phaser/docs/Circle.js.html

1124 lines
30 KiB
HTML
Raw Normal View History

2013-10-02 11:11:22 +00:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Phaser Source: geom/Circle.js</title>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
<link type="text/css" rel="stylesheet" href="styles/site.cerulean.css">
</head>
<body>
<div class="container-fluid">
<div class="navbar navbar-fixed-top navbar-inverse">
<div class="navbar-inner">
<a class="brand" href="index.html">Phaser</a>
<ul class="nav">
<li class="dropdown">
<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
2013-10-02 11:11:22 +00:00
class="caret"></b></a>
<ul class="dropdown-menu ">
2014-04-10 22:13:43 +00:00
<li class="class-depth-0">
<a href="Phaser.html">Phaser</a>
2013-10-02 11:11:22 +00:00
</li>
</ul>
</li>
<li class="dropdown">
<a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b
class="caret"></b></a>
<ul class="dropdown-menu ">
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.Animation.html">Animation</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.AnimationManager.html">AnimationManager</a>
2013-10-02 11:11:22 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.AnimationParser.html">AnimationParser</a>
2013-10-02 11:11:22 +00:00
</li>
2014-04-29 14:39:02 +00:00
<li class="class-depth-1">
<a href="Phaser.ArrayList.html">ArrayList</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.BitmapData.html">BitmapData</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Button.html">Button</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Cache.html">Cache</a>
2013-10-02 11:11:22 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Camera.html">Camera</a>
2013-10-02 11:11:22 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Canvas.html">Canvas</a>
2013-10-02 14:05:55 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Circle.html">Circle</a>
2013-10-02 11:11:22 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Color.html">Color</a>
2013-10-03 00:21:08 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Device.html">Device</a>
2013-10-02 11:11:22 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Easing.html">Easing</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Back.html">Back</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Bounce.html">Bounce</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Circular.html">Circular</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Cubic.html">Cubic</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Elastic.html">Elastic</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Exponential.html">Exponential</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Linear.html">Linear</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Quartic.html">Quartic</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Quintic.html">Quintic</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Ellipse.html">Ellipse</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Events.html">Events</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Filter.html">Filter</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Frame.html">Frame</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.FrameData.html">FrameData</a>
2013-10-03 00:21:08 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.Game.html">Game</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.Gamepad.html">Gamepad</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.GamepadButton.html">GamepadButton</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Graphics.html">Graphics</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.Group.html">Group</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Image.html">Image</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 12:18:58 +00:00
<a href="Phaser.Input.html">Input</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.InputHandler.html">InputHandler</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Key.html">Key</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Keyboard.html">Keyboard</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.Line.html">Line</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.LinkedList.html">LinkedList</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Loader.html">Loader</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.LoaderParser.html">LoaderParser</a>
2013-10-02 14:05:55 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Math.html">Math</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Mouse.html">Mouse</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.MSPointer.html">MSPointer</a>
2013-10-02 11:11:22 +00:00
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 19:18:24 +00:00
<a href="Phaser.Net.html">Net</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Particle.html">Particle</a>
</li>
<li class="class-depth-1">
2013-10-02 19:18:24 +00:00
<a href="Phaser.Particles.html">Particles</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
2013-10-02 19:18:24 +00:00
<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Physics.html">Physics</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Physics.Arcade.html">Arcade</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Arcade.Body.html">Body</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Physics.Ninja.html">Ninja</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Body.html">Body</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Physics.P2.html">P2</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Body.html">Body</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
</li>
<li class="class-depth-3">
<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Material.html">Material</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-3">
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.Plugin.html">Plugin</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.PluginManager.html">PluginManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.Point.html">Point</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Pointer.html">Pointer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Polygon.html">Polygon</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.Rectangle.html">Rectangle</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.RenderTexture.html">RenderTexture</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-03 00:21:08 +00:00
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.RetroFont.html">RetroFont</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.ScaleManager.html">ScaleManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.Signal.html">Signal</a>
</li>
<li class="class-depth-1">
<a href="Phaser.SignalBinding.html">SignalBinding</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.SinglePad.html">SinglePad</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-03 00:21:08 +00:00
<a href="Phaser.Sound.html">Sound</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-03 00:21:08 +00:00
<a href="Phaser.SoundManager.html">SoundManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Sprite.html">Sprite</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.Stage.html">Stage</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.State.html">State</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.StateManager.html">StateManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Text.html">Text</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tile.html">Tile</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tileset.html">Tileset</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Timer.html">Timer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Touch.html">Touch</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 11:11:22 +00:00
<a href="Phaser.World.html">World</a>
</li>
</ul>
</li>
2014-07-18 11:45:51 +00:00
</strong>
2013-10-02 11:11:22 +00:00
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span12">
<div id="main">
<h1 class="page-title">Source: geom/Circle.js</h1>
<section>
<article>
<pre class="sunlight-highlight-javascript linenums">/**
* @author Richard Davey &lt;rich@photonstorm.com>
2014-02-05 06:29:17 +00:00
* @copyright 2014 Photon Storm Ltd.
2013-10-02 11:11:22 +00:00
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Creates a new Circle object with the center coordinate specified by the x and y parameters and the diameter specified by the diameter parameter. If you call this function without parameters, a circle with x, y, diameter and radius properties set to 0 is created.
* @class Circle
* @classdesc Phaser - Circle
* @constructor
2014-02-05 06:29:17 +00:00
* @param {number} [x=0] - The x coordinate of the center of the circle.
* @param {number} [y=0] - The y coordinate of the center of the circle.
* @param {number} [diameter=0] - The diameter of the circle.
2013-10-02 11:11:22 +00:00
* @return {Phaser.Circle} This circle object
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
Phaser.Circle = function (x, y, diameter) {
x = x || 0;
y = y || 0;
diameter = diameter || 0;
/**
* @property {number} x - The x coordinate of the center of the circle.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
this.x = x;
/**
* @property {number} y - The y coordinate of the center of the circle.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
this.y = y;
/**
* @property {number} _diameter - The diameter of the circle.
* @private
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
this._diameter = diameter;
if (diameter > 0)
{
2013-11-28 15:57:09 +00:00
/**
* @property {number} _radius - The radius of the circle.
* @private
*/
2013-10-02 11:11:22 +00:00
this._radius = diameter * 0.5;
}
else
{
this._radius = 0;
}
};
Phaser.Circle.prototype = {
/**
* The circumference of the circle.
* @method Phaser.Circle#circumference
* @return {number}
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
circumference: function () {
return 2 * (Math.PI * this._radius);
},
/**
* Sets the members of Circle to the specified values.
* @method Phaser.Circle#setTo
* @param {number} x - The x coordinate of the center of the circle.
* @param {number} y - The y coordinate of the center of the circle.
* @param {number} diameter - The diameter of the circle in pixels.
* @return {Circle} This circle object.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
setTo: function (x, y, diameter) {
2013-10-02 11:11:22 +00:00
this.x = x;
this.y = y;
this._diameter = diameter;
this._radius = diameter * 0.5;
2013-10-02 11:11:22 +00:00
return this;
2013-10-02 11:11:22 +00:00
},
/**
* Copies the x, y and diameter properties from any given object to this Circle.
* @method Phaser.Circle#copyFrom
* @param {any} source - The object to copy from.
* @return {Circle} This Circle object.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
copyFrom: function (source) {
2013-10-02 11:11:22 +00:00
return this.setTo(source.x, source.y, source.diameter);
2013-10-02 11:11:22 +00:00
},
/**
* Copies the x, y and diameter properties from this Circle to any given object.
* @method Phaser.Circle#copyTo
* @param {any} dest - The object to copy to.
* @return {Object} This dest object.
2013-11-28 15:57:09 +00:00
*/
copyTo: function (dest) {
2013-11-28 15:57:09 +00:00
dest.x = this.x;
dest.y = this.y;
dest.diameter = this._diameter;
2013-10-02 11:11:22 +00:00
return dest;
2013-10-02 11:11:22 +00:00
},
/**
* Returns the distance from the center of the Circle object to the given object
* (can be Circle, Point or anything with x/y properties)
* @method Phaser.Circle#distance
* @param {object} dest - The target object. Must have visible x and y properties that represent the center of the object.
* @param {boolean} [round] - Round the distance to the nearest integer (default false).
* @return {number} The distance between this Point object and the destination Point object.
*/
distance: function (dest, round) {
if (typeof round === "undefined") { round = false; }
2013-10-02 11:11:22 +00:00
if (round)
{
2014-04-29 14:39:02 +00:00
return Phaser.Math.distanceRounded(this.x, this.y, dest.x, dest.y);
2013-10-02 11:11:22 +00:00
}
else
{
return Phaser.Math.distance(this.x, this.y, dest.x, dest.y);
}
},
/**
* Returns a new Circle object with the same values for the x, y, width, and height properties as this Circle object.
* @method Phaser.Circle#clone
* @param {Phaser.Circle} out - Optional Circle object. If given the values will be set into the object, otherwise a brand new Circle object will be created and returned.
* @return {Phaser.Circle} The cloned Circle object.
*/
clone: function (out) {
2013-10-02 11:11:22 +00:00
if (typeof out === "undefined")
{
out = new Phaser.Circle(this.x, this.y, this.diameter);
}
else
{
out.setTo(this.x, this.y, this.diameter);
}
2013-10-02 11:11:22 +00:00
return out;
2013-10-02 11:11:22 +00:00
},
/**
* Return true if the given x/y coordinates are within this Circle object.
* @method Phaser.Circle#contains
* @param {number} x - The X value of the coordinate to test.
* @param {number} y - The Y value of the coordinate to test.
* @return {boolean} True if the coordinates are within this circle, otherwise false.
*/
contains: function (x, y) {
2013-10-02 11:11:22 +00:00
return Phaser.Circle.contains(this, x, y);
2013-10-02 11:11:22 +00:00
},
/**
* Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle.
* @method Phaser.Circle#circumferencePoint
* @param {number} angle - The angle in radians (unless asDegrees is true) to return the point from.
2014-05-20 09:12:48 +00:00
* @param {boolean} [asDegrees=false] - Is the given angle in radians (false) or degrees (true)?
2013-10-02 11:11:22 +00:00
* @param {Phaser.Point} [out] - An optional Point object to put the result in to. If none specified a new Point object will be created.
* @return {Phaser.Point} The Point object holding the result.
*/
circumferencePoint: function (angle, asDegrees, out) {
2013-10-02 11:11:22 +00:00
return Phaser.Circle.circumferencePoint(this, angle, asDegrees, out);
2013-10-02 11:11:22 +00:00
},
/**
* Adjusts the location of the Circle object, as determined by its center coordinate, by the specified amounts.
* @method Phaser.Circle#offset
* @param {number} dx - Moves the x value of the Circle object by this amount.
* @param {number} dy - Moves the y value of the Circle object by this amount.
* @return {Circle} This Circle object.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
offset: function (dx, dy) {
2013-10-02 11:11:22 +00:00
this.x += dx;
this.y += dy;
2013-10-02 11:11:22 +00:00
return this;
2013-10-02 11:11:22 +00:00
},
/**
* Adjusts the location of the Circle object using a Point object as a parameter. This method is similar to the Circle.offset() method, except that it takes a Point object as a parameter.
* @method Phaser.Circle#offsetPoint
* @param {Point} point A Point object to use to offset this Circle object (or any valid object with exposed x and y properties).
* @return {Circle} This Circle object.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
offsetPoint: function (point) {
return this.offset(point.x, point.y);
},
/**
* Returns a string representation of this object.
* @method Phaser.Circle#toString
* @return {string} a string representation of the instance.
2013-11-28 15:57:09 +00:00
*/
2013-10-02 11:11:22 +00:00
toString: function () {
return "[{Phaser.Circle (x=" + this.x + " y=" + this.y + " diameter=" + this.diameter + " radius=" + this.radius + ")}]";
}
};
2014-02-05 06:29:17 +00:00
Phaser.Circle.prototype.constructor = Phaser.Circle;
2013-10-02 11:11:22 +00:00
/**
* The largest distance between any two points on the circle. The same as the radius * 2.
* @name Phaser.Circle#diameter
* @property {number} diameter - Gets or sets the diameter of the circle.
*/
Object.defineProperty(Phaser.Circle.prototype, "diameter", {
get: function () {
return this._diameter;
},
set: function (value) {
if (value > 0)
{
2013-10-02 11:11:22 +00:00
this._diameter = value;
this._radius = value * 0.5;
}
}
});
/**
* The length of a line extending from the center of the circle to any point on the circle itself. The same as half the diameter.
* @name Phaser.Circle#radius
* @property {number} radius - Gets or sets the radius of the circle.
*/
Object.defineProperty(Phaser.Circle.prototype, "radius", {
2013-10-02 11:11:22 +00:00
get: function () {
return this._radius;
},
set: function (value) {
if (value > 0)
{
2013-10-02 11:11:22 +00:00
this._radius = value;
this._diameter = value * 2;
}
2013-10-02 11:11:22 +00:00
}
});
/**
* The x coordinate of the leftmost point of the circle. Changing the left property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property.
* @name Phaser.Circle#left
* @propety {number} left - Gets or sets the value of the leftmost point of the circle.
*/
Object.defineProperty(Phaser.Circle.prototype, "left", {
2013-10-02 11:11:22 +00:00
get: function () {
return this.x - this._radius;
},
set: function (value) {
if (value > this.x)
{
2013-10-02 11:11:22 +00:00
this._radius = 0;
this._diameter = 0;
}
else
{
2013-10-02 11:11:22 +00:00
this.radius = this.x - value;
}
2013-10-02 11:11:22 +00:00
}
});
/**
* The x coordinate of the rightmost point of the circle. Changing the right property of a Circle object has no effect on the x and y properties. However it does affect the diameter, whereas changing the x value does not affect the diameter property.
* @name Phaser.Circle#right
* @property {number} right - Gets or sets the value of the rightmost point of the circle.
*/
Object.defineProperty(Phaser.Circle.prototype, "right", {
get: function () {
return this.x + this._radius;
},
set: function (value) {
if (value &lt; this.x)
{
2013-10-02 11:11:22 +00:00
this._radius = 0;
this._diameter = 0;
}
else
{
2013-10-02 11:11:22 +00:00
this.radius = value - this.x;
}
2013-10-02 11:11:22 +00:00
}
});
/**
* The sum of the y minus the radius property. Changing the top property of a Circle object has no effect on the x and y properties, but does change the diameter.
* @name Phaser.Circle#top
* @property {number} top - Gets or sets the top of the circle.
*/
Object.defineProperty(Phaser.Circle.prototype, "top", {
get: function () {
return this.y - this._radius;
},
2013-10-02 11:11:22 +00:00
set: function (value) {
if (value > this.y)
{
2013-10-02 11:11:22 +00:00
this._radius = 0;
this._diameter = 0;
}
else
{
2013-10-02 11:11:22 +00:00
this.radius = this.y - value;
}
2013-10-02 11:11:22 +00:00
}
});
/**
* The sum of the y and radius properties. Changing the bottom property of a Circle object has no effect on the x and y properties, but does change the diameter.
* @name Phaser.Circle#bottom
* @property {number} bottom - Gets or sets the bottom of the circle.
*/
Object.defineProperty(Phaser.Circle.prototype, "bottom", {
get: function () {
return this.y + this._radius;
},
set: function (value) {
if (value &lt; this.y)
{
2013-10-02 11:11:22 +00:00
this._radius = 0;
this._diameter = 0;
}
else
{
2013-10-02 11:11:22 +00:00
this.radius = value - this.y;
}
2013-10-02 11:11:22 +00:00
}
});
/**
* The area of this Circle.
* @name Phaser.Circle#area
* @property {number} area - The area of this circle.
* @readonly
*/
Object.defineProperty(Phaser.Circle.prototype, "area", {
get: function () {
if (this._radius > 0)
{
2013-10-02 11:11:22 +00:00
return Math.PI * this._radius * this._radius;
}
else
{
2013-10-02 11:11:22 +00:00
return 0;
}
2013-10-02 11:11:22 +00:00
}
});
/**
* Determines whether or not this Circle object is empty. Will return a value of true if the Circle objects diameter is less than or equal to 0; otherwise false.
* If set to true it will reset all of the Circle objects properties to 0. A Circle object is empty if its diameter is less than or equal to 0.
* @name Phaser.Circle#empty
* @property {boolean} empty - Gets or sets the empty state of the circle.
*/
Object.defineProperty(Phaser.Circle.prototype, "empty", {
get: function () {
2013-11-28 15:57:09 +00:00
return (this._diameter === 0);
2013-10-02 11:11:22 +00:00
},
set: function (value) {
2013-11-28 15:57:09 +00:00
if (value === true)
{
this.setTo(0, 0, 0);
}
2013-10-02 11:11:22 +00:00
}
});
/**
* Return true if the given x/y coordinates are within the Circle object.
* @method Phaser.Circle.contains
* @param {Phaser.Circle} a - The Circle to be checked.
* @param {number} x - The X value of the coordinate to test.
* @param {number} y - The Y value of the coordinate to test.
* @return {boolean} True if the coordinates are within this circle, otherwise false.
*/
Phaser.Circle.contains = function (a, x, y) {
// Check if x/y are within the bounds first
if (a.radius > 0 && x >= a.left && x &lt;= a.right && y >= a.top && y &lt;= a.bottom)
{
2013-10-02 11:11:22 +00:00
var dx = (a.x - x) * (a.x - x);
var dy = (a.y - y) * (a.y - y);
return (dx + dy) &lt;= (a.radius * a.radius);
}
else
{
return false;
}
2013-10-02 11:11:22 +00:00
};
/**
* Determines whether the two Circle objects match. This method compares the x, y and diameter properties.
* @method Phaser.Circle.equals
* @param {Phaser.Circle} a - The first Circle object.
* @param {Phaser.Circle} b - The second Circle object.
* @return {boolean} A value of true if the object has exactly the same values for the x, y and diameter properties as this Circle object; otherwise false.
*/
Phaser.Circle.equals = function (a, b) {
return (a.x == b.x && a.y == b.y && a.diameter == b.diameter);
2013-10-02 11:11:22 +00:00
};
/**
* Determines whether the two Circle objects intersect.
* This method checks the radius distances between the two Circle objects to see if they intersect.
* @method Phaser.Circle.intersects
* @param {Phaser.Circle} a - The first Circle object.
* @param {Phaser.Circle} b - The second Circle object.
* @return {boolean} A value of true if the specified object intersects with this Circle object; otherwise false.
*/
Phaser.Circle.intersects = function (a, b) {
return (Phaser.Math.distance(a.x, a.y, b.x, b.y) &lt;= (a.radius + b.radius));
};
/**
* Returns a Point object containing the coordinates of a point on the circumference of the Circle based on the given angle.
* @method Phaser.Circle.circumferencePoint
* @param {Phaser.Circle} a - The first Circle object.
* @param {number} angle - The angle in radians (unless asDegrees is true) to return the point from.
2014-05-20 09:12:48 +00:00
* @param {boolean} [asDegrees=false] - Is the given angle in radians (false) or degrees (true)?
2013-10-02 11:11:22 +00:00
* @param {Phaser.Point} [out] - An optional Point object to put the result in to. If none specified a new Point object will be created.
* @return {Phaser.Point} The Point object holding the result.
*/
Phaser.Circle.circumferencePoint = function (a, angle, asDegrees, out) {
if (typeof asDegrees === "undefined") { asDegrees = false; }
if (typeof out === "undefined") { out = new Phaser.Point(); }
if (asDegrees === true)
{
angle = Phaser.Math.degToRad(angle);
2013-10-02 11:11:22 +00:00
}
out.x = a.x + a.radius * Math.cos(angle);
out.y = a.y + a.radius * Math.sin(angle);
return out;
};
/**
* Checks if the given Circle and Rectangle objects intersect.
* @method Phaser.Circle.intersectsRectangle
* @param {Phaser.Circle} c - The Circle object to test.
* @param {Phaser.Rectangle} r - The Rectangle object to test.
* @return {boolean} True if the two objects intersect, otherwise false.
*/
Phaser.Circle.intersectsRectangle = function (c, r) {
var cx = Math.abs(c.x - r.x - r.halfWidth);
var xDist = r.halfWidth + c.radius;
if (cx > xDist)
{
2013-10-02 11:11:22 +00:00
return false;
}
var cy = Math.abs(c.y - r.y - r.halfHeight);
var yDist = r.halfHeight + c.radius;
if (cy > yDist)
{
2013-10-02 11:11:22 +00:00
return false;
}
if (cx &lt;= r.halfWidth || cy &lt;= r.halfHeight)
{
2013-10-02 11:11:22 +00:00
return true;
}
var xCornerDist = cx - r.halfWidth;
var yCornerDist = cy - r.halfHeight;
var xCornerDistSq = xCornerDist * xCornerDist;
var yCornerDistSq = yCornerDist * yCornerDist;
var maxCornerDistSq = c.radius * c.radius;
return xCornerDistSq + yCornerDistSq &lt;= maxCornerDistSq;
};
// Because PIXI uses its own Circle, we'll replace it with ours to avoid duplicating code or confusion.
PIXI.Circle = Phaser.Circle;
2013-10-02 11:11:22 +00:00
</pre>
</article>
</section>
</div>
<div class="clearfix"></div>
<footer>
<span class="copyright">
2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
2013-10-02 11:11:22 +00:00
</span>
<br />
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
2014-07-18 11:45:51 +00:00
on Fri Jul 18 2014 12:36:36 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
2013-10-02 11:11:22 +00:00
</span>
</footer>
</div>
<br clear="both">
</div>
</div>
<script src="scripts/sunlight.js"></script>
<script src="scripts/sunlight.javascript.js"></script>
<script src="scripts/sunlight-plugin.doclinks.js"></script>
<script src="scripts/sunlight-plugin.linenumbers.js"></script>
<script src="scripts/sunlight-plugin.menu.js"></script>
<script src="scripts/jquery.min.js"></script>
<script src="scripts/jquery.scrollTo.js"></script>
<script src="scripts/jquery.localScroll.js"></script>
<script src="scripts/bootstrap-dropdown.js"></script>
<script src="scripts/toc.js"></script>
<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
<script>
$( function () {
$( "#toc" ).toc( {
2014-04-10 22:13:43 +00:00
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
2013-10-02 11:11:22 +00:00
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>