mirror of
https://github.com/photonstorm/phaser
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110 lines
3.5 KiB
JavaScript
110 lines
3.5 KiB
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Kestrel Moon Studios <creature@kestrelmoon.com>
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* @copyright 2015 Photon Storm Ltd and Kestrel Moon Studios
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Creature is a custom Game Object used in conjunction with the Creature Runtime libraries by Kestrel Moon Studios.
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*
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* It allows you to display animated Game Objects that were created with the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/).
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*
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* Note 1: You can only use Phaser.Creature objects in WebGL enabled games. They do not work in Canvas mode games.
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*
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* Note 2: You must use a build of Phaser that includes the Creature runtimes, or have them loaded before your Phaser game boots.
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* See the Phaser custom build process for more details. By default the Creature runtimes are NOT included in any pre-configured version of Phaser.
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* So you'll need to do `grunt custom` to specify a build that includes them.
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*
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* @class Phaser.Creature
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* @extends PIXI.DisplayObjectContainer
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* @extends Phaser.Component.Core
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* @extends Phaser.Component.Angle
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* @extends Phaser.Component.AutoCull
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* @extends Phaser.Component.BringToTop
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* @extends Phaser.Component.Destroy
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* @extends Phaser.Component.FixedToCamera
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* @extends Phaser.Component.LifeSpan
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* @extends Phaser.Component.Reset
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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* @param {CreatureManager} manager - A reference to the CreatureManager instance.
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* @param {number} x - The x coordinate of the Game Object. The coordinate is relative to any parent container this Game Object may be in.
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* @param {number} y - The y coordinate of the Game Object. The coordinate is relative to any parent container this Game Object may be in.
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* @param {string|PIXI.Texture} key - The texture used by the Creature Object during rendering. It can be a string which is a reference to the Cache entry, or an instance of a PIXI.Texture.
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*/
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Phaser.Creature = function (game, manager, x, y, key) {
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x = x || 0;
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y = y || 0;
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key = key || null;
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/**
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* @property {number} type - The const type of this object.
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* @readonly
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*/
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this.type = Phaser.CREATURE;
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/**
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* @property {number} timeDelta - How quickly the animation time/playback advances
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*/
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this.timeDelta = 0.05;
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/**
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* @property {CreatureManager} _manager - The CreatureManager
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* @private
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*/
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this._manager = manager;
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if (typeof key === 'string')
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{
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var texture = game.cache.getPixiTexture(key);
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}
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else
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{
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var texture = key;
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}
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CreatureRenderer.call(this, manager, texture);
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Phaser.Component.Core.init.call(this, game, x, y);
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};
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Phaser.Creature.prototype = Object.create(CreatureRenderer.prototype);
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Phaser.Creature.prototype.constructor = Phaser.Creature;
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Phaser.Component.Core.install.call(Phaser.Creature.prototype, [
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'Angle',
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'AutoCull',
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'BringToTop',
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'Destroy',
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'FixedToCamera',
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'LifeSpan',
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'Reset'
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]);
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Phaser.Creature.prototype.preUpdateInWorld = Phaser.Component.InWorld.preUpdate;
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Phaser.Creature.prototype.preUpdateCore = Phaser.Component.Core.preUpdate;
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/**
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* Automatically called by World.preUpdate.
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*
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* @method Phaser.Creature#preUpdate
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* @memberof Phaser.Creature
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*/
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Phaser.Creature.prototype.preUpdate = function() {
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if (!this.preUpdateInWorld())
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{
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return false;
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}
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this._manager.Update(this.timeDelta);
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this.UpdateData();
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return this.preUpdateCore();
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};
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