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https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
Updated to use new external MVP functions
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parent
06c1336f41
commit
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5 changed files with 181 additions and 172 deletions
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@ -13,6 +13,7 @@ var CONST = require('../../const');
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var Frame = require('../../textures/Frame');
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var GameObject = require('../GameObject');
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var NOOP = require('../../utils/NOOP');
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var ProjectOrtho = require('../../renderer/webgl/mvp/ProjectOrtho');
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var Render = require('./RenderTextureRender');
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var Utils = require('../../renderer/webgl/Utils');
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var UUID = require('../../utils/string/UUID');
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@ -538,7 +539,7 @@ var RenderTexture = new Class({
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var pipeline = this.pipeline;
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pipeline.projOrtho(0, this.texture.width, 0, this.texture.height, -1000.0, 1000.0);
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ProjectOrtho(pipeline, 0, this.texture.width, 0, this.texture.height, -1000.0, 1000.0);
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pipeline.drawFillRect(
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x, y, width, height,
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@ -550,7 +551,7 @@ var RenderTexture = new Class({
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this.renderer.popScissor();
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pipeline.projOrtho(0, pipeline.width, pipeline.height, 0, -1000.0, 1000.0);
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ProjectOrtho(pipeline, 0, pipeline.width, pipeline.height, 0, -1000.0, 1000.0);
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}
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else
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{
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@ -764,7 +765,7 @@ var RenderTexture = new Class({
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var pipeline = this.pipeline;
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pipeline.projOrtho(0, this.texture.width, 0, this.texture.height, -1000.0, 1000.0);
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ProjectOrtho(pipeline, 0, this.texture.width, 0, this.texture.height, -1000.0, 1000.0);
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this.batchList(entries, x, y, alpha, tint);
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@ -774,7 +775,7 @@ var RenderTexture = new Class({
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this.renderer.popScissor();
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pipeline.projOrtho(0, pipeline.width, pipeline.height, 0, -1000.0, 1000.0);
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ProjectOrtho(pipeline, 0, pipeline.width, pipeline.height, 0, -1000.0, 1000.0);
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}
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else
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{
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@ -855,7 +856,7 @@ var RenderTexture = new Class({
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var pipeline = this.pipeline;
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pipeline.projOrtho(0, this.texture.width, 0, this.texture.height, -1000.0, 1000.0);
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ProjectOrtho(pipeline, 0, this.texture.width, 0, this.texture.height, -1000.0, 1000.0);
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pipeline.batchTextureFrame(textureFrame, x + this.frame.cutX, y + this.frame.cutY, tint, alpha, this.camera.matrix, null);
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@ -865,7 +866,7 @@ var RenderTexture = new Class({
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this.renderer.popScissor();
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pipeline.projOrtho(0, pipeline.width, pipeline.height, 0, -1000.0, 1000.0);
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ProjectOrtho(pipeline, 0, pipeline.width, pipeline.height, 0, -1000.0, 1000.0);
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}
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else
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{
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@ -12,6 +12,7 @@ var CONST = require('../../const');
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var GameEvents = require('../../core/events');
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var IsSizePowerOfTwo = require('../../math/pow2/IsSizePowerOfTwo');
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var NOOP = require('../../utils/NOOP');
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var ProjectOrtho = require('./mvp/ProjectOrtho');
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var ScaleEvents = require('../../scale/events');
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var SpliceOne = require('../../utils/array/SpliceOne');
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var TextureEvents = require('../../textures/events');
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@ -1850,7 +1851,7 @@ var WebGLRenderer = new Class({
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gl.clear(gl.COLOR_BUFFER_BIT);
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TextureTintPipeline.projOrtho(cx, cw + cx, cy, ch + cy, -1000, 1000);
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ProjectOrtho(TextureTintPipeline, cx, cw + cx, cy, ch + cy, -1000, 1000);
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if (camera.mask)
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{
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@ -1944,7 +1945,7 @@ var WebGLRenderer = new Class({
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if (camera.renderToGame)
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{
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TextureTintPipeline.projOrtho(0, TextureTintPipeline.width, TextureTintPipeline.height, 0, -1000.0, 1000.0);
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ProjectOrtho(TextureTintPipeline, 0, TextureTintPipeline.width, TextureTintPipeline.height, 0, -1000.0, 1000.0);
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var getTint = Utils.getTintAppendFloatAlpha;
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@ -9,6 +9,7 @@ var Class = require('../../../utils/Class');
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var Earcut = require('../../../geom/polygon/Earcut');
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var GetFastValue = require('../../../utils/object/GetFastValue');
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var ModelViewProjection = require('./components/ModelViewProjection');
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var ProjectOrtho = require('../mvp/ProjectOrtho');
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var ShaderSourceFS = require('../shaders/TextureTint-frag.js');
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var ShaderSourceVS = require('../shaders/TextureTint-vert.js');
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var TransformMatrix = require('../../../gameobjects/components/TransformMatrix');
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@ -297,7 +298,7 @@ var TextureTintPipeline = new Class({
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{
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WebGLPipeline.prototype.resize.call(this, width, height, resolution);
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this.projOrtho(0, this.width, this.height, 0, -1000.0, 1000.0);
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ProjectOrtho(this, 0, this.width, this.height, 0, -1000.0, 1000.0);
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return this;
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},
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@ -8,6 +8,7 @@
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var Class = require('../../../utils/Class');
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var GetFastValue = require('../../../utils/object/GetFastValue');
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var ModelViewProjection = require('./components/ModelViewProjection');
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var ProjectOrtho = require('../mvp/ProjectOrtho');
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var ShaderSourceFS = require('../shaders/TextureTint-frag.js');
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var ShaderSourceVS = require('../shaders/TextureTint-vert.js');
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var TransformMatrix = require('../../../gameobjects/components/TransformMatrix');
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@ -193,7 +194,7 @@ var TextureTintStripPipeline = new Class({
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{
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WebGLPipeline.prototype.resize.call(this, width, height, resolution);
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this.projOrtho(0, this.width, this.height, 0, -1000.0, 1000.0);
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ProjectOrtho(this, 0, this.width, this.height, 0, -1000.0, 1000.0);
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return this;
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},
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@ -4,6 +4,12 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Identity = require('../../renderer/webgl/mvp/Identity');
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var Scale = require('../../renderer/webgl/mvp/Scale');
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var Translate = require('../../renderer/webgl/mvp/Translate');
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var ViewIdentity = require('../../renderer/webgl/mvp/ViewIdentity');
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var ViewLoad2D = require('../../renderer/webgl/mvp/ViewLoad2D');
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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*
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@ -30,11 +36,10 @@ var StaticTilemapLayerWebGLRenderer = function (renderer, src, interpolationPerc
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renderer.setPipeline(pipeline);
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pipeline.modelIdentity();
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pipeline.modelTranslate(src.x - (camera.scrollX * src.scrollFactorX), src.y - (camera.scrollY * src.scrollFactorY), 0);
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pipeline.modelScale(src.scaleX, src.scaleY, 1);
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pipeline.viewLoad2D(camera.matrix.matrix);
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Identity(pipeline);
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Translate(pipeline, src.x - (camera.scrollX * src.scrollFactorX), src.y - (camera.scrollY * src.scrollFactorY), 0);
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Scale(pipeline, src.scaleX, src.scaleY, 1);
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ViewLoad2D(pipeline, camera.matrix.matrix);
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for (var i = 0; i < tilesets.length; i++)
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{
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@ -60,8 +65,8 @@ var StaticTilemapLayerWebGLRenderer = function (renderer, src, interpolationPerc
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// Restore the pipeline
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pipeline.vertexBuffer = pipelineVertexBuffer;
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pipeline.viewIdentity();
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pipeline.modelIdentity();
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ViewIdentity(pipeline);
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Identity(pipeline);
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};
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module.exports = StaticTilemapLayerWebGLRenderer;
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