getActive, ease, delay, duration, yoyo, hold, repeat, repeatDelay, flipX, flipY, interpolation, interpolationData)
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{
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/**
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* A reference to the Tween that this TweenData instance belongs to.
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*
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* @name Phaser.Tweens.TweenData#tween
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* @type {Phaser.Tweens.Tween}
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* @since 3.60.0
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*/
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this.tween = tween;
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/**
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* The index of the target within the Tween `targets` array.
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*
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* @name Phaser.Tweens.TweenData#targetIndex
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* @type {number}
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* @since 3.60.0
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*/
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this.targetIndex = targetIndex;
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BaseTweenData.call(this, tween, targetIndex, delay, duration, yoyo, hold, repeat, repeatDelay, flipX, flipY);
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/**
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* The property of the target to be tweened.
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@ -125,139 +112,6 @@ var TweenData = new Class({
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*/
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this.ease = ease;
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/**
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* The duration of the tween in milliseconds, excluding any time required
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* for yoyo or repeats.
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*
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* @name Phaser.Tweens.TweenData#duration
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* @type {number}
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* @since 3.60.0
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*/
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this.duration = duration;
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/**
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* The total calculated duration, in milliseconds, of this TweenData.
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* Factoring in the duration, repeats, delays and yoyos.
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*
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* @name Phaser.Tweens.TweenData#totalDuration
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* @type {number}
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* @since 3.60.0
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*/
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this.totalDuration = 0;
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/**
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* The time, in milliseconds, before this tween will start playing.
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*
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* This value is generated by the `getDelay` function.
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*
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* @name Phaser.Tweens.TweenData#delay
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* @type {number}
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* @since 3.60.0
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*/
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this.delay = 0;
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/**
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* This function returns the value to be used for `TweenData.delay`.
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*
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* @name Phaser.Tweens.TweenData#getDelay
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* @type {function}
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* @since 3.60.0
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*/
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this.getDelay = delay;
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/**
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* Will the Tween ease back to its starting values, after reaching the end
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* and any `hold` value that may be set?
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*
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* @name Phaser.Tweens.TweenData#yoyo
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* @type {boolean}
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* @since 3.60.0
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*/
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this.yoyo = yoyo;
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/**
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* The time, in milliseconds, before this tween will start a yoyo to repeat.
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*
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* @name Phaser.Tweens.TweenData#hold
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* @type {number}
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* @since 3.60.0
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*/
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this.hold = hold;
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/**
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* The number of times this tween will repeat.
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*
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* The tween will always run once regardless of this value,
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* so a repeat value of '1' will play the tween twice: I.e. the original
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* play-through and then it repeats that once (1).
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*
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* If this value is set to -1 this tween will repeat forever.
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*
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* @name Phaser.Tweens.TweenData#repeat
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* @type {number}
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* @since 3.60.0
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*/
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this.repeat = repeat;
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/**
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* The time, in milliseconds, before the repeat will start.
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*
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* @name Phaser.Tweens.TweenData#repeatDelay
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* @type {number}
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* @since 3.60.0
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*/
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this.repeatDelay = repeatDelay;
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/**
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* How many repeats are left to run?
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*
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* @name Phaser.Tweens.TweenData#repeatCounter
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* @type {number}
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* @since 3.60.0
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*/
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this.repeatCounter = 0;
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/**
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* If `true` this Tween will call `toggleFlipX` on the Tween target
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* whenever it yoyo's or repeats. It will only be called if the target
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* has a function matching this name, like most Phaser GameObjects do.
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*
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* @name Phaser.Tweens.TweenData#flipX
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* @type {boolean}
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* @since 3.60.0
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*/
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this.flipX = flipX;
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/**
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* If `true` this Tween will call `toggleFlipY` on the Tween target
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* whenever it yoyo's or repeats. It will only be called if the target
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* has a function matching this name, like most Phaser GameObjects do.
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*
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* @name Phaser.Tweens.TweenData#flipY
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* @type {boolean}
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* @since 3.60.0
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*/
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this.flipY = flipY;
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/**
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* A value between 0 and 1 holding the progress of this TweenData.
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*
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* @name Phaser.Tweens.TweenData#progress
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* @type {number}
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* @since 3.60.0
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*/
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this.progress = 0;
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/**
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* The amount of time, in milliseconds, that has elapsed since this
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* TweenData was made active.
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*
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* @name Phaser.Tweens.TweenData#elapsed
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* @type {number}
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* @since 3.60.0
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*/
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this.elapsed = 0;
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/**
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* The target's starting value, as returned by `getStartValue`.
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*
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*/
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this.end = 0;
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/**
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* The state of this TweenData.
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*
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* @name Phaser.Tweens.TweenData#state
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* @type {Phaser.Types.Tweens.TweenDataState}
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* @since 3.60.0
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*/
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this.state = 0;
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/**
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* The interpolation function to be used for arrays of data.
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*
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* @since 3.60.0
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*/
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this.interpolationData = interpolationData;
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/**
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* Is this Tween Data currently waiting for a countdown to elapse, or not?
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*
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* @name Phaser.Tweens.TweenData#isCountdown
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* @type {boolean}
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* @since 3.60.0
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*/
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this.isCountdown = false;
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},
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/**
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}
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},
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/**
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* Sets this TweenData state to CREATED.
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*
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* @method Phaser.Tweens.TweenData#setCreatedState
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* @since 3.60.0
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*/
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setCreatedState: function ()
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{
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this.state = TWEEN_CONST.CREATED;
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this.isCountdown = false;
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},
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/**
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* Sets this TweenData state to DELAY.
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*
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* @method Phaser.Tweens.TweenData#setDelayState
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* @since 3.60.0
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*/
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setDelayState: function ()
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{
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this.state = TWEEN_CONST.DELAY;
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this.isCountdown = true;
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},
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/**
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* Sets this TweenData state to PENDING_RENDER.
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*
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* @method Phaser.Tweens.TweenData#setPendingRenderState
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* @since 3.60.0
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*/
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setPendingRenderState: function ()
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{
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this.state = TWEEN_CONST.PENDING_RENDER;
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this.isCountdown = false;
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},
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/**
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* Sets this TweenData state to PLAYING_FORWARD.
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*
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* @method Phaser.Tweens.TweenData#setPlayingForwardState
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* @since 3.60.0
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*/
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setPlayingForwardState: function ()
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{
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this.state = TWEEN_CONST.PLAYING_FORWARD;
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this.isCountdown = false;
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},
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/**
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* Sets this TweenData state to PLAYING_BACKWARD.
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*
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* @method Phaser.Tweens.TweenData#setPlayingBackwardState
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* @since 3.60.0
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*/
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setPlayingBackwardState: function ()
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{
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this.state = TWEEN_CONST.PLAYING_BACKWARD;
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this.isCountdown = false;
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},
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/**
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* Sets this TweenData state to HOLD_DELAY.
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*
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* @method Phaser.Tweens.TweenData#setHoldState
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* @since 3.60.0
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*/
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setHoldState: function ()
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{
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this.state = TWEEN_CONST.HOLD_DELAY;
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this.isCountdown = true;
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},
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/**
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* Sets this TweenData state to REPEAT_DELAY.
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*
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* @method Phaser.Tweens.TweenData#setRepeatState
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* @since 3.60.0
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*/
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setRepeatState: function ()
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{
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this.state = TWEEN_CONST.REPEAT_DELAY;
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this.isCountdown = true;
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},
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/**
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* Sets this TweenData state to COMPLETE.
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*
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* @method Phaser.Tweens.TweenData#setCompleteState
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* @since 3.60.0
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*/
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setCompleteState: function ()
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{
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this.state = TWEEN_CONST.COMPLETE;
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this.isCountdown = false;
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},
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/**
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* Returns `true` if this TweenData has a _current_ state of CREATED, otherwise `false`.
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*
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* @method Phaser.Tweens.TweenData#isCreated
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* @since 3.60.0
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*
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* @return {boolean} `true` if this TweenData has a _current_ state of CREATED, otherwise `false`.
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*/
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isCreated: function ()
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{
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return (this.state === TWEEN_CONST.CREATED);
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},
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/**
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* Returns `true` if this TweenData has a _current_ state of DELAY, otherwise `false`.
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*
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* @method Phaser.Tweens.TweenData#isDelayed
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* @since 3.60.0
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*
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* @return {boolean} `true` if this TweenData has a _current_ state of DELAY, otherwise `false`.
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*/
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isDelayed: function ()
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{
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return (this.state === TWEEN_CONST.DELAY);
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},
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/**
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* Returns `true` if this TweenData has a _current_ state of PENDING_RENDER, otherwise `false`.
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*
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* @method Phaser.Tweens.TweenData#isPendingRender
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* @since 3.60.0
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*
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* @return {boolean} `true` if this TweenData has a _current_ state of PENDING_RENDER, otherwise `false`.
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*/
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isPendingRender: function ()
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{
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return (this.state === TWEEN_CONST.PENDING_RENDER);
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},
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/**
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* Returns `true` if this TweenData has a _current_ state of PLAYING_FORWARD, otherwise `false`.
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*
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* @method Phaser.Tweens.TweenData#isPlayingForward
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* @since 3.60.0
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*
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* @return {boolean} `true` if this TweenData has a _current_ state of PLAYING_FORWARD, otherwise `false`.
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*/
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isPlayingForward: function ()
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{
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return (this.state === TWEEN_CONST.PLAYING_FORWARD);
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},
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/**
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* Returns `true` if this TweenData has a _current_ state of PLAYING_BACKWARD, otherwise `false`.
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*
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* @method Phaser.Tweens.TweenData#isPlayingBackward
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* @since 3.60.0
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*
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* @return {boolean} `true` if this TweenData has a _current_ state of PLAYING_BACKWARD, otherwise `false`.
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*/
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isPlayingBackward: function ()
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{
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return (this.state === TWEEN_CONST.PLAYING_BACKWARD);
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},
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/**
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* Returns `true` if this TweenData has a _current_ state of HOLD_DELAY, otherwise `false`.
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*
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* @method Phaser.Tweens.TweenData#isHolding
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* @since 3.60.0
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*
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* @return {boolean} `true` if this TweenData has a _current_ state of HOLD_DELAY, otherwise `false`.
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*/
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isHolding: function ()
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{
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return (this.state === TWEEN_CONST.HOLD_DELAY);
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},
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/**
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* Returns `true` if this TweenData has a _current_ state of REPEAT_DELAY, otherwise `false`.
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*
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* @method Phaser.Tweens.TweenData#isRepeating
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* @since 3.60.0
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*
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* @return {boolean} `true` if this TweenData has a _current_ state of REPEAT_DELAY, otherwise `false`.
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*/
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isRepeating: function ()
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{
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return (this.state === TWEEN_CONST.REPEAT_DELAY);
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},
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/**
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* Returns `true` if this TweenData has a _current_ state of COMPLETE, otherwise `false`.
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*
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* @method Phaser.Tweens.TweenData#isComplete
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* @since 3.60.0
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*
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* @return {boolean} `true` if this TweenData has a _current_ state of COMPLETE, otherwise `false`.
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*/
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isComplete: function ()
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{
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return (this.state === TWEEN_CONST.COMPLETE);
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},
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/**
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* Immediately destroys this TweenData, nulling of all its references.
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*
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*/
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destroy: function ()
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{
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this.tween = null;
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BaseTweenData.prototype.destroy.call(this);
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this.getActiveValue = null;
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this.getEndValue = null;
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this.getStartValue = null;
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this.ease = null;
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this.getDelay = null;
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this.setCompleteState();
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}
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});
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@ -4,9 +4,9 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseTweenData = require('./BaseTweenData');
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var Class = require('../../utils/Class');
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var Events = require('../events');
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var TWEEN_CONST = require('./const');
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/**
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* @classdesc
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@ -21,6 +21,7 @@ var TWEEN_CONST = require('./const');
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*
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* @class TweenFrameData
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* @memberof Phaser.Tweens
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* @extends Phaser.Tweens.BaseTweenData
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* @constructor
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* @since 3.60.0
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*
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@ -38,27 +39,13 @@ var TWEEN_CONST = require('./const');
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*/
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var TweenFrameData = new Class({
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Extends: BaseTweenData,
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initialize:
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function TweenFrameData (tween, targetIndex, texture, frame, delay, duration, hold, repeat, repeatDelay, flipX, flipY)
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{
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/**
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* A reference to the Tween that this TweenData instance belongs to.
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*
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* @name Phaser.Tweens.TweenData#tween
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* @type {Phaser.Tweens.Tween}
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* @since 3.60.0
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*/
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this.tween = tween;
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/**
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* The index of the target within the Tween `targets` array.
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*
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* @name Phaser.Tweens.TweenData#targetIndex
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* @type {number}
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* @since 3.60.0
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*/
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this.targetIndex = targetIndex;
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BaseTweenData.call(this, tween, targetIndex, delay, duration, false, hold, repeat, repeatDelay, flipX, flipY);
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/**
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* The texture to be set at the start of the tween.
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@ -96,46 +83,6 @@ var TweenFrameData = new Class({
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*/
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this.endFrame = frame;
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/**
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* The duration of the tween in milliseconds, excluding any time required
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* for yoyo or repeats.
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*
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* @name Phaser.Tweens.TweenData#duration
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* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.duration = duration;
|
||||
|
||||
/**
|
||||
* The total calculated duration, in milliseconds, of this TweenData.
|
||||
* Factoring in the duration, repeats, delays and yoyos.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#totalDuration
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.totalDuration = 0;
|
||||
|
||||
/**
|
||||
* The time, in milliseconds, before this tween will start playing.
|
||||
*
|
||||
* This value is generated by the `getDelay` function.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#delay
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.delay = 0;
|
||||
|
||||
/**
|
||||
* This function returns the value to be used for `TweenData.delay`.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#getDelay
|
||||
* @type {function}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.getDelay = delay;
|
||||
|
||||
/**
|
||||
* Will the Tween ease back to its starting values, after reaching the end
|
||||
* and any `hold` value that may be set?
|
||||
|
@ -145,107 +92,6 @@ var TweenFrameData = new Class({
|
|||
* @since 3.60.0
|
||||
*/
|
||||
this.yoyo = (repeat > 0) ? true : false;
|
||||
|
||||
/**
|
||||
* The time, in milliseconds, before this tween will start a yoyo to repeat.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#hold
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.hold = hold;
|
||||
|
||||
/**
|
||||
* The number of times this tween will repeat.
|
||||
*
|
||||
* The tween will always run once regardless of this value,
|
||||
* so a repeat value of '1' will play the tween twice: I.e. the original
|
||||
* play-through and then it repeats that once (1).
|
||||
*
|
||||
* If this value is set to -1 this tween will repeat forever.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#repeat
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.repeat = repeat;
|
||||
|
||||
/**
|
||||
* The time, in milliseconds, before the repeat will start.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#repeatDelay
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.repeatDelay = repeatDelay;
|
||||
|
||||
/**
|
||||
* How many repeats are left to run?
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#repeatCounter
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.repeatCounter = 0;
|
||||
|
||||
/**
|
||||
* If `true` this Tween will call `toggleFlipX` on the Tween target
|
||||
* whenever it yoyo's or repeats. It will only be called if the target
|
||||
* has a function matching this name, like most Phaser GameObjects do.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#flipX
|
||||
* @type {boolean}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.flipX = flipX;
|
||||
|
||||
/**
|
||||
* If `true` this Tween will call `toggleFlipY` on the Tween target
|
||||
* whenever it yoyo's or repeats. It will only be called if the target
|
||||
* has a function matching this name, like most Phaser GameObjects do.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#flipY
|
||||
* @type {boolean}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.flipY = flipY;
|
||||
|
||||
/**
|
||||
* A value between 0 and 1 holding the progress of this TweenData.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#progress
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.progress = 0;
|
||||
|
||||
/**
|
||||
* The amount of time, in milliseconds, that has elapsed since this
|
||||
* TweenData was made active.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#elapsed
|
||||
* @type {number}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.elapsed = 0;
|
||||
|
||||
/**
|
||||
* The state of this TweenData.
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#state
|
||||
* @type {Phaser.Types.Tweens.TweenDataState}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.state = 0;
|
||||
|
||||
/**
|
||||
* Is this Tween Data currently waiting for a countdown to elapse, or not?
|
||||
*
|
||||
* @name Phaser.Tweens.TweenData#isCountdown
|
||||
* @type {boolean}
|
||||
* @since 3.60.0
|
||||
*/
|
||||
this.isCountdown = false;
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -624,219 +470,6 @@ var TweenFrameData = new Class({
|
|||
|
||||
this.dispatchEvent(Events.TWEEN_REPEAT, 'onRepeat');
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this TweenData state to CREATED.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#setCreatedState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setCreatedState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.CREATED;
|
||||
this.isCountdown = false;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this TweenData state to DELAY.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#setDelayState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setDelayState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.DELAY;
|
||||
this.isCountdown = true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this TweenData state to PENDING_RENDER.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#setPendingRenderState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setPendingRenderState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.PENDING_RENDER;
|
||||
this.isCountdown = false;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this TweenData state to PLAYING_FORWARD.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#setPlayingForwardState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setPlayingForwardState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.PLAYING_FORWARD;
|
||||
this.isCountdown = false;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this TweenData state to PLAYING_BACKWARD.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#setPlayingBackwardState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setPlayingBackwardState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.PLAYING_BACKWARD;
|
||||
this.isCountdown = false;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this TweenData state to HOLD_DELAY.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#setHoldState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setHoldState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.HOLD_DELAY;
|
||||
this.isCountdown = true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this TweenData state to REPEAT_DELAY.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#setRepeatState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setRepeatState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.REPEAT_DELAY;
|
||||
this.isCountdown = true;
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this TweenData state to COMPLETE.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#setCompleteState
|
||||
* @since 3.60.0
|
||||
*/
|
||||
setCompleteState: function ()
|
||||
{
|
||||
this.state = TWEEN_CONST.COMPLETE;
|
||||
this.isCountdown = false;
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this TweenData has a _current_ state of CREATED, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#isCreated
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this TweenData has a _current_ state of CREATED, otherwise `false`.
|
||||
*/
|
||||
isCreated: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.CREATED);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this TweenData has a _current_ state of DELAY, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#isDelayed
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this TweenData has a _current_ state of DELAY, otherwise `false`.
|
||||
*/
|
||||
isDelayed: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.DELAY);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this TweenData has a _current_ state of PENDING_RENDER, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#isPendingRender
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this TweenData has a _current_ state of PENDING_RENDER, otherwise `false`.
|
||||
*/
|
||||
isPendingRender: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.PENDING_RENDER);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this TweenData has a _current_ state of PLAYING_FORWARD, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#isPlayingForward
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this TweenData has a _current_ state of PLAYING_FORWARD, otherwise `false`.
|
||||
*/
|
||||
isPlayingForward: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.PLAYING_FORWARD);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this TweenData has a _current_ state of PLAYING_BACKWARD, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#isPlayingBackward
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this TweenData has a _current_ state of PLAYING_BACKWARD, otherwise `false`.
|
||||
*/
|
||||
isPlayingBackward: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.PLAYING_BACKWARD);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this TweenData has a _current_ state of HOLD_DELAY, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#isHolding
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this TweenData has a _current_ state of HOLD_DELAY, otherwise `false`.
|
||||
*/
|
||||
isHolding: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.HOLD_DELAY);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this TweenData has a _current_ state of REPEAT_DELAY, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#isRepeating
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this TweenData has a _current_ state of REPEAT_DELAY, otherwise `false`.
|
||||
*/
|
||||
isRepeating: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.REPEAT_DELAY);
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns `true` if this TweenData has a _current_ state of COMPLETE, otherwise `false`.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#isComplete
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @return {boolean} `true` if this TweenData has a _current_ state of COMPLETE, otherwise `false`.
|
||||
*/
|
||||
isComplete: function ()
|
||||
{
|
||||
return (this.state === TWEEN_CONST.COMPLETE);
|
||||
},
|
||||
|
||||
/**
|
||||
* Immediately destroys this TweenData, nulling of all its references.
|
||||
*
|
||||
* @method Phaser.Tweens.TweenData#destroy
|
||||
* @since 3.60.0
|
||||
*/
|
||||
destroy: function ()
|
||||
{
|
||||
this.tween = null;
|
||||
this.getDelay = null;
|
||||
this.setCompleteState();
|
||||
}
|
||||
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue