2018-02-01 00:04:45 +00:00
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/**
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* Provides methods used for getting and setting the origin of a Game Object.
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* Values are normalized, given in the range 0 to 1.
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* Display values contain the calculated pixel values.
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* Should be applied as a mixin and not used directly.
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*
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* @name Phaser.GameObjects.Components.Origin
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* @since 3.0.0
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*/
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2017-03-02 02:05:33 +00:00
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var Origin = {
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2018-02-01 00:04:45 +00:00
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/**
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* The horizontal origin of this Game Object.
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* The origin maps the relationship between the size and position of the Game Object.
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* The default value is 0.5, meaning all Game Objects are positioned based on their center.
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* Setting the value to 0 means the position now relates to the left of the Game Object.
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*
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* @name Phaser.GameObjects.Components.Origin#originX
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* @type {float}
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* @default 0.5
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* @since 3.0.0
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*/
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2017-03-15 23:08:59 +00:00
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originX: 0.5,
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2018-02-01 00:04:45 +00:00
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/**
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* The vertical origin of this Game Object.
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* The origin maps the relationship between the size and position of the Game Object.
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* The default value is 0.5, meaning all Game Objects are positioned based on their center.
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* Setting the value to 0 means the position now relates to the top of the Game Object.
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*
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* @name Phaser.GameObjects.Components.Origin#originY
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* @type {float}
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* @default 0.5
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* @since 3.0.0
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*/
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2017-03-15 23:08:59 +00:00
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originY: 0.5,
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2018-02-01 01:36:52 +00:00
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// private + read only
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2017-10-08 22:15:56 +00:00
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_displayOriginX: 0,
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_displayOriginY: 0,
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2018-02-01 00:04:45 +00:00
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/**
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* The horizontal display origin of this Game Object.
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* The origin is a normalized value between 0 and 1.
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* The displayOrigin is a pixel value, based on the size of the Game Object combined with the origin.
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*
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* @name Phaser.GameObjects.Components.Origin#displayOriginX
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* @type {float}
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* @since 3.0.0
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*/
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2017-10-08 22:15:56 +00:00
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displayOriginX: {
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get: function ()
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{
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return this._displayOriginX;
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},
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set: function (value)
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{
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this._displayOriginX = value;
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2017-11-03 10:25:25 +00:00
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this.originX = value / this.width;
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2017-10-08 22:15:56 +00:00
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}
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},
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2018-02-01 00:04:45 +00:00
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/**
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* The vertical display origin of this Game Object.
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* The origin is a normalized value between 0 and 1.
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* The displayOrigin is a pixel value, based on the size of the Game Object combined with the origin.
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*
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* @name Phaser.GameObjects.Components.Origin#displayOriginY
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* @type {float}
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* @since 3.0.0
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*/
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2017-10-08 22:15:56 +00:00
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displayOriginY: {
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get: function ()
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{
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return this._displayOriginY;
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},
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set: function (value)
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{
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this._displayOriginY = value;
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2017-11-03 10:25:25 +00:00
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this.originY = value / this.height;
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2017-10-08 22:15:56 +00:00
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}
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},
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2017-03-02 02:05:33 +00:00
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2018-02-01 00:04:45 +00:00
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/**
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* Sets the origin of this Game Object.
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*
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* The values are given in the range 0 to 1.
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*
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2018-02-01 01:36:52 +00:00
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* @method Phaser.GameObjects.Components.Origin#setOrigin
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2018-02-01 00:04:45 +00:00
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* @since 3.0.0
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*
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* @param {number} [x=0.5] - The horizontal origin value.
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* @param {number} [y=0.5] - The vertical origin value. If not defined it will be set to the value of `x`.
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object instance.
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*/
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2017-03-02 02:05:33 +00:00
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setOrigin: function (x, y)
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{
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2017-03-15 23:08:59 +00:00
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if (x === undefined) { x = 0.5; }
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2017-03-02 02:05:33 +00:00
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if (y === undefined) { y = x; }
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this.originX = x;
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this.originY = y;
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2017-11-03 10:25:25 +00:00
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return this.updateDisplayOrigin();
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2017-03-02 02:05:33 +00:00
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},
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2018-02-09 15:21:49 +00:00
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/**
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* Sets the origin of this Game Object based on the Pivot values in its Frame.
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*
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* @method Phaser.GameObjects.Components.Origin#setOriginFromFrame
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object instance.
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*/
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setOriginFromFrame: function ()
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{
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if (!this.frame || !this.frame.customPivot)
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{
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return this.setOrigin();
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}
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else
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{
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this.originX = this.frame.pivotX;
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this.originY = this.frame.pivotY;
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}
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return this.updateDisplayOrigin();
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},
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2018-02-01 00:04:45 +00:00
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/**
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* Sets the display origin of this Game Object.
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* The difference between this and setting the origin is that you can use pixel values for setting the display origin.
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*
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2018-02-01 01:36:52 +00:00
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* @method Phaser.GameObjects.Components.Origin#setDisplayOrigin
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2018-02-01 00:04:45 +00:00
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* @since 3.0.0
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*
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* @param {number} [x=0] - The horizontal display origin value.
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* @param {number} [y=0] - The vertical display origin value. If not defined it will be set to the value of `x`.
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object instance.
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*/
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2017-03-16 15:37:43 +00:00
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setDisplayOrigin: function (x, y)
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{
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if (x === undefined) { x = 0; }
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if (y === undefined) { y = x; }
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this.displayOriginX = x;
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this.displayOriginY = y;
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2017-08-17 05:26:25 +00:00
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return this;
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},
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2018-02-01 00:04:45 +00:00
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/**
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* Updates the Display Origin cached values internally stored on this Game Object.
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* You don't usually call this directly, but it is exposed for edge-cases where you may.
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*
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2018-02-01 01:36:52 +00:00
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* @method Phaser.GameObjects.Components.Origin#updateDisplayOrigin
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2018-02-01 00:04:45 +00:00
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* @since 3.0.0
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object instance.
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*/
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2017-11-03 10:25:25 +00:00
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updateDisplayOrigin: function ()
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2017-08-17 05:26:25 +00:00
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{
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2017-10-11 11:05:09 +00:00
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this._displayOriginX = Math.round(this.originX * this.width);
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this._displayOriginY = Math.round(this.originY * this.height);
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2017-08-17 05:26:25 +00:00
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2017-03-15 23:44:39 +00:00
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return this;
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2017-03-02 02:05:33 +00:00
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}
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};
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module.exports = Origin;
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