phaser/wip/TS Source/particles/Particle.js

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var Phaser;
(function (Phaser) {
/// <reference path="../_definitions.ts" />
(function (Particles) {
var Particle = (function () {
/**
* the Particle class
*
* @class Proton.Particle
* @constructor
* @param {Object} pObj the parameters object;
* for example {life:3,dead:false}
*/
function Particle() {
this.life = Infinity;
this.age = 0;
this.energy = 1;
this.dead = false;
this.sleep = false;
this.target = null;
this.sprite = null;
this.parent = null;
this.mass = 1;
this.radius = 10;
this.alpha = 1;
this.scale = 1;
this.rotation = 0;
this.color = null;
this.easing = Phaser.Easing.Linear.None;
this.p = new Phaser.Vec2();
this.v = new Phaser.Vec2();
this.a = new Phaser.Vec2();
this.old = {
p: new Phaser.Vec2(),
v: new Phaser.Vec2(),
a: new Phaser.Vec2()
};
this.behaviours = [];
/**
* The particle's id;
* @property id
* @type {String} id
*/
this.id = 'particle_' + Particle.ID++;
this.reset(true);
}
Particle.ID = 0;
Particle.prototype.getDirection = function () {
return Math.atan2(this.v.x, -this.v.y) * (180 / Math.PI);
};
Particle.prototype.reset = function (init) {
this.life = Infinity;
this.age = 0;
this.energy = 1;
this.dead = false;
this.sleep = false;
this.target = null;
this.sprite = null;
this.parent = null;
this.mass = 1;
this.radius = 10;
this.alpha = 1;
this.scale = 1;
this.rotation = 0;
this.color = null;
this.easing = Phaser.Easing.Linear.None;
if(init) {
this.transform = {
};
this.p = new Phaser.Vec2();
this.v = new Phaser.Vec2();
this.a = new Phaser.Vec2();
this.old = {
p: new Phaser.Vec2(),
v: new Phaser.Vec2(),
a: new Phaser.Vec2()
};
this.behaviours = [];
} else {
Particles.ParticleUtils.destroyObject(this.transform);
this.p.setTo(0, 0);
this.v.setTo(0, 0);
this.a.setTo(0, 0);
this.old.p.setTo(0, 0);
this.old.v.setTo(0, 0);
this.old.a.setTo(0, 0);
this.removeAllBehaviours();
}
this.transform.rgb = {
r: 255,
g: 255,
b: 255
};
return this;
};
Particle.prototype.update = function (time, index) {
if(!this.sleep) {
this.age += time;
var length = this.behaviours.length, i;
for(i = 0; i < length; i++) {
if(this.behaviours[i]) {
this.behaviours[i].applyBehaviour(this, time, index);
}
}
}
if(this.age >= this.life) {
this.destroy();
} else {
var scale = this.easing(this.age / this.life);
this.energy = Math.max(1 - scale, 0);
}
};
Particle.prototype.addBehaviour = function (behaviour) {
this.behaviours.push(behaviour);
if(behaviour.hasOwnProperty('parents')) {
behaviour.parents.push(this);
}
behaviour.initialize(this);
};
Particle.prototype.addBehaviours = function (behaviours) {
var length = behaviours.length, i;
for(i = 0; i < length; i++) {
this.addBehaviour(behaviours[i]);
}
};
Particle.prototype.removeBehaviour = function (behaviour) {
var index = this.behaviours.indexOf(behaviour);
if(index > -1) {
var outBehaviour = this.behaviours.splice(index, 1);
//outBehaviour.parents = null;
}
};
Particle.prototype.removeAllBehaviours = function () {
Particles.ParticleUtils.destroyArray(this.behaviours);
};
Particle.prototype.destroy = /**
* Destory this particle
* @method destory
*/
function () {
this.removeAllBehaviours();
this.energy = 0;
this.dead = true;
this.parent = null;
};
return Particle;
})();
Particles.Particle = Particle;
})(Phaser.Particles || (Phaser.Particles = {}));
var Particles = Phaser.Particles;
})(Phaser || (Phaser = {}));