phaser/src/physics/arcade/PhysicsGroup.js

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var ArcadeSprite = require('./ArcadeSprite');
var Class = require('../../utils/Class');
var CONST = require('./const');
var GetFastValue = require('../../utils/object/GetFastValue');
var Group = require('../../gameobjects/group/Group');
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/**
* @classdesc
* An Arcade Physics Group object.
*
* All Game Objects created by this Group will automatically be dynamic Arcade Physics objects.
*
* @class Group
* @extends Phaser.GameObjects.Group
* @memberOf Phaser.Physics.Arcade
* @constructor
* @since 3.0.0
*
* @param {Phaser.Physics.Arcade.World} world - [description]
* @param {Phaser.Scene} scene - [description]
* @param {array} children - [description]
* @param {object} config - [description]
*/
var PhysicsGroup = new Class({
Extends: Group,
initialize:
function PhysicsGroup (world, scene, children, config)
{
if (config === undefined && !Array.isArray(children) && typeof children === 'object')
{
config = children;
children = null;
}
else if (config === undefined)
{
config = {};
}
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/**
* [description]
*
* @name Phaser.Physics.Arcade.Group#world
* @type {Phaser.Physics.Arcade.World}
* @since 3.0.0
*/
this.world = world;
config.createCallback = this.createCallback;
config.removeCallback = this.removeCallback;
config.classType = GetFastValue(config, 'classType', ArcadeSprite);
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/**
* [description]
*
* @name Phaser.Physics.Arcade.Group#physicsType
* @type {integer}
* @since 3.0.0
*/
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this.physicsType = CONST.DYNAMIC_BODY;
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/**
* [description]
*
* @name Phaser.Physics.Arcade.Group#defaults
* @type {object}
* @since 3.0.0
*/
this.defaults = {
setCollideWorldBounds: GetFastValue(config, 'collideWorldBounds', false),
setAccelerationX: GetFastValue(config, 'accelerationX', 0),
setAccelerationY: GetFastValue(config, 'accelerationY', 0),
setBounceX: GetFastValue(config, 'bounceX', 0),
setBounceY: GetFastValue(config, 'bounceY', 0),
setDragX: GetFastValue(config, 'dragX', 0),
setDragY: GetFastValue(config, 'dragY', 0),
setGravityX: GetFastValue(config, 'gravityX', 0),
setGravityY: GetFastValue(config, 'gravityY', 0),
setFrictionX: GetFastValue(config, 'frictionX', 0),
setFrictionY: GetFastValue(config, 'frictionY', 0),
setVelocityX: GetFastValue(config, 'velocityX', 0),
setVelocityY: GetFastValue(config, 'velocityY', 0),
setAngularVelocity: GetFastValue(config, 'angularVelocity', 0),
setAngularAcceleration: GetFastValue(config, 'angularAcceleration', 0),
setAngularDrag: GetFastValue(config, 'angularDrag', 0),
setMass: GetFastValue(config, 'mass', 1),
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setImmovable: GetFastValue(config, 'immovable', false)
};
Group.call(this, scene, children, config);
},
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/**
* [description]
*
* @method Phaser.Physics.Arcade.Group#createCallback
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject} child - [description]
*/
createCallback: function (child)
{
if (!child.body)
{
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this.world.enableBody(child, CONST.DYNAMIC_BODY);
}
var body = child.body;
for (var key in this.defaults)
{
body[key](this.defaults[key]);
}
},
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/**
* [description]
*
* @method Phaser.Physics.Arcade.Group#removeCallback
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject} child - [description]
*/
removeCallback: function (child)
{
if (child.body)
{
this.world.disableBody(child);
}
},
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/**
* [description]
*
* @method Phaser.Physics.Arcade.Group#setVelocity
* @since 3.0.0
*
* @param {number} x - [description]
* @param {number} y - [description]
* @param {number} step - [description]
*
* @return {Phaser.Physics.Arcade.Group} This Physics Group object.
*/
setVelocity: function (x, y, step)
{
if (step === undefined) { step = 0; }
var items = this.getChildren();
for (var i = 0; i < items.length; i++)
{
items[i].body.velocity.set(x + (i * step), y + (i * step));
}
return this;
},
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/**
* [description]
*
* @method Phaser.Physics.Arcade.Group#setVelocityX
* @since 3.0.0
*
* @param {number} value - [description]
* @param {number} step - [description]
*
* @return {Phaser.Physics.Arcade.Group} This Physics Group object.
*/
setVelocityX: function (value, step)
{
if (step === undefined) { step = 0; }
var items = this.getChildren();
for (var i = 0; i < items.length; i++)
{
items[i].body.velocity.x = value + (i * step);
}
return this;
},
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/**
* [description]
*
* @method Phaser.Physics.Arcade.Group#setVelocityY
* @since 3.0.0
*
* @param {number} value - [description]
* @param {number} step - [description]
*
* @return {Phaser.Physics.Arcade.Group} This Physics Group object.
*/
setVelocityY: function (value, step)
{
if (step === undefined) { step = 0; }
var items = this.getChildren();
for (var i = 0; i < items.length; i++)
{
items[i].body.velocity.y = value + (i * step);
}
return this;
}
});
module.exports = PhysicsGroup;