phaser/src/gameobjects/index.js

81 lines
3.1 KiB
JavaScript
Raw Normal View History

2018-01-31 13:54:44 +00:00
/**
* @namespace Phaser.GameObjects
*/
var GameObjects = {
DisplayList: require('./DisplayList'),
DisplayListPlugin: require('./DisplayListPlugin'),
GameObjectCreator: require('./GameObjectCreator'),
GameObjectFactory: require('./GameObjectFactory'),
2018-02-07 17:10:01 +00:00
LightsManager: require('./LightsManager'),
LightsPlugin: require('./LightsPlugin'),
UpdateList: require('./UpdateList'),
UpdateListPlugin: require('./UpdateListPlugin'),
Components: require('./components'),
BitmapText: require('./bitmaptext/static/BitmapText'),
2017-02-28 01:12:13 +00:00
Blitter: require('./blitter/Blitter'),
2018-01-24 18:55:23 +00:00
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
2018-01-24 03:03:43 +00:00
Graphics: require('./graphics/Graphics.js'),
Group: require('./group/Group'),
2018-01-23 20:32:20 +00:00
Image: require('./image/Image'),
Particles: require('./particles/ParticleEmitterManager'),
PathFollower: require('./pathfollower/PathFollower'),
Sprite3D: require('./sprite3d/Sprite3D'),
2018-01-23 19:29:47 +00:00
Sprite: require('./sprite/Sprite'),
2018-01-24 00:40:20 +00:00
Text: require('./text/static/Text'),
2018-01-25 00:15:51 +00:00
TileSprite: require('./tilesprite/TileSprite'),
Zone: require('./zone/Zone'),
// Game Object Factories
Factories: {
Blitter: require('./blitter/BlitterFactory'),
2018-01-24 18:55:23 +00:00
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextFactory'),
2018-01-24 03:03:43 +00:00
Graphics: require('./graphics/GraphicsFactory'),
Group: require('./group/GroupFactory'),
2018-01-23 20:32:20 +00:00
Image: require('./image/ImageFactory'),
Particles: require('./particles/ParticleManagerFactory'),
PathFollower: require('./pathfollower/PathFollowerFactory'),
Sprite3D: require('./sprite3d/Sprite3DFactory'),
2018-02-07 17:10:01 +00:00
Sprite: require('./sprite/SpriteFactory'),
StaticBitmapText: require('./bitmaptext/static/BitmapTextFactory'),
2018-01-24 00:40:20 +00:00
Text: require('./text/static/TextFactory'),
2018-01-25 00:15:51 +00:00
TileSprite: require('./tilesprite/TileSpriteFactory'),
Zone: require('./zone/ZoneFactory')
},
Creators: {
Blitter: require('./blitter/BlitterCreator'),
2018-01-24 18:55:23 +00:00
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextCreator'),
2018-01-24 03:03:43 +00:00
Graphics: require('./graphics/GraphicsCreator'),
Group: require('./group/GroupCreator'),
2018-01-23 20:32:20 +00:00
Image: require('./image/ImageCreator'),
Particles: require('./particles/ParticleManagerCreator'),
Sprite3D: require('./sprite3d/Sprite3DCreator'),
2018-02-07 17:10:01 +00:00
Sprite: require('./sprite/SpriteCreator'),
StaticBitmapText: require('./bitmaptext/static/BitmapTextCreator'),
2018-01-24 00:40:20 +00:00
Text: require('./text/static/TextCreator'),
2018-01-25 00:15:51 +00:00
TileSprite: require('./tilesprite/TileSpriteCreator'),
Zone: require('./zone/ZoneCreator')
}
2017-06-26 20:10:09 +00:00
};
if (WEBGL_RENDERER)
{
// WebGL only Game Objects
2018-01-23 19:29:47 +00:00
GameObjects.Mesh = require('./mesh/Mesh');
2018-01-24 00:58:37 +00:00
GameObjects.Quad = require('./quad/Quad');
2018-01-23 19:29:47 +00:00
GameObjects.Factories.Mesh = require('./mesh/MeshFactory');
2018-01-24 00:58:37 +00:00
GameObjects.Factories.Quad = require('./quad/QuadFactory');
2018-01-23 19:29:47 +00:00
GameObjects.Creators.Mesh = require('./mesh/MeshCreator');
2018-01-24 00:58:37 +00:00
GameObjects.Creators.Quad = require('./quad/QuadCreator');
}
module.exports = GameObjects;