2018-10-29 23:07:30 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-10-29 23:07:30 +00:00
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*/
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var Extern = require('./Extern');
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var GameObjectFactory = require('../GameObjectFactory');
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/**
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* Creates a new Extern Game Object and adds it to the Scene.
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*
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* Note: This method will only be available if the Extern Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#extern
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* @since 3.16.0
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*
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* @return {Phaser.GameObjects.Extern} The Game Object that was created.
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*/
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GameObjectFactory.register('extern', function ()
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{
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var extern = new Extern(this.scene);
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this.displayList.add(extern);
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this.updateList.add(extern);
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return extern;
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});
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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