phaser/src/gameobjects/zone/ZoneCreator.js

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var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var Zone = require('./Zone');
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/**
* Creates a new Zone Game Object and returns it.
*
* Note: This method will only be available if the Zone Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#zone
* @since 3.0.0
*
* @param {object} config - [description]
*
* @return {Phaser.GameObjects.Zone} The Game Object that was created.
*/
GameObjectCreator.register('zone', function (config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 1);
var height = GetAdvancedValue(config, 'height', width);
return new Zone(this.scene, x, y, width, height);
});
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// When registering a factory function 'this' refers to the GameObjectCreator context.