phaser/src/gameobjects/tilesprite/TileSpriteCreator.js

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var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var TileSprite = require('./TileSprite');
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/**
* Creates a new TileSprite Game Object and returns it.
*
* Note: This method will only be available if the TileSprite Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#tileSprite
* @since 3.0.0
*
* @param {object} config - [description]
*
* @return {Phaser.GameObjects.TileSprite} The Game Object that was created.
*/
GameObjectCreator.register('tileSprite', function (config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 512);
var height = GetAdvancedValue(config, 'height', 512);
var key = GetAdvancedValue(config, 'key', '');
var frame = GetAdvancedValue(config, 'frame', '');
var tile = new TileSprite(this.scene, x, y, width, height, key, frame);
BuildGameObject(this.scene, tile, config);
return tile;
});
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// When registering a factory function 'this' refers to the GameObjectCreator context.