phaser/v3/src/gameobjects/image/ImageCanvasRenderer.js

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var ImageCanvasRenderer = function (renderer, src, interpolationPercentage, camera)
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{
var frame = src.frame;
// Calculate this in the Color component
var alpha = 1; //src.color.worldAlpha * 255 << 24;
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// Move all of these to accessors that automatically remove this GO from the display list anyway
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if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight)
{
return;
}
var tint = null; //src.color._glTint;
var bg = null; //src.color._glBg;
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renderer.drawImage(frame, src, /* blendMode */null, alpha, tint, bg, camera);
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};
module.exports = ImageCanvasRenderer;