2017-08-10 04:17:02 +00:00
|
|
|
var imageHeight = 0;
|
|
|
|
|
|
|
|
var addFrame = function (texture, sourceIndex, name, frame)
|
|
|
|
{
|
|
|
|
// The frame values are the exact coordinates to cut the frame out of the atlas from
|
|
|
|
|
|
|
|
var y = imageHeight - frame.y - frame.height;
|
|
|
|
|
|
|
|
var newFrame = texture.add(name, sourceIndex, frame.x, y, frame.width, frame.height);
|
|
|
|
|
|
|
|
// console.log('name', name, 'rect', frame.x, y, frame.width, frame.height);
|
|
|
|
|
|
|
|
// These are the original (non-trimmed) sprite values
|
|
|
|
/*
|
|
|
|
if (src.trimmed)
|
|
|
|
{
|
|
|
|
newFrame.setTrim(
|
|
|
|
src.sourceSize.w,
|
|
|
|
src.sourceSize.h,
|
|
|
|
src.spriteSourceSize.x,
|
|
|
|
src.spriteSourceSize.y,
|
|
|
|
src.spriteSourceSize.w,
|
|
|
|
src.spriteSourceSize.h
|
|
|
|
);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
};
|
|
|
|
|
2018-02-08 04:01:44 +00:00
|
|
|
/**
|
|
|
|
* Parses a Unity YAML File and creates Frames in the Texture.
|
|
|
|
* For more details about Sprite Meta Data see https://docs.unity3d.com/ScriptReference/SpriteMetaData.html
|
|
|
|
*
|
|
|
|
* @function Phaser.Textures.Parsers.UnityYAML
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to.
|
|
|
|
* @param {integer} sourceIndex - The index of the TextureSource.
|
|
|
|
* @param {object} yaml - The YAML data.
|
|
|
|
*
|
|
|
|
* @return {Phaser.Textures.Texture} The Texture modified by this parser.
|
|
|
|
*/
|
2017-08-10 04:17:02 +00:00
|
|
|
var UnityYAML = function (texture, sourceIndex, yaml)
|
|
|
|
{
|
|
|
|
// Add in a __BASE entry (for the entire atlas)
|
|
|
|
var source = texture.source[sourceIndex];
|
|
|
|
|
|
|
|
texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height);
|
|
|
|
|
|
|
|
imageHeight = source.height;
|
|
|
|
|
|
|
|
var data = yaml.split('\n');
|
|
|
|
|
|
|
|
var lineRegExp = /^[ ]*(- )*(\w+)+[: ]+(.*)/;
|
|
|
|
|
|
|
|
var prevSprite = '';
|
|
|
|
var currentSprite = '';
|
|
|
|
var rect = { x: 0, y: 0, width: 0, height: 0 };
|
|
|
|
var pivot = { x: 0, y: 0 };
|
|
|
|
var border = { x: 0, y: 0, z: 0, w: 0 };
|
|
|
|
|
|
|
|
for (var i = 0; i < data.length; i++)
|
|
|
|
{
|
|
|
|
var results = data[i].match(lineRegExp);
|
|
|
|
|
|
|
|
if (!results)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
var isList = (results[1] === '- ');
|
|
|
|
var key = results[2];
|
|
|
|
var value = results[3];
|
|
|
|
|
|
|
|
if (isList)
|
|
|
|
{
|
|
|
|
if (currentSprite !== prevSprite)
|
|
|
|
{
|
|
|
|
addFrame(texture, sourceIndex, currentSprite, rect);
|
|
|
|
|
|
|
|
prevSprite = currentSprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
rect = { x: 0, y: 0, width: 0, height: 0 };
|
|
|
|
}
|
|
|
|
|
|
|
|
if (key === 'name')
|
|
|
|
{
|
|
|
|
// Start new list
|
|
|
|
currentSprite = value;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
case 'x':
|
|
|
|
case 'y':
|
|
|
|
case 'width':
|
|
|
|
case 'height':
|
|
|
|
rect[key] = parseInt(value, 10);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'pivot':
|
|
|
|
pivot = eval('var obj = ' + value);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'border':
|
|
|
|
border = eval('var obj = ' + value);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (currentSprite !== prevSprite)
|
|
|
|
{
|
|
|
|
addFrame(texture, sourceIndex, currentSprite, rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
return texture;
|
|
|
|
};
|
|
|
|
|
|
|
|
module.exports = UnityYAML;
|
2018-02-08 04:01:44 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
Example data:
|
|
|
|
|
|
|
|
TextureImporter:
|
|
|
|
spritePivot: {x: .5, y: .5}
|
|
|
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
|
|
spritePixelsToUnits: 100
|
|
|
|
spriteSheet:
|
|
|
|
sprites:
|
|
|
|
- name: asteroids_0
|
|
|
|
rect:
|
|
|
|
serializedVersion: 2
|
|
|
|
x: 5
|
|
|
|
y: 328
|
|
|
|
width: 65
|
|
|
|
height: 82
|
|
|
|
alignment: 0
|
|
|
|
pivot: {x: 0, y: 0}
|
|
|
|
border: {x: 0, y: 0, z: 0, w: 0}
|
|
|
|
- name: asteroids_1
|
|
|
|
rect:
|
|
|
|
serializedVersion: 2
|
|
|
|
x: 80
|
|
|
|
y: 322
|
|
|
|
width: 53
|
|
|
|
height: 88
|
|
|
|
alignment: 0
|
|
|
|
pivot: {x: 0, y: 0}
|
|
|
|
border: {x: 0, y: 0, z: 0, w: 0}
|
|
|
|
spritePackingTag: Asteroids
|
|
|
|
*/
|