phaser/examples/camera/moving the camera.js

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2013-10-22 02:58:20 +00:00
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
function create() {
game.stage.backgroundColor = '#2d2d2d';
// Make our game world 2000x2000 pixels in size (the default is to match the game size)
game.world.setBounds(0,0,2000, 2000);
for (var i = 0; i < 50; i++)
{
var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
for (var i = 0; i < 50; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
for (var i = 0; i < 50; i++)
{
var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 4;
}
}