2013-05-30 22:03:56 +00:00
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/// <reference path="../Game.ts" />
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/// <reference path="../core/Rectangle.ts" />
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/// <reference path="../math/Vec2Utils.ts" />
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/// <reference path="PhysicsManager.ts" />
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/// <reference path="IPhysicsShape.ts" />
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/**
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* Phaser - Physics - Circle
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*/
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module Phaser.Physics {
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export class Circle implements IPhysicsShape {
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constructor(game: Game, sprite: Sprite, x: number, y: number, diameter: number) {
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this.game = game;
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this.world = game.world.physics;
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if (sprite !== null)
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{
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this.sprite = sprite;
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this.scale = Vec2Utils.clone(this.sprite.scale);
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}
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else
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{
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this.sprite = null;
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this.physics = null;
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this.scale = new Vec2(1, 1);
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}
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2013-05-31 04:28:36 +00:00
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this.diameter = diameter;
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2013-05-30 22:03:56 +00:00
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this.radius = diameter / 2;
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this.bounds = new Rectangle(x + Math.round(diameter / 2), y + Math.round(diameter / 2), diameter, diameter);
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this.position = new Vec2(x + this.bounds.halfWidth, y + this.bounds.halfHeight);
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this.oldPosition = new Vec2(x + this.bounds.halfWidth, y + this.bounds.halfHeight);
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this.offset = new Vec2(0, 0);
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}
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public game: Game;
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public world: PhysicsManager;
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public sprite: Sprite;
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public physics: Phaser.Components.Physics;
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public position: Vec2;
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public oldPosition: Vec2;
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public offset: Vec2;
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public scale: Vec2;
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public bounds: Rectangle;
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public radius: number;
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public diameter: number;
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2013-05-30 22:03:56 +00:00
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public preUpdate() {
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this.oldPosition.copyFrom(this.position);
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2013-05-31 03:20:49 +00:00
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this.bounds.x = this.position.x - this.bounds.halfWidth;
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this.bounds.y = this.position.y - this.bounds.halfHeight;
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if (this.sprite)
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{
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this.position.setTo((this.sprite.x + this.bounds.halfWidth) + this.offset.x, (this.sprite.y + this.bounds.halfHeight) + this.offset.y);
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// Update scale / dimensions
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if (Vec2Utils.equals(this.scale, this.sprite.scale) == false)
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{
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this.scale.copyFrom(this.sprite.scale);
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// needs to be radius based (+ square)
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//this.bounds.width = this.sprite.width;
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//this.bounds.height = this.sprite.height;
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}
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}
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}
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public update() {
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2013-05-31 03:20:49 +00:00
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//this.bounds.x = this.position.x;
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//this.bounds.y = this.position.y;
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}
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public setSize(width: number, height: number) {
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this.bounds.width = width;
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this.bounds.height = height;
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}
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public render(context:CanvasRenderingContext2D) {
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// center point
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context.fillStyle = 'rgba(255,0,0,0.5)';
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context.arc(this.position.x, this.position.y, this.radius, 0, Math.PI * 2);
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context.rect(this.position.x, this.position.y, 2, 2);
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context.fill();
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/*
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if (this.oH == 1)
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{
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context.beginPath();
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context.strokeStyle = 'rgb(255,0,0)';
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context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
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context.lineTo(this.position.x - this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
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context.stroke();
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context.closePath();
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}
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else if (this.oH == -1)
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{
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context.beginPath();
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context.strokeStyle = 'rgb(255,0,0)';
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context.moveTo(this.position.x + this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
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context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
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context.stroke();
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context.closePath();
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}
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if (this.oV == 1)
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{
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context.beginPath();
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context.strokeStyle = 'rgb(255,0,0)';
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context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
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context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y - this.bounds.halfHeight);
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context.stroke();
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context.closePath();
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}
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else if (this.oV == -1)
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{
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context.beginPath();
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context.strokeStyle = 'rgb(255,0,0)';
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context.moveTo(this.position.x - this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
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context.lineTo(this.position.x + this.bounds.halfWidth, this.position.y + this.bounds.halfHeight);
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context.stroke();
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context.closePath();
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}
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*/
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}
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public get hullWidth(): number {
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if (this.deltaX > 0)
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{
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//return this.bounds.width + this.deltaX;
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return this.diameter + this.deltaX;
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}
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else
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{
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//return this.bounds.width - this.deltaX;
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return this.diameter - this.deltaX;
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}
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}
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public get hullHeight(): number {
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if (this.deltaY > 0)
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{
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//return this.bounds.height + this.deltaY;
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return this.diameter + this.deltaY;
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2013-05-31 03:20:49 +00:00
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}
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else
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{
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//return this.bounds.height - this.deltaY;
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return this.diameter - this.deltaY;
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2013-05-31 03:20:49 +00:00
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}
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}
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public get hullX(): number {
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if (this.position.x < this.oldPosition.x)
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{
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return this.position.x;
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}
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else
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{
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return this.oldPosition.x;
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}
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}
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public get hullY(): number {
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if (this.position.y < this.oldPosition.y)
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{
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return this.position.y;
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}
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else
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{
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return this.oldPosition.y;
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}
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}
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public get deltaXAbs(): number {
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return (this.deltaX > 0 ? this.deltaX : -this.deltaX);
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}
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public get deltaYAbs(): number {
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return (this.deltaY > 0 ? this.deltaY : -this.deltaY);
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}
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public get deltaX(): number {
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return this.position.x - this.oldPosition.x;
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}
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public get deltaY(): number {
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return this.position.y - this.oldPosition.y;
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}
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}
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}
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