mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
34 lines
791 B
JavaScript
34 lines
791 B
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
|
||
|
|
||
|
var emitter;
|
||
|
|
||
|
function preload() {
|
||
|
|
||
|
game.load.spritesheet('veggies', 'assets/sprites/fruitnveg32wh37.png', 32, 32);
|
||
|
|
||
|
}
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
emitter = game.add.emitter(game.world.centerX, game.world.centerY, 250);
|
||
|
|
||
|
emitter.makeParticles('veggies', [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20], 200, true, true);
|
||
|
|
||
|
emitter.minParticleSpeed.setTo(-200, -300);
|
||
|
emitter.maxParticleSpeed.setTo(200, -400);
|
||
|
emitter.gravity = 8;
|
||
|
emitter.bounce.setTo(0.5, 0.5);
|
||
|
emitter.particleDrag.x = 10;
|
||
|
emitter.angularDrag = 30;
|
||
|
|
||
|
emitter.start(false, 8000, 400);
|
||
|
|
||
|
}
|
||
|
|
||
|
function update() {
|
||
|
|
||
|
game.physics.collide(emitter, emitter);
|
||
|
|
||
|
}
|