2017-09-12 23:58:25 +00:00
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var GameObject = require('../GameObject');
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2018-02-06 15:04:20 +00:00
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/**
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* Renders this Game Object with the WebGL Renderer to the given Camera.
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* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
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* This method should not be called directly. It is a utility function of the Render module.
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*
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* @method Phaser.GameObjects.Mesh#renderWebGL
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* @since 3.0.0
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* @private
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*
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* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
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* @param {Phaser.GameObjects.Mesh} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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*/
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2017-05-16 23:07:52 +00:00
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var MeshWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
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{
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2017-09-12 23:58:25 +00:00
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if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
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2017-05-16 23:07:52 +00:00
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{
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return;
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}
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2017-07-04 11:36:27 +00:00
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2018-01-29 21:46:48 +00:00
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this.pipeline.batchMesh(src, camera);
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2017-05-16 23:07:52 +00:00
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};
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2017-07-04 11:36:27 +00:00
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module.exports = MeshWebGLRenderer;
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