2017-07-04 00:59:31 +00:00
|
|
|
var BitmapText = require('./DynamicBitmapText');
|
|
|
|
var BuildGameObject = require('../../BuildGameObject');
|
2018-01-16 22:28:29 +00:00
|
|
|
var GameObjectCreator = require('../../GameObjectCreator');
|
2017-09-14 01:27:29 +00:00
|
|
|
var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue');
|
2017-07-04 00:59:31 +00:00
|
|
|
|
2018-02-05 23:59:51 +00:00
|
|
|
/**
|
|
|
|
* Creates a new Dynamic Bitmap Text Game Object and returns it.
|
|
|
|
*
|
|
|
|
* Note: This method will only be available if the Dynamic Bitmap Text Game Object has been built into Phaser.
|
|
|
|
*
|
|
|
|
* @method Phaser.GameObjects.GameObjectCreator#dynamicBitmapText
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
|
|
|
* @param {object} config - [description]
|
|
|
|
*
|
|
|
|
* @return {Phaser.GameObjects.DynamicBitmapText} The Game Object that was created.
|
|
|
|
*/
|
2017-09-14 01:27:29 +00:00
|
|
|
GameObjectCreator.register('dynamicBitmapText', function (config)
|
2017-07-04 00:59:31 +00:00
|
|
|
{
|
|
|
|
var font = GetAdvancedValue(config, 'font', '');
|
|
|
|
var text = GetAdvancedValue(config, 'text', '');
|
|
|
|
var size = GetAdvancedValue(config, 'size', false);
|
|
|
|
var align = GetAdvancedValue(config, 'align', 'left');
|
|
|
|
|
2017-09-14 01:27:29 +00:00
|
|
|
var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size, align);
|
2017-07-04 00:59:31 +00:00
|
|
|
|
2017-09-14 01:27:29 +00:00
|
|
|
BuildGameObject(this.scene, bitmapText, config);
|
2017-07-04 00:59:31 +00:00
|
|
|
|
|
|
|
return bitmapText;
|
2017-09-14 01:27:29 +00:00
|
|
|
});
|
2018-02-05 23:59:51 +00:00
|
|
|
|
|
|
|
// When registering a factory function 'this' refers to the GameObjectCreator context.
|