phaser/wip/TS Source/particles/NumericalIntegration.js

31 lines
1.3 KiB
JavaScript
Raw Normal View History

var Phaser;
(function (Phaser) {
/// <reference path="../_definitions.ts" />
(function (Particles) {
var NumericalIntegration = (function () {
function NumericalIntegration(type) {
this.type = Particles.ParticleUtils.initValue(type, Particles.ParticleManager.EULER);
}
NumericalIntegration.prototype.integrate = function (particles, time, damping) {
this.eulerIntegrate(particles, time, damping);
};
NumericalIntegration.prototype.eulerIntegrate = function (particle, time, damping) {
if(!particle.sleep) {
particle.old.p.copy(particle.p);
particle.old.v.copy(particle.v);
particle.a.multiplyScalar(1 / particle.mass);
particle.v.add(particle.a.multiplyScalar(time));
particle.p.add(particle.old.v.multiplyScalar(time));
if(damping) {
particle.v.multiplyScalar(damping);
}
particle.a.clear();
}
};
return NumericalIntegration;
})();
Particles.NumericalIntegration = NumericalIntegration;
})(Phaser.Particles || (Phaser.Particles = {}));
var Particles = Phaser.Particles;
})(Phaser || (Phaser = {}));