2018-02-09 15:23:33 +00:00
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/**
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* An Impact.js compatible physics world, body and solver, for those who are used
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* to the Impact way of defining and controlling physics bodies. Also works with
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* the new Loader support for Weltmeister map data.
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*
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* World updated to run off the Phaser main loop.
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* Body extended to support additional setter functions.
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*
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* To create the map data you'll need Weltmeister, which comes with Impact
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* and can be purchased from http://impactjs.com
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*
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* My thanks to Dominic Szablewski for his permission to support Impact in Phaser.
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*
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* @namespace Phaser.Physics.Impact
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*/
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2017-06-22 01:40:10 +00:00
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2017-06-21 23:47:35 +00:00
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module.exports = {
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Body: require('./Body'),
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COLLIDES: require('./COLLIDES'),
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2017-06-22 01:40:10 +00:00
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CollisionMap: require('./CollisionMap'),
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2018-01-17 03:41:58 +00:00
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Factory: require('./Factory'),
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Image: require('./ImpactImage'),
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2018-02-09 15:23:33 +00:00
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ImpactBody: require('./ImpactBody'),
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2018-01-17 03:41:58 +00:00
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ImpactPhysics: require('./ImpactPhysics'),
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Sprite: require('./ImpactSprite'),
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2017-06-21 23:47:35 +00:00
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TYPE: require('./TYPE'),
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2018-01-17 03:41:58 +00:00
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World: require('./World')
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2017-06-21 23:47:35 +00:00
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};
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